Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files affected.
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77de28965a
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@ -1020,6 +1020,10 @@ namespace OpenSim.Client.MXP.ClientStack
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// Need to translate to MXP somehow
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// Need to translate to MXP somehow
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}
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}
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public void SendTeleportProgress(uint flags, string message)
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{
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}
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public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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{
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{
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// Need to translate to MXP somehow
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// Need to translate to MXP somehow
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@ -578,6 +578,11 @@ namespace OpenSim.Client.Sirikata.ClientStack
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throw new System.NotImplementedException();
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throw new System.NotImplementedException();
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}
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}
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public void SendTeleportProgress(uint flags, string message)
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{
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throw new System.NotImplementedException();
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}
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public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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{
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{
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throw new System.NotImplementedException();
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throw new System.NotImplementedException();
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@ -584,6 +584,11 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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throw new System.NotImplementedException();
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throw new System.NotImplementedException();
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}
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}
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public void SendTeleportProgress(uint flags, string message)
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{
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throw new System.NotImplementedException();
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}
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public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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{
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{
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throw new System.NotImplementedException();
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throw new System.NotImplementedException();
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@ -1012,6 +1012,8 @@ namespace OpenSim.Framework
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void SendTeleportFailed(string reason);
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void SendTeleportFailed(string reason);
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void SendTeleportStart(uint flags);
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void SendTeleportStart(uint flags);
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void SendTeleportProgress(uint flags, string message);
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void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance);
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void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance);
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void SendPayPrice(UUID objectID, int[] payPrice);
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void SendPayPrice(UUID objectID, int[] payPrice);
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@ -524,6 +524,10 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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{
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}
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}
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public virtual void SendTeleportProgress(uint flags, string message)
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{
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}
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public virtual void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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public virtual void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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{
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{
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}
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}
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@ -1040,6 +1040,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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}
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}
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public void SendTeleportProgress(uint flags, string message)
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{
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}
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public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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{
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{
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@ -615,6 +615,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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{
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{
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}
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}
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public virtual void SendTeleportProgress(uint flags, string message)
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{
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}
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public virtual void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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public virtual void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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{
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{
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}
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}
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@ -618,6 +618,10 @@ namespace OpenSim.Tests.Common.Mock
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{
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{
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}
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}
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public void SendTeleportProgress(uint flags, string message)
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{
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}
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public virtual void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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public virtual void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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{
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{
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}
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}
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