starting phase 2 of the OpenSim.Region.Environment commit: relocating
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules0.6.3-post-fixes
parent
2c4ccc2347
commit
a89d097355
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@ -38,7 +38,7 @@ using OpenSim.Region.Environment.Modules.Scripting.DynamicTexture;
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using OpenSim.Region.Environment.Modules.Avatar.InstantMessage;
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using OpenSim.Region.Environment.Modules.Scripting.LoadImageURL;
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using OpenSim.Region.Environment.Modules.Scripting.XMLRPC;
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using OpenSim.Region.Environment.Modules.Agent.AssetTransaction;
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using OpenSim.Region.CoreModules.Agent.AssetTransaction;
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namespace OpenSim.ApplicationPlugins.LoadRegions
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{
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@ -146,7 +146,7 @@ namespace OpenSim
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m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
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}
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public void RunCommand(string module, string[] cp)
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void RunCommand(string module, string[] cp)
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{
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List<string> cmdparams = new List<string>(cp);
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if (cmdparams.Count < 1)
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@ -33,7 +33,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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/*
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public class AgentAssetTransactionsManager
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@ -32,7 +32,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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/// <summary>
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/// Manage asset transactions for a single agent.
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@ -33,7 +33,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
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{
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@ -35,7 +35,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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public class AssetXferUploader
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{
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@ -38,7 +38,7 @@ using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
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namespace OpenSim.Region.Environment.Modules.Agent.Capabilities
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namespace OpenSim.Region.CoreModules.Agent.Capabilities
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{
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public class CapabilitiesModule : IRegionModule, ICapabilitiesModule
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{
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@ -36,7 +36,7 @@ using OpenSim.Region.Framework.Scenes;
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using OpenSim.Framework.Communications.Cache;
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using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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namespace OpenSim.Region.CoreModules.Agent.TextureDownload
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{
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public class TextureDownloadModule : IRegionModule
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{
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@ -32,7 +32,7 @@ using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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namespace OpenSim.Region.CoreModules.Agent.TextureDownload
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{
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/// <summary>
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/// Sends a 'texture not found' packet back to the client
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@ -35,7 +35,7 @@ using OpenSim.Framework.Statistics;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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namespace OpenSim.Region.CoreModules.Agent.TextureDownload
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{
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/// <summary>
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/// This module sets up texture senders in response to client texture requests, and places them on a
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@ -39,7 +39,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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namespace OpenSim.Region.CoreModules.Agent.TextureSender
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{
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public class J2KDecoderModule : IRegionModule, IJ2KDecoder
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{
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@ -33,7 +33,7 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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namespace OpenSim.Region.CoreModules.Agent.TextureSender
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{
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[TestFixture]
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public class UserTextureSenderTests
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@ -32,7 +32,7 @@ using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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namespace OpenSim.Region.CoreModules.Agent.TextureSender
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{
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/// <summary>
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/// A TextureSender handles the process of receiving a texture requested by the client from the
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@ -33,7 +33,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Environment.Modules.Agent.Xfer
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namespace OpenSim.Region.CoreModules.Agent.Xfer
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{
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public class XferModule : IRegionModule, IXfer
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{
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@ -36,7 +36,7 @@ using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Environment.Modules.Agent.Capabilities;
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using OpenSim.Region.CoreModules.Agent.Capabilities;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Tests.Common.Setup
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48
prebuild.xml
48
prebuild.xml
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@ -842,6 +842,52 @@
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</Files>
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</Project>
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<Project name="OpenSim.Region.CoreModules" path="OpenSim/Region/CoreModules" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../bin/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Xml"/>
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<Reference name="System.Drawing"/>
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<Reference name="System.Runtime.Remoting"/>
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<Reference name="System.Web"/>
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<Reference name="OpenMetaverseTypes.dll"/>
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<Reference name="OpenMetaverse.StructuredData.dll"/>
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<Reference name="OpenMetaverse.dll"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="OpenSim.Data" />
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<Reference name="OpenSim.Region.Framework" />
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Statistics"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
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<Reference name="OpenSim.Grid.AssetServer"/>
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<!-- For scripting in funny languages by default -->
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<Reference name="Microsoft.JScript"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="Nini.dll" />
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<Reference name="log4net.dll"/>
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<Reference name="DotNetOpenMail.dll"/>
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<Files>
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<Match pattern="*.cs" recurse="true">
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<Exclude name="Tests" pattern="Tests" />
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</Match>
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</Files>
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</Project>
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<Project name="OpenSim.Region.Environment" path="OpenSim/Region/Environment" type="Library">
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<Configuration name="Debug">
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<Options>
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<Reference name="Nini.dll" />
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<Reference name="OpenSim"/>
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<Reference name="OpenSim.Region.ClientStack"/>
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<Reference name="OpenSim.Region.CoreModules"/>
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<Reference name="OpenSim.Region.Environment"/>
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<Reference name="OpenSim.Region.Framework"/>
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<Reference name="OpenSim.Framework"/>
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@ -2326,6 +2373,7 @@
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<Reference name="OpenSim.Data"/>
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<Reference name="OpenSim.Region.Communications.Local"/>
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<Reference name="OpenSim.Region.Framework"/>
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<Reference name="OpenSim.Region.CoreModules"/>
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<Reference name="OpenSim.Region.Environment"/>
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<Reference name="OpenSim.Region.Physics.Manager"/>
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