fix my bug on ChODE terrain heightmap build

avinationmerge
UbitUmarov 2012-02-23 00:22:44 +00:00
parent 1e1270166f
commit aa77d1d486
1 changed files with 3 additions and 3 deletions

View File

@ -3443,8 +3443,8 @@ namespace OpenSim.Region.Physics.OdePlugin
int heightmapWidth = regionsize + 2; // ODE map size 257 x 257 (Meters) (1 extra
int heightmapHeight = regionsize + 2;
int heightmapWidthSamples = (int)regionsize + 2; // Sample file size, 258 x 258 samples
int heightmapHeightSamples = (int)regionsize + 2;
int heightmapWidthSamples = (int)regionsize + 3; // Sample file size, 258 x 258 samples
int heightmapHeightSamples = (int)regionsize + 3;
// Array of height samples for ODE
float[] _heightmap;
@ -3481,7 +3481,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// Output x = 0 1 2 3 ..... 255 256 257 258 total out
float val= heightMap[(yy * regionsize) + xx]; // input from heightMap, <0-255 * 256> <0-255>
if (val < minele) val = minele;
_heightmap[x * (regionsize + 2) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257>
_heightmap[x * (heightmapWidthSamples) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257>
hfmin = (val < hfmin) ? val : hfmin;
hfmax = (val > hfmax) ? val : hfmax;
}