Merge branch 'avination' into ubitwork

avinationmerge
UbitUmarov 2012-06-13 05:16:18 +01:00
commit aac80550e0
1 changed files with 11 additions and 3 deletions

View File

@ -12625,9 +12625,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
results.Add(r);
}
// bug: will not detect phantom unless they are physical
// don't use ObjectIntersection because its also bad
// TODO: Replace this with a better solution. ObjectIntersection can only
// detect nonphysical phantoms. They are detected by virtue of being
// nonphysical (e.g. no PhysActor) so will not conflict with detecting
// physicsl phantoms as done by the physics scene
// We don't want anything else but phantoms here.
if (detectPhantom)
{
ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true);
foreach (ContactResult r in objectHits)
results.Add(r);
}
}
else
{