Merge branch 'master' into careminster-presence-refactor
commit
ac370cf57b
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@ -1426,7 +1426,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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reader.ReadStartElement(name);
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reader.ReadStartElement(name);
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vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
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vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
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vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or Y
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vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y
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vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
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vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
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reader.ReadEndElement();
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reader.ReadEndElement();
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@ -1501,12 +1501,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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reader.ReadStartElement(name, String.Empty); // Shape
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reader.ReadStartElement(name, String.Empty); // Shape
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string nodeName = string.Empty;
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while (reader.NodeType != XmlNodeType.EndElement)
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while (reader.NodeType != XmlNodeType.EndElement)
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{
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{
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nodeName = reader.Name;
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//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
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//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
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ShapeXmlProcessor p = null;
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ShapeXmlProcessor p = null;
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if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p))
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if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p))
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{
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try
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{
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p(shape, reader);
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p(shape, reader);
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[SceneObjectSerializer]: exception while parsing Shape {0}: {1}", nodeName, e);
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if (reader.NodeType == XmlNodeType.EndElement)
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reader.Read();
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}
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}
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else
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else
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{
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{
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// m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name);
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// m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name);
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@ -287,7 +287,7 @@ namespace OpenSim.Region.Physics.Meshing
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long start = 0;
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long start = 0;
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using (MemoryStream data = new MemoryStream(primShape.SculptData))
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using (MemoryStream data = new MemoryStream(primShape.SculptData))
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{
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{
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meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data, true);
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meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data);
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start = data.Position;
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start = data.Position;
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}
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}
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@ -324,7 +324,7 @@ namespace OpenSim.Region.Physics.Meshing
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byte[] decompressedBuf = outMs.GetBuffer();
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byte[] decompressedBuf = outMs.GetBuffer();
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decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf, true);
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decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
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}
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}
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}
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}
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}
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}
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@ -135,17 +135,17 @@
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</member>
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</member>
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<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[])">
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<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[])">
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<summary>
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<summary>
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Deserializes binary LLSD
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</summary>
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</summary>
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<param name="binaryData"></param>
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<param name="binaryData">Serialized data</param>
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<returns></returns>
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<returns>OSD containting deserialized data</returns>
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</member>
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</member>
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<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream)">
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<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream)">
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<summary>
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<summary>
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Deserializes binary LLSD
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</summary>
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</summary>
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<param name="stream"></param>
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<param name="stream">Stream to read the data from</param>
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<returns></returns>
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<returns>OSD containting deserialized data</returns>
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</member>
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</member>
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<member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD)">
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<member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD)">
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<summary>
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<summary>
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@ -10318,12 +10318,13 @@
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<param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID"/> to lure</param>
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<param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID"/> to lure</param>
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<param name="message">custom message to send with invitation</param>
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<param name="message">custom message to send with invitation</param>
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</member>
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</member>
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<member name="M:OpenMetaverse.AgentManager.TeleportLureRespond(OpenMetaverse.UUID,System.Boolean)">
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<member name="M:OpenMetaverse.AgentManager.TeleportLureRespond(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)">
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<summary>
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<summary>
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Respond to a teleport lure by either accepting it and initiating
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Respond to a teleport lure by either accepting it and initiating
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the teleport, or denying it
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the teleport, or denying it
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</summary>
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</summary>
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<param name="requesterID"><seealso cref="T:OpenMetaverse.UUID"/> of the avatar sending the lure</param>
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<param name="requesterID"><seealso cref="T:OpenMetaverse.UUID"/> of the avatar sending the lure</param>
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<param name="sessionID">IM session <seealso cref="T:OpenMetaverse.UUID"/> of the incoming lure request</param>
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<param name="accept">true to accept the lure, false to decline it</param>
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<param name="accept">true to accept the lure, false to decline it</param>
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</member>
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</member>
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<member name="M:OpenMetaverse.AgentManager.UpdateProfile(OpenMetaverse.Avatar.AvatarProperties)">
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<member name="M:OpenMetaverse.AgentManager.UpdateProfile(OpenMetaverse.Avatar.AvatarProperties)">
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@ -19866,9 +19867,6 @@
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<member name="F:OpenMetaverse.AppearanceManager.WEARABLES_PER_LAYER">
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<member name="F:OpenMetaverse.AppearanceManager.WEARABLES_PER_LAYER">
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<summary>Total number of wearables per bake layer</summary>
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<summary>Total number of wearables per bake layer</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.AppearanceManager.AVATAR_TEXTURE_COUNT">
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<summary>Total number of textures on an avatar, baked or not</summary>
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</member>
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<member name="F:OpenMetaverse.AppearanceManager.BakeIndexToTextureIndex">
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<member name="F:OpenMetaverse.AppearanceManager.BakeIndexToTextureIndex">
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<summary>Mapping between BakeType and AvatarTextureIndex</summary>
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<summary>Mapping between BakeType and AvatarTextureIndex</summary>
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</member>
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</member>
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@ -20315,6 +20313,9 @@
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<member name="F:OpenMetaverse.AppearanceManager.TextureData.Color">
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<member name="F:OpenMetaverse.AppearanceManager.TextureData.Color">
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<summary>Tint that should be applied to the texture</summary>
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<summary>Tint that should be applied to the texture</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.AppearanceManager.TextureData.TextureIndex">
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<summary>Where on avatar does this texture belong</summary>
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</member>
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<member name="T:OpenMetaverse.AgentWearablesReplyEventArgs">
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<member name="T:OpenMetaverse.AgentWearablesReplyEventArgs">
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<summary>Contains the Event data returned from the data server from an AgentWearablesRequest</summary>
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<summary>Contains the Event data returned from the data server from an AgentWearablesRequest</summary>
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</member>
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</member>
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