removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
parent
032958709b
commit
a8dc07ff5c
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@ -1209,8 +1209,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public virtual bool CanSendLayerData()
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{
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int n = m_udpClient.GetCatBytesInSendQueue(ThrottleOutPacketType.Land);
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if ( n > 100000)
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int n = m_udpClient.GetPacketsQueuedCount(ThrottleOutPacketType.Land);
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if ( n > 256)
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return false;
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return true;
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}
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@ -1355,15 +1355,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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try
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{
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/* test code using the terrain compressor in libOpenMetaverse
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int[] patchInd = new int[1];
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patchInd[0] = px + (py * Constants.TerrainPatchSize);
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LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(terrData.GetFloatsSerialized(), patchInd);
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*/
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// Many, many patches could have been passed to us. Since the patches will be compressed
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// into variable sized blocks, we cannot pre-compute how many will fit into one
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// packet. While some fancy packing algorithm is possible, 4 seems to always fit.
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int PatchesAssumedToFit = 4;
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int PatchesAssumedToFit = 3;
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for (int pcnt = 0; pcnt < px.Length; pcnt += PatchesAssumedToFit)
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{
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int remaining = Math.Min(px.Length - pcnt, PatchesAssumedToFit);
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@ -1377,10 +1369,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, xPatches, yPatches);
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// DebugSendingPatches("SendLayerDataInternal", xPatches, yPatches);
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SendTheLayerPacket(layerpack);
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OutPacket(layerpack, ThrottleOutPacketType.Land);
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}
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// LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, px, py);
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}
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catch (Exception e)
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{
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@ -1388,11 +1378,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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private void SendTheLayerPacket(LayerDataPacket layerpack)
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{
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OutPacket(layerpack, ThrottleOutPacketType.Land);
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}
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/// <summary>
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/// Send the wind matrix to the client
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/// </summary>
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@ -122,11 +122,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Sequence numbers of packets we've received (for duplicate checking)</summary>
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public readonly IncomingPacketHistoryCollection PacketArchive = new IncomingPacketHistoryCollection(200);
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/// <summary>
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/// If true then we take action in response to unacked reliably sent packets such as resending the packet.
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/// </summary>
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public bool ProcessUnackedSends { get; set; }
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/// <summary>Packets we have sent that need to be ACKed by the client</summary>
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public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
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@ -252,8 +247,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (maxRTO != 0)
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m_maxRTO = maxRTO;
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ProcessUnackedSends = true;
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m_burstTime = rates.BrustTime;
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float m_burst = rates.ClientMaxRate * m_burstTime;
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@ -357,8 +350,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="throttleType"></param>
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public int GetPacketsQueuedCount(ThrottleOutPacketType throttleType)
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{
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if ((int)throttleType > 0)
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return m_packetOutboxes[(int)throttleType].Count;
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int icat = (int)throttleType;
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if (icat > 0 && icat < THROTTLE_CATEGORY_COUNT)
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return m_packetOutboxes[icat].Count;
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else
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return 0;
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}
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@ -544,21 +538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return data;
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}
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public int GetCatBytesInSendQueue(ThrottleOutPacketType cat)
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{
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;
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int icat = (int)cat;
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if (icat > 0 && icat < THROTTLE_CATEGORY_COUNT)
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{
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TokenBucket bucket = m_throttleCategories[icat];
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return m_packetOutboxes[icat].Count;
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}
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else
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return 0;
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}
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public int GetCatBytesCanSend(ThrottleOutPacketType cat, int timeMS)
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{
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int icat = (int)cat;
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@ -991,8 +991,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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bufferSize = dataLength;
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buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize);
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// m_log.Error("[LLUDPSERVER]: Packet exceeded buffer size! This could be an indication of packet assembly not obeying the MTU. Type=" +
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// type + ", DataLength=" + dataLength + ", BufferLength=" + buffer.Data.Length + ". Dropping packet");
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m_log.Error("[LLUDPSERVER]: Packet exceeded buffer size! This could be an indication of packet assembly not obeying the MTU. Type=" +
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type + ", DataLength=" + dataLength + ", BufferLength=" + buffer.Data.Length);
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Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
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}
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}
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@ -1200,7 +1200,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Utils.UIntToBytesBig(sequenceNumber, buffer.Data, 1);
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outgoingPacket.SequenceNumber = sequenceNumber;
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if (udpClient.ProcessUnackedSends && isReliable)
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if (isReliable)
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{
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// Add this packet to the list of ACK responses we are waiting on from the server
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udpClient.NeedAcks.Add(outgoingPacket);
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@ -1418,37 +1418,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region ACK Receiving
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if (udpClient.ProcessUnackedSends)
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// Handle appended ACKs
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if (packet.Header.AppendedAcks && packet.Header.AckList != null)
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{
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// Handle appended ACKs
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if (packet.Header.AppendedAcks && packet.Header.AckList != null)
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{
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// m_log.DebugFormat(
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// "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}",
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// packet.Header.AckList.Length, client.Name, m_scene.Name);
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// m_log.DebugFormat(
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// "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}",
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// packet.Header.AckList.Length, client.Name, m_scene.Name);
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for (int i = 0; i < packet.Header.AckList.Length; i++)
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udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent);
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}
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// Handle PacketAck packets
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if (packet.Type == PacketType.PacketAck)
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{
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PacketAckPacket ackPacket = (PacketAckPacket)packet;
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// m_log.DebugFormat(
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// "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}",
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// ackPacket.Packets.Length, client.Name, m_scene.Name);
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for (int i = 0; i < ackPacket.Packets.Length; i++)
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udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent);
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// We don't need to do anything else with PacketAck packets
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return;
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}
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for (int i = 0; i < packet.Header.AckList.Length; i++)
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udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent);
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}
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else if (packet.Type == PacketType.PacketAck)
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// Handle PacketAck packets
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if (packet.Type == PacketType.PacketAck)
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{
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PacketAckPacket ackPacket = (PacketAckPacket)packet;
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// m_log.DebugFormat(
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// "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}",
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// ackPacket.Packets.Length, client.Name, m_scene.Name);
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for (int i = 0; i < ackPacket.Packets.Length; i++)
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udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent);
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// We don't need to do anything else with PacketAck packets
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return;
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}
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@ -1510,7 +1503,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion BinaryStats
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//Ubit AgentUpdate mess removed from here
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//AgentUpdate removed from here
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#region Ping Check Handling
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@ -2168,7 +2161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (udpClient.IsConnected)
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{
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if (udpClient.ProcessUnackedSends && m_resendUnacked)
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if (m_resendUnacked)
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HandleUnacked(llClient);
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if (m_sendAcks)
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@ -558,6 +558,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_console.OutputFormat("{0} set to {1} in {2}", param, rawValue, m_udpServer.Scene.Name);
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}
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/* not in use, nothing to set/get from lludp
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private void HandleClientGetCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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m_console.OutputFormat(
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"Client debug parameters for {0} ({1}) in {2}",
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sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.AddRow("process-unacked-sends", udpClient.ProcessUnackedSends);
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m_console.Output(cdl.ToString());
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}
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});
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}
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if (args.Length == 8)
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name = string.Format("{0} {1}", args[6], args[7]);
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if (param == "process-unacked-sends")
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{
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bool newValue;
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if (!ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, rawValue, out newValue))
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return;
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m_udpServer.Scene.ForEachScenePresence(
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sp =>
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{
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if ((name == null || sp.Name == name) && sp.ControllingClient is LLClientView)
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{
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LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
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udpClient.ProcessUnackedSends = newValue;
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m_console.OutputFormat("{0} set to {1} for {2} in {3}", param, newValue, sp.Name, m_udpServer.Scene.Name);
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}
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});
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}
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// nothing here now
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}
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*/
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private void HandlePacketCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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@ -289,7 +289,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public int GetCatBytesCanSend(int timeMS)
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{
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// return (int)(m_tokenCount + timeMS * m_dripRate * 1e-3);
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return (int)(timeMS * m_dripRate * 1e-3);
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return (int)(timeMS * DripRate * 1e-3);
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}
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/// <summary>
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Loading…
Reference in New Issue