Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
a8b1a57cd1
|
@ -60,21 +60,6 @@ namespace OpenSim.Client.Linden
|
|||
m_port = port;
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}
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protected bool RegionLoginsEnabled
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{
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get
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{
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if (m_firstScene != null)
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{
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return m_firstScene.SceneGridService.RegionLoginsEnabled;
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}
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else
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{
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return false;
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}
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}
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}
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protected List<Scene> m_scenes = new List<Scene>();
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protected Scene m_firstScene;
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|
@ -239,67 +224,53 @@ namespace OpenSim.Client.Linden
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agentData.child = false;
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}
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if (!RegionLoginsEnabled)
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{
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because region login is currently disabled",
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agentData.firstname, agentData.lastname);
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bool success = false;
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string denyMess = "";
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Scene scene;
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if (TryGetRegion(regionHandle, out scene))
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{
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if (scene.RegionInfo.EstateSettings.IsBanned(agentData.AgentID))
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{
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denyMess = "User is banned from this region";
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because user is banned",
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agentData.firstname, agentData.lastname);
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}
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else
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{
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string reason;
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if (scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
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{
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success = true;
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}
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else
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{
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denyMess = String.Format("Login refused by region: {0}", reason);
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
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agentData.firstname, agentData.lastname);
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}
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}
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}
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else
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{
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denyMess = "Region not found";
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}
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if (success)
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{
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Hashtable respdata = new Hashtable();
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respdata["success"] = "FALSE";
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respdata["reason"] = "region login currently disabled";
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respdata["success"] = "TRUE";
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resp.Value = respdata;
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}
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else
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{
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bool success = false;
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string denyMess = "";
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Scene scene;
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if (TryGetRegion(regionHandle, out scene))
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{
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if (scene.RegionInfo.EstateSettings.IsBanned(agentData.AgentID))
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{
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denyMess = "User is banned from this region";
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because user is banned",
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agentData.firstname, agentData.lastname);
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}
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else
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{
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string reason;
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if (scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason))
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{
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success = true;
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}
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else
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{
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denyMess = String.Format("Login refused by region: {0}", reason);
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
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agentData.firstname, agentData.lastname);
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}
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}
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|
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}
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else
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{
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denyMess = "Region not found";
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}
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if (success)
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{
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Hashtable respdata = new Hashtable();
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respdata["success"] = "TRUE";
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resp.Value = respdata;
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}
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else
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{
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Hashtable respdata = new Hashtable();
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respdata["success"] = "FALSE";
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respdata["reason"] = denyMess;
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resp.Value = respdata;
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}
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Hashtable respdata = new Hashtable();
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respdata["success"] = "FALSE";
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respdata["reason"] = denyMess;
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resp.Value = respdata;
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}
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}
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catch (Exception e)
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|
|
|
@ -56,21 +56,6 @@ namespace OpenSim.Client.Linden
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protected bool authenticate;
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protected string welcomeMessage;
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public bool RegionLoginsEnabled
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{
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get
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{
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if (m_firstScene != null)
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{
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return m_firstScene.SceneGridService.RegionLoginsEnabled;
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}
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else
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{
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return false;
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}
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}
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}
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protected LLStandaloneLoginService m_loginService;
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#region IRegionModule Members
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|
|
|
@ -202,20 +202,15 @@ namespace OpenSim.Client.Linden
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agent.Appearance = new AvatarAppearance(agent.AgentID);
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}
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if (m_regionsConnector.RegionLoginsEnabled)
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string reason;
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bool success = m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
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if (!success)
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{
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string reason;
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bool success = m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
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if (!success)
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{
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response.ErrorReason = "key";
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response.ErrorMessage = reason;
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}
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return success;
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// return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
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response.ErrorReason = "key";
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response.ErrorMessage = reason;
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}
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return false;
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return success;
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// return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
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}
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public override void LogOffUser(UserProfileData theUser, string message)
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|
|
|
@ -1217,7 +1217,7 @@ namespace OpenSim.Client.MXP.ClientStack
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// Need to translate to MXP somehow
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}
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public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
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public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
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{
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// Need to translate to MXP somehow
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}
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|
@ -1688,7 +1688,15 @@ namespace OpenSim.Client.MXP.ClientStack
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}
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public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
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{
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{
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}
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public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
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{
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}
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public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
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{
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}
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}
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}
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|
|
|
@ -760,7 +760,7 @@ namespace OpenSim.Client.Sirikata.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
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public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
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{
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throw new System.NotImplementedException();
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}
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|
@ -1177,7 +1177,15 @@ namespace OpenSim.Client.Sirikata.ClientStack
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}
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public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
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{
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{
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}
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public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
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{
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}
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public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
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{
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}
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#endregion
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|
|
|
@ -767,7 +767,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
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public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
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{
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throw new System.NotImplementedException();
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}
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|
@ -1194,7 +1194,15 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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}
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public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
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{
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{
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}
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public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
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{
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}
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|
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public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
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{
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}
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}
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}
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|
|
|
@ -388,12 +388,6 @@ namespace OpenSim.Framework.Communications.Tests
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}
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}
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#region ILoginRegionsConnector Members
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public bool RegionLoginsEnabled
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{
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get { return true; }
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}
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public void LogOffUserFromGrid(ulong regionHandle, OpenMetaverse.UUID AvatarID, OpenMetaverse.UUID RegionSecret, string message)
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{
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}
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|
@ -454,8 +448,6 @@ namespace OpenSim.Framework.Communications.Tests
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return null;
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}
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#endregion
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}
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}
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}
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}
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|
|
|
@ -36,10 +36,10 @@ namespace OpenSim.Framework
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public enum EstateAccessCodex : uint
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{
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AccessOptions = 17,
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AllowedGroups = 18,
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EstateBans = 20,
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EstateManagers = 24
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AccessOptions = 1,
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AllowedGroups = 2,
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EstateBans = 4,
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EstateManagers = 8
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}
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|
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[Flags]public enum TeleportFlags : uint
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|
|
|
@ -300,6 +300,34 @@ namespace OpenSim.Framework
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OnSave(this);
|
||||
}
|
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|
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public void AddEstateUser(UUID avatarID)
|
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{
|
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if (avatarID == UUID.Zero)
|
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return;
|
||||
if (!l_EstateAccess.Contains(avatarID))
|
||||
l_EstateAccess.Add(avatarID);
|
||||
}
|
||||
|
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public void RemoveEstateUser(UUID avatarID)
|
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{
|
||||
if (l_EstateAccess.Contains(avatarID))
|
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l_EstateAccess.Remove(avatarID);
|
||||
}
|
||||
|
||||
public void AddEstateGroup(UUID avatarID)
|
||||
{
|
||||
if (avatarID == UUID.Zero)
|
||||
return;
|
||||
if (!l_EstateGroups.Contains(avatarID))
|
||||
l_EstateGroups.Add(avatarID);
|
||||
}
|
||||
|
||||
public void RemoveEstateGroup(UUID avatarID)
|
||||
{
|
||||
if (l_EstateGroups.Contains(avatarID))
|
||||
l_EstateGroups.Remove(avatarID);
|
||||
}
|
||||
|
||||
public void AddEstateManager(UUID avatarID)
|
||||
{
|
||||
if (avatarID == UUID.Zero)
|
||||
|
|
|
@ -1271,7 +1271,7 @@ namespace OpenSim.Framework
|
|||
void SendHealth(float health);
|
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|
||||
|
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void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID);
|
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void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID);
|
||||
|
||||
void SendBannedUserList(UUID invoice, EstateBan[] banlist, uint estateID);
|
||||
|
||||
|
@ -1446,7 +1446,12 @@ namespace OpenSim.Framework
|
|||
void SendUserInfoReply(bool imViaEmail, bool visible, string email);
|
||||
|
||||
void SendUseCachedMuteList();
|
||||
void SendMuteListUpdate(string filename);
|
||||
|
||||
void SendMuteListUpdate(string filename);
|
||||
|
||||
void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals);
|
||||
|
||||
void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes);
|
||||
|
||||
void KillEndDone();
|
||||
|
||||
|
|
|
@ -32,7 +32,6 @@ namespace OpenSim.Framework
|
|||
{
|
||||
public interface ILoginServiceToRegionsConnector
|
||||
{
|
||||
bool RegionLoginsEnabled { get; }
|
||||
void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message);
|
||||
bool NewUserConnection(ulong regionHandle, AgentCircuitData agent, out string reason);
|
||||
RegionInfo RequestClosestRegion(string region);
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
public class MainServer
|
||||
{
|
||||
private static BaseHttpServer instance;
|
||||
private static BaseHttpServer instance = null;
|
||||
private static Dictionary<uint, BaseHttpServer> m_Servers =
|
||||
new Dictionary<uint, BaseHttpServer>();
|
||||
|
||||
|
@ -46,7 +46,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
if (port == 0)
|
||||
return Instance;
|
||||
if (port == Instance.Port)
|
||||
if (instance != null && port == Instance.Port)
|
||||
return Instance;
|
||||
|
||||
if (m_Servers.ContainsKey(port))
|
||||
|
|
|
@ -53,6 +53,7 @@ namespace OpenSim
|
|||
protected string m_shutdownCommandsFile;
|
||||
protected bool m_gui = false;
|
||||
protected string m_consoleType = "local";
|
||||
protected uint m_consolePort = 0;
|
||||
|
||||
private string m_timedScript = "disabled";
|
||||
private Timer m_scriptTimer;
|
||||
|
@ -66,6 +67,7 @@ namespace OpenSim
|
|||
base.ReadExtraConfigSettings();
|
||||
|
||||
IConfig startupConfig = m_config.Source.Configs["Startup"];
|
||||
IConfig networkConfig = m_config.Source.Configs["Network"];
|
||||
|
||||
int stpMaxThreads = 15;
|
||||
|
||||
|
@ -79,6 +81,8 @@ namespace OpenSim
|
|||
else
|
||||
m_consoleType= startupConfig.GetString("console", String.Empty);
|
||||
|
||||
if (networkConfig != null)
|
||||
m_consolePort = (uint)networkConfig.GetInt("console_port", 0);
|
||||
m_timedScript = startupConfig.GetString("timer_Script", "disabled");
|
||||
if (m_logFileAppender != null)
|
||||
{
|
||||
|
@ -151,7 +155,16 @@ namespace OpenSim
|
|||
base.StartupSpecific();
|
||||
|
||||
if (m_console is RemoteConsole)
|
||||
((RemoteConsole)m_console).SetServer(m_httpServer);
|
||||
{
|
||||
if (m_consolePort == 0)
|
||||
{
|
||||
((RemoteConsole)m_console).SetServer(m_httpServer);
|
||||
}
|
||||
else
|
||||
{
|
||||
((RemoteConsole)m_console).SetServer(MainServer.GetHttpServer(m_consolePort));
|
||||
}
|
||||
}
|
||||
|
||||
//Run Startup Commands
|
||||
if (String.IsNullOrEmpty(m_startupCommandsFile))
|
||||
|
@ -287,18 +300,6 @@ namespace OpenSim
|
|||
"create region",
|
||||
"Create a new region", HandleCreateRegion);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "login enable",
|
||||
"login enable",
|
||||
"Enable logins to the simulator", HandleLoginEnable);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "login disable",
|
||||
"login disable",
|
||||
"Disable logins to the simulator", HandleLoginDisable);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "login status",
|
||||
"login status",
|
||||
"Display status of logins", HandleLoginStatus);
|
||||
|
||||
m_console.Commands.AddCommand("region", false, "restart",
|
||||
"restart",
|
||||
"Restart all sims in this instance", RunCommand);
|
||||
|
@ -558,42 +559,6 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enable logins
|
||||
/// </summary>
|
||||
/// <param name="module"></param>
|
||||
/// <param name="cmd"></param>
|
||||
private void HandleLoginEnable(string module, string[] cmd)
|
||||
{
|
||||
ProcessLogin(true);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Disable logins
|
||||
/// </summary>
|
||||
/// <param name="module"></param>
|
||||
/// <param name="cmd"></param>
|
||||
private void HandleLoginDisable(string module, string[] cmd)
|
||||
{
|
||||
ProcessLogin(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Log login status to the console
|
||||
/// </summary>
|
||||
/// <param name="module"></param>
|
||||
/// <param name="cmd"></param>
|
||||
private void HandleLoginStatus(string module, string[] cmd)
|
||||
{
|
||||
if (m_sceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled == false)
|
||||
|
||||
m_log.Info("[ Login ] Login are disabled ");
|
||||
else
|
||||
m_log.Info("[ Login ] Login are enabled");
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Change and load configuration file data.
|
||||
/// </summary>
|
||||
|
|
|
@ -203,12 +203,6 @@ namespace OpenSim
|
|||
plugin.PostInitialise();
|
||||
}
|
||||
|
||||
// Only enable logins to the regions once we have completely finished starting up (apart from scripts)
|
||||
if ((SceneManager.CurrentOrFirstScene != null) && (SceneManager.CurrentOrFirstScene.SceneGridService != null))
|
||||
{
|
||||
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
|
||||
}
|
||||
|
||||
AddPluginCommands();
|
||||
}
|
||||
|
||||
|
@ -278,31 +272,6 @@ namespace OpenSim
|
|||
m_sceneManager.OnRestartSim += handleRestartRegion;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialises the asset cache. This supports legacy configuration values
|
||||
/// to ensure consistent operation, but values outside of that namespace
|
||||
/// are handled by the more generic resolution mechanism provided by
|
||||
/// the ResolveAssetServer virtual method. If extended resolution fails,
|
||||
/// then the normal default action is taken.
|
||||
/// Creation of the AssetCache is handled by ResolveAssetCache. This
|
||||
/// function accepts a reference to the instantiated AssetServer and
|
||||
/// returns an IAssetCache implementation, if possible. This is a virtual
|
||||
/// method.
|
||||
/// </summary>
|
||||
public void ProcessLogin(bool LoginEnabled)
|
||||
{
|
||||
if (LoginEnabled)
|
||||
{
|
||||
m_log.Info("[LOGIN]: Login is now enabled.");
|
||||
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[LOGIN]: Login is now disabled.");
|
||||
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Execute the region creation process. This includes setting up scene infrastructure.
|
||||
/// </summary>
|
||||
|
|
|
@ -3912,7 +3912,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return false;
|
||||
}
|
||||
|
||||
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
|
||||
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
|
||||
|
||||
{
|
||||
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
|
||||
packet.AgentData.TransactionID = UUID.Random();
|
||||
|
@ -3921,26 +3922,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
packet.MethodData.Invoice = invoice;
|
||||
packet.MethodData.Method = Utils.StringToBytes("setaccess");
|
||||
|
||||
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
|
||||
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + Data.Length];
|
||||
|
||||
for (int i = 0; i < (6 + EstateManagers.Length); i++)
|
||||
for (int i = 0; i < (6 + Data.Length); i++)
|
||||
{
|
||||
returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
|
||||
}
|
||||
int j = 0;
|
||||
|
||||
returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateManagers).ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(code.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(EstateManagers.Length.ToString()); j++;
|
||||
for (int i = 0; i < EstateManagers.Length; i++)
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
|
||||
j = 2; // Agents
|
||||
if ((code & 2) != 0)
|
||||
j = 3; // Groups
|
||||
if ((code & 8) != 0)
|
||||
j = 5; // Managers
|
||||
|
||||
returnblock[j].Parameter = Utils.StringToBytes(Data.Length.ToString());
|
||||
j = 6;
|
||||
|
||||
for (int i = 0; i < Data.Length; i++)
|
||||
{
|
||||
returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
|
||||
returnblock[j].Parameter = Data[i].GetBytes(); j++;
|
||||
}
|
||||
packet.ParamList = returnblock;
|
||||
packet.Header.Reliable = false;
|
||||
packet.Header.Reliable = true;
|
||||
OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
|
|
|
@ -55,21 +55,6 @@ namespace OpenSim.Region.CoreModules.Hypergrid
|
|||
|
||||
protected bool m_enabled = false; // Module is only enabled if running in standalone mode
|
||||
|
||||
public bool RegionLoginsEnabled
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_firstScene != null)
|
||||
{
|
||||
return m_firstScene.SceneGridService.RegionLoginsEnabled;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected HGLoginAuthService m_loginService;
|
||||
|
||||
#region IRegionModule Members
|
||||
|
|
|
@ -47,6 +47,7 @@
|
|||
<RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" />
|
||||
<RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \
|
||||
<RegionModule id="HypergridServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid.HypergridServiceInConnectorModule" /> \
|
||||
<RegionModule id="AccessModule" type="OpenSim.Region.CoreModules.World.AccessModule" /> \
|
||||
|
||||
</Extension>
|
||||
|
||||
|
|
|
@ -696,8 +696,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
public bool CheckUserAtEntry(UUID userID, UUID sessionID, out bool comingHome)
|
||||
{
|
||||
comingHome = false;
|
||||
if (!m_aScene.SceneGridService.RegionLoginsEnabled)
|
||||
return false;
|
||||
|
||||
CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
|
||||
if (uinfo != null)
|
||||
|
|
|
@ -0,0 +1,158 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World
|
||||
{
|
||||
public class AccessModule : ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private List<Scene> m_SceneList = new List<Scene>();
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
MainConsole.Instance.Commands.AddCommand("access", true,
|
||||
"login enable",
|
||||
"login enable",
|
||||
"Enable simulator logins",
|
||||
String.Empty,
|
||||
HandleLoginCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("access", true,
|
||||
"login disable",
|
||||
"login disable",
|
||||
"Disable simulator logins",
|
||||
String.Empty,
|
||||
HandleLoginCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("access", true,
|
||||
"login status",
|
||||
"login status",
|
||||
"Show login status",
|
||||
String.Empty,
|
||||
HandleLoginCommand);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "AccessModule"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_SceneList.Contains(scene))
|
||||
m_SceneList.Add(scene);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
m_SceneList.Remove(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void HandleLoginCommand(string module, string[] cmd)
|
||||
{
|
||||
if ((Scene)MainConsole.Instance.ConsoleScene == null)
|
||||
{
|
||||
foreach (Scene s in m_SceneList)
|
||||
{
|
||||
if(!ProcessCommand(s, cmd))
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ProcessCommand((Scene)MainConsole.Instance.ConsoleScene, cmd);
|
||||
}
|
||||
}
|
||||
|
||||
bool ProcessCommand(Scene scene, string[] cmd)
|
||||
{
|
||||
if (cmd.Length < 2)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: login enable|disable|status");
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (cmd[1])
|
||||
{
|
||||
case "enable":
|
||||
if (scene.LoginsDisabled)
|
||||
MainConsole.Instance.Output(String.Format("Enabling logins for region {0}", scene.RegionInfo.RegionName));
|
||||
scene.LoginsDisabled = false;
|
||||
break;
|
||||
case "disable":
|
||||
if (!scene.LoginsDisabled)
|
||||
MainConsole.Instance.Output(String.Format("Disabling logins for region {0}", scene.RegionInfo.RegionName));
|
||||
scene.LoginsDisabled = true;
|
||||
break;
|
||||
case "status":
|
||||
if (scene.LoginsDisabled)
|
||||
MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
|
||||
else
|
||||
MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
|
||||
break;
|
||||
default:
|
||||
MainConsole.Instance.Output("Syntax: login enable|disable|status");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -75,10 +75,21 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
m_scene.RegionInfo.EstateSettings.AbuseEmail,
|
||||
estateOwner);
|
||||
|
||||
remote_client.SendEstateManagersList(invoice,
|
||||
remote_client.SendEstateList(invoice,
|
||||
(int)Constants.EstateAccessCodex.EstateManagers,
|
||||
m_scene.RegionInfo.EstateSettings.EstateManagers,
|
||||
m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
|
||||
remote_client.SendEstateList(invoice,
|
||||
(int)Constants.EstateAccessCodex.AccessOptions,
|
||||
m_scene.RegionInfo.EstateSettings.EstateAccess,
|
||||
m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
|
||||
remote_client.SendEstateList(invoice,
|
||||
(int)Constants.EstateAccessCodex.AllowedGroups,
|
||||
m_scene.RegionInfo.EstateSettings.EstateGroups,
|
||||
m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
|
||||
remote_client.SendBannedUserList(invoice,
|
||||
m_scene.RegionInfo.EstateSettings.EstateBans,
|
||||
m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
|
@ -233,127 +244,176 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
if (user == m_scene.RegionInfo.MasterAvatarAssignedUUID)
|
||||
return; // never process owner
|
||||
|
||||
switch (estateAccessType)
|
||||
if ((estateAccessType & 4) != 0) // User add
|
||||
{
|
||||
case 64:
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.AddEstateUser(user);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
|
||||
}
|
||||
if ((estateAccessType & 8) != 0) // User remove
|
||||
{
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
|
||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
if ((estateAccessType & 16) != 0) // Group add
|
||||
{
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.AddEstateGroup(user);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
if ((estateAccessType & 32) != 0) // Group remove
|
||||
{
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
|
||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
if ((estateAccessType & 64) != 0) // Ban add
|
||||
{
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
|
||||
|
||||
bool alreadyInList = false;
|
||||
|
||||
for (int i = 0; i < banlistcheck.Length; i++)
|
||||
{
|
||||
EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
|
||||
|
||||
bool alreadyInList = false;
|
||||
|
||||
for (int i = 0; i < banlistcheck.Length; i++)
|
||||
if (user == banlistcheck[i].BannedUserID)
|
||||
{
|
||||
if (user == banlistcheck[i].BannedUserID)
|
||||
{
|
||||
alreadyInList = true;
|
||||
break;
|
||||
}
|
||||
|
||||
alreadyInList = true;
|
||||
break;
|
||||
}
|
||||
if (!alreadyInList)
|
||||
{
|
||||
|
||||
EstateBan item = new EstateBan();
|
||||
|
||||
item.BannedUserID = user;
|
||||
item.EstateID = m_scene.RegionInfo.EstateSettings.EstateID;
|
||||
item.BannedHostAddress = "0.0.0.0";
|
||||
item.BannedHostIPMask = "0.0.0.0";
|
||||
|
||||
m_scene.RegionInfo.EstateSettings.AddBan(item);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
|
||||
ScenePresence s = m_scene.GetScenePresence(user);
|
||||
if (s != null)
|
||||
{
|
||||
if (!s.IsChildAgent)
|
||||
{
|
||||
s.ControllingClient.SendTeleportLocationStart();
|
||||
m_scene.TeleportClientHome(user, s.ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("User is already on the region ban list");
|
||||
}
|
||||
//m_scene.RegionInfo.regionBanlist.Add(Manager(user);
|
||||
remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
if (!alreadyInList)
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
break;
|
||||
case 128:
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
|
||||
|
||||
bool alreadyInList = false;
|
||||
EstateBan listitem = null;
|
||||
EstateBan item = new EstateBan();
|
||||
|
||||
for (int i = 0; i < banlistcheck.Length; i++)
|
||||
{
|
||||
if (user == banlistcheck[i].BannedUserID)
|
||||
{
|
||||
alreadyInList = true;
|
||||
listitem = banlistcheck[i];
|
||||
break;
|
||||
}
|
||||
item.BannedUserID = user;
|
||||
item.EstateID = m_scene.RegionInfo.EstateSettings.EstateID;
|
||||
item.BannedHostAddress = "0.0.0.0";
|
||||
item.BannedHostIPMask = "0.0.0.0";
|
||||
|
||||
}
|
||||
if (alreadyInList && listitem != null)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("User is not on the region ban list");
|
||||
}
|
||||
//m_scene.RegionInfo.regionBanlist.Add(Manager(user);
|
||||
remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
break;
|
||||
case 256:
|
||||
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
remote_client.SendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
|
||||
break;
|
||||
case 512:
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
|
||||
m_scene.RegionInfo.EstateSettings.AddBan(item);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
|
||||
remote_client.SendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
ScenePresence s = m_scene.GetScenePresence(user);
|
||||
if (s != null)
|
||||
{
|
||||
if (!s.IsChildAgent)
|
||||
{
|
||||
s.ControllingClient.SendTeleportLocationStart();
|
||||
m_scene.TeleportClientHome(user, s.ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
remote_client.SendAlertMessage("User is already on the region ban list");
|
||||
}
|
||||
break;
|
||||
//m_scene.RegionInfo.regionBanlist.Add(Manager(user);
|
||||
remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
if ((estateAccessType & 128) != 0) // Ban remove
|
||||
{
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
|
||||
|
||||
default:
|
||||
bool alreadyInList = false;
|
||||
EstateBan listitem = null;
|
||||
|
||||
m_log.ErrorFormat("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta: {0}", estateAccessType.ToString());
|
||||
break;
|
||||
for (int i = 0; i < banlistcheck.Length; i++)
|
||||
{
|
||||
if (user == banlistcheck[i].BannedUserID)
|
||||
{
|
||||
alreadyInList = true;
|
||||
listitem = banlistcheck[i];
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
if (alreadyInList && listitem != null)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("User is not on the region ban list");
|
||||
}
|
||||
//m_scene.RegionInfo.regionBanlist.Add(Manager(user);
|
||||
remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
if ((estateAccessType & 256) != 0) // Manager add
|
||||
{
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
if ((estateAccessType & 512) != 0) // Manager remove
|
||||
{
|
||||
if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions())
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
|
||||
m_scene.RegionInfo.EstateSettings.Save();
|
||||
|
||||
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -879,7 +879,7 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
{
|
||||
}
|
||||
|
||||
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
|
||||
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -1133,7 +1133,15 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
}
|
||||
|
||||
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
|
||||
{
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,13 +32,29 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
public delegate void ScriptCommand(UUID script, string id, string module, string command, string k);
|
||||
|
||||
/// <summary>
|
||||
/// Interface for communication between OpenSim modules and in-world scripts
|
||||
/// </summary>
|
||||
///
|
||||
/// See OpenSim.Region.ScriptEngine.Shared.Api.MOD_Api.modSendCommand() for information on receiving messages
|
||||
/// from scripts in OpenSim modules.
|
||||
public interface IScriptModuleComms
|
||||
{
|
||||
/// <summary>
|
||||
/// Modules can subscribe to this event to receive command invocations from in-world scripts
|
||||
/// </summary>
|
||||
event ScriptCommand OnScriptCommand;
|
||||
|
||||
void DispatchReply(UUID script, int code, string text, string k);
|
||||
/// <summary>
|
||||
/// Send a link_message event to an in-world script
|
||||
/// </summary>
|
||||
/// <param name="scriptId"></param>
|
||||
/// <param name="code"></param>
|
||||
/// <param name="text"></param>
|
||||
/// <param name="key"></param>
|
||||
void DispatchReply(UUID scriptId, int code, string text, string key);
|
||||
|
||||
// For use ONLY by the script API
|
||||
void RaiseEvent(UUID script, string id, string module, string command, string k);
|
||||
void RaiseEvent(UUID script, string id, string module, string command, string key);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -183,12 +183,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
|
||||
|
||||
public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
|
||||
|
||||
public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
|
||||
|
||||
public delegate void ScriptNotAtRotTargetEvent(uint localID);
|
||||
|
||||
public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
|
||||
|
||||
public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
|
||||
|
||||
public event ScriptColliding OnScriptColliderStart;
|
||||
public event ScriptColliding OnScriptColliding;
|
||||
public event ScriptColliding OnScriptCollidingEnd;
|
||||
|
||||
public event ScriptColliding OnScriptLandColliderStart;
|
||||
public event ScriptColliding OnScriptLandColliding;
|
||||
public event ScriptColliding OnScriptLandColliderEnd;
|
||||
|
||||
public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
|
||||
public event OnMakeChildAgentDelegate OnMakeChildAgent;
|
||||
|
||||
|
@ -380,6 +392,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent;
|
||||
private ScriptAtTargetEvent handlerScriptAtTargetEvent = null;
|
||||
private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null;
|
||||
private ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = null;
|
||||
private ScriptNotAtRotTargetEvent handlerScriptNotAtRotTargetEvent = null;
|
||||
private ClientMovement handlerClientMovement = null; //OnClientMovement;
|
||||
private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError;
|
||||
private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole;
|
||||
|
@ -439,6 +453,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private ScriptColliding handlerCollidingStart = null;
|
||||
private ScriptColliding handlerColliding = null;
|
||||
private ScriptColliding handlerCollidingEnd = null;
|
||||
private ScriptColliding handlerLandCollidingStart = null;
|
||||
private ScriptColliding handlerLandColliding = null;
|
||||
private ScriptColliding handlerLandCollidingEnd = null;
|
||||
private GetScriptRunning handlerGetScriptRunning = null;
|
||||
|
||||
private SunLindenHour handlerCurrentTimeAsLindenSunHour = null;
|
||||
|
@ -844,6 +861,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot)
|
||||
{
|
||||
handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent;
|
||||
if (handlerScriptAtRotTargetEvent != null)
|
||||
{
|
||||
handlerScriptAtRotTargetEvent(localID, handle, targetrot, currentrot);
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerNotAtRotTargetEvent(uint localID)
|
||||
{
|
||||
handlerScriptNotAtRotTargetEvent = OnScriptNotAtRotTargetEvent;
|
||||
if (handlerScriptNotAtRotTargetEvent != null)
|
||||
{
|
||||
handlerScriptNotAtRotTargetEvent(localID);
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerRequestChangeWaterHeight(float height)
|
||||
{
|
||||
handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight;
|
||||
|
@ -1034,6 +1069,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
handlerCollidingEnd(localId, colliders);
|
||||
}
|
||||
|
||||
public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
|
||||
{
|
||||
handlerLandCollidingStart = OnScriptLandColliderStart;
|
||||
if (handlerLandCollidingStart != null)
|
||||
handlerLandCollidingStart(localId, colliders);
|
||||
}
|
||||
|
||||
public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
|
||||
{
|
||||
handlerLandColliding = OnScriptLandColliding;
|
||||
if (handlerLandColliding != null)
|
||||
handlerLandColliding(localId, colliders);
|
||||
}
|
||||
|
||||
public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
|
||||
{
|
||||
handlerLandCollidingEnd = OnScriptLandColliderEnd;
|
||||
if (handlerLandCollidingEnd != null)
|
||||
handlerLandCollidingEnd(localId, colliders);
|
||||
}
|
||||
|
||||
public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
|
||||
{
|
||||
handlerSetRootAgentScene = OnSetRootAgentScene;
|
||||
|
|
|
@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public CommunicationsManager CommsManager;
|
||||
|
||||
protected SceneCommunicationService m_sceneGridService;
|
||||
public bool loginsdisabled = true;
|
||||
public bool LoginsDisabled = true;
|
||||
|
||||
public new float TimeDilation
|
||||
{
|
||||
|
@ -1275,15 +1275,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
|
||||
}
|
||||
|
||||
if (loginsdisabled && m_frame > 20)
|
||||
if (LoginsDisabled && m_frame == 20)
|
||||
{
|
||||
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
|
||||
// this is a rare case where we know we have just went through a long cycle of heap
|
||||
// allocations, and there is no more work to be done until someone logs in
|
||||
GC.Collect();
|
||||
|
||||
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
|
||||
loginsdisabled = false;
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
|
||||
{
|
||||
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
|
||||
LoginsDisabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
|
@ -3348,7 +3352,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
|
||||
|
||||
|
||||
if (loginsdisabled)
|
||||
if (LoginsDisabled)
|
||||
{
|
||||
reason = "Logins Disabled";
|
||||
return false;
|
||||
|
@ -3525,8 +3529,35 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return false;
|
||||
}
|
||||
|
||||
IGroupsModule groupsModule =
|
||||
RequestModuleInterface<IGroupsModule>();
|
||||
|
||||
List<UUID> agentGroups = new List<UUID>();
|
||||
|
||||
if (groupsModule != null)
|
||||
{
|
||||
GroupMembershipData[] GroupMembership =
|
||||
groupsModule.GetMembershipData(agent.AgentID);
|
||||
|
||||
for (int i = 0; i < GroupMembership.Length; i++)
|
||||
agentGroups.Add(GroupMembership[i].GroupID);
|
||||
}
|
||||
|
||||
bool groupAccess = false;
|
||||
UUID[] estateGroups = m_regInfo.EstateSettings.EstateGroups;
|
||||
|
||||
foreach (UUID group in estateGroups)
|
||||
{
|
||||
if (agentGroups.Contains(group))
|
||||
{
|
||||
groupAccess = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_regInfo.EstateSettings.PublicAccess &&
|
||||
!m_regInfo.EstateSettings.HasAccess(agent.AgentID))
|
||||
!m_regInfo.EstateSettings.HasAccess(agent.AgentID) &&
|
||||
!groupAccess)
|
||||
{
|
||||
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate",
|
||||
agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
|
||||
|
|
|
@ -65,13 +65,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
protected List<UUID> m_agentsInTransit;
|
||||
|
||||
public bool RegionLoginsEnabled
|
||||
{
|
||||
get { return m_regionLoginsEnabled; }
|
||||
set { m_regionLoginsEnabled = value; }
|
||||
}
|
||||
private bool m_regionLoginsEnabled = false;
|
||||
|
||||
/// <summary>
|
||||
/// An agent is crossing into this region
|
||||
/// </summary>
|
||||
|
|
|
@ -57,6 +57,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
land_collision_end = 4096,
|
||||
land_collision_start = 8192,
|
||||
at_target = 16384,
|
||||
at_rot_target = 16777216,
|
||||
listen = 32768,
|
||||
money = 65536,
|
||||
moving_end = 131072,
|
||||
|
@ -81,6 +82,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public uint handle;
|
||||
}
|
||||
|
||||
struct scriptRotTarget
|
||||
{
|
||||
public Quaternion targetRot;
|
||||
public float tolerance;
|
||||
public uint handle;
|
||||
}
|
||||
|
||||
public delegate void PrimCountTaintedDelegate();
|
||||
|
||||
/// <summary>
|
||||
|
@ -166,10 +174,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
|
||||
|
||||
private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>();
|
||||
private Dictionary<uint, scriptRotTarget> m_rotTargets = new Dictionary<uint, scriptRotTarget>();
|
||||
|
||||
private bool m_scriptListens_atTarget = false;
|
||||
private bool m_scriptListens_notAtTarget = false;
|
||||
|
||||
private bool m_scriptListens_atRotTarget = false;
|
||||
private bool m_scriptListens_notAtRotTarget = false;
|
||||
|
||||
internal Dictionary<UUID, string> m_savedScriptState = null;
|
||||
|
||||
#region Properties
|
||||
|
@ -1262,6 +1274,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_targets.Clear();
|
||||
m_scene.RemoveGroupTarget(this);
|
||||
}
|
||||
m_scriptListens_atRotTarget = ((aggregateScriptEvents & scriptEvents.at_rot_target) != 0);
|
||||
m_scriptListens_notAtRotTarget = ((aggregateScriptEvents & scriptEvents.not_at_rot_target) != 0);
|
||||
|
||||
if (!m_scriptListens_atRotTarget && !m_scriptListens_notAtRotTarget)
|
||||
{
|
||||
lock (m_rotTargets)
|
||||
m_rotTargets.Clear();
|
||||
m_scene.RemoveGroupTarget(this);
|
||||
}
|
||||
|
||||
ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
@ -3158,6 +3179,30 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
}
|
||||
}
|
||||
public int registerRotTargetWaypoint(Quaternion target, float tolerance)
|
||||
{
|
||||
scriptRotTarget waypoint = new scriptRotTarget();
|
||||
waypoint.targetRot = target;
|
||||
waypoint.tolerance = tolerance;
|
||||
uint handle = m_scene.AllocateLocalId();
|
||||
waypoint.handle = handle;
|
||||
lock (m_rotTargets)
|
||||
{
|
||||
m_rotTargets.Add(handle, waypoint);
|
||||
}
|
||||
m_scene.AddGroupTarget(this);
|
||||
return (int)handle;
|
||||
}
|
||||
|
||||
public void unregisterRotTargetWaypoint(int handle)
|
||||
{
|
||||
lock (m_targets)
|
||||
{
|
||||
m_rotTargets.Remove((uint)handle);
|
||||
if (m_targets.Count == 0)
|
||||
m_scene.RemoveGroupTarget(this);
|
||||
}
|
||||
}
|
||||
|
||||
public int registerTargetWaypoint(Vector3 target, float tolerance)
|
||||
{
|
||||
|
@ -3264,6 +3309,85 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
if (m_scriptListens_atRotTarget || m_scriptListens_notAtRotTarget)
|
||||
{
|
||||
if (m_rotTargets.Count > 0)
|
||||
{
|
||||
bool at_Rottarget = false;
|
||||
Dictionary<uint, scriptRotTarget> atRotTargets = new Dictionary<uint, scriptRotTarget>();
|
||||
lock (m_rotTargets)
|
||||
{
|
||||
foreach (uint idx in m_rotTargets.Keys)
|
||||
{
|
||||
scriptRotTarget target = m_rotTargets[idx];
|
||||
double angle = Math.Acos(target.targetRot.X * m_rootPart.RotationOffset.X + target.targetRot.Y * m_rootPart.RotationOffset.Y + target.targetRot.Z * m_rootPart.RotationOffset.Z + target.targetRot.W * m_rootPart.RotationOffset.W) * 2;
|
||||
if (angle < 0) angle = -angle;
|
||||
if (angle > Math.PI) angle = (Math.PI * 2 - angle);
|
||||
if (angle <= target.tolerance)
|
||||
{
|
||||
// trigger at_rot_target
|
||||
if (m_scriptListens_atRotTarget)
|
||||
{
|
||||
at_Rottarget = true;
|
||||
scriptRotTarget att = new scriptRotTarget();
|
||||
att.targetRot = target.targetRot;
|
||||
att.tolerance = target.tolerance;
|
||||
att.handle = target.handle;
|
||||
atRotTargets.Add(idx, att);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (atRotTargets.Count > 0)
|
||||
{
|
||||
uint[] localids = new uint[0];
|
||||
lock (m_parts)
|
||||
{
|
||||
localids = new uint[m_parts.Count];
|
||||
int cntr = 0;
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
localids[cntr] = part.LocalId;
|
||||
cntr++;
|
||||
}
|
||||
}
|
||||
|
||||
for (int ctr = 0; ctr < localids.Length; ctr++)
|
||||
{
|
||||
foreach (uint target in atRotTargets.Keys)
|
||||
{
|
||||
scriptRotTarget att = atRotTargets[target];
|
||||
m_scene.EventManager.TriggerAtRotTargetEvent(
|
||||
localids[ctr], att.handle, att.targetRot, m_rootPart.RotationOffset);
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_scriptListens_notAtRotTarget && !at_Rottarget)
|
||||
{
|
||||
//trigger not_at_target
|
||||
uint[] localids = new uint[0];
|
||||
lock (m_parts)
|
||||
{
|
||||
localids = new uint[m_parts.Count];
|
||||
int cntr = 0;
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
localids[cntr] = part.LocalId;
|
||||
cntr++;
|
||||
}
|
||||
}
|
||||
|
||||
for (int ctr = 0; ctr < localids.Length; ctr++)
|
||||
{
|
||||
m_scene.EventManager.TriggerNotAtRotTargetEvent(localids[ctr]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float GetMass()
|
||||
|
|
|
@ -139,15 +139,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public uint TimeStampTerse;
|
||||
|
||||
[XmlIgnore]
|
||||
public UUID FromItemID;
|
||||
|
||||
[XmlIgnore]
|
||||
public int STATUS_ROTATE_X;
|
||||
|
||||
[XmlIgnore]
|
||||
public int STATUS_ROTATE_Y;
|
||||
|
||||
[XmlIgnore]
|
||||
public UUID FromItemID;
|
||||
|
||||
[XmlIgnore]
|
||||
public int STATUS_ROTATE_X;
|
||||
|
||||
[XmlIgnore]
|
||||
public int STATUS_ROTATE_Y;
|
||||
|
||||
[XmlIgnore]
|
||||
public int STATUS_ROTATE_Z;
|
||||
|
||||
[XmlIgnore]
|
||||
|
@ -1680,19 +1680,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return false;
|
||||
|
||||
return m_parentGroup.RootPart.DIE_AT_EDGE;
|
||||
}
|
||||
|
||||
public int GetAxisRotation(int axis)
|
||||
{
|
||||
//Cannot use ScriptBaseClass constants as no referance to it currently.
|
||||
if (axis == 2)//STATUS_ROTATE_X
|
||||
return STATUS_ROTATE_X;
|
||||
if (axis == 4)//STATUS_ROTATE_Y
|
||||
return STATUS_ROTATE_Y;
|
||||
if (axis == 8)//STATUS_ROTATE_Z
|
||||
return STATUS_ROTATE_Z;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int GetAxisRotation(int axis)
|
||||
{
|
||||
//Cannot use ScriptBaseClass constants as no referance to it currently.
|
||||
if (axis == 2)//STATUS_ROTATE_X
|
||||
return STATUS_ROTATE_X;
|
||||
if (axis == 4)//STATUS_ROTATE_Y
|
||||
return STATUS_ROTATE_Y;
|
||||
if (axis == 8)//STATUS_ROTATE_Z
|
||||
return STATUS_ROTATE_Z;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public double GetDistanceTo(Vector3 a, Vector3 b)
|
||||
|
@ -1853,16 +1853,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// and build up list of colliders this time
|
||||
foreach (uint localid in collissionswith.Keys)
|
||||
{
|
||||
if (localid != 0)
|
||||
thisHitColliders.Add(localid);
|
||||
if (!m_lastColliders.Contains(localid))
|
||||
{
|
||||
thisHitColliders.Add(localid);
|
||||
if (!m_lastColliders.Contains(localid))
|
||||
{
|
||||
startedColliders.Add(localid);
|
||||
}
|
||||
|
||||
//m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
|
||||
startedColliders.Add(localid);
|
||||
}
|
||||
//m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
|
||||
}
|
||||
|
||||
// calculate things that ended colliding
|
||||
|
@ -1904,6 +1900,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
foreach (uint localId in startedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
return;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
@ -1936,24 +1934,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
else
|
||||
{
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
|
||||
if (found)
|
||||
{
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = obj.UUID;
|
||||
detobj.nameStr = obj.Name;
|
||||
detobj.ownerUUID = obj._ownerID;
|
||||
detobj.posVector = obj.AbsolutePosition;
|
||||
detobj.rotQuat = obj.GetWorldRotation();
|
||||
detobj.velVector = obj.Velocity;
|
||||
detobj.colliderType = 0;
|
||||
detobj.groupUUID = obj._groupID;
|
||||
colliding.Add(detobj);
|
||||
}
|
||||
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
|
||||
if (!found)
|
||||
{
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = obj.UUID;
|
||||
detobj.nameStr = obj.Name;
|
||||
detobj.ownerUUID = obj._ownerID;
|
||||
detobj.posVector = obj.AbsolutePosition;
|
||||
detobj.rotQuat = obj.GetWorldRotation();
|
||||
detobj.velVector = obj.Velocity;
|
||||
detobj.colliderType = 0;
|
||||
detobj.groupUUID = obj._groupID;
|
||||
colliding.Add(detobj);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1965,7 +1963,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScenePresence av = avlist[i];
|
||||
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
{
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
|
@ -1987,24 +1985,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
else
|
||||
{
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
|
||||
if (!found)
|
||||
{
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = av.UUID;
|
||||
detobj.nameStr = av.ControllingClient.Name;
|
||||
detobj.ownerUUID = av.UUID;
|
||||
detobj.posVector = av.AbsolutePosition;
|
||||
detobj.rotQuat = av.Rotation;
|
||||
detobj.velVector = av.Velocity;
|
||||
detobj.colliderType = 0;
|
||||
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
|
||||
colliding.Add(detobj);
|
||||
}
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
|
||||
if (!found)
|
||||
{
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = av.UUID;
|
||||
detobj.nameStr = av.ControllingClient.Name;
|
||||
detobj.ownerUUID = av.UUID;
|
||||
detobj.posVector = av.AbsolutePosition;
|
||||
detobj.rotQuat = av.Rotation;
|
||||
detobj.velVector = av.Velocity;
|
||||
detobj.colliderType = 0;
|
||||
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
|
||||
colliding.Add(detobj);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -2039,7 +2037,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (localId == 0)
|
||||
continue;
|
||||
return;
|
||||
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
@ -2077,7 +2075,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
|
||||
if (found)
|
||||
if (!found)
|
||||
{
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = obj.UUID;
|
||||
|
@ -2101,7 +2099,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScenePresence av = avlist[i];
|
||||
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
{
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
|
@ -2171,7 +2169,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (uint localId in endedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
continue;
|
||||
return;
|
||||
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
|
@ -2208,7 +2206,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
|
||||
if (found)
|
||||
if (!found)
|
||||
{
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = obj.UUID;
|
||||
|
@ -2232,7 +2230,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScenePresence av = avlist[i];
|
||||
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
{
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
|
@ -2292,7 +2290,121 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0)
|
||||
{
|
||||
if (startedColliders.Count > 0)
|
||||
{
|
||||
ColliderArgs LandStartCollidingMessage = new ColliderArgs();
|
||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
foreach (uint localId in startedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
{
|
||||
//Hope that all is left is ground!
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = UUID.Zero;
|
||||
detobj.nameStr = "";
|
||||
detobj.ownerUUID = UUID.Zero;
|
||||
detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
|
||||
detobj.rotQuat = Quaternion.Identity;
|
||||
detobj.velVector = Vector3.Zero;
|
||||
detobj.colliderType = 0;
|
||||
detobj.groupUUID = UUID.Zero;
|
||||
colliding.Add(detobj);
|
||||
}
|
||||
}
|
||||
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
LandStartCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0)
|
||||
{
|
||||
if (m_lastColliders.Count > 0)
|
||||
{
|
||||
ColliderArgs LandCollidingMessage = new ColliderArgs();
|
||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
foreach (uint localId in startedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
{
|
||||
//Hope that all is left is ground!
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = UUID.Zero;
|
||||
detobj.nameStr = "";
|
||||
detobj.ownerUUID = UUID.Zero;
|
||||
detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
|
||||
detobj.rotQuat = Quaternion.Identity;
|
||||
detobj.velVector = Vector3.Zero;
|
||||
detobj.colliderType = 0;
|
||||
detobj.groupUUID = UUID.Zero;
|
||||
colliding.Add(detobj);
|
||||
}
|
||||
}
|
||||
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
LandCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
m_parentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0)
|
||||
{
|
||||
if (endedColliders.Count > 0)
|
||||
{
|
||||
ColliderArgs LandEndCollidingMessage = new ColliderArgs();
|
||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
foreach (uint localId in startedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
{
|
||||
//Hope that all is left is ground!
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = UUID.Zero;
|
||||
detobj.nameStr = "";
|
||||
detobj.ownerUUID = UUID.Zero;
|
||||
detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
|
||||
detobj.rotQuat = Quaternion.Identity;
|
||||
detobj.velVector = Vector3.Zero;
|
||||
detobj.colliderType = 0;
|
||||
detobj.groupUUID = UUID.Zero;
|
||||
colliding.Add(detobj);
|
||||
}
|
||||
}
|
||||
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
LandEndCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PhysicsOutOfBounds(Vector3 pos)
|
||||
|
@ -2758,13 +2870,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (m_parentGroup != null)
|
||||
{
|
||||
m_parentGroup.SetAxisRotation(axis, rotate);
|
||||
}
|
||||
//Cannot use ScriptBaseClass constants as no referance to it currently.
|
||||
if (axis == 2)//STATUS_ROTATE_X
|
||||
STATUS_ROTATE_X = rotate;
|
||||
if (axis == 4)//STATUS_ROTATE_Y
|
||||
STATUS_ROTATE_Y = rotate;
|
||||
if (axis == 8)//STATUS_ROTATE_Z
|
||||
}
|
||||
//Cannot use ScriptBaseClass constants as no referance to it currently.
|
||||
if (axis == 2)//STATUS_ROTATE_X
|
||||
STATUS_ROTATE_X = rotate;
|
||||
if (axis == 4)//STATUS_ROTATE_Y
|
||||
STATUS_ROTATE_Y = rotate;
|
||||
if (axis == 8)//STATUS_ROTATE_Z
|
||||
STATUS_ROTATE_Z = rotate;
|
||||
}
|
||||
|
||||
|
@ -3698,6 +3810,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
||||
(CollisionSound != UUID.Zero)
|
||||
)
|
||||
{
|
||||
|
@ -3902,6 +4017,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
||||
(CollisionSound != UUID.Zero)
|
||||
)
|
||||
{
|
||||
|
@ -3962,6 +4080,23 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public int registerRotTargetWaypoint(Quaternion target, float tolerance)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
return m_parentGroup.registerRotTargetWaypoint(target, tolerance);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void unregisterRotTargetWaypoint(int handle)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
m_parentGroup.unregisterRotTargetWaypoint(handle);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCameraAtOffset(Vector3 v)
|
||||
{
|
||||
m_cameraAtOffset = v;
|
||||
|
|
|
@ -1220,7 +1220,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
|
||||
}
|
||||
|
||||
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
|
||||
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -1657,7 +1657,15 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
}
|
||||
|
||||
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
|
||||
{
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -220,8 +220,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
|
|||
|
||||
// Fail if fundamental information is still missing
|
||||
|
||||
if (cs.Server == null || cs.IrcChannel == null || cs.BaseNickname == null || cs.User == null)
|
||||
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}", cs.idn, rs.Region));
|
||||
if (cs.Server == null)
|
||||
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}: server missing", cs.idn, rs.Region));
|
||||
else if (cs.IrcChannel == null)
|
||||
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}: channel missing", cs.idn, rs.Region));
|
||||
else if (cs.BaseNickname == null)
|
||||
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}: nick missing", cs.idn, rs.Region));
|
||||
else if (cs.User == null)
|
||||
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}: user missing", cs.idn, rs.Region));
|
||||
|
||||
m_log.InfoFormat("[IRC-Channel-{0}] Configuration for Region {1} is valid", cs.idn, rs.Region);
|
||||
m_log.InfoFormat("[IRC-Channel-{0}] Server = {1}", cs.idn, cs.Server);
|
||||
|
|
|
@ -897,7 +897,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
}
|
||||
|
||||
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
|
||||
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -1138,7 +1138,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
}
|
||||
|
||||
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
|
||||
{
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2109,14 +2109,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Integer llRotTarget(LSL_Rotation rot, double error)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llRotTarget");
|
||||
return 0;
|
||||
return m_host.registerRotTargetWaypoint(new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), (float)error);
|
||||
}
|
||||
|
||||
public void llRotTargetRemove(int number)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llRotTargetRemove");
|
||||
m_host.unregisterRotTargetWaypoint(number);
|
||||
}
|
||||
|
||||
public void llMoveToTarget(LSL_Vector target, double tau)
|
||||
|
|
|
@ -1983,6 +1983,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
return (int)pws;
|
||||
}
|
||||
|
||||
public void osSetSpeed(string UUID, float SpeedModifier)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
|
||||
|
@ -1990,6 +1991,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
|
||||
avatar.SpeedModifier = SpeedModifier;
|
||||
}
|
||||
|
||||
public void osKickAvatar(string FirstName,string SurName,string alert)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
||||
|
@ -2010,6 +2012,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void osCauseDamage(string avatar, double damage)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
|
||||
|
@ -2037,6 +2040,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void osCauseHealing(string avatar, double healing)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
|
||||
|
@ -2061,4 +2065,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -62,6 +62,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
land_collision_end = 4096,
|
||||
land_collision_start = 8192,
|
||||
at_target = 16384,
|
||||
at_rot_target = 16777216,
|
||||
listen = 32768,
|
||||
money = 65536,
|
||||
moving_end = 131072,
|
||||
|
@ -203,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
}
|
||||
|
||||
m_eventFlagsMap.Add("attach", scriptEvents.attach);
|
||||
// m_eventFlagsMap.Add("at_rot_target",(long)scriptEvents.at_rot_target);
|
||||
m_eventFlagsMap.Add("at_rot_target", scriptEvents.at_rot_target);
|
||||
m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
|
||||
// m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
|
||||
m_eventFlagsMap.Add("collision", scriptEvents.collision);
|
||||
|
|
|
@ -59,10 +59,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
|
||||
myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
|
||||
myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
|
||||
myScriptEngine.World.EventManager.OnScriptAtRotTargetEvent += at_rot_target;
|
||||
myScriptEngine.World.EventManager.OnScriptNotAtRotTargetEvent += not_at_rot_target;
|
||||
myScriptEngine.World.EventManager.OnScriptControlEvent += control;
|
||||
myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
|
||||
myScriptEngine.World.EventManager.OnScriptColliding += collision;
|
||||
myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end;
|
||||
myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start;
|
||||
myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision;
|
||||
myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end;
|
||||
IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
|
||||
if (money != null)
|
||||
{
|
||||
|
@ -285,29 +290,63 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
det.ToArray()));
|
||||
}
|
||||
|
||||
public void land_collision_start(uint localID, UUID itemID)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_start",
|
||||
new object[0],
|
||||
new DetectParams[0]));
|
||||
public void land_collision_start(uint localID, ColliderArgs col)
|
||||
{
|
||||
List<DetectParams> det = new List<DetectParams>();
|
||||
|
||||
foreach (DetectedObject detobj in col.Colliders)
|
||||
{
|
||||
DetectParams d = new DetectParams();
|
||||
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
||||
detobj.posVector.Y,
|
||||
detobj.posVector.Z);
|
||||
d.Populate(myScriptEngine.World);
|
||||
det.Add(d);
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_start",
|
||||
new Object[] { new LSL_Types.Vector3(d.Position) },
|
||||
det.ToArray()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void land_collision(uint localID, UUID itemID)
|
||||
public void land_collision(uint localID, ColliderArgs col)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision",
|
||||
new object[0],
|
||||
new DetectParams[0]));
|
||||
List<DetectParams> det = new List<DetectParams>();
|
||||
|
||||
foreach (DetectedObject detobj in col.Colliders)
|
||||
{
|
||||
DetectParams d = new DetectParams();
|
||||
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
||||
detobj.posVector.Y,
|
||||
detobj.posVector.Z);
|
||||
d.Populate(myScriptEngine.World);
|
||||
det.Add(d);
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision",
|
||||
new Object[] { new LSL_Types.Vector3(d.Position) },
|
||||
det.ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
public void land_collision_end(uint localID, UUID itemID)
|
||||
public void land_collision_end(uint localID, ColliderArgs col)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_end",
|
||||
new object[0],
|
||||
new DetectParams[0]));
|
||||
}
|
||||
List<DetectParams> det = new List<DetectParams>();
|
||||
|
||||
foreach (DetectedObject detobj in col.Colliders)
|
||||
{
|
||||
DetectParams d = new DetectParams();
|
||||
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
||||
detobj.posVector.Y,
|
||||
detobj.posVector.Z);
|
||||
d.Populate(myScriptEngine.World);
|
||||
det.Add(d);
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_end",
|
||||
new Object[] { new LSL_Types.Vector3(d.Position) },
|
||||
det.ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
// timer: not handled here
|
||||
// listen: not handled here
|
||||
|
@ -353,14 +392,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
new DetectParams[0]));
|
||||
}
|
||||
|
||||
public void at_rot_target(uint localID, UUID itemID)
|
||||
public void at_rot_target(uint localID, uint handle, Quaternion targetrot,
|
||||
Quaternion atrot)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"at_rot_target",new object[0],
|
||||
"at_rot_target", new object[] {
|
||||
new LSL_Types.LSLInteger(handle),
|
||||
new LSL_Types.Quaternion(targetrot.X,targetrot.Y,targetrot.Z,targetrot.W),
|
||||
new LSL_Types.Quaternion(atrot.X,atrot.Y,atrot.Z,atrot.W) },
|
||||
new DetectParams[0]));
|
||||
}
|
||||
|
||||
public void not_at_rot_target(uint localID, UUID itemID)
|
||||
public void not_at_rot_target(uint localID)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"not_at_rot_target",new object[0],
|
||||
|
|
|
@ -49,6 +49,7 @@ namespace OpenSim.Server.Base
|
|||
protected uint m_Port = 0;
|
||||
protected Dictionary<uint, BaseHttpServer> m_Servers =
|
||||
new Dictionary<uint, BaseHttpServer>();
|
||||
protected uint m_consolePort = 0;
|
||||
|
||||
public IHttpServer HttpServer
|
||||
{
|
||||
|
@ -98,6 +99,7 @@ namespace OpenSim.Server.Base
|
|||
Thread.CurrentThread.Abort();
|
||||
}
|
||||
|
||||
m_consolePort = (uint)networkConfig.GetInt("ConsolePort", 0);
|
||||
m_Port = port;
|
||||
|
||||
m_HttpServer = new BaseHttpServer(port);
|
||||
|
@ -111,7 +113,10 @@ namespace OpenSim.Server.Base
|
|||
|
||||
if (MainConsole.Instance is RemoteConsole)
|
||||
{
|
||||
((RemoteConsole)MainConsole.Instance).SetServer(m_HttpServer);
|
||||
if (m_consolePort == 0)
|
||||
((RemoteConsole)MainConsole.Instance).SetServer(m_HttpServer);
|
||||
else
|
||||
((RemoteConsole)MainConsole.Instance).SetServer(GetHttpServer(m_consolePort));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,6 +38,7 @@ using OpenSim.Services.Interfaces;
|
|||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Server.Handlers.Base;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Server.Handlers.Asset
|
||||
{
|
||||
|
@ -193,6 +194,14 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
if (!request.ContainsKey("PRINCIPAL"))
|
||||
return FailureResult();
|
||||
|
||||
if(m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString())))
|
||||
result["RESULT"] = "True";
|
||||
else
|
||||
result["RESULT"] = "False";
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
|
@ -203,6 +212,15 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
{
|
||||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
|
||||
if (!request.ContainsKey("PRINCIPAL"))
|
||||
return FailureResult();
|
||||
|
||||
|
||||
List<InventoryFolderBase> folders = m_InventoryService.GetInventorySkeleton(new UUID(request["PRINCIPAL"].ToString()));
|
||||
|
||||
foreach (InventoryFolderBase f in folders)
|
||||
result[f.ID.ToString()] = EncodeFolder(f);
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
|
||||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
|
@ -378,5 +396,61 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
UTF8Encoding encoding = new UTF8Encoding();
|
||||
return encoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
private Dictionary<string, object> EncodeFolder(InventoryFolderBase f)
|
||||
{
|
||||
Dictionary<string, object> ret = new Dictionary<string, object>();
|
||||
|
||||
ret["ParentID"] = f.ParentID.ToString();
|
||||
ret["Type"] = f.Type.ToString();
|
||||
ret["Version"] = f.Version.ToString();
|
||||
ret["Name"] = f.Name;
|
||||
ret["Owner"] = f.Owner.ToString();
|
||||
ret["ID"] = f.ID.ToString();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private InventoryFolderBase BuildFolder(Dictionary<string,object> data)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
|
||||
folder.ParentID = new UUID(data["ParentID"].ToString());
|
||||
folder.Type = short.Parse(data["Type"].ToString());
|
||||
folder.Version = ushort.Parse(data["Version"].ToString());
|
||||
folder.Name = data["Name"].ToString();
|
||||
folder.Owner = new UUID(data["Owner"].ToString());
|
||||
folder.ID = new UUID(data["ID"].ToString());
|
||||
|
||||
return folder;
|
||||
}
|
||||
|
||||
private InventoryItemBase BuildItem(Dictionary<string,object> data)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
|
||||
item.AssetID = new UUID(data["AssetID"].ToString());
|
||||
item.AssetType = int.Parse(data["AssetType"].ToString());
|
||||
item.Name = data["Name"].ToString();
|
||||
item.Owner = new UUID(data["Owner"].ToString());
|
||||
item.ID = new UUID(data["ID"].ToString());
|
||||
item.InvType = int.Parse(data["InvType"].ToString());
|
||||
item.Folder = new UUID(data["Folder"].ToString());
|
||||
item.CreatorId = data["CreatorId"].ToString();
|
||||
item.Description = data["Description"].ToString();
|
||||
item.NextPermissions = uint.Parse(data["NextPermissions"].ToString());
|
||||
item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString());
|
||||
item.BasePermissions = uint.Parse(data["BasePermissions"].ToString());
|
||||
item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString());
|
||||
item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString());
|
||||
item.GroupID = new UUID(data["GroupID"].ToString());
|
||||
item.GroupOwned = bool.Parse(data["GroupOwned"].ToString());
|
||||
item.SalePrice = int.Parse(data["SalePrice"].ToString());
|
||||
item.SaleType = byte.Parse(data["SaleType"].ToString());
|
||||
item.Flags = uint.Parse(data["Flags"].ToString());
|
||||
item.CreationDate = int.Parse(data["CreationDate"].ToString());
|
||||
|
||||
return item;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -490,7 +490,7 @@ namespace OpenSim.Services.Connectors
|
|||
return replyData;
|
||||
}
|
||||
|
||||
InventoryFolderBase BuildFolder(Dictionary<string,object> data)
|
||||
private InventoryFolderBase BuildFolder(Dictionary<string,object> data)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
|
||||
|
@ -504,7 +504,7 @@ namespace OpenSim.Services.Connectors
|
|||
return folder;
|
||||
}
|
||||
|
||||
InventoryItemBase BuildItem(Dictionary<string,object> data)
|
||||
private InventoryItemBase BuildItem(Dictionary<string,object> data)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
|
||||
|
|
|
@ -46,10 +46,18 @@ namespace OpenSim.Services.GridService
|
|||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected bool m_AllowDuplicateNames = false;
|
||||
|
||||
public GridService(IConfigSource config)
|
||||
: base(config)
|
||||
{
|
||||
m_log.DebugFormat("[GRID SERVICE]: Starting...");
|
||||
|
||||
IConfig gridConfig = config.Configs["GridService"];
|
||||
if (gridConfig != null)
|
||||
{
|
||||
m_AllowDuplicateNames = gridConfig.GetBoolean("AllowDuplicateNames", m_AllowDuplicateNames);
|
||||
}
|
||||
}
|
||||
|
||||
#region IGridService
|
||||
|
@ -82,6 +90,23 @@ namespace OpenSim.Services.GridService
|
|||
}
|
||||
}
|
||||
|
||||
if (!m_AllowDuplicateNames)
|
||||
{
|
||||
List<RegionData> dupe = m_Database.Get(regionInfos.RegionName, scopeID);
|
||||
if (dupe != null && dupe.Count > 0)
|
||||
{
|
||||
foreach (RegionData d in dupe)
|
||||
{
|
||||
if (d.RegionID != regionInfos.RegionID)
|
||||
{
|
||||
m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register duplicate name with ID {1}.",
|
||||
regionInfos.RegionName, regionInfos.RegionID);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Everything is ok, let's register
|
||||
RegionData rdata = RegionInfo2RegionData(regionInfos);
|
||||
rdata.ScopeID = scopeID;
|
||||
|
|
|
@ -924,7 +924,7 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
}
|
||||
|
||||
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
|
||||
public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -1194,6 +1194,14 @@ namespace OpenSim.Tests.Common.Mock
|
|||
|
||||
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
11
README.txt
11
README.txt
|
@ -13,10 +13,14 @@ If it breaks, you get to keep *both* pieces.
|
|||
== Installation on Windows ==
|
||||
|
||||
Prereqs:
|
||||
|
||||
* runprebuild.bat
|
||||
* Load OpenSim.sln into Visual Studio .NET and build the solution.
|
||||
* chdir bin
|
||||
* edit OpenSim.ini and appropriate files in bin/config-include
|
||||
* OpenSim.exe
|
||||
|
||||
Helpful resources:
|
||||
* http://opensimulator.org/wiki/Build_Instructions
|
||||
|
||||
See configuring OpenSim
|
||||
|
||||
|
@ -31,11 +35,16 @@ From the distribution type:
|
|||
* ./runprebuild.sh
|
||||
* nant
|
||||
* cd bin
|
||||
* edit OpenSim.ini and appropriate files in bin/config-include
|
||||
* mono ./OpenSim.exe
|
||||
|
||||
See configuring OpenSim
|
||||
|
||||
== Configuring OpenSim ==
|
||||
Helpful resources:
|
||||
* http://opensimulator.org/wiki/Configuration
|
||||
* http://opensimulator.org/wiki/Configuring_Regions
|
||||
* http://opensimulator.org/wiki/Mysql-config
|
||||
|
||||
When OpenSim starts for the first time, you will be prompted with a
|
||||
series of questions that look something like:
|
||||
|
|
|
@ -3,3 +3,7 @@ In this directory you can place addon modules for OpenSim
|
|||
Each module should be in it's own tree and the root of the tree
|
||||
should contain a file named "prebuild.xml", which will be included in the
|
||||
main prebuild file.
|
||||
|
||||
The prebuild.xml should only contain <Project> and associated child tags.
|
||||
The <?xml>, <Prebuild>, <Solution> and <Configuration> tags should not be
|
||||
included since the add-on modules prebuild.xml will be inserted directly into the main prebuild.xml
|
||||
|
|
|
@ -22,6 +22,7 @@ port = 8003
|
|||
; * Leave commented to diable logins to the console
|
||||
;ConsoleUser = Test
|
||||
;ConsolePass = secret
|
||||
;ConsolePort = 0
|
||||
|
||||
; * As an example, the below configuration precisely mimicks the legacy
|
||||
; * asset server. It is read by the asset IN connector (defined above)
|
||||
|
@ -79,3 +80,4 @@ LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
|||
StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
|
||||
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=grid;"
|
||||
Realm = "regions"
|
||||
; AllowDuplicateNames = "True"
|
||||
|
|
|
@ -126,11 +126,16 @@
|
|||
;storage_plugin = "OpenSim.Data.Null.dll"
|
||||
|
||||
; --- To use sqlite as region storage:
|
||||
; NOTE: SQLite and OpenSim are not functioning properly with Mono 2.4.3 or greater.
|
||||
; If you are using Mono you probably should be using MySQL
|
||||
storage_plugin = "OpenSim.Data.SQLite.dll"
|
||||
storage_connection_string="URI=file:OpenSim.db,version=3";
|
||||
|
||||
; --- To use MySQL storage, supply your own connectionstring (this is only an example):
|
||||
; --- To use MySQL storage, supply your own connection string (this is only an example):
|
||||
; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
|
||||
;
|
||||
; -->>> There are multiple connection strings defined in several places in this file. Check it carefully!
|
||||
;
|
||||
; storage_plugin="OpenSim.Data.MySQL.dll"
|
||||
; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
|
||||
; If you want to use a different database/server for estate data, then
|
||||
|
@ -263,6 +268,9 @@
|
|||
; Enable JSON simulator data by setting a URI name (case sensitive)
|
||||
; Stats_URI = "jsonSimStats"
|
||||
|
||||
; Make OpenSim start all regions woth logins disabled. They will need
|
||||
; to be enabled from the console if this is set
|
||||
; StartDisabled = false
|
||||
|
||||
[SMTP]
|
||||
enabled=false
|
||||
|
@ -318,6 +326,7 @@
|
|||
ConsoleUser = "Test"
|
||||
ConsolePass = "secret"
|
||||
http_listener_port = 9000
|
||||
console_port = 0
|
||||
default_location_x = 1000
|
||||
default_location_y = 1000
|
||||
|
||||
|
@ -978,6 +987,11 @@
|
|||
; Compile debug info (line numbers) into the script assemblies
|
||||
CompileWithDebugInformation = true
|
||||
|
||||
; Allow the user of mod* functions. This allows a script to pass messages
|
||||
; to a region module via the modSendCommand() function
|
||||
; Default is false
|
||||
AllowMODFunctions = false
|
||||
|
||||
; Allow the use of os* functions (some are dangerous)
|
||||
AllowOSFunctions = false
|
||||
|
||||
|
|
Loading…
Reference in New Issue