go back bypassing sog updates control (test)
parent
d7f0bf04f6
commit
a892dbba63
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@ -346,8 +346,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.RootPart.AngularVelocity = Vector3.Zero;
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// m_group.SendGroupRootTerseUpdate();
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m_group.RootPart.ScheduleTerseUpdate();
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m_group.SendGroupRootTerseUpdate();
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// m_group.RootPart.ScheduleTerseUpdate();
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m_frames.Clear();
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}
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@ -358,8 +358,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_group.RootPart.Velocity = Vector3.Zero;
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m_group.RootPart.AngularVelocity = Vector3.Zero;
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// m_group.SendGroupRootTerseUpdate();
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m_group.RootPart.ScheduleTerseUpdate();
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m_group.SendGroupRootTerseUpdate();
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// m_group.RootPart.ScheduleTerseUpdate();
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}
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@ -491,8 +491,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_group.RootPart.Velocity != Vector3.Zero)
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{
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m_group.RootPart.Velocity = Vector3.Zero;
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// m_group.SendGroupRootTerseUpdate();
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m_group.RootPart.ScheduleTerseUpdate();
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m_group.SendGroupRootTerseUpdate();
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// m_group.RootPart.ScheduleTerseUpdate();
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}
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m_inOnTimer = false;
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@ -629,8 +629,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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if (update)
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// m_group.SendGroupRootTerseUpdate();
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m_group.RootPart.ScheduleTerseUpdate();
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m_group.SendGroupRootTerseUpdate();
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// m_group.RootPart.ScheduleTerseUpdate();
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}
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@ -681,8 +681,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_group.RootPart.Velocity != Vector3.Zero)
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{
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m_group.RootPart.Velocity = Vector3.Zero;
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// m_group.SendGroupRootTerseUpdate();
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m_group.RootPart.ScheduleTerseUpdate();
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m_group.SendGroupRootTerseUpdate();
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// m_group.RootPart.ScheduleTerseUpdate();
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}
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}
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@ -693,8 +693,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_group != null)
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{
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m_group.RootPart.Velocity = Vector3.Zero;
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// m_group.SendGroupRootTerseUpdate();
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m_group.RootPart.ScheduleTerseUpdate();
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m_group.SendGroupRootTerseUpdate();
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// m_group.RootPart.ScheduleTerseUpdate();
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if (m_running && m_timer != null)
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{
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