As discussed on many previous occasions, switch the default physics engine in OpenSimulator from OpenDynamicsEngine to BulletSim.
The BulletSim plugin is higher performance and has a better implementation of vehicles amongst other things. Many thanks to Robert Adams for making this possible with the enormous amount of work that he has done on this plugin. If you want to continue using ODE, set physics = OpenDynamicsEngine in the [Startup] section of OpenSim.inilink-sitting
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				|  | @ -229,14 +229,13 @@ | ||||||
|     ;CacheSculptMaps = true |     ;CacheSculptMaps = true | ||||||
|      |      | ||||||
|     ; Choose one of the physics engines below. |     ; Choose one of the physics engines below. | ||||||
|     ; OpenDynamicsEngine is by some distance the most developed physics engine. |     ; BulletSim is a high performance physics engine.  It is the default OpenSimulator physics engine | ||||||
|     ; BulletSim is a high performance, up-and-coming physics engine. |     ; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before | ||||||
|     ; basicphysics effectively does not model physics at all, making all objects phantom. |     physics = BulletSim | ||||||
|     physics = OpenDynamicsEngine |     ;physics = modified_BulletX | ||||||
|  |     ;physics = OpenDynamicsEngine | ||||||
|     ;physics = basicphysics |     ;physics = basicphysics | ||||||
|     ;physics = POS |     ;physics = POS | ||||||
|     ;physics = modified_BulletX |  | ||||||
|     ;physics = BulletSim |  | ||||||
| 
 | 
 | ||||||
|     ; ## |     ; ## | ||||||
|     ; ## SCRIPT ENGINE |     ; ## SCRIPT ENGINE | ||||||
|  |  | ||||||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)