Add "generate map" console command to allow manual regeneration and storage of maptiles
Primarily for test purposes though could be useful if one prefers to manually update the map tilemaster-beforevarregion
parent
8e72b53edc
commit
a859464e91
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@ -127,7 +127,10 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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try
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try
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{
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{
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using (Bitmap mapbmp = CreateMapTile())
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using (Bitmap mapbmp = CreateMapTile())
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return OpenJPEG.EncodeFromImage(mapbmp, true);
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{
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if (mapbmp != null)
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return OpenJPEG.EncodeFromImage(mapbmp, true);
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}
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}
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}
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catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
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catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
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{
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{
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@ -114,6 +114,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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"export-map [<path>]",
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"export-map [<path>]",
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"Save an image of the world map", HandleExportWorldMapConsoleCommand);
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"Save an image of the world map", HandleExportWorldMapConsoleCommand);
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m_scene.AddCommand(
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"Regions", this, "generate map",
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"generate map",
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"Generates and stores a new maptile.", HandleGenerateMapConsoleCommand);
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AddHandlers();
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AddHandlers();
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}
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}
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}
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}
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@ -1274,6 +1279,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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m_scene.RegionInfo.RegionName, exportPath);
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m_scene.RegionInfo.RegionName, exportPath);
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}
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}
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public void HandleGenerateMapConsoleCommand(string module, string[] cmdparams)
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{
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Scene consoleScene = m_scene.ConsoleScene();
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if (consoleScene != null && consoleScene != m_scene)
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return;
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GenerateMaptile();
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}
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public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint)
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public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint)
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{
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{
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uint xstart = 0;
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uint xstart = 0;
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