* Stop the crash to bash of the entire region server when a client thread fails by catching the exception in AuthUser() instead of letting it propogate out of the thread
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48322cec96
commit
a987840191
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@ -688,34 +688,48 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_scene.AddNewClient(this, true);
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}
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/// <summary>
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/// Authorize an incoming user session. This method lies at the base of the entire client thread.
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/// </summary>
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protected virtual void AuthUser()
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{
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// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(m_cirpack.m_circuitCode.m_sessionId, m_cirpack.m_circuitCode.ID, m_cirpack.m_circuitCode.Code);
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AuthenticateResponse sessionInfo =
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m_authenticateSessionsHandler.AuthenticateSession(m_sessionId, m_agentId,
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m_circuitCode);
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if (!sessionInfo.Authorised)
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try
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{
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//session/circuit not authorised
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m_log.Info("[CLIENT]: New user request denied to " + m_userEndPoint.ToString());
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m_packetQueue.Close();
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m_clientThread.Abort();
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}
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else
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{
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m_log.Info("[CLIENT]: Got authenticated connection from " + m_userEndPoint.ToString());
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//session is authorised
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m_firstName = sessionInfo.LoginInfo.First;
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m_lastName = sessionInfo.LoginInfo.Last;
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if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
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// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(m_cirpack.m_circuitCode.m_sessionId, m_cirpack.m_circuitCode.ID, m_cirpack.m_circuitCode.Code);
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AuthenticateResponse sessionInfo =
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m_authenticateSessionsHandler.AuthenticateSession(m_sessionId, m_agentId,
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m_circuitCode);
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if (!sessionInfo.Authorised)
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{
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m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
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//session/circuit not authorised
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m_log.Info("[CLIENT]: New user request denied to " + m_userEndPoint.ToString());
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m_packetQueue.Close();
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m_clientThread.Abort();
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}
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// This sets up all the timers
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InitNewClient();
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else
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{
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m_log.Info("[CLIENT]: Got authenticated connection from " + m_userEndPoint.ToString());
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//session is authorised
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m_firstName = sessionInfo.LoginInfo.First;
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m_lastName = sessionInfo.LoginInfo.Last;
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ClientLoop();
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if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
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{
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m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
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}
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// This sets up all the timers
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InitNewClient();
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ClientLoop();
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}
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}
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catch (Exception e)
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{
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// Don't let a failure in an individual client thread crash the whole sim.
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// FIXME: possibly more sophisticated cleanup since leaving client resources around will
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// probably cause long term instability. I think this is still better than bring down the whole
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// region
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m_log.ErrorFormat("[CLIENT]: Client thread for {0} {1} crashed. Exception {2}", Name, AgentId, e);
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}
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}
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