remove the RegionCombinerModule (mega regions), references still all over the place. runprebuild maybe needed after this
parent
01289b9c2d
commit
a8e19b7831
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@ -1,94 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.RegionCombinerModule
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{
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public class RegionCombinerClientEventForwarder
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{
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private Scene m_rootScene;
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private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>();
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private Dictionary<UUID,RegionCombinerIndividualEventForwarder> m_forwarders = new Dictionary<UUID,
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RegionCombinerIndividualEventForwarder>();
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public RegionCombinerClientEventForwarder(RegionConnections rootScene)
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{
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m_rootScene = rootScene.RegionScene;
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}
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public void AddSceneToEventForwarding(Scene virtualScene)
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{
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lock (m_virtScene)
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{
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if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
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{
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m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene;
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}
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else
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{
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m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene);
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}
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}
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lock (m_forwarders)
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{
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// TODO: Fix this to unregister if this happens
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if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID))
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m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
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RegionCombinerIndividualEventForwarder forwarder =
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new RegionCombinerIndividualEventForwarder(m_rootScene, virtualScene);
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m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder);
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virtualScene.EventManager.OnNewClient += forwarder.ClientConnect;
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virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed;
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}
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}
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public void RemoveSceneFromEventForwarding (Scene virtualScene)
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{
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lock (m_forwarders)
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{
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RegionCombinerIndividualEventForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID];
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virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect;
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virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed;
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m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
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}
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lock (m_virtScene)
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{
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if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
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{
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m_virtScene.Remove(virtualScene.RegionInfo.originRegionID);
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}
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}
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}
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}
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}
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@ -1,139 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Avatar.Attachments;
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using OpenSim.Region.CoreModules.Avatar.Gods;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.RegionCombinerModule
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{
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public class RegionCombinerIndividualEventForwarder
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{
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private Scene m_rootScene;
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private Scene m_virtScene;
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public RegionCombinerIndividualEventForwarder(Scene rootScene, Scene virtScene)
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{
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m_rootScene = rootScene;
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m_virtScene = virtScene;
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}
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public void ClientConnect(IClientAPI client)
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{
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m_virtScene.UnSubscribeToClientPrimEvents(client);
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m_virtScene.UnSubscribeToClientPrimRezEvents(client);
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m_virtScene.UnSubscribeToClientInventoryEvents(client);
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if(m_virtScene.AttachmentsModule != null)
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((AttachmentsModule)m_virtScene.AttachmentsModule).UnsubscribeFromClientEvents(client);
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//m_virtScene.UnSubscribeToClientTeleportEvents(client);
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m_virtScene.UnSubscribeToClientScriptEvents(client);
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IGodsModule virtGodsModule = m_virtScene.RequestModuleInterface<IGodsModule>();
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if (virtGodsModule != null)
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((GodsModule)virtGodsModule).UnsubscribeFromClientEvents(client);
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m_virtScene.UnSubscribeToClientNetworkEvents(client);
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m_rootScene.SubscribeToClientPrimEvents(client);
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client.OnAddPrim += LocalAddNewPrim;
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client.OnRezObject += LocalRezObject;
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m_rootScene.SubscribeToClientInventoryEvents(client);
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if (m_rootScene.AttachmentsModule != null)
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((AttachmentsModule)m_rootScene.AttachmentsModule).SubscribeToClientEvents(client);
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//m_rootScene.SubscribeToClientTeleportEvents(client);
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m_rootScene.SubscribeToClientScriptEvents(client);
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IGodsModule rootGodsModule = m_virtScene.RequestModuleInterface<IGodsModule>();
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if (rootGodsModule != null)
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((GodsModule)rootGodsModule).UnsubscribeFromClientEvents(client);
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m_rootScene.SubscribeToClientNetworkEvents(client);
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}
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public void ClientClosed(UUID clientid, Scene scene)
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{
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}
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/// <summary>
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/// Fixes position based on the region the Rez event came in on
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/// </summary>
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/// <param name="remoteclient"></param>
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/// <param name="itemid"></param>
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/// <param name="rayend"></param>
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/// <param name="raystart"></param>
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/// <param name="raytargetid"></param>
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/// <param name="bypassraycast"></param>
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/// <param name="rayendisintersection"></param>
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/// <param name="rezselected"></param>
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/// <param name="removeitem"></param>
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/// <param name="fromtaskid"></param>
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private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
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UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
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UUID fromtaskid)
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{
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int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
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int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
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rayend.X += differenceX * (int)Constants.RegionSize;
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rayend.Y += differenceY * (int)Constants.RegionSize;
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raystart.X += differenceX * (int)Constants.RegionSize;
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raystart.Y += differenceY * (int)Constants.RegionSize;
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m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
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rayendisintersection, rezselected, removeitem, fromtaskid);
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}
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/// <summary>
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/// Fixes position based on the region the AddPrimShape event came in on
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/// </summary>
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/// <param name="ownerid"></param>
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/// <param name="groupid"></param>
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/// <param name="rayend"></param>
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/// <param name="rot"></param>
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/// <param name="shape"></param>
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/// <param name="bypassraycast"></param>
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/// <param name="raystart"></param>
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/// <param name="raytargetid"></param>
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/// <param name="rayendisintersection"></param>
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private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
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PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
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byte rayendisintersection)
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{
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int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
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int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
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rayend.X += differenceX * (int)Constants.RegionSize;
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rayend.Y += differenceY * (int)Constants.RegionSize;
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raystart.X += differenceX * (int)Constants.RegionSize;
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raystart.Y += differenceY * (int)Constants.RegionSize;
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m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid,
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rayendisintersection);
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}
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}
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}
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@ -1,202 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.CoreModules.World.Land;
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namespace OpenSim.Region.RegionCombinerModule
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{
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public class RegionCombinerLargeLandChannel : ILandChannel
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private RegionData RegData;
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private ILandChannel RootRegionLandChannel;
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private readonly List<RegionData> RegionConnections;
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#region ILandChannel Members
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public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,
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List<RegionData> regionConnections)
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{
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RegData = regData;
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RootRegionLandChannel = rootRegionLandChannel;
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RegionConnections = regionConnections;
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}
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public List<ILandObject> ParcelsNearPoint(Vector3 position)
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{
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//m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position);
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return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset);
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}
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public List<ILandObject> AllParcels()
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{
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return RootRegionLandChannel.AllParcels();
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}
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public void Clear(bool setupDefaultParcel)
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{
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RootRegionLandChannel.Clear(setupDefaultParcel);
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}
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public ILandObject GetLandObject(Vector3 position)
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{
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return GetLandObject(position.X, position.Y);
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}
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public ILandObject GetLandObject(int x, int y)
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{
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return GetLandObject((float)x, (float)y);
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// m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
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//
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// if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
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// {
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// return RootRegionLandChannel.GetLandObject(x, y);
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// }
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// else
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// {
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// int offsetX = (x / (int)Constants.RegionSize);
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// int offsetY = (y / (int)Constants.RegionSize);
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// offsetX *= (int)Constants.RegionSize;
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// offsetY *= (int)Constants.RegionSize;
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//
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// foreach (RegionData regionData in RegionConnections)
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// {
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// if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
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// {
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// m_log.DebugFormat(
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// "[REGION COMBINER LARGE LAND CHANNEL]: Found region {0} at offset {1},{2}",
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// regionData.RegionScene.Name, offsetX, offsetY);
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//
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// return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
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// }
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// }
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// //ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
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// //obj.LandData.Name = "NO LAND";
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// //return obj;
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// }
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//
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// m_log.DebugFormat("[REGION COMBINER LARGE LAND CHANNEL]: No region found at {0},{1}, returning null", x, y);
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//
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// return null;
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}
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public ILandObject GetLandObject(int localID)
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{
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// XXX: Possibly should be looking in every land channel, not just the root.
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return RootRegionLandChannel.GetLandObject(localID);
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}
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public ILandObject GetLandObject(float x, float y)
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{
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// m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y);
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if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
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{
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return RootRegionLandChannel.GetLandObject(x, y);
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}
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else
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{
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int offsetX = (int)(x/(int) Constants.RegionSize);
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int offsetY = (int)(y/(int) Constants.RegionSize);
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offsetX *= (int) Constants.RegionSize;
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offsetY *= (int) Constants.RegionSize;
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foreach (RegionData regionData in RegionConnections)
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{
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if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
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{
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// m_log.DebugFormat(
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// "[REGION COMBINER LARGE LAND CHANNEL]: Found region {0} at offset {1},{2}",
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// regionData.RegionScene.Name, offsetX, offsetY);
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return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
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}
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}
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// ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
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// obj.LandData.Name = "NO LAND";
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// return obj;
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}
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// m_log.DebugFormat("[REGION COMBINER LARGE LAND CHANNEL]: No region found at {0},{1}, returning null", x, y);
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return null;
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}
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public bool IsForcefulBansAllowed()
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{
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return RootRegionLandChannel.IsForcefulBansAllowed();
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}
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public void UpdateLandObject(int localID, LandData data)
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{
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RootRegionLandChannel.UpdateLandObject(localID, data);
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}
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public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
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{
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RootRegionLandChannel.Join(start_x, start_y, end_x, end_y, attempting_user_id);
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}
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public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
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{
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RootRegionLandChannel.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id);
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}
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public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
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{
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RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
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}
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public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
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{
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RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel);
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}
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public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
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{
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RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel);
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}
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public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
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{
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RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
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}
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public void sendClientInitialLandInfo(IClientAPI remoteClient) { }
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#endregion
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}
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}
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@ -1,880 +0,0 @@
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/*
|
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* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using Mono.Addins;
|
||||
|
||||
namespace OpenSim.Region.RegionCombinerModule
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionCombinerModule")]
|
||||
public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static string LogHeader = "[REGION COMBINER MODULE]";
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "RegionCombinerModule"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is this module enabled?
|
||||
/// </summary>
|
||||
private bool m_combineContiguousRegions = false;
|
||||
|
||||
/// <summary>
|
||||
/// This holds the root regions for the megaregions.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Usually there is only ever one megaregion (and hence only one entry here).
|
||||
/// </remarks>
|
||||
private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>();
|
||||
|
||||
/// <summary>
|
||||
/// The scenes that comprise the megaregion.
|
||||
/// </summary>
|
||||
private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>();
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig myConfig = source.Configs["Startup"];
|
||||
m_combineContiguousRegions = myConfig.GetBoolean("CombineContiguousRegions", false);
|
||||
if (m_combineContiguousRegions)
|
||||
m_log.ErrorFormat("[REGION COMBINER MODULE]: THIS MODULE IS BEING MARKED OBSOLETE AND MAY SOON BE REMOVED. PLEASE USE VARREGIONS INSTEAD.");
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"RegionCombinerModule", false, "fix-phantoms", "fix-phantoms",
|
||||
"Fixes phantom objects after an import to a megaregion or a change from a megaregion back to normal regions",
|
||||
FixPhantoms);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (m_combineContiguousRegions)
|
||||
scene.RegisterModuleInterface<IRegionCombinerModule>(this);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
lock (m_startingScenes)
|
||||
m_startingScenes.Remove(scene.RegionInfo.originRegionID);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
lock (m_startingScenes)
|
||||
m_startingScenes.Add(scene.RegionInfo.originRegionID, scene);
|
||||
|
||||
if (m_combineContiguousRegions)
|
||||
{
|
||||
RegionLoadedDoWork(scene);
|
||||
|
||||
scene.EventManager.OnNewPresence += NewPresence;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsRootForMegaregion(UUID regionId)
|
||||
{
|
||||
lock (m_regions)
|
||||
return m_regions.ContainsKey(regionId);
|
||||
}
|
||||
|
||||
public Vector2 GetSizeOfMegaregion(UUID regionId)
|
||||
{
|
||||
lock (m_regions)
|
||||
{
|
||||
if (m_regions.ContainsKey(regionId))
|
||||
{
|
||||
RegionConnections rootConn = m_regions[regionId];
|
||||
|
||||
return new Vector2((float)rootConn.XEnd, (float)rootConn.YEnd);
|
||||
}
|
||||
}
|
||||
|
||||
throw new Exception(string.Format("Region with id {0} not found", regionId));
|
||||
}
|
||||
|
||||
// Test to see if this postiion (relative to the region) is within the area covered
|
||||
// by this megaregion.
|
||||
public bool PositionIsInMegaregion(UUID currentRegion, int xx, int yy)
|
||||
{
|
||||
bool ret = false;
|
||||
if (xx < 0 || yy < 0)
|
||||
return ret;
|
||||
|
||||
foreach (RegionConnections rootRegion in m_regions.Values)
|
||||
{
|
||||
if (currentRegion == rootRegion.RegionId)
|
||||
{
|
||||
// The caller is in the root region so this is an easy test
|
||||
if (xx < rootRegion.XEnd && yy < rootRegion.YEnd)
|
||||
{
|
||||
ret = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Maybe the caller is in one of the sub-regions
|
||||
foreach (RegionData childRegion in rootRegion.ConnectedRegions)
|
||||
{
|
||||
if (currentRegion == childRegion.RegionId)
|
||||
{
|
||||
// This is a child. Diddle the offsets and check if in
|
||||
Vector3 positionInMegaregion = childRegion.Offset;
|
||||
positionInMegaregion.X += xx;
|
||||
positionInMegaregion.Y += yy;
|
||||
if (positionInMegaregion.X < rootRegion.XEnd && positionInMegaregion.Y < rootRegion.YEnd)
|
||||
{
|
||||
ret = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void NewPresence(ScenePresence presence)
|
||||
{
|
||||
if (presence.IsChildAgent)
|
||||
{
|
||||
byte[] throttleData;
|
||||
|
||||
try
|
||||
{
|
||||
throttleData = presence.ControllingClient.GetThrottlesPacked(1);
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (throttleData == null)
|
||||
return;
|
||||
|
||||
if (throttleData.Length == 0)
|
||||
return;
|
||||
|
||||
if (throttleData.Length != 28)
|
||||
return;
|
||||
|
||||
byte[] adjData;
|
||||
int pos = 0;
|
||||
|
||||
if (!BitConverter.IsLittleEndian)
|
||||
{
|
||||
byte[] newData = new byte[7 * 4];
|
||||
Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4);
|
||||
|
||||
for (int i = 0; i < 7; i++)
|
||||
Array.Reverse(newData, i * 4, 4);
|
||||
|
||||
adjData = newData;
|
||||
}
|
||||
else
|
||||
{
|
||||
adjData = throttleData;
|
||||
}
|
||||
|
||||
// 0.125f converts from bits to bytes
|
||||
int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
|
||||
// State is a subcategory of task that we allocate a percentage to
|
||||
|
||||
|
||||
//int total = resend + land + wind + cloud + task + texture + asset;
|
||||
|
||||
byte[] data = new byte[7 * 4];
|
||||
int ii = 0;
|
||||
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(resend), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(land * 50), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(wind), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(cloud), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(task), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(texture), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(asset), 0, data, ii, 4);
|
||||
|
||||
try
|
||||
{
|
||||
presence.ControllingClient.SetChildAgentThrottle(data);
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RegionLoadedDoWork(Scene scene)
|
||||
{
|
||||
/*
|
||||
// For testing on a single instance
|
||||
if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000)
|
||||
return;
|
||||
//
|
||||
*/
|
||||
|
||||
RegionConnections newConn = new RegionConnections();
|
||||
newConn.ConnectedRegions = new List<RegionData>();
|
||||
newConn.RegionScene = scene;
|
||||
newConn.RegionLandChannel = scene.LandChannel;
|
||||
newConn.RegionId = scene.RegionInfo.originRegionID;
|
||||
newConn.X = scene.RegionInfo.RegionLocX;
|
||||
newConn.Y = scene.RegionInfo.RegionLocY;
|
||||
newConn.XEnd = scene.RegionInfo.RegionSizeX;
|
||||
newConn.YEnd = scene.RegionInfo.RegionSizeX;
|
||||
|
||||
lock (m_regions)
|
||||
{
|
||||
bool connectedYN = false;
|
||||
|
||||
foreach (RegionConnections rootConn in m_regions.Values)
|
||||
{
|
||||
#region commented
|
||||
/*
|
||||
// If we're one region over +x +y
|
||||
//xxy
|
||||
//xxx
|
||||
//xxx
|
||||
if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
|
||||
== (regionConnections.X * (int)Constants.RegionSize))
|
||||
&& (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd
|
||||
== (regionConnections.Y * (int)Constants.RegionSize)))
|
||||
{
|
||||
Vector3 offset = Vector3.Zero;
|
||||
offset.X = (((regionConnections.X * (int) Constants.RegionSize)) -
|
||||
((conn.X * (int) Constants.RegionSize)));
|
||||
offset.Y = (((regionConnections.Y * (int) Constants.RegionSize)) -
|
||||
((conn.Y * (int) Constants.RegionSize)));
|
||||
|
||||
Vector3 extents = Vector3.Zero;
|
||||
extents.Y = regionConnections.YEnd + conn.YEnd;
|
||||
extents.X = conn.XEnd + conn.XEnd;
|
||||
|
||||
m_log.DebugFormat("Scene: {0} to the northwest of Scene{1}. Offset: {2}. Extents:{3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName,
|
||||
offset, extents);
|
||||
|
||||
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
|
||||
|
||||
connectedYN = true;
|
||||
break;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
//If we're one region over x +y
|
||||
//xxx
|
||||
//xxx
|
||||
//xyx
|
||||
if ((((int)conn.X * (int)Constants.RegionSize)
|
||||
== (regionConnections.X * (int)Constants.RegionSize))
|
||||
&& (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd
|
||||
== (regionConnections.Y * (int)Constants.RegionSize)))
|
||||
{
|
||||
Vector3 offset = Vector3.Zero;
|
||||
offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
|
||||
((conn.X * (int)Constants.RegionSize)));
|
||||
offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
|
||||
((conn.Y * (int)Constants.RegionSize)));
|
||||
|
||||
Vector3 extents = Vector3.Zero;
|
||||
extents.Y = regionConnections.YEnd + conn.YEnd;
|
||||
extents.X = conn.XEnd;
|
||||
|
||||
m_log.DebugFormat("Scene: {0} to the north of Scene{1}. Offset: {2}. Extents:{3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
|
||||
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
|
||||
connectedYN = true;
|
||||
break;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// If we're one region over -x +y
|
||||
//xxx
|
||||
//xxx
|
||||
//yxx
|
||||
if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd
|
||||
== (regionConnections.X * (int)Constants.RegionSize))
|
||||
&& (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd
|
||||
== (regionConnections.Y * (int)Constants.RegionSize)))
|
||||
{
|
||||
Vector3 offset = Vector3.Zero;
|
||||
offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
|
||||
((conn.X * (int)Constants.RegionSize)));
|
||||
offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
|
||||
((conn.Y * (int)Constants.RegionSize)));
|
||||
|
||||
Vector3 extents = Vector3.Zero;
|
||||
extents.Y = regionConnections.YEnd + conn.YEnd;
|
||||
extents.X = conn.XEnd + conn.XEnd;
|
||||
|
||||
m_log.DebugFormat("Scene: {0} to the northeast of Scene. Offset: {2}. Extents:{3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
|
||||
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
|
||||
|
||||
|
||||
connectedYN = true;
|
||||
break;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// If we're one region over -x y
|
||||
//xxx
|
||||
//yxx
|
||||
//xxx
|
||||
if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd
|
||||
== (regionConnections.X * (int)Constants.RegionSize))
|
||||
&& (((int)conn.Y * (int)Constants.RegionSize)
|
||||
== (regionConnections.Y * (int)Constants.RegionSize)))
|
||||
{
|
||||
Vector3 offset = Vector3.Zero;
|
||||
offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
|
||||
((conn.X * (int)Constants.RegionSize)));
|
||||
offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
|
||||
((conn.Y * (int)Constants.RegionSize)));
|
||||
|
||||
Vector3 extents = Vector3.Zero;
|
||||
extents.Y = regionConnections.YEnd;
|
||||
extents.X = conn.XEnd + conn.XEnd;
|
||||
|
||||
m_log.DebugFormat("Scene: {0} to the east of Scene{1} Offset: {2}. Extents:{3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
|
||||
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
|
||||
|
||||
connectedYN = true;
|
||||
break;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
// If we're one region over -x -y
|
||||
//yxx
|
||||
//xxx
|
||||
//xxx
|
||||
if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd
|
||||
== (regionConnections.X * (int)Constants.RegionSize))
|
||||
&& (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
|
||||
== (regionConnections.Y * (int)Constants.RegionSize)))
|
||||
{
|
||||
Vector3 offset = Vector3.Zero;
|
||||
offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
|
||||
((conn.X * (int)Constants.RegionSize)));
|
||||
offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
|
||||
((conn.Y * (int)Constants.RegionSize)));
|
||||
|
||||
Vector3 extents = Vector3.Zero;
|
||||
extents.Y = regionConnections.YEnd + conn.YEnd;
|
||||
extents.X = conn.XEnd + conn.XEnd;
|
||||
|
||||
m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}",
|
||||
conn.RegionScene.RegionInfo.RegionName,
|
||||
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
|
||||
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
|
||||
|
||||
connectedYN = true;
|
||||
break;
|
||||
}
|
||||
*/
|
||||
#endregion
|
||||
|
||||
|
||||
// Check to see if this new region is adjacent to the root region.
|
||||
// Note that we expect the regions to be combined from the root region outward
|
||||
// thus the requirement for the ordering in the configuration files.
|
||||
|
||||
// If we're one region over +x y (i.e. root region is to the west)
|
||||
//xxx
|
||||
//xxy
|
||||
//xxx
|
||||
if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY)
|
||||
{
|
||||
connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
|
||||
break;
|
||||
}
|
||||
|
||||
// If we're one region over x +y (i.e. root region is to the south)
|
||||
//xyx
|
||||
//xxx
|
||||
//xxx
|
||||
if (rootConn.PosX >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY)
|
||||
{
|
||||
connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
|
||||
break;
|
||||
}
|
||||
|
||||
// If we're one region over +x +y (i.e. root region is to the south-west)
|
||||
//xxy
|
||||
//xxx
|
||||
//xxx
|
||||
if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY)
|
||||
{
|
||||
connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If !connectYN means that this region is a root region
|
||||
if (!connectedYN)
|
||||
{
|
||||
DoWorkForRootRegion(newConn, scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
|
||||
{
|
||||
// Offset (in meters) from the base of this region to the base of the root region.
|
||||
Vector3 offset = Vector3.Zero;
|
||||
offset.X = newConn.PosX - rootConn.PosX;
|
||||
offset.Y = newConn.PosY - rootConn.PosY;
|
||||
|
||||
// The new total size of the region (in meters)
|
||||
// We just extend the X and Y dimensions so the extent might temporarily include areas without regions.
|
||||
Vector3 extents = Vector3.Zero;
|
||||
extents.X = Math.Max(rootConn.XEnd, offset.X + newConn.RegionScene.RegionInfo.RegionSizeX);
|
||||
extents.Y = Math.Max(rootConn.YEnd, offset.Y + newConn.RegionScene.RegionInfo.RegionSizeY);
|
||||
|
||||
rootConn.UpdateExtents(extents);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[REGION COMBINER MODULE]: Root region {0} is to the west of region {1}, Offset: {2}, Extents: {3}",
|
||||
rootConn.RegionScene.RegionInfo.RegionName,
|
||||
newConn.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
|
||||
RegionData ConnectedRegion = new RegionData();
|
||||
ConnectedRegion.Offset = offset;
|
||||
ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
|
||||
ConnectedRegion.RegionScene = scene;
|
||||
rootConn.ConnectedRegions.Add(ConnectedRegion);
|
||||
|
||||
// Inform root region Physics about the extents of this region
|
||||
rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
||||
|
||||
// Inform Child region that it needs to forward it's terrain to the root region
|
||||
scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||
|
||||
// Reset Terrain.. since terrain loads before we get here, we need to load
|
||||
// it again so it loads in the root region
|
||||
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
|
||||
|
||||
// Create a client event forwarder and add this region's events to the root region.
|
||||
if (rootConn.ClientEventForwarder != null)
|
||||
rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* 20140215 radams1: The border stuff was removed and the addition of regions to the mega-regions
|
||||
* was generalized. These functions are not needed for the generalized solution but left for reference.
|
||||
private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
|
||||
{
|
||||
Vector3 offset = Vector3.Zero;
|
||||
offset.X = newConn.PosX - rootConn.PosX;
|
||||
offset.Y = newConn.PosY - rootConn.PosY;
|
||||
|
||||
Vector3 extents = Vector3.Zero;
|
||||
extents.Y = newConn.YEnd + rootConn.YEnd;
|
||||
extents.X = rootConn.XEnd;
|
||||
rootConn.UpdateExtents(extents);
|
||||
|
||||
RegionData ConnectedRegion = new RegionData();
|
||||
ConnectedRegion.Offset = offset;
|
||||
ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
|
||||
ConnectedRegion.RegionScene = scene;
|
||||
rootConn.ConnectedRegions.Add(ConnectedRegion);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[REGION COMBINER MODULE]: Root region {0} is to the south of region {1}, Offset: {2}, Extents: {3}",
|
||||
rootConn.RegionScene.RegionInfo.RegionName,
|
||||
newConn.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
|
||||
rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
||||
scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||
|
||||
// Reset Terrain.. since terrain normally loads first.
|
||||
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
|
||||
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
|
||||
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
|
||||
|
||||
if (rootConn.ClientEventForwarder != null)
|
||||
rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
|
||||
{
|
||||
Vector3 offset = Vector3.Zero;
|
||||
offset.X = newConn.PosX - rootConn.PosX;
|
||||
offset.Y = newConn.PosY - rootConn.PosY;
|
||||
|
||||
Vector3 extents = Vector3.Zero;
|
||||
|
||||
// We do not want to inflate the extents for regions strictly to the NE of the root region, since this
|
||||
// would double count regions strictly to the north and east that have already been added.
|
||||
// extents.Y = regionConnections.YEnd + conn.YEnd;
|
||||
// extents.X = regionConnections.XEnd + conn.XEnd;
|
||||
// conn.UpdateExtents(extents);
|
||||
|
||||
extents.Y = rootConn.YEnd;
|
||||
extents.X = rootConn.XEnd;
|
||||
|
||||
RegionData ConnectedRegion = new RegionData();
|
||||
ConnectedRegion.Offset = offset;
|
||||
ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
|
||||
ConnectedRegion.RegionScene = scene;
|
||||
|
||||
rootConn.ConnectedRegions.Add(ConnectedRegion);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[REGION COMBINER MODULE]: Region {0} is to the southwest of Scene {1}, Offset: {2}, Extents: {3}",
|
||||
rootConn.RegionScene.RegionInfo.RegionName,
|
||||
newConn.RegionScene.RegionInfo.RegionName, offset, extents);
|
||||
|
||||
rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
||||
scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||
|
||||
// Reset Terrain.. since terrain normally loads first.
|
||||
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
|
||||
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
|
||||
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
|
||||
|
||||
if (rootConn.ClientEventForwarder != null)
|
||||
rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
|
||||
|
||||
return true;
|
||||
|
||||
//scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents);
|
||||
}
|
||||
*/
|
||||
|
||||
private void DoWorkForRootRegion(RegionConnections rootConn, Scene scene)
|
||||
{
|
||||
m_log.DebugFormat("[REGION COMBINER MODULE]: Adding root region {0}", scene.RegionInfo.RegionName);
|
||||
|
||||
RegionData rdata = new RegionData();
|
||||
rdata.Offset = Vector3.Zero;
|
||||
rdata.RegionId = scene.RegionInfo.originRegionID;
|
||||
rdata.RegionScene = scene;
|
||||
// save it's land channel
|
||||
rootConn.RegionLandChannel = scene.LandChannel;
|
||||
|
||||
// Substitue our landchannel
|
||||
RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel,
|
||||
rootConn.ConnectedRegions);
|
||||
|
||||
scene.LandChannel = lnd;
|
||||
|
||||
// Forward the permissions modules of each of the connected regions to the root region
|
||||
lock (m_regions)
|
||||
{
|
||||
foreach (RegionData r in rootConn.ConnectedRegions)
|
||||
{
|
||||
ForwardPermissionRequests(rootConn, r.RegionScene);
|
||||
}
|
||||
|
||||
// Create the root region's Client Event Forwarder
|
||||
rootConn.ClientEventForwarder = new RegionCombinerClientEventForwarder(rootConn);
|
||||
|
||||
// Sets up the CoarseLocationUpdate forwarder for this root region
|
||||
scene.EventManager.OnNewPresence += SetCoarseLocationDelegate;
|
||||
|
||||
// Adds this root region to a dictionary of regions that are connectable
|
||||
m_regions.Add(scene.RegionInfo.originRegionID, rootConn);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetCoarseLocationDelegate(ScenePresence presence)
|
||||
{
|
||||
presence.SetSendCoarseLocationMethod(SendCoarseLocationUpdates);
|
||||
}
|
||||
|
||||
// This delegate was refactored for non-combined regions.
|
||||
// This combined region version will not use the pre-compiled lists of locations and ids
|
||||
private void SendCoarseLocationUpdates(UUID sceneId, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
|
||||
{
|
||||
RegionConnections connectiondata = null;
|
||||
lock (m_regions)
|
||||
{
|
||||
if (m_regions.ContainsKey(sceneId))
|
||||
connectiondata = m_regions[sceneId];
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
List<Vector3> CoarseLocations = new List<Vector3>();
|
||||
List<UUID> AvatarUUIDs = new List<UUID>();
|
||||
|
||||
connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if (sp.UUID != presence.UUID)
|
||||
{
|
||||
CoarseLocations.Add(sp.AbsolutePosition);
|
||||
AvatarUUIDs.Add(sp.UUID);
|
||||
}
|
||||
});
|
||||
|
||||
DistributeCoarseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence);
|
||||
}
|
||||
|
||||
private void DistributeCoarseLocationUpdates(List<Vector3> locations, List<UUID> uuids,
|
||||
RegionConnections connectiondata, ScenePresence rootPresence)
|
||||
{
|
||||
RegionData[] rdata = connectiondata.ConnectedRegions.ToArray();
|
||||
//List<IClientAPI> clients = new List<IClientAPI>();
|
||||
Dictionary<Vector2, RegionCoarseLocationStruct> updates = new Dictionary<Vector2, RegionCoarseLocationStruct>();
|
||||
|
||||
// Root Region entry
|
||||
RegionCoarseLocationStruct rootupdatedata = new RegionCoarseLocationStruct();
|
||||
rootupdatedata.Locations = new List<Vector3>();
|
||||
rootupdatedata.Uuids = new List<UUID>();
|
||||
rootupdatedata.Offset = Vector2.Zero;
|
||||
|
||||
rootupdatedata.UserAPI = rootPresence.ControllingClient;
|
||||
|
||||
if (rootupdatedata.UserAPI != null)
|
||||
updates.Add(Vector2.Zero, rootupdatedata);
|
||||
|
||||
//Each Region needs an entry or we will end up with dead minimap dots
|
||||
foreach (RegionData regiondata in rdata)
|
||||
{
|
||||
Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y);
|
||||
RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct();
|
||||
updatedata.Locations = new List<Vector3>();
|
||||
updatedata.Uuids = new List<UUID>();
|
||||
updatedata.Offset = offset;
|
||||
|
||||
if (offset == Vector2.Zero)
|
||||
updatedata.UserAPI = rootPresence.ControllingClient;
|
||||
else
|
||||
updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata);
|
||||
|
||||
if (updatedata.UserAPI != null)
|
||||
updates.Add(offset, updatedata);
|
||||
}
|
||||
|
||||
// go over the locations and assign them to an IClientAPI
|
||||
for (int i = 0; i < locations.Count; i++)
|
||||
//{locations[i]/(int) Constants.RegionSize;
|
||||
{
|
||||
Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize,
|
||||
(int)locations[i].Y / (int)Constants.RegionSize, locations[i].Z);
|
||||
Vector2 offset = new Vector2(pPosition.X*(int) Constants.RegionSize,
|
||||
pPosition.Y*(int) Constants.RegionSize);
|
||||
|
||||
if (!updates.ContainsKey(offset))
|
||||
{
|
||||
// This shouldn't happen
|
||||
RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct();
|
||||
updatedata.Locations = new List<Vector3>();
|
||||
updatedata.Uuids = new List<UUID>();
|
||||
updatedata.Offset = offset;
|
||||
|
||||
if (offset == Vector2.Zero)
|
||||
updatedata.UserAPI = rootPresence.ControllingClient;
|
||||
else
|
||||
updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata);
|
||||
|
||||
updates.Add(offset,updatedata);
|
||||
}
|
||||
|
||||
updates[offset].Locations.Add(locations[i]);
|
||||
updates[offset].Uuids.Add(uuids[i]);
|
||||
}
|
||||
|
||||
// Send out the CoarseLocationupdates from their respective client connection based on where the avatar is
|
||||
foreach (Vector2 offset in updates.Keys)
|
||||
{
|
||||
if (updates[offset].UserAPI != null)
|
||||
{
|
||||
updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Locates a the Client of a particular region in an Array of RegionData based on offset
|
||||
/// </summary>
|
||||
/// <param name="offset"></param>
|
||||
/// <param name="uUID"></param>
|
||||
/// <param name="rdata"></param>
|
||||
/// <returns>IClientAPI or null</returns>
|
||||
private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata)
|
||||
{
|
||||
IClientAPI returnclient = null;
|
||||
foreach (RegionData r in rdata)
|
||||
{
|
||||
if (r.Offset.X == offset.X && r.Offset.Y == offset.Y)
|
||||
{
|
||||
return r.RegionScene.SceneGraph.GetControllingClient(uUID);
|
||||
}
|
||||
}
|
||||
|
||||
return returnclient;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// TODO:
|
||||
// /// </summary>
|
||||
// /// <param name="rdata"></param>
|
||||
// public void UnCombineRegion(RegionData rdata)
|
||||
// {
|
||||
// lock (m_regions)
|
||||
// {
|
||||
// if (m_regions.ContainsKey(rdata.RegionId))
|
||||
// {
|
||||
// // uncombine root region and virtual regions
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// foreach (RegionConnections r in m_regions.Values)
|
||||
// {
|
||||
// foreach (RegionData rd in r.ConnectedRegions)
|
||||
// {
|
||||
// if (rd.RegionId == rdata.RegionId)
|
||||
// {
|
||||
// // uncombine virtual region
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
public void ForwardPermissionRequests(RegionConnections BigRegion, Scene VirtualRegion)
|
||||
{
|
||||
if (BigRegion.PermissionModule == null)
|
||||
BigRegion.PermissionModule = new RegionCombinerPermissionModule(BigRegion.RegionScene);
|
||||
|
||||
VirtualRegion.Permissions.OnBypassPermissions += BigRegion.PermissionModule.BypassPermissions;
|
||||
VirtualRegion.Permissions.OnSetBypassPermissions += BigRegion.PermissionModule.SetBypassPermissions;
|
||||
VirtualRegion.Permissions.OnPropagatePermissions += BigRegion.PermissionModule.PropagatePermissions;
|
||||
VirtualRegion.Permissions.OnGenerateClientFlags += BigRegion.PermissionModule.GenerateClientFlags;
|
||||
VirtualRegion.Permissions.OnAbandonParcel += BigRegion.PermissionModule.CanAbandonParcel;
|
||||
VirtualRegion.Permissions.OnReclaimParcel += BigRegion.PermissionModule.CanReclaimParcel;
|
||||
VirtualRegion.Permissions.OnDeedParcel += BigRegion.PermissionModule.CanDeedParcel;
|
||||
VirtualRegion.Permissions.OnDeedObject += BigRegion.PermissionModule.CanDeedObject;
|
||||
VirtualRegion.Permissions.OnIsGod += BigRegion.PermissionModule.IsGod;
|
||||
VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject;
|
||||
VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnEditParcelProperties += BigRegion.PermissionModule.CanEditParcelProperties; //MAYBE FULLY IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage;
|
||||
VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry;
|
||||
VirtualRegion.Permissions.OnReturnObjects += BigRegion.PermissionModule.CanReturnObjects; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand;
|
||||
VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnCompileScript += BigRegion.PermissionModule.CanCompileScript;
|
||||
VirtualRegion.Permissions.OnSellParcel += BigRegion.PermissionModule.CanSellParcel;
|
||||
VirtualRegion.Permissions.OnTakeObject += BigRegion.PermissionModule.CanTakeObject;
|
||||
VirtualRegion.Permissions.OnTakeCopyObject += BigRegion.PermissionModule.CanTakeCopyObject;
|
||||
VirtualRegion.Permissions.OnTerraformLand += BigRegion.PermissionModule.CanTerraformLand;
|
||||
VirtualRegion.Permissions.OnLinkObject += BigRegion.PermissionModule.CanLinkObject; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE
|
||||
VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript;
|
||||
VirtualRegion.Permissions.OnCreateUserInventory += BigRegion.PermissionModule.CanCreateUserInventory; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnCopyUserInventory += BigRegion.PermissionModule.CanCopyUserInventory; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED
|
||||
}
|
||||
|
||||
#region console commands
|
||||
|
||||
public void FixPhantoms(string module, string[] cmdparams)
|
||||
{
|
||||
List<Scene> scenes = new List<Scene>(m_startingScenes.Values);
|
||||
|
||||
foreach (Scene s in scenes)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Fixing phantoms for {0}", s.RegionInfo.RegionName);
|
||||
|
||||
s.ForEachSOG(so => so.AbsolutePosition = so.AbsolutePosition);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,270 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.RegionCombinerModule
|
||||
{
|
||||
public class RegionCombinerPermissionModule
|
||||
{
|
||||
private Scene m_rootScene;
|
||||
|
||||
public RegionCombinerPermissionModule(Scene RootScene)
|
||||
{
|
||||
m_rootScene = RootScene;
|
||||
}
|
||||
|
||||
#region Permission Override
|
||||
|
||||
public bool BypassPermissions()
|
||||
{
|
||||
return m_rootScene.Permissions.BypassPermissions();
|
||||
}
|
||||
|
||||
public void SetBypassPermissions(bool value)
|
||||
{
|
||||
m_rootScene.Permissions.SetBypassPermissions(value);
|
||||
}
|
||||
|
||||
public bool PropagatePermissions()
|
||||
{
|
||||
return m_rootScene.Permissions.PropagatePermissions();
|
||||
}
|
||||
|
||||
public uint GenerateClientFlags(UUID userid, UUID objectidid)
|
||||
{
|
||||
return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid);
|
||||
}
|
||||
|
||||
public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanAbandonParcel(user,parcel);
|
||||
}
|
||||
|
||||
public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanReclaimParcel(user, parcel);
|
||||
}
|
||||
|
||||
public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDeedParcel(user, parcel);
|
||||
}
|
||||
|
||||
public bool CanDeedObject(UUID user, UUID @group, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDeedObject(user,@group);
|
||||
}
|
||||
|
||||
public bool IsGod(UUID user, Scene requestfromscene)
|
||||
{
|
||||
return m_rootScene.Permissions.IsGod(user);
|
||||
}
|
||||
|
||||
public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition);
|
||||
}
|
||||
|
||||
public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDeleteObject(objectid, deleter);
|
||||
}
|
||||
|
||||
public bool CanEditObject(UUID objectid, UUID editorid, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditObject(objectid, editorid);
|
||||
}
|
||||
|
||||
public bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers g, Scene scene, bool allowManager)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditParcelProperties(user, parcel, g, allowManager);
|
||||
}
|
||||
|
||||
public bool CanInstantMessage(UUID user, UUID target, Scene startscene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanInstantMessage(user, target);
|
||||
}
|
||||
|
||||
public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanInventoryTransfer(user, target);
|
||||
}
|
||||
|
||||
public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand)
|
||||
{
|
||||
return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand);
|
||||
}
|
||||
|
||||
public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanMoveObject(objectid, moverid);
|
||||
}
|
||||
|
||||
public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint);
|
||||
}
|
||||
|
||||
public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanReturnObjects(land, user, objects);
|
||||
}
|
||||
|
||||
public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition);
|
||||
}
|
||||
|
||||
public bool CanRunConsoleCommand(UUID user, Scene requestfromscene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanRunConsoleCommand(user);
|
||||
}
|
||||
|
||||
public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanRunScript(script, objectid, user);
|
||||
}
|
||||
|
||||
public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype);
|
||||
}
|
||||
|
||||
public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanSellParcel(user, parcel);
|
||||
}
|
||||
|
||||
public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanTakeObject(objectid, stealer);
|
||||
}
|
||||
|
||||
public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanTakeObject(objectid, userid);
|
||||
}
|
||||
|
||||
public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanTerraformLand(user, position);
|
||||
}
|
||||
|
||||
public bool CanLinkObject(UUID user, UUID objectid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanLinkObject(user, objectid);
|
||||
}
|
||||
|
||||
public bool CanDelinkObject(UUID user, UUID objectid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDelinkObject(user, objectid);
|
||||
}
|
||||
|
||||
public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanBuyLand(user, parcel);
|
||||
}
|
||||
|
||||
public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanViewNotecard(script, objectid, user);
|
||||
}
|
||||
|
||||
public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanViewScript(script, objectid, user);
|
||||
}
|
||||
|
||||
public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user);
|
||||
}
|
||||
|
||||
public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditScript(script, objectid, user);
|
||||
}
|
||||
|
||||
public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid);
|
||||
}
|
||||
|
||||
public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid);
|
||||
}
|
||||
|
||||
public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid);
|
||||
}
|
||||
|
||||
public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid);
|
||||
}
|
||||
|
||||
public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanResetScript(prim, script, user);
|
||||
}
|
||||
|
||||
public bool CanCreateUserInventory(int invtype, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid);
|
||||
}
|
||||
|
||||
public bool CanCopyUserInventory(UUID itemid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid);
|
||||
}
|
||||
|
||||
public bool CanEditUserInventory(UUID itemid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditUserInventory(itemid, userid);
|
||||
}
|
||||
|
||||
public bool CanDeleteUserInventory(UUID itemid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid);
|
||||
}
|
||||
|
||||
public bool CanTeleport(UUID userid, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanTeleport(userid);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,94 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.RegionCombinerModule
|
||||
{
|
||||
public class RegionConnections
|
||||
{
|
||||
/// <summary>
|
||||
/// Root Region ID
|
||||
/// </summary>
|
||||
public UUID RegionId;
|
||||
|
||||
/// <summary>
|
||||
/// Root Region Scene
|
||||
/// </summary>
|
||||
public Scene RegionScene;
|
||||
|
||||
/// <summary>
|
||||
/// LargeLandChannel for combined region
|
||||
/// </summary>
|
||||
public ILandChannel RegionLandChannel;
|
||||
|
||||
/// <summary>
|
||||
/// The x map co-ordinate for this region (where each co-ordinate is a Constants.RegionSize block).
|
||||
/// </summary>
|
||||
public uint X;
|
||||
|
||||
/// <summary>
|
||||
/// The y co-ordinate for this region (where each cor-odinate is a Constants.RegionSize block).
|
||||
/// </summary>
|
||||
public uint Y;
|
||||
|
||||
/// <summary>
|
||||
/// The X meters position of this connection.
|
||||
/// </summary>
|
||||
public uint PosX { get { return Util.RegionToWorldLoc(X); } }
|
||||
|
||||
/// <summary>
|
||||
/// The Y meters co-ordinate of this connection.
|
||||
/// </summary>
|
||||
public uint PosY { get { return Util.RegionToWorldLoc(Y); } }
|
||||
|
||||
/// <summary>
|
||||
/// The size of the megaregion in meters.
|
||||
/// </summary>
|
||||
public uint XEnd;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the megaregion in meters.
|
||||
/// </summary>
|
||||
public uint YEnd;
|
||||
|
||||
public List<RegionData> ConnectedRegions;
|
||||
public RegionCombinerPermissionModule PermissionModule;
|
||||
public RegionCombinerClientEventForwarder ClientEventForwarder;
|
||||
|
||||
public void UpdateExtents(Vector3 extents)
|
||||
{
|
||||
XEnd = (uint)extents.X;
|
||||
YEnd = (uint)extents.Y;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.RegionCombinerModule
|
||||
{
|
||||
|
||||
struct RegionCoarseLocationStruct
|
||||
{
|
||||
public List<Vector3> Locations;
|
||||
public List<UUID> Uuids;
|
||||
public IClientAPI UserAPI;
|
||||
public Vector2 Offset;
|
||||
}
|
||||
}
|
|
@ -1,40 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.RegionCombinerModule
|
||||
{
|
||||
public class RegionData
|
||||
{
|
||||
public UUID RegionId;
|
||||
public Scene RegionScene;
|
||||
// Offset of this region from the base of the root region.
|
||||
public Vector3 Offset;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue