Merge branch 'master' into danmerge

dsg
Dan Lake 2011-01-02 18:38:58 -08:00
commit adeab48e7e
117 changed files with 6061 additions and 7231 deletions

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@ -128,6 +128,11 @@
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.optionalmodules.tests">
<arg value="./bin/OpenSim.Region.OptionalModules.Tests.dll" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.optionalmodules.tests)==0}" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.framework.tests">
<arg value="./bin/OpenSim.Region.Framework.Tests.dll" />
</exec>
@ -201,6 +206,17 @@
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.CoreModules ./cov/OpenSim.Region.CoreModules.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.OptionalModules.cov,+[OpenSim.Region.OptionalModules]" />
<arg value="/usr/lib/nunit/nunit-console.exe" />
<arg value="./bin/OpenSim.Region.OptionalModules.Tests.dll" />
</exec>
<delete dir="./cov/OpenSim.Region.OptionalModules" />
<exec program="monocov">
<arg value="--export-html=./cov/OpenSim.Region.OptionalModules ./cov/OpenSim.Region.OptionalModules.cov" />
</exec>
<exec program="mono">
<arg value="--debug" />
@ -298,6 +314,11 @@
<arg value="-xml=test-results/OpenSim.Region.CoreModules.Tests.dll-Results.xml" />
</exec>
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.optionalmodules.tests">
<arg value="./bin/OpenSim.Region.OptionalModules.Tests.dll" />
<arg value="-xml=test-results/OpenSim.Region.OptionalModules.Tests.dll-Results.xml" />
</exec>
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.framework.tests">
<arg value="./bin/OpenSim.Region.Framework.Tests.dll" />
<arg value="-xml=test-results/OpenSim.Region.Framework.Tests.dll-Results.xml" />
@ -314,6 +335,7 @@
<!-- <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" /> -->
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.scriptengine.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.optionalmodules.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" />
@ -338,6 +360,7 @@
<!-- <include name="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.ScriptEngine.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.CoreModules.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.OptionalModules.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Region.Framework.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Data.SQLite.Tests.dll" /> -->
<!-- <include name="./bin/OpenSim.Data.MySQL.Tests.dll" /> -->

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@ -1124,6 +1124,12 @@ namespace OpenSim.Client.MXP.ClientStack
// SL Specific, Ignore. (Remove from IClient)
}
public void SendAbortXferPacket(ulong xferID)
{
}
public void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit, int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor, int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay, int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent)
{
// SL Specific, Ignore. (Remove from IClient)
@ -1722,5 +1728,9 @@ namespace OpenSim.Client.MXP.ClientStack
public void StopFlying(ISceneEntity presence)
{
}
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
{
}
}
}

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@ -677,6 +677,11 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
throw new System.NotImplementedException();
}
public virtual void SendAbortXferPacket(ulong xferID)
{
throw new System.NotImplementedException();
}
public void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit, int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor, int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay, int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent)
{
throw new System.NotImplementedException();
@ -1226,5 +1231,9 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
public void StopFlying(ISceneEntity presence)
{
}
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
{
}
}
}

View File

@ -88,8 +88,6 @@ namespace OpenSim.Framework
// public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
// public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
private static AvatarWearable[] defaultWearables = null;
protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
protected List<UUID> m_ids = new List<UUID>();
@ -221,7 +219,7 @@ namespace OpenSim.Framework
{
get
{
defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
for (int i = 0; i < MAX_WEARABLES; i++)
{
defaultWearables[i] = new AvatarWearable();

View File

@ -1344,6 +1344,12 @@ namespace OpenSim.Framework.Capabilities
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
handlerUpLoad = OnUpLoad;
if (handlerUpLoad != null)
{
Util.FireAndForget(delegate(object o) { handlerUpLoad(newAssetID, data); });
}
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = newAssetID.ToString();
@ -1354,12 +1360,6 @@ namespace OpenSim.Framework.Capabilities
httpListener.RemoveStreamHandler("POST", uploaderPath);
handlerUpLoad = OnUpLoad;
if (handlerUpLoad != null)
{
handlerUpLoad(newAssetID, data);
}
m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
return res;

View File

@ -177,9 +177,10 @@ namespace OpenSim.Framework
public delegate void ParcelAccessListRequest(
UUID agentID, UUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
public delegate void ParcelAccessListUpdateRequest(
UUID agentID, UUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries,
IClientAPI remote_client);
public delegate void ParcelAccessListUpdateRequest(UUID agentID, uint flags,
int landLocalID, UUID transactionID, int sequenceID,
int sections, List<ParcelManager.ParcelAccessEntry> entries,
IClientAPI remote_client);
public delegate void ParcelPropertiesRequest(
int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
@ -576,14 +577,33 @@ namespace OpenSim.Framework
{
public ISceneEntity Entity;
public PrimUpdateFlags Flags;
public float TimeDilation;
public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags)
public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags, float timedilation)
{
Entity = entity;
Flags = flags;
TimeDilation = timedilation;
}
}
public class PlacesReplyData
{
public UUID OwnerID;
public string Name;
public string Desc;
public int ActualArea;
public int BillableArea;
public byte Flags;
public uint GlobalX;
public uint GlobalY;
public uint GlobalZ;
public string SimName;
public UUID SnapshotID;
public uint Dwell;
public int Price;
}
/// <summary>
/// Specifies the fields that have been changed when sending a prim or
/// avatar update
@ -1064,6 +1084,8 @@ namespace OpenSim.Framework
void SendXferPacket(ulong xferID, uint packet, byte[] data);
void SendAbortXferPacket(ulong xferID);
void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit,
int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent,
float PriceObjectScaleFactor,
@ -1319,5 +1341,7 @@ namespace OpenSim.Framework
void SendTextBoxRequest(string message, int chatChannel, string objectname, string ownerFirstName, string ownerLastName, UUID objectId);
void StopFlying(ISceneEntity presence);
void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data);
}
}

View File

@ -340,7 +340,7 @@ namespace OpenSim.Framework
int count = -1;
while (count < len)
while (count < len && idx < input.Length)
{
// int l = input[idx].Length;
string ln = input[idx];
@ -375,4 +375,4 @@ namespace OpenSim.Framework
return output;
}
}
}
}

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@ -1845,7 +1845,7 @@ namespace OpenSim.Framework.Servers.HttpServer
/// property in StartHttp() for the HttpListener
public class HttpServerLogWriter : ILogWriter
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public void Write(object source, LogPrio priority, string message)
{

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@ -53,8 +53,8 @@ namespace OpenSim.Framework.Servers.HttpServer
private static byte[] ReadFully(Stream stream)
{
byte[] buffer = new byte[32768];
using (MemoryStream ms = new MemoryStream())
byte[] buffer = new byte[1024];
using (MemoryStream ms = new MemoryStream(1024*256))
{
while (true)
{

View File

@ -220,10 +220,11 @@ namespace OpenSim
m_console.Commands.AddCommand("region", false, "debug packet",
"debug packet <level>",
"Turn on packet debugging",
"If level > 255 then all incoming and outgoing packets are logged.\n"
"If level > 255 then all incoming and outgoing packets are logged.\n"
+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
+ "If level <= 0 then no packets are logged.",
Debug);
@ -265,10 +266,11 @@ namespace OpenSim
LoadOar);
m_console.Commands.AddCommand("region", false, "save oar",
"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
//"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
"save oar [-p|--profile=<url>] [<OAR path>]",
"Save a region's data to an OAR archive.",
"-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
+ "-p|--profile=<url> adds the url of the profile service to the saved user information" + Environment.NewLine
// "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
"-p|--profile=<url> adds the url of the profile service to the saved user information" + Environment.NewLine
+ "The OAR path must be a filesystem path."
+ " If this is not given then the oar is saved to region.oar in the current directory.",
SaveOar);

View File

@ -331,7 +331,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
/// ownerless phantom.
///
/// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
/// All manipulation of this set has to occur under a lock
///
/// </value>
protected HashSet<uint> m_killRecord;
@ -1529,7 +1529,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (m_scene.GetScenePresence(localID) == null)
{
lock (m_entityUpdates.SyncRoot)
// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.
lock (m_killRecord)
{
m_killRecord.Add(localID);
@ -2084,6 +2086,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(sendXfer, ThrottleOutPacketType.Asset);
}
public void SendAbortXferPacket(ulong xferID)
{
AbortXferPacket xferItem = (AbortXferPacket)PacketPool.Instance.GetPacket(PacketType.AbortXfer);
xferItem.XferID.ID = xferID;
OutPacket(xferItem, ThrottleOutPacketType.Asset);
}
public void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit,
int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor,
int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay,
@ -3554,7 +3563,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
double priority = m_prioritizer.GetUpdatePriority(this, entity);
lock (m_entityUpdates.SyncRoot)
m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags), entity.LocalId);
m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation), entity.LocalId);
}
private void ProcessEntityUpdates(int maxUpdates)
@ -3562,19 +3571,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>();
OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
if (maxUpdates <= 0) maxUpdates = Int32.MaxValue;
int updatesThisCall = 0;
lock (m_entityUpdates.SyncRoot)
// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.
lock (m_killRecord)
{
float avgTimeDilation = 1.0f;
EntityUpdate update;
while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update))
while (updatesThisCall < maxUpdates)
{
lock (m_entityUpdates.SyncRoot)
if (!m_entityUpdates.TryDequeue(out update))
break;
avgTimeDilation += update.TimeDilation;
avgTimeDilation *= 0.5f;
if (update.Entity is SceneObjectPart)
{
SceneObjectPart part = (SceneObjectPart)update.Entity;
// Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
// will never receive an update after a prim kill. Even then, keeping the kill record may be a good
// safety measure.
@ -3592,7 +3611,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// part.LocalId, Name);
continue;
}
if (part.ParentGroup.IsAttachment && m_disableFacelights)
{
if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
@ -3602,22 +3621,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
}
++updatesThisCall;
#region UpdateFlags to packet type conversion
PrimUpdateFlags updateFlags = update.Flags;
bool canUseCompressed = true;
bool canUseImproved = true;
// Compressed object updates only make sense for LL primitives
if (!(update.Entity is SceneObjectPart))
{
canUseCompressed = false;
}
if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
{
canUseCompressed = false;
@ -3632,7 +3651,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
canUseCompressed = false;
}
if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
@ -3651,14 +3670,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
canUseImproved = false;
}
}
#endregion UpdateFlags to packet type conversion
#region Block Construction
// TODO: Remove this once we can build compressed updates
canUseCompressed = false;
if (!canUseImproved && !canUseCompressed)
{
if (update.Entity is ScenePresence)
@ -3667,36 +3686,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
// if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment)
// {
// SceneObjectPart sop = (SceneObjectPart)update.Entity;
// string text = sop.Text;
// if (text.IndexOf("\n") >= 0)
// text = text.Remove(text.IndexOf("\n"));
//
// if (m_attachmentsSent.Contains(sop.ParentID))
// {
//// m_log.DebugFormat(
//// "[CLIENT]: Sending full info about attached prim {0} text {1}",
//// sop.LocalId, text);
//
// objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId));
//
// m_attachmentsSent.Add(sop.LocalId);
// }
// else
// {
// m_log.DebugFormat(
// "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
// sop.LocalId, text, sop.ParentID);
//
// m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
// }
// }
// else
// {
// if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment)
// {
// SceneObjectPart sop = (SceneObjectPart)update.Entity;
// string text = sop.Text;
// if (text.IndexOf("\n") >= 0)
// text = text.Remove(text.IndexOf("\n"));
//
// if (m_attachmentsSent.Contains(sop.ParentID))
// {
//// m_log.DebugFormat(
//// "[CLIENT]: Sending full info about attached prim {0} text {1}",
//// sop.LocalId, text);
//
// objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId));
//
// m_attachmentsSent.Add(sop.LocalId);
// }
// else
// {
// m_log.DebugFormat(
// "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
// sop.LocalId, text, sop.ParentID);
//
// m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
// }
// }
// else
// {
objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
// }
// }
}
}
else if (!canUseImproved)
@ -3705,50 +3724,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
// Self updates go into a special list
terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
else
// Everything else goes here
terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
}
#endregion Block Construction
}
#region Packet Sending
//const float TIME_DILATION = 1.0f;
ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
const float TIME_DILATION = 1.0f;
ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
if (objectUpdateBlocks.IsValueCreated)
if (terseAgentUpdateBlocks.IsValueCreated)
{
List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = timeDilation;
packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Task, true);
}
if (compressedUpdateBlocks.IsValueCreated)
{
List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = timeDilation;
packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Task, true);
}
if (terseUpdateBlocks.IsValueCreated)
{
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
@ -3757,7 +3753,53 @@ namespace OpenSim.Region.ClientStack.LindenUDP
for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Unknown, true);
}
if (objectUpdateBlocks.IsValueCreated)
{
List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = timeDilation;
packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Task, true);
}
if (compressedUpdateBlocks.IsValueCreated)
{
List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = timeDilation;
packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Task, true);
}
if (terseUpdateBlocks.IsValueCreated)
{
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = timeDilation;
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Task, true);
}
}
@ -7189,34 +7231,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//handlerTextureRequest = null;
for (int i = 0; i < imageRequest.RequestImage.Length; i++)
{
if (OnRequestTexture != null)
TextureRequestArgs args = new TextureRequestArgs();
RequestImagePacket.RequestImageBlock block = imageRequest.RequestImage[i];
args.RequestedAssetID = block.Image;
args.DiscardLevel = block.DiscardLevel;
args.PacketNumber = block.Packet;
args.Priority = block.DownloadPriority;
args.requestSequence = imageRequest.Header.Sequence;
// NOTE: This is not a built in part of the LLUDP protocol, but we double the
// priority of avatar textures to get avatars rezzing in faster than the
// surrounding scene
if ((ImageType)block.Type == ImageType.Baked)
args.Priority *= 2.0f;
// in the end, we null this, so we have to check if it's null
if (m_imageManager != null)
{
TextureRequestArgs args = new TextureRequestArgs();
RequestImagePacket.RequestImageBlock block = imageRequest.RequestImage[i];
args.RequestedAssetID = block.Image;
args.DiscardLevel = block.DiscardLevel;
args.PacketNumber = block.Packet;
args.Priority = block.DownloadPriority;
args.requestSequence = imageRequest.Header.Sequence;
// NOTE: This is not a built in part of the LLUDP protocol, but we double the
// priority of avatar textures to get avatars rezzing in faster than the
// surrounding scene
if ((ImageType)block.Type == ImageType.Baked)
args.Priority *= 2.0f;
//handlerTextureRequest = OnRequestTexture;
//if (handlerTextureRequest != null)
//OnRequestTexture(this, args);
// in the end, we null this, so we have to check if it's null
if (m_imageManager != null)
{
m_imageManager.EnqueueReq(args);
}
m_imageManager.EnqueueReq(args);
}
}
return true;
@ -8275,7 +8309,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = block.ID;
entry.Flags = (AccessList)block.Flags;
entry.Time = new DateTime();
entry.Time = Util.ToDateTime(block.Time);
entries.Add(entry);
}
@ -8283,8 +8317,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (handlerParcelAccessListUpdateRequest != null)
{
handlerParcelAccessListUpdateRequest(updatePacket.AgentData.AgentID,
updatePacket.AgentData.SessionID, updatePacket.Data.Flags,
updatePacket.Data.LocalID, entries, this);
updatePacket.Data.Flags,
updatePacket.Data.LocalID,
updatePacket.Data.TransactionID,
updatePacket.Data.SequenceID,
updatePacket.Data.Sections,
entries, this);
}
return true;
}
@ -11246,23 +11284,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
if (m_debugPacketLevel > 0)
{
bool outputPacket = true;
bool logPacket = true;
if (m_debugPacketLevel <= 255
&& (packet.Type == PacketType.SimStats || packet.Type == PacketType.SimulatorViewerTimeMessage))
outputPacket = false;
logPacket = false;
if (m_debugPacketLevel <= 200
&& (packet.Type == PacketType.ImagePacket
|| packet.Type == PacketType.ImageData
|| packet.Type == PacketType.LayerData
|| packet.Type == PacketType.CoarseLocationUpdate))
outputPacket = false;
logPacket = false;
if (m_debugPacketLevel <= 100 && (packet.Type == PacketType.AvatarAnimation || packet.Type == PacketType.ViewerEffect))
outputPacket = false;
logPacket = false;
if (m_debugPacketLevel <= 50 && packet.Type == PacketType.ImprovedTerseObjectUpdate)
logPacket = false;
if (outputPacket)
if (logPacket)
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
}
@ -11992,7 +12033,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
// AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
}
public void SendPlacesReply(UUID queryID, UUID transactionID,
PlacesReplyData[] data)
{
PlacesReplyPacket reply = null;
PlacesReplyPacket.QueryDataBlock[] dataBlocks =
new PlacesReplyPacket.QueryDataBlock[0];
for (int i = 0 ; i < data.Length ; i++)
{
PlacesReplyPacket.QueryDataBlock block =
new PlacesReplyPacket.QueryDataBlock();
block.OwnerID = data[i].OwnerID;
block.Name = Util.StringToBytes256(data[i].Name);
block.Desc = Util.StringToBytes1024(data[i].Desc);
block.ActualArea = data[i].ActualArea;
block.BillableArea = data[i].BillableArea;
block.Flags = data[i].Flags;
block.GlobalX = data[i].GlobalX;
block.GlobalY = data[i].GlobalY;
block.GlobalZ = data[i].GlobalZ;
block.SimName = Util.StringToBytes256(data[i].SimName);
block.SnapshotID = data[i].SnapshotID;
block.Dwell = data[i].Dwell;
block.Price = data[i].Price;
if (reply != null && reply.Length + block.Length > 1400)
{
OutPacket(reply, ThrottleOutPacketType.Task);
reply = null;
dataBlocks = new PlacesReplyPacket.QueryDataBlock[0];
}
if (reply == null)
{
reply = (PlacesReplyPacket)PacketPool.Instance.GetPacket(PacketType.PlacesReply);
reply.AgentData = new PlacesReplyPacket.AgentDataBlock();
reply.AgentData.AgentID = AgentId;
reply.AgentData.QueryID = queryID;
reply.TransactionData = new PlacesReplyPacket.TransactionDataBlock();
reply.TransactionData.TransactionID = transactionID;
reply.QueryData = dataBlocks;
}
Array.Resize(ref dataBlocks, dataBlocks.Length + 1);
dataBlocks[dataBlocks.Length - 1] = block;
reply.QueryData = dataBlocks;
}
if (reply != null)
OutPacket(reply, ThrottleOutPacketType.Task);
}
}
}

View File

@ -1,302 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Agent.TextureDownload
{
public class TextureDownloadModule : IRegionModule
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// There is one queue for all textures waiting to be sent, regardless of the requesting user.
/// </summary>
private readonly BlockingQueue m_queueSenders
= new BlockingQueue();
/// <summary>
/// Each user has their own texture download service.
/// </summary>
private readonly Dictionary<UUID, UserTextureDownloadService> m_userTextureServices =
new Dictionary<UUID, UserTextureDownloadService>();
private Scene m_scene;
private List<Scene> m_scenes = new List<Scene>();
public TextureDownloadModule()
{
}
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
{
if (m_scene == null)
{
//m_log.Debug("Creating Texture download module");
m_scene = scene;
//m_thread = new Thread(new ThreadStart(ProcessTextureSenders));
//m_thread.Name = "ProcessTextureSenderThread";
//m_thread.IsBackground = true;
//m_thread.Start();
//ThreadTracker.Add(m_thread);
}
if (!m_scenes.Contains(scene))
{
m_scenes.Add(scene);
m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient;
m_scene.EventManager.OnRemovePresence += EventManager_OnRemovePresence;
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "TextureDownloadModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
/// <summary>
/// Cleanup the texture service related objects for the removed presence.
/// </summary>
/// <param name="agentId"> </param>
private void EventManager_OnRemovePresence(UUID agentId)
{
UserTextureDownloadService textureService;
lock (m_userTextureServices)
{
if (m_userTextureServices.TryGetValue(agentId, out textureService))
{
textureService.Close();
//m_log.DebugFormat("[TEXTURE MODULE]: Removing UserTextureServices from {0}", m_scene.RegionInfo.RegionName);
m_userTextureServices.Remove(agentId);
}
}
}
public void NewClient(IClientAPI client)
{
UserTextureDownloadService textureService;
lock (m_userTextureServices)
{
if (m_userTextureServices.TryGetValue(client.AgentId, out textureService))
{
textureService.Close();
//m_log.DebugFormat("[TEXTURE MODULE]: Removing outdated UserTextureServices from {0}", m_scene.RegionInfo.RegionName);
m_userTextureServices.Remove(client.AgentId);
}
m_userTextureServices.Add(client.AgentId, new UserTextureDownloadService(client, m_scene, m_queueSenders));
}
client.OnRequestTexture += TextureRequest;
}
/// I'm commenting this out, and replacing it with the implementation below, which
/// may return a null value. This is necessary for avoiding race conditions
/// recreating UserTextureServices for clients that have just been closed.
/// That behavior of always returning a UserTextureServices was causing the
/// A-B-A problem (mantis #2855).
///
///// <summary>
///// Does this user have a registered texture download service?
///// </summary>
///// <param name="userID"></param>
///// <param name="textureService"></param>
///// <returns>Always returns true, since a service is created if one does not already exist</returns>
//private bool TryGetUserTextureService(
// IClientAPI client, out UserTextureDownloadService textureService)
//{
// lock (m_userTextureServices)
// {
// if (m_userTextureServices.TryGetValue(client.AgentId, out textureService))
// {
// //m_log.DebugFormat("[TEXTURE MODULE]: Found existing UserTextureServices in ", m_scene.RegionInfo.RegionName);
// return true;
// }
// m_log.DebugFormat("[TEXTURE MODULE]: Creating new UserTextureServices in ", m_scene.RegionInfo.RegionName);
// textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders);
// m_userTextureServices.Add(client.AgentId, textureService);
// return true;
// }
//}
/// <summary>
/// Does this user have a registered texture download service?
/// </summary>
/// <param name="userID"></param>
/// <param name="textureService"></param>
/// <returns>A UserTextureDownloadService or null in the output parameter, and true or false accordingly.</returns>
private bool TryGetUserTextureService(IClientAPI client, out UserTextureDownloadService textureService)
{
lock (m_userTextureServices)
{
if (m_userTextureServices.TryGetValue(client.AgentId, out textureService))
{
//m_log.DebugFormat("[TEXTURE MODULE]: Found existing UserTextureServices in ", m_scene.RegionInfo.RegionName);
return true;
}
textureService = null;
return false;
}
}
/// <summary>
/// Start the process of requesting a given texture.
/// </summary>
/// <param name="sender"> </param>
/// <param name="e"></param>
public void TextureRequest(Object sender, TextureRequestArgs e)
{
IClientAPI client = (IClientAPI)sender;
if (e.Priority == 1016001f) // Preview
{
if (client.Scene is Scene)
{
Scene scene = (Scene)client.Scene;
ScenePresence sp = scene.GetScenePresence(client.AgentId);
if (sp == null) // Deny unknown user
return;
IInventoryService invService = scene.InventoryService;
if (invService.GetRootFolder(client.AgentId) == null) // Deny no inventory
return;
// Diva 2009-08-13: this test doesn't make any sense to many devs
//if (profile.UserProfile.GodLevel < 200 && profile.RootFolder.FindAsset(e.RequestedAssetID) == null) // Deny if not owned
//{
// m_log.WarnFormat("[TEXTURE]: user {0} doesn't have permissions to texture {1}");
// return;
//}
m_log.Debug("Texture preview");
}
}
UserTextureDownloadService textureService;
if (TryGetUserTextureService(client, out textureService))
{
textureService.HandleTextureRequest(e);
}
}
/// <summary>
/// Entry point for the thread dedicated to processing the texture queue.
/// </summary>
public void ProcessTextureSenders()
{
ITextureSender sender = null;
try
{
while (true)
{
sender = m_queueSenders.Dequeue();
if (sender.Cancel)
{
TextureSent(sender);
sender.Cancel = false;
}
else
{
bool finished = sender.SendTexturePacket();
if (finished)
{
TextureSent(sender);
}
else
{
m_queueSenders.Enqueue(sender);
}
}
// Make sure that any sender we currently have can get garbage collected
sender = null;
//m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
}
}
catch (Exception e)
{
// TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
m_log.ErrorFormat(
"[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
e);
}
}
/// <summary>
/// Called when the texture has finished sending.
/// </summary>
/// <param name="sender"></param>
private void TextureSent(ITextureSender sender)
{
sender.Sending = false;
//m_log.DebugFormat("[TEXTURE]: Removing download stat for {0}", sender.assetID);
m_scene.StatsReporter.AddPendingDownloads(-1);
}
}
}

View File

@ -1,87 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.CoreModules.Agent.TextureDownload
{
/// <summary>
/// Sends a 'texture not found' packet back to the client
/// </summary>
public class TextureNotFoundSender : ITextureSender
{
// private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// private IClientAPI m_client;
// private UUID m_textureId;
public TextureNotFoundSender(IClientAPI client, UUID textureID)
{
//m_client = client;
//m_textureId = textureID;
}
#region ITextureSender Members
public bool Sending
{
get { return false; }
set { }
}
public bool Cancel
{
get { return false; }
set { }
}
// See ITextureSender
public void UpdateRequest(int discardLevel, uint packetNumber)
{
// No need to implement since priority changes don't affect this operation
}
// See ITextureSender
public bool SendTexturePacket()
{
// m_log.DebugFormat(
// "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
// m_textureId);
// XXX Temporarily disabling as this appears to be causing client crashes on at least
// 1.19.0(5) of the Linden Second Life client.
// m_client.SendImageNotFound(m_textureId);
return true;
}
#endregion
}
}

View File

@ -1,265 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Limit;
using OpenSim.Framework.Statistics;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Agent.TextureDownload
{
/// <summary>
/// This module sets up texture senders in response to client texture requests, and places them on a
/// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the
/// asset cache).
/// </summary>
public class UserTextureDownloadService
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// True if the service has been closed, probably because a user with texture requests still queued
/// logged out.
/// </summary>
private bool closed;
/// <summary>
/// We will allow the client to request the same texture n times before dropping further requests
///
/// This number includes repeated requests for the same texture at different resolutions (which we don't
/// currently handle properly as far as I know). However, this situation should be handled in a more
/// sophisticated way.
/// </summary>
// private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
/// <summary>
/// XXX Also going to limit requests for found textures.
/// </summary>
// private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy
// = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
// private readonly IClientAPI m_client;
private readonly Scene m_scene;
/// <summary>
/// Texture Senders are placed in this queue once they have received their texture from the asset
/// cache. Another module actually invokes the send.
/// </summary>
// private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_sharedSendersQueue;
/// <summary>
/// Holds texture senders before they have received the appropriate texture from the asset cache.
/// </summary>
private readonly Dictionary<UUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<UUID, TextureSender.TextureSender>();
/// <summary>
/// We're going to limit requests for the same missing texture.
/// XXX This is really a temporary solution to deal with the situation where a client continually requests
/// the same missing textures
/// </summary>
// private readonly IRequestLimitStrategy<UUID> missingTextureLimitStrategy
// = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
public UserTextureDownloadService(
IClientAPI client, Scene scene, OpenSim.Framework.BlockingQueue<ITextureSender> sharedQueue)
{
// m_client = client;
m_scene = scene;
// m_sharedSendersQueue = sharedQueue;
}
/// <summary>
/// Handle a texture request. This involves creating a texture sender and placing it on the
/// previously passed in shared queue.
/// </summary>
/// <param name="e"></param>
public void HandleTextureRequest(TextureRequestArgs e)
{
//TextureSender.TextureSender textureSender;
//TODO: should be working out the data size/ number of packets to be sent for each discard level
//if ((e.DiscardLevel >= 0) || (e.Priority != 0))
//{
//lock (m_textureSenders)
//{
//if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender))
//{
// If we've received new non UUID information for this request and it hasn't dispatched
// yet, then update the request accordingly.
// textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber);
//}
//else
//{
// m_log.DebugFormat("[TEXTURE]: Received a request for texture {0}", e.RequestedAssetID);
//if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID))
//{
// m_log.DebugFormat(
// "[TEXTURE]: Refusing request for {0} from client {1}",
// e.RequestedAssetID, m_client.AgentId);
//return;
//}
//else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID))
//{
// if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID))
// {
// if (StatsManager.SimExtraStats != null)
// StatsManager.SimExtraStats.AddBlockedMissingTextureRequest();
// Commenting out this message for now as it causes too much noise with other
// debug messages.
// m_log.DebugFormat(
// "[TEXTURE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests",
// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
// }
// return;
//}
m_scene.StatsReporter.AddPendingDownloads(1);
//TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
//m_textureSenders.Add(e.RequestedAssetID, null);
m_scene.AssetService.Get(e.RequestedAssetID.ToString(), this, TextureReceived);
}
protected void TextureReceived(string id, Object sender, AssetBase asset)
{
if (asset != null)
TextureCallback(asset.FullID, asset);
}
/// <summary>
/// The callback for the asset cache when a texture has been retrieved. This method queues the
/// texture sender for processing.
/// </summary>
/// <param name="textureID"></param>
/// <param name="texture"></param>
public void TextureCallback(UUID textureID, AssetBase texture)
{
//m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false));
// There may still be texture requests pending for a logged out client
if (closed)
return;
/*
lock (m_textureSenders)
{
TextureSender.TextureSender textureSender;
if (m_textureSenders.TryGetValue(textureID, out textureSender))
{
// XXX It may be perfectly valid for a texture to have no data... but if we pass
// this on to the TextureSender it will blow up, so just discard for now.
// Needs investigation.
if (texture == null || texture.Data == null)
{
if (!missingTextureLimitStrategy.IsMonitoringRequests(textureID))
{
missingTextureLimitStrategy.MonitorRequests(textureID);
// m_log.DebugFormat(
// "[TEXTURE]: Queueing first TextureNotFoundSender for {0}, client {1}",
// textureID, m_client.AgentId);
}
ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID);
EnqueueTextureSender(textureNotFoundSender);
}
else
{
if (!textureSender.ImageLoaded)
{
textureSender.TextureReceived(texture);
EnqueueTextureSender(textureSender);
foundTextureLimitStrategy.MonitorRequests(textureID);
}
}
//m_log.InfoFormat("[TEXTURE] Removing texture sender with uuid {0}", textureID);
m_textureSenders.Remove(textureID);
//m_log.InfoFormat("[TEXTURE] Current texture senders in dictionary: {0}", m_textureSenders.Count);
}
else
{
m_log.WarnFormat(
"[TEXTURE]: Got a texture uuid {0} with no sender object to handle it, this shouldn't happen",
textureID);
}
}
*/
}
/// <summary>
/// Place a ready texture sender on the processing queue.
/// </summary>
/// <param name="textureSender"></param>
// private void EnqueueTextureSender(ITextureSender textureSender)
// {
// textureSender.Cancel = false;
// textureSender.Sending = true;
//
// if (!m_sharedSendersQueue.Contains(textureSender))
// {
// m_sharedSendersQueue.Enqueue(textureSender);
// }
// }
/// <summary>
/// Close this module.
/// </summary>
internal void Close()
{
closed = true;
lock (m_textureSenders)
{
foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values)
{
textureSender.Cancel = true;
}
m_textureSenders.Clear();
}
// XXX: It might be possible to also remove pending texture requests from the asset cache queues,
// though this might also be more trouble than it's worth.
}
}
}

View File

@ -1,212 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.CoreModules.Agent.TextureSender
{
/// <summary>
/// A TextureSender handles the process of receiving a texture requested by the client from the
/// AssetCache, and then sending that texture back to the client.
/// </summary>
public class TextureSender : ITextureSender
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Records the number of times texture send has been called.
/// </summary>
public int counter = 0;
public bool ImageLoaded = false;
/// <summary>
/// Holds the texture asset to send.
/// </summary>
private AssetBase m_asset;
//public UUID assetID { get { return m_asset.FullID; } }
// private bool m_cancel = false;
// See ITextureSender
// private bool m_sending = false;
/// <summary>
/// This is actually the number of extra packets required to send the texture data! We always assume
/// at least one is required.
/// </summary>
private int NumPackets = 0;
/// <summary>
/// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts
/// at the 600th byte (0th indexed).
/// </summary>
private int PacketCounter = 0;
private int RequestedDiscardLevel = -1;
private IClientAPI RequestUser;
private uint StartPacketNumber = 0;
public TextureSender(IClientAPI client, int discardLevel, uint packetNumber)
{
RequestUser = client;
RequestedDiscardLevel = discardLevel;
StartPacketNumber = packetNumber;
}
#region ITextureSender Members
public bool Cancel
{
get { return false; }
set
{
// m_cancel = value;
}
}
public bool Sending
{
get { return false; }
set
{
// m_sending = value;
}
}
// See ITextureSender
public void UpdateRequest(int discardLevel, uint packetNumber)
{
RequestedDiscardLevel = discardLevel;
StartPacketNumber = packetNumber;
PacketCounter = (int)StartPacketNumber;
}
// See ITextureSender
public bool SendTexturePacket()
{
//m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID);
SendPacket();
counter++;
if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) ||
((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1)))))
{
return true;
}
return false;
}
#endregion
/// <summary>
/// Load up the texture data to send.
/// </summary>
/// <param name="asset"></param>
public void TextureReceived(AssetBase asset)
{
m_asset = asset;
NumPackets = CalculateNumPackets(asset.Data.Length);
PacketCounter = (int)StartPacketNumber;
ImageLoaded = true;
}
/// <summary>
/// Sends a texture packet to the client.
/// </summary>
private void SendPacket()
{
if (PacketCounter <= NumPackets)
{
if (PacketCounter == 0)
{
if (NumPackets == 0)
{
RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
PacketCounter++;
}
else
{
byte[] ImageData1 = new byte[600];
Array.Copy(m_asset.Data, 0, ImageData1, 0, 600);
RequestUser.SendImageFirstPart(
(ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
PacketCounter++;
}
}
else
{
int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1));
if (size > 1000) size = 1000;
byte[] imageData = new byte[size];
try
{
Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), imageData, 0, size);
}
catch (ArgumentOutOfRangeException)
{
m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
m_asset.ID);
return;
}
RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData);
PacketCounter++;
}
}
}
/// <summary>
/// Calculate the number of packets that will be required to send the texture loaded into this sender
/// This is actually the number of 1000 byte packets not including an initial 600 byte packet...
/// </summary>
/// <param name="length"></param>
/// <returns></returns>
private int CalculateNumPackets(int length)
{
int numPackets = 0;
if (length > 600)
{
//over 600 bytes so split up file
int restData = (length - 600);
int restPackets = ((restData + 999) / 1000);
numPackets = restPackets;
}
return numPackets;
}
}
}

View File

@ -27,7 +27,9 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
@ -38,11 +40,10 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
public class XferModule : IRegionModule, IXfer
{
private Scene m_scene;
private Dictionary<string, XferRequest> Requests = new Dictionary<string, XferRequest>();
private List<XferRequest> RequestTime = new List<XferRequest>();
public Dictionary<string, byte[]> NewFiles = new Dictionary<string, byte[]>();
public Dictionary<ulong, XferDownLoad> Transfers = new Dictionary<ulong, XferDownLoad>();
private Dictionary<string, FileData> NewFiles = new Dictionary<string, FileData>();
private Dictionary<ulong, XferDownLoad> Transfers = new Dictionary<ulong, XferDownLoad>();
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public struct XferRequest
{
@ -51,6 +52,12 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
public string fileName;
public DateTime timeStamp;
}
private class FileData
{
public byte[] Data;
public int Count;
}
#region IRegionModule Members
@ -84,26 +91,32 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
#region IXfer Members
/// <summary>
/// Let the Xfer module know about a file that the client is about to request.
/// Caller is responsible for making sure that the file is here before
/// the client starts the XferRequest.
/// </summary>
/// <param name="fileName"></param>
/// <param name="data"></param>
/// <returns></returns>
public bool AddNewFile(string fileName, byte[] data)
{
lock (NewFiles)
{
if (NewFiles.ContainsKey(fileName))
{
NewFiles[fileName] = data;
NewFiles[fileName].Count++;
NewFiles[fileName].Data = data;
}
else
{
NewFiles.Add(fileName, data);
FileData fd = new FileData();
fd.Count = 1;
fd.Data = data;
NewFiles.Add(fileName, fd);
}
}
if (Requests.ContainsKey(fileName))
{
RequestXfer(Requests[fileName].remoteClient, Requests[fileName].xferID, fileName);
Requests.Remove(fileName);
}
return true;
}
@ -113,6 +126,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
{
client.OnRequestXfer += RequestXfer;
client.OnConfirmXfer += AckPacket;
client.OnAbortXfer += AbortXfer;
}
/// <summary>
@ -129,58 +143,79 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
{
if (!Transfers.ContainsKey(xferID))
{
byte[] fileData = NewFiles[fileName];
byte[] fileData = NewFiles[fileName].Data;
XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient);
Transfers.Add(xferID, transaction);
NewFiles.Remove(fileName);
if (transaction.StartSend())
{
Transfers.Remove(xferID);
}
RemoveXferData(xferID);
// The transaction for this file is either complete or on its way
RemoveOrDecrement(fileName);
}
}
else
{
if (RequestTime.Count > 0)
{
TimeSpan ts = new TimeSpan(DateTime.UtcNow.Ticks - RequestTime[0].timeStamp.Ticks);
if (ts.TotalSeconds > 30)
{
Requests.Remove(RequestTime[0].fileName);
RequestTime.RemoveAt(0);
}
}
if (!Requests.ContainsKey(fileName))
{
XferRequest nRequest = new XferRequest();
nRequest.remoteClient = remoteClient;
nRequest.xferID = xferID;
nRequest.fileName = fileName;
nRequest.timeStamp = DateTime.UtcNow;
Requests.Add(fileName, nRequest);
RequestTime.Add(nRequest);
}
}
m_log.WarnFormat("[Xfer]: {0} not found", fileName);
}
}
public void AckPacket(IClientAPI remoteClient, ulong xferID, uint packet)
{
if (Transfers.ContainsKey(xferID))
lock (NewFiles) // This is actually to lock Transfers
{
if (Transfers[xferID].AckPacket(packet))
if (Transfers.ContainsKey(xferID))
{
XferDownLoad dl = Transfers[xferID];
if (Transfers[xferID].AckPacket(packet))
{
Transfers.Remove(xferID);
RemoveXferData(xferID);
RemoveOrDecrement(dl.FileName);
}
}
}
}
private void RemoveXferData(ulong xferID)
{
// NewFiles must be locked!
if (Transfers.ContainsKey(xferID))
{
XferModule.XferDownLoad xferItem = Transfers[xferID];
//string filename = xferItem.FileName;
Transfers.Remove(xferID);
xferItem.Data = new byte[0]; // Clear the data
xferItem.DataPointer = 0;
}
}
public void AbortXfer(IClientAPI remoteClient, ulong xferID)
{
lock (NewFiles)
{
if (Transfers.ContainsKey(xferID))
RemoveOrDecrement(Transfers[xferID].FileName);
RemoveXferData(xferID);
}
}
private void RemoveOrDecrement(string fileName)
{
// NewFiles must be locked
if (NewFiles.ContainsKey(fileName))
{
if (NewFiles[fileName].Count == 1)
NewFiles.Remove(fileName);
else
NewFiles[fileName].Count--;
}
}
#region Nested type: XferDownLoad
public class XferDownLoad

View File

@ -484,6 +484,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
}
public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos)
{
// First we save the
// attachment point information, then we update the relative
// positioning. Then we have to mark the object as NOT an
// attachment. This is necessary in order to correctly save
// and retrieve GroupPosition information for the attachment.
// Finally, we restore the object's attachment status.
byte attachmentPoint = sog.GetAttachmentPoint();
sog.UpdateGroupPosition(pos);
sog.RootPart.IsAttachment = false;
sog.AbsolutePosition = sog.RootPart.AttachedPos;
sog.SetAttachmentPoint(attachmentPoint);
sog.HasGroupChanged = true;
}
/// <summary>
/// Update the attachment asset for the new sog details if they have changed.
/// </summary>

View File

@ -621,8 +621,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
}
catch (WebException e)
{
m_log.ErrorFormat("[GRID INSTANT MESSAGE]: Error sending message to {0}} the host didn't respond ({2})",
reginfo.ServerURI, e.Message);
m_log.ErrorFormat("[GRID INSTANT MESSAGE]: Error sending message to {0} the host didn't respond " + e.ToString(), reginfo.ServerURI.ToString());
}
return false;

View File

@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// The maximum major version of archive that we can read. Minor versions shouldn't need a max number since version
/// bumps here should be compatible.
/// </summary>
public static int MAX_MAJOR_VERSION = 0;
public static int MAX_MAJOR_VERSION = 1;
protected TarArchiveReader archive;

View File

@ -156,7 +156,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <param name="inventoryFolder">The inventory folder to save</param>
/// <param name="path">The path to which the folder should be saved</param>
/// <param name="saveThisFolderItself">If true, save this folder itself. If false, only saves contents</param>
protected void SaveInvFolder(InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, Dictionary<string, object> options, IUserAccountService userAccountService)
/// <param name="options"></param>
/// <param name="userAccountService"></param>
protected void SaveInvFolder(
InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
Dictionary<string, object> options, IUserAccountService userAccountService)
{
if (saveThisFolderItself)
{
@ -249,7 +253,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// Write out control file. This has to be done first so that subsequent loaders will see this file first
// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
// not sure how to fix this though, short of going with a completely different file format.
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
if (inventoryFolder != null)
@ -372,12 +377,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
/// <summary>
/// Create the control file for a 0.1 version archive
/// Create the control file for the archive
/// </summary>
/// <param name="options"></param>
/// <returns></returns>
public static string Create0p1ControlFile()
public static string CreateControlFile(Dictionary<string, object> options)
{
int majorVersion = 0, minorVersion = 1;
int majorVersion, minorVersion;
if (options.ContainsKey("profile"))
{
majorVersion = 1;
minorVersion = 0;
}
else
{
majorVersion = 0;
minorVersion = 1;
}
m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);

View File

@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <value>
/// Enable or disable checking whether the iar user is actually logged in
/// </value>
public bool DisablePresenceChecks { get; set; }
// public bool DisablePresenceChecks { get; set; }
public event InventoryArchiveSaved OnInventoryArchiveSaved;
@ -95,10 +95,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
public InventoryArchiverModule() {}
public InventoryArchiverModule(bool disablePresenceChecks)
{
DisablePresenceChecks = disablePresenceChecks;
}
// public InventoryArchiverModule(bool disablePresenceChecks)
// {
// DisablePresenceChecks = disablePresenceChecks;
// }
public void Initialise(Scene scene, IConfigSource source)
{
@ -109,12 +109,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
scene.AddCommand(
this, "load iar",
"load iar <first> <last> <inventory path> <password> [<IAR path>]",
//"load iar [--merge] <first> <last> <inventory path> <password> [<IAR path>]",
"load iar [--merge] <first> <last> <inventory path> <password> [<IAR path>]",
"Load user inventory archive (IAR).",
//"--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
//+ "<first> is user's first name." + Environment.NewLine
"<first> is user's first name." + Environment.NewLine
"--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
+ "<first> is user's first name." + Environment.NewLine
+ "<last> is user's last name." + Environment.NewLine
+ "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine
+ "<password> is the user's password." + Environment.NewLine
@ -124,7 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
scene.AddCommand(
this, "save iar",
"save iar <first> <last> <inventory path> <password> [--p|-profile=<url>] [<IAR path>]",
"save iar [--p|-profile=<url>] <first> <last> <inventory path> <password> [<IAR path>]",
"Save user inventory archive (IAR).",
"<first> is the user's first name." + Environment.NewLine
+ "<last> is the user's last name." + Environment.NewLine
@ -172,8 +170,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (userInfo != null)
{
if (CheckPresence(userInfo.PrincipalID))
{
// if (CheckPresence(userInfo.PrincipalID))
// {
try
{
new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(options, UserAccountService);
@ -189,13 +187,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
return true;
}
else
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
}
// }
// else
// {
// m_log.ErrorFormat(
// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
// }
}
}
@ -212,8 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (userInfo != null)
{
if (CheckPresence(userInfo.PrincipalID))
{
// if (CheckPresence(userInfo.PrincipalID))
// {
try
{
new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(options, UserAccountService);
@ -229,13 +227,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
return true;
}
else
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
}
// }
// else
// {
// m_log.ErrorFormat(
// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
// }
}
}
@ -257,9 +255,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (userInfo != null)
{
if (CheckPresence(userInfo.PrincipalID))
{
// if (CheckPresence(userInfo.PrincipalID))
// {
InventoryArchiveReadRequest request;
bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
@ -280,13 +277,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
UpdateClientWithLoadedNodes(userInfo, request.Execute());
return true;
}
else
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
}
// }
// else
// {
// m_log.ErrorFormat(
// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
// }
}
else
m_log.ErrorFormat("[INVENTORY ARCHIVER]: User {0} {1} not found",
@ -306,8 +303,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (userInfo != null)
{
if (CheckPresence(userInfo.PrincipalID))
{
// if (CheckPresence(userInfo.PrincipalID))
// {
InventoryArchiveReadRequest request;
bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
@ -328,13 +325,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
UpdateClientWithLoadedNodes(userInfo, request.Execute());
return true;
}
else
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
}
// }
// else
// {
// m_log.ErrorFormat(
// "[INVENTORY ARCHIVER]: User {0} {1} {2} not logged in to this region simulator",
// userInfo.FirstName, userInfo.LastName, userInfo.PrincipalID);
// }
}
}
@ -359,7 +356,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (mainParams.Count < 6)
{
m_log.Error(
"[INVENTORY ARCHIVER]: usage is load iar [--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
"[INVENTORY ARCHIVER]: usage is load iar [--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
return;
}
@ -405,7 +402,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (mainParams.Count < 6)
{
m_log.Error(
"[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> <user password> [<save file path>]");
"[INVENTORY ARCHIVER]: usage is save iar [--p|-profile=<url>] <first name> <last name> <inventory path> <user password> [<save file path>]");
return;
}
@ -529,28 +526,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
}
/// <summary>
/// Check if the given user is present in any of the scenes.
/// </summary>
/// <param name="userId">The user to check</param>
/// <returns>true if the user is in any of the scenes, false otherwise</returns>
protected bool CheckPresence(UUID userId)
{
if (DisablePresenceChecks)
return true;
foreach (Scene scene in m_scenes.Values)
{
ScenePresence p;
if ((p = scene.GetScenePresence(userId)) != null)
{
p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false);
return true;
}
}
return false;
}
// /// <summary>
// /// Check if the given user is present in any of the scenes.
// /// </summary>
// /// <param name="userId">The user to check</param>
// /// <returns>true if the user is in any of the scenes, false otherwise</returns>
// protected bool CheckPresence(UUID userId)
// {
// if (DisablePresenceChecks)
// return true;
//
// foreach (Scene scene in m_scenes.Values)
// {
// ScenePresence p;
// if ((p = scene.GetScenePresence(userId)) != null)
// {
// p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false);
// return true;
// }
// }
//
// return false;
// }
}
}

View File

@ -120,7 +120,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
@ -355,7 +355,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// log4net.Config.XmlConfigurator.Configure();
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("inventory");
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
@ -382,7 +382,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
//log4net.Config.XmlConfigurator.Configure();
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneSetupHelpers.SetupScene("inventory");
@ -443,7 +443,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string humanEscapedItemName = @"You & you are a mean\/man\/";
string userPassword = "meowfood";
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
@ -558,7 +558,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneSetupHelpers.SetupScene("inventory");
@ -619,7 +619,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
// SerialiserModule serialiserModule = new SerialiserModule();
// InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
// InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
// Scene scene = SceneSetupHelpers.SetupScene();

View File

@ -1301,7 +1301,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
#region Agent Arrived
public void AgentArrivedAtDestination(UUID id)
{
//m_log.Debug(" >>> ReleaseAgent called <<< ");
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Agent {0} released", id);
ResetFromTransit(id);
}

View File

@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
int width = 256;
int height = 256;
int alpha = 255; // 0 is transparent
Color bgColour = Color.White; // Default background color
Color bgColor = Color.White; // Default background color
char altDataDelim = ';';
char[] paramDelimiter = { ',' };
@ -253,15 +253,16 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
alpha = 256;
}
break;
case "bgcolor":
case "bgcolour":
int hex = 0;
int hex = 0;
if (Int32.TryParse(value, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
{
bgColour = Color.FromArgb(hex);
bgColor = Color.FromArgb(hex);
}
else
{
bgColour = Color.FromName(value);
bgColor = Color.FromName(value);
}
break;
case "altdatadelim":
@ -315,7 +316,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
// background color in their scripts, only do when fully opaque
if (alpha >= 255)
{
graph.FillRectangle(new SolidBrush(bgColour), 0, 0, width, height);
graph.FillRectangle(new SolidBrush(bgColor), 0, 0, width, height);
}
for (int w = 0; w < bitmap.Width; w++)
@ -616,25 +617,25 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
}
}
}
else if (nextLine.StartsWith("PenColour"))
else if (nextLine.StartsWith("PenColour") || nextLine.StartsWith("PenColor"))
{
nextLine = nextLine.Remove(0, 9);
nextLine = nextLine.Trim();
int hex = 0;
Color newColour;
Color newColor;
if (Int32.TryParse(nextLine, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
{
newColour = Color.FromArgb(hex);
newColor = Color.FromArgb(hex);
}
else
{
// this doesn't fail, it just returns black if nothing is found
newColour = Color.FromName(nextLine);
newColor = Color.FromName(nextLine);
}
myBrush.Color = newColour;
drawPen.Color = newColour;
myBrush.Color = newColor;
drawPen.Color = newColor;
}
}
}

View File

@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
return;
m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}",
m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY);
m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX / Constants.RegionSize, otherRegion.RegionLocY / Constants.RegionSize);
m_neighbours[otherRegion.RegionHandle] = otherRegion;
}

View File

@ -36,13 +36,13 @@ using OpenSim.Framework;
using OpenSim.Services.Connectors;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
{
public class RemoteGridServicesConnector :
GridServicesConnector, ISharedRegionModule, IGridService
public class RemoteGridServicesConnector : ISharedRegionModule, IGridService
{
private static readonly ILog m_log =
LogManager.GetLogger(
@ -51,6 +51,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
private bool m_Enabled = false;
private IGridService m_LocalGridService;
private IGridService m_RemoteGridService;
public RemoteGridServicesConnector()
{
@ -73,7 +74,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
get { return "RemoteGridServicesConnector"; }
}
public override void Initialise(IConfigSource source)
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
@ -97,10 +98,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
return;
}
base.Initialise(source);
string networkConnector = gridConfig.GetString("NetworkConnector", string.Empty);
if (networkConnector == string.Empty)
{
m_log.Error("[REMOTE GRID CONNECTOR]: Please specify a network connector under [GridService]");
return;
}
Object[] args = new Object[] { source };
m_RemoteGridService = ServerUtils.LoadPlugin<IGridService>(networkConnector, args);
m_LocalGridService = new LocalGridServicesConnector(source);
}
}
public void PostInitialise()
{
@ -135,61 +144,61 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
#region IGridService
public override string RegisterRegion(UUID scopeID, GridRegion regionInfo)
public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
{
string msg = m_LocalGridService.RegisterRegion(scopeID, regionInfo);
if (msg == String.Empty)
return base.RegisterRegion(scopeID, regionInfo);
return m_RemoteGridService.RegisterRegion(scopeID, regionInfo);
return msg;
}
public override bool DeregisterRegion(UUID regionID)
public bool DeregisterRegion(UUID regionID)
{
if (m_LocalGridService.DeregisterRegion(regionID))
return base.DeregisterRegion(regionID);
return m_RemoteGridService.DeregisterRegion(regionID);
return false;
}
public override List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
public List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
{
return base.GetNeighbours(scopeID, regionID);
return m_RemoteGridService.GetNeighbours(scopeID, regionID);
}
public override GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)
public GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)
{
GridRegion rinfo = m_LocalGridService.GetRegionByUUID(scopeID, regionID);
if (rinfo == null)
rinfo = base.GetRegionByUUID(scopeID, regionID);
rinfo = m_RemoteGridService.GetRegionByUUID(scopeID, regionID);
return rinfo;
}
public override GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
{
GridRegion rinfo = m_LocalGridService.GetRegionByPosition(scopeID, x, y);
if (rinfo == null)
rinfo = base.GetRegionByPosition(scopeID, x, y);
rinfo = m_RemoteGridService.GetRegionByPosition(scopeID, x, y);
return rinfo;
}
public override GridRegion GetRegionByName(UUID scopeID, string regionName)
public GridRegion GetRegionByName(UUID scopeID, string regionName)
{
GridRegion rinfo = m_LocalGridService.GetRegionByName(scopeID, regionName);
if (rinfo == null)
rinfo = base.GetRegionByName(scopeID, regionName);
rinfo = m_RemoteGridService.GetRegionByName(scopeID, regionName);
return rinfo;
}
public override List<GridRegion> GetRegionsByName(UUID scopeID, string name, int maxNumber)
public List<GridRegion> GetRegionsByName(UUID scopeID, string name, int maxNumber)
{
List<GridRegion> rinfo = m_LocalGridService.GetRegionsByName(scopeID, name, maxNumber);
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Local GetRegionsByName {0} found {1} regions", name, rinfo.Count);
List<GridRegion> grinfo = base.GetRegionsByName(scopeID, name, maxNumber);
List<GridRegion> grinfo = m_RemoteGridService.GetRegionsByName(scopeID, name, maxNumber);
if (grinfo != null)
{
@ -202,13 +211,79 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
return rinfo;
}
// Let's not override GetRegionRange -- let's get them all from the grid server
public virtual List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax)
{
List<GridRegion> rinfo = m_LocalGridService.GetRegionRange(scopeID, xmin, xmax, ymin, ymax);
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Local GetRegionRange {0} found {1} regions", name, rinfo.Count);
List<GridRegion> grinfo = m_RemoteGridService.GetRegionRange(scopeID, xmin, xmax, ymin, ymax);
public override int GetRegionFlags(UUID scopeID, UUID regionID)
if (grinfo != null)
{
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetRegionRange {0} found {1} regions", name, grinfo.Count);
foreach (GridRegion r in grinfo)
if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null)
rinfo.Add(r);
}
return rinfo;
}
public List<GridRegion> GetDefaultRegions(UUID scopeID)
{
List<GridRegion> rinfo = m_LocalGridService.GetDefaultRegions(scopeID);
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Local GetDefaultRegions {0} found {1} regions", name, rinfo.Count);
List<GridRegion> grinfo = m_RemoteGridService.GetDefaultRegions(scopeID);
if (grinfo != null)
{
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetDefaultRegions {0} found {1} regions", name, grinfo.Count);
foreach (GridRegion r in grinfo)
if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null)
rinfo.Add(r);
}
return rinfo;
}
public List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y)
{
List<GridRegion> rinfo = m_LocalGridService.GetFallbackRegions(scopeID, x, y);
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Local GetFallbackRegions {0} found {1} regions", name, rinfo.Count);
List<GridRegion> grinfo = m_RemoteGridService.GetFallbackRegions(scopeID, x, y);
if (grinfo != null)
{
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetFallbackRegions {0} found {1} regions", name, grinfo.Count);
foreach (GridRegion r in grinfo)
if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null)
rinfo.Add(r);
}
return rinfo;
}
public List<GridRegion> GetHyperlinks(UUID scopeID)
{
List<GridRegion> rinfo = m_LocalGridService.GetHyperlinks(scopeID);
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Local GetHyperlinks {0} found {1} regions", name, rinfo.Count);
List<GridRegion> grinfo = m_RemoteGridService.GetHyperlinks(scopeID);
if (grinfo != null)
{
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetHyperlinks {0} found {1} regions", name, grinfo.Count);
foreach (GridRegion r in grinfo)
if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null)
rinfo.Add(r);
}
return rinfo;
}
public int GetRegionFlags(UUID scopeID, UUID regionID)
{
int flags = m_LocalGridService.GetRegionFlags(scopeID, regionID);
if (flags == -1)
flags = base.GetRegionFlags(scopeID, regionID);
flags = m_RemoteGridService.GetRegionFlags(scopeID, regionID);
return flags;
}

View File

@ -136,14 +136,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
ms.Close();
m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive.");
// Write out scene object metadata
foreach (SceneObjectGroup sceneObject in m_sceneObjects)
{
//m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options);
string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options);
m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
}

View File

@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <summary>
/// The maximum major version of OAR that we can write.
/// </summary>
public static int MAX_MAJOR_VERSION = 1;
public static int MAX_MAJOR_VERSION = 0;
protected Scene m_scene;
protected Stream m_saveStream;
@ -206,37 +206,37 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <returns></returns>
public static string CreateControlFile(Dictionary<string, object> options)
{
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 0;
if (options.ContainsKey("version"))
{
string[] parts = options["version"].ToString().Split('.');
if (parts.Length >= 1)
{
majorVersion = Int32.Parse(parts[0]);
if (parts.Length >= 2)
minorVersion = Int32.Parse(parts[1]);
}
}
if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION)
{
throw new Exception(
string.Format(
"OAR version number for save must be between {0} and {1}",
MIN_MAJOR_VERSION, MAX_MAJOR_VERSION));
}
else if (majorVersion == MAX_MAJOR_VERSION)
{
// Force 1.0
minorVersion = 0;
}
else if (majorVersion == MIN_MAJOR_VERSION)
{
// Force 0.4
minorVersion = 4;
}
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 5;
//
// if (options.ContainsKey("version"))
// {
// string[] parts = options["version"].ToString().Split('.');
// if (parts.Length >= 1)
// {
// majorVersion = Int32.Parse(parts[0]);
//
// if (parts.Length >= 2)
// minorVersion = Int32.Parse(parts[1]);
// }
// }
//
// if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION)
// {
// throw new Exception(
// string.Format(
// "OAR version number for save must be between {0} and {1}",
// MIN_MAJOR_VERSION, MAX_MAJOR_VERSION));
// }
// else if (majorVersion == MAX_MAJOR_VERSION)
// {
// // Force 1.0
// minorVersion = 0;
// }
// else if (majorVersion == MIN_MAJOR_VERSION)
// {
// // Force 0.4
// minorVersion = 4;
// }
m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
//if (majorVersion == 1)

View File

@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
Dictionary<string, object> options = new Dictionary<string, object>();
OptionSet ops = new OptionSet();
ops.Add("v|version=", delegate(string v) { options["version"] = v; });
// ops.Add("v|version=", delegate(string v) { options["version"] = v; });
ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
List<string> mainParams = ops.Parse(cmdparams);

View File

@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.World.Land
client.OnParcelSelectObjects += ClientOnParcelSelectObjects;
client.OnParcelObjectOwnerRequest += ClientOnParcelObjectOwnerRequest;
client.OnParcelAccessListRequest += ClientOnParcelAccessListRequest;
client.OnParcelAccessListUpdateRequest += ClientOnParcelAccessUpdateListRequest;
client.OnParcelAccessListUpdateRequest += ClientOnParcelAccessListUpdateRequest;
client.OnParcelAbandonRequest += ClientOnParcelAbandonRequest;
client.OnParcelGodForceOwner += ClientOnParcelGodForceOwner;
client.OnParcelReclaim += ClientOnParcelReclaim;
@ -508,14 +508,22 @@ namespace OpenSim.Region.CoreModules.World.Land
if (land != null)
{
m_landList[landLocalID].SendAccessList(agentID, sessionID, flags, sequenceID, remote_client);
land.SendAccessList(agentID, sessionID, flags, sequenceID, remote_client);
}
}
public void ClientOnParcelAccessUpdateListRequest(UUID agentID, UUID sessionID, uint flags, int landLocalID,
List<ParcelManager.ParcelAccessEntry> entries,
IClientAPI remote_client)
public void ClientOnParcelAccessListUpdateRequest(UUID agentID,
uint flags, int landLocalID, UUID transactionID, int sequenceID,
int sections, List<ParcelManager.ParcelAccessEntry> entries,
IClientAPI remote_client)
{
// Flags is the list to update, it can mean either the ban or
// the access list (WTH is a pass list? Mentioned in ParcelFlags)
//
// There may be multiple packets, because these can get LONG.
// Use transactionID to determine a new chain of packets since
// packets may have come in out of sequence and that would be
// a big mess if using the sequenceID
ILandObject land;
lock (m_landList)
{
@ -524,9 +532,15 @@ namespace OpenSim.Region.CoreModules.World.Land
if (land != null)
{
if (agentID == land.LandData.OwnerID)
GroupPowers requiredPowers = GroupPowers.LandManageAllowed;
if (flags == (uint)AccessList.Ban)
requiredPowers = GroupPowers.LandManageBanned;
if (m_scene.Permissions.CanEditParcelProperties(agentID,
land, requiredPowers))
{
land.UpdateAccessList(flags, entries, remote_client);
land.UpdateAccessList(flags, transactionID, sequenceID,
sections, entries, remote_client);
}
}
else
@ -854,7 +868,7 @@ namespace OpenSim.Region.CoreModules.World.Land
//If we are still here, then they are subdividing within one piece of land
//Check owner
if (!m_scene.Permissions.CanEditParcel(attempting_user_id, startLandObject))
if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, startLandObject, GroupPowers.LandDivideJoin))
{
return;
}
@ -922,7 +936,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
return;
}
if (!m_scene.Permissions.CanEditParcel(attempting_user_id, masterLandObject))
if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, masterLandObject, GroupPowers.LandDivideJoin))
{
return;
}
@ -1570,7 +1584,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (land == null) return;
if (!m_scene.Permissions.CanEditParcel(remoteClient.AgentId, land))
if (!m_scene.Permissions.CanEditParcelProperties(remoteClient.AgentId, land, GroupPowers.LandOptions))
return;
land.LandData.OtherCleanTime = otherCleanTime;

View File

@ -54,6 +54,7 @@ namespace OpenSim.Region.CoreModules.World.Land
protected LandData m_landData = new LandData();
protected Scene m_scene;
protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>();
public bool[,] LandBitmap
{
@ -199,36 +200,81 @@ namespace OpenSim.Region.CoreModules.World.Land
public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
{
if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this))
{
//Needs later group support
bool snap_selection = false;
LandData newData = LandData.Copy();
//Needs later group support
bool snap_selection = false;
LandData newData = LandData.Copy();
if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice)
uint allowedDelta = 0;
// These two are always blocked as no client can set them anyway
// ParcelFlags.ForSaleObjects
// ParcelFlags.LindenHome
if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions))
{
allowedDelta |= (uint)(ParcelFlags.AllowLandmark |
ParcelFlags.AllowTerraform |
ParcelFlags.AllowDamage |
ParcelFlags.CreateObjects |
ParcelFlags.RestrictPushObject |
ParcelFlags.AllowGroupScripts |
ParcelFlags.CreateGroupObjects |
ParcelFlags.AllowAPrimitiveEntry |
ParcelFlags.AllowGroupObjectEntry);
}
if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandSetSale))
{
if (args.AuthBuyerID != newData.AuthBuyerID ||
args.SalePrice != newData.SalePrice)
{
if (m_scene.Permissions.CanSellParcel(remote_client.AgentId, this))
{
newData.AuthBuyerID = args.AuthBuyerID;
newData.SalePrice = args.SalePrice;
snap_selection = true;
}
snap_selection = true;
}
newData.AuthBuyerID = args.AuthBuyerID;
newData.SalePrice = args.SalePrice;
if (!LandData.IsGroupOwned)
{
newData.GroupID = args.GroupID;
allowedDelta |= (uint)(ParcelFlags.AllowDeedToGroup |
ParcelFlags.ContributeWithDeed |
ParcelFlags.SellParcelObjects);
}
allowedDelta |= (uint)ParcelFlags.ForSale;
}
if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.FindPlaces))
{
newData.Category = args.Category;
allowedDelta |= (uint)(ParcelFlags.ShowDirectory |
ParcelFlags.AllowPublish |
ParcelFlags.MaturePublish);
}
if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity))
{
newData.Description = args.Desc;
newData.GroupID = args.GroupID;
newData.Name = args.Name;
newData.SnapshotID = args.SnapshotID;
}
if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.SetLandingPoint))
{
newData.LandingType = args.LandingType;
newData.UserLocation = args.UserLocation;
newData.UserLookAt = args.UserLookAt;
}
if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.ChangeMedia))
{
newData.MediaAutoScale = args.MediaAutoScale;
newData.MediaID = args.MediaID;
newData.MediaURL = args.MediaURL;
newData.MusicURL = args.MusicURL;
newData.Name = args.Name;
newData.Flags = args.ParcelFlags;
newData.PassHours = args.PassHours;
newData.PassPrice = args.PassPrice;
newData.SnapshotID = args.SnapshotID;
newData.UserLocation = args.UserLocation;
newData.UserLookAt = args.UserLookAt;
newData.MediaType = args.MediaType;
newData.MediaDescription = args.MediaDescription;
newData.MediaWidth = args.MediaWidth;
@ -237,10 +283,40 @@ namespace OpenSim.Region.CoreModules.World.Land
newData.ObscureMusic = args.ObscureMusic;
newData.ObscureMedia = args.ObscureMedia;
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
SendLandUpdateToAvatarsOverMe(snap_selection);
allowedDelta |= (uint)(ParcelFlags.SoundLocal |
ParcelFlags.UrlWebPage |
ParcelFlags.UrlRawHtml |
ParcelFlags.AllowVoiceChat |
ParcelFlags.UseEstateVoiceChan);
}
if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandManagePasses))
{
newData.PassHours = args.PassHours;
newData.PassPrice = args.PassPrice;
allowedDelta |= (uint)ParcelFlags.UsePassList;
}
if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageAllowed))
{
allowedDelta |= (uint)(ParcelFlags.UseAccessGroup |
ParcelFlags.UseAccessList);
}
if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageBanned))
{
allowedDelta |= (uint)(ParcelFlags.UseBanList |
ParcelFlags.DenyAnonymous |
ParcelFlags.DenyAgeUnverified);
}
uint preserve = LandData.Flags & ~allowedDelta;
newData.Flags = preserve | (args.ParcelFlags & allowedDelta);
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
SendLandUpdateToAvatarsOverMe(snap_selection);
}
public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
@ -295,14 +371,14 @@ namespace OpenSim.Region.CoreModules.World.Land
if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = avatar;
entry.Flags = AccessList.Ban;
entry.Time = new DateTime();
//See if they are on the list, but make sure the owner isn't banned
if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
if (LandData.ParcelAccessList.FindIndex(
delegate(ParcelManager.ParcelAccessEntry e)
{
if (e.AgentID == avatar && e.Flags == AccessList.Ban)
return true;
return false;
}) != -1 && LandData.OwnerID != avatar)
{
//They are banned, so lets send them a notice about this parcel
return true;
}
}
@ -316,15 +392,14 @@ namespace OpenSim.Region.CoreModules.World.Land
if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = avatar;
entry.Flags = AccessList.Access;
entry.Time = new DateTime();
//If they are not on the access list and are not the owner
if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
if (LandData.ParcelAccessList.FindIndex(
delegate(ParcelManager.ParcelAccessEntry e)
{
if (e.AgentID == avatar && e.Flags == AccessList.Access)
return true;
return false;
}) == -1 && LandData.OwnerID != avatar)
{
//They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
return true;
}
}
@ -421,39 +496,52 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
public void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client)
public void UpdateAccessList(uint flags, UUID transactionID,
int sequenceID, int sections,
List<ParcelManager.ParcelAccessEntry> entries,
IClientAPI remote_client)
{
LandData newData = LandData.Copy();
if (entries.Count == 1 && entries[0].AgentID == UUID.Zero)
if ((!m_listTransactions.ContainsKey(flags)) ||
m_listTransactions[flags] != transactionID)
{
entries.Clear();
}
m_listTransactions[flags] = transactionID;
List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>();
foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList)
{
if (entry.Flags == (AccessList)flags)
List<ParcelManager.ParcelAccessEntry> toRemove =
new List<ParcelManager.ParcelAccessEntry>();
foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList)
{
toRemove.Add(entry);
if (entry.Flags == (AccessList)flags)
toRemove.Add(entry);
}
foreach (ParcelManager.ParcelAccessEntry entry in toRemove)
{
newData.ParcelAccessList.Remove(entry);
}
// Checked here because this will always be the first
// and only packet in a transaction
if (entries.Count == 1 && entries[0].AgentID == UUID.Zero)
{
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
return;
}
}
foreach (ParcelManager.ParcelAccessEntry entry in toRemove)
{
newData.ParcelAccessList.Remove(entry);
}
foreach (ParcelManager.ParcelAccessEntry entry in entries)
{
ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry();
ParcelManager.ParcelAccessEntry temp =
new ParcelManager.ParcelAccessEntry();
temp.AgentID = entry.AgentID;
temp.Time = new DateTime(); //Pointless? Yes.
temp.Time = entry.Time;
temp.Flags = (AccessList)flags;
if (!newData.ParcelAccessList.Contains(temp))
{
newData.ParcelAccessList.Add(temp);
}
newData.ParcelAccessList.Add(temp);
}
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
@ -711,7 +799,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client)
{
if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this))
if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions))
{
List<uint> resultLocalIDs = new List<uint>();
try
@ -761,7 +849,7 @@ namespace OpenSim.Region.CoreModules.World.Land
/// </param>
public void SendLandObjectOwners(IClientAPI remote_client)
{
if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this))
if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions))
{
Dictionary<UUID, int> primCount = new Dictionary<UUID, int>();
List<UUID> groups = new List<UUID>();

View File

@ -37,56 +37,6 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
// Temporary fix of wrong GroupPowers constants in OpenMetaverse library
enum GroupPowers : long
{
None = 0,
LandEjectAndFreeze = 1,
Invite = 2,
ReturnGroupSet = 2,
Eject = 4,
ReturnNonGroup = 4,
ChangeOptions = 8,
LandGardening = 8,
CreateRole = 16,
DeedObject = 16,
ModerateChat = 32,
DeleteRole = 32,
RoleProperties = 64,
ObjectManipulate = 64,
ObjectSetForSale = 128,
AssignMemberLimited = 128,
AssignMember = 256,
Accountable = 256,
RemoveMember = 512,
SendNotices = 1024,
ChangeActions = 1024,
ChangeIdentity = 2048,
ReceiveNotices = 2048,
StartProposal = 4096,
LandDeed = 4096,
VoteOnProposal = 8192,
LandRelease = 8192,
LandSetSale = 16384,
LandDivideJoin = 32768,
ReturnGroupOwned = 65536,
JoinChat = 65536,
FindPlaces = 131072,
LandChangeIdentity = 262144,
SetLandingPoint = 524288,
ChangeMedia = 1048576,
LandEdit = 2097152,
LandOptions = 4194304,
AllowEditLand = 8388608,
AllowFly = 16777216,
AllowRez = 33554432,
AllowLandmark = 67108864,
AllowVoiceChat = 134217728,
AllowSetHome = 268435456,
LandManageAllowed = 536870912,
LandManageBanned = 1073741824
}
namespace OpenSim.Region.CoreModules.World.Permissions
{
public class PermissionsModule : IRegionModule
@ -214,7 +164,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditObject += CanEditObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditParcelProperties += CanEditParcelProperties; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnInstantMessage += CanInstantMessage;
m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; //NOT YET IMPLEMENTED
m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED
@ -1005,12 +955,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
return GenericObjectPermission(editorID, objectID, false);
}
private bool CanEditParcel(UUID user, ILandObject parcel, Scene scene)
private bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandDivideJoin);
return GenericParcelOwnerPermission(user, parcel, (ulong)p);
}
/// <summary>

View File

@ -93,13 +93,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
}
// try to fetch from GridServer
List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(UUID.Zero, mapName, 20);
List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
if (regionInfos == null)
{
m_log.Warn("[MAPSEARCHMODULE]: RequestNamedRegions returned null. Old gridserver?");
// service wasn't available; maybe still an old GridServer. Try the old API, though it will return only one region
regionInfos = new List<GridRegion>();
GridRegion info = m_scene.GridService.GetRegionByName(UUID.Zero, mapName);
GridRegion info = m_scene.GridService.GetRegionByName(m_scene.RegionInfo.ScopeID, mapName);
if (info != null) regionInfos.Add(info);
}

View File

@ -33,6 +33,7 @@ using System.Drawing.Imaging;
using System.IO;
using System.Net;
using System.Reflection;
using System.Runtime.Remoting.Messaging;
using System.Threading;
using log4net;
using Nini.Config;
@ -147,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
string regionimage = "regionImage" + m_scene.RegionInfo.RegionID.ToString();
regionimage = regionimage.Replace("-", "");
m_log.Info("[WORLD MAP]: JPEG Map location: " + m_scene.RegionInfo.ServerURI + "/index.php?method=" + regionimage);
m_log.Info("[WORLD MAP]: JPEG Map location: " + m_scene.RegionInfo.ServerURI + "index.php?method=" + regionimage);
MainServer.Instance.AddHTTPHandler(regionimage, OnHTTPGetMapImage);
MainServer.Instance.AddLLSDHandler(
@ -413,11 +414,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
}
}
private int nAsyncRequests = 0;
/// <summary>
/// Processing thread main() loop for doing remote mapitem requests
/// </summary>
public void process()
{
const int MAX_ASYNC_REQUESTS = 20;
try
{
while (true)
@ -437,10 +440,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
dorequest = false;
}
if (dorequest)
if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
{
OSDMap response = RequestMapItemsAsync("", st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
RequestMapItemsCompleted(response);
while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
Thread.Sleep(80);
RequestMapItemsDelegate d = RequestMapItemsAsync;
d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null);
//OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
//RequestMapItemsCompleted(response);
Interlocked.Increment(ref nAsyncRequests);
}
}
@ -469,8 +478,18 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
/// Sends the mapitem response to the IClientAPI
/// </summary>
/// <param name="response">The OSDMap Response for the mapitem</param>
private void RequestMapItemsCompleted(OSDMap response)
private void RequestMapItemsCompleted(IAsyncResult iar)
{
AsyncResult result = (AsyncResult)iar;
RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate;
OSDMap response = (OSDMap)icon.EndInvoke(iar);
Interlocked.Decrement(ref nAsyncRequests);
if (!response.ContainsKey("requestID"))
return;
UUID requestID = response["requestID"].AsUUID();
if (requestID != UUID.Zero)
@ -538,6 +557,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
EnqueueMapItemRequest(st);
}
private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags,
uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
/// <summary>
/// Does the actual remote mapitem request
/// This should be called from an asynchronous thread
@ -552,9 +573,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
/// <param name="itemtype">passed in from packet</param>
/// <param name="regionhandle">Region we're looking up</param>
/// <returns></returns>
private OSDMap RequestMapItemsAsync(string httpserver, UUID id, uint flags,
private OSDMap RequestMapItemsAsync(UUID id, uint flags,
uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
{
string httpserver = "";
bool blacklisted = false;
lock (m_blacklistedregions)
{
@ -593,7 +615,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (!m_blacklistedregions.ContainsKey(regionhandle))
m_blacklistedregions.Add(regionhandle, Environment.TickCount);
}
m_log.InfoFormat("[WORLD MAP]: Blacklisted region {0}", regionhandle.ToString());
//m_log.InfoFormat("[WORLD MAP]: Blacklisted region {0}", regionhandle.ToString());
}
}
@ -638,7 +660,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
os = mapitemsrequest.GetRequestStream();
os.Write(buffer, 0, buffer.Length); //Send it
os.Close();
//m_log.DebugFormat("[WORLD MAP]: Getting MapItems from Sim {0}", httpserver);
//m_log.DebugFormat("[WORLD MAP]: Getting MapItems from {0}", httpserver);
}
catch (WebException ex)
{
@ -654,15 +676,22 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
return responseMap;
}
catch
{
m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
responseMap["connect"] = OSD.FromBoolean(false);
return responseMap;
}
string response_mapItems_reply = null;
{ // get the response
StreamReader sr = null;
try
{
WebResponse webResponse = mapitemsrequest.GetResponse();
if (webResponse != null)
{
StreamReader sr = new StreamReader(webResponse.GetResponseStream());
sr = new StreamReader(webResponse.GetResponseStream());
response_mapItems_reply = sr.ReadToEnd().Trim();
}
else
@ -683,6 +712,24 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
return responseMap;
}
catch
{
m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
responseMap["connect"] = OSD.FromBoolean(false);
lock (m_blacklistedregions)
{
if (!m_blacklistedregions.ContainsKey(regionhandle))
m_blacklistedregions.Add(regionhandle, Environment.TickCount);
}
return responseMap;
}
finally
{
if (sr != null)
sr.Close();
}
OSD rezResponse = null;
try
{
@ -691,14 +738,29 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
responseMap = (OSDMap)rezResponse;
responseMap["requestID"] = OSD.FromUUID(requestID);
}
catch (Exception)
catch (Exception ex)
{
//m_log.InfoFormat("[OGP]: exception on parse of rez reply {0}", ex.Message);
m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message);
responseMap["connect"] = OSD.FromBoolean(false);
lock (m_blacklistedregions)
{
if (!m_blacklistedregions.ContainsKey(regionhandle))
m_blacklistedregions.Add(regionhandle, Environment.TickCount);
}
return responseMap;
}
}
if (!responseMap.ContainsKey(itemtype.ToString())) // remote sim doesnt have the stated region handle
{
if (!m_blacklistedregions.ContainsKey(regionhandle))
{
m_log.DebugFormat("[WORLD MAP]: Remote sim does not have the stated region. Blacklisting.");
m_blacklistedregions.Add(regionhandle, Environment.TickCount);
}
}
return responseMap;
}

View File

@ -610,6 +610,12 @@ namespace OpenSim.Region.Examples.SimpleModule
{
}
public virtual void SendAbortXferPacket(ulong xferID)
{
}
public virtual void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit,
int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor,
int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay,
@ -1167,5 +1173,9 @@ namespace OpenSim.Region.Examples.SimpleModule
public void StopFlying(ISceneEntity presence)
{
}
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
{
}
}
}

View File

@ -113,14 +113,17 @@ namespace OpenSim.Region.Framework.Interfaces
/// <summary>
/// Update the user inventory to show a detach.
/// </summary>
/// <param name="itemID">
/// A <see cref="UUID"/>
/// </param>
/// <param name="remoteClient">
/// A <see cref="IClientAPI"/>
/// </param>
/// <param name="itemID">/param>
/// <param name="remoteClient"></param>
void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
/// <summary>
/// Update the position of an attachment.
/// </summary>
/// <param name="sog"></param>
/// <param name="pos"></param>
void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos);
/// <summary>
/// Update the user inventory with a changed attachment
/// </summary>

View File

@ -197,13 +197,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// in this prim's inventory.</returns>
int RemoveInventoryItem(UUID itemID);
/// <summary>
/// Return the name with which a client can request a xfer of this prim's inventory metadata
/// </summary>
string GetInventoryFileName();
bool GetInventoryFileName(IClientAPI client, uint localID);
/// <summary>
/// Serialize all the metadata for the items in this prim's inventory ready for sending to the client
/// </summary>

View File

@ -57,7 +57,7 @@ namespace OpenSim.Region.Framework.Interfaces
void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
List<UUID> CreateAccessListArrayByFlag(AccessList flag);
void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
void UpdateLandBitmapByteArray();
void SetLandBitmapFromByteArray();
bool[,] GetLandBitmap();

View File

@ -234,6 +234,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
// Falling long enough to trigger the animation
return "FALLDOWN";
}
else if (m_animTickJump == -1)
{
m_animTickJump = 0;
return "STAND";
}
return m_movementAnimation;
}
@ -280,6 +285,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation
m_animTickJump = -1;
return "JUMP";
}
else
return "JUMP";
}
else
{
@ -308,7 +315,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
#endregion Ground Movement
return m_movementAnimation;
//return m_movementAnimation;
}
/// <summary>
@ -317,16 +324,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
public void UpdateMovementAnimations()
{
m_movementAnimation = GetMovementAnimation();
if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump)
{
// This was the previous behavior before PREJUMP
TrySetMovementAnimation("JUMP");
}
else
{
TrySetMovementAnimation(m_movementAnimation);
}
TrySetMovementAnimation(m_movementAnimation);
}
public UUID[] GetAnimationArray()

View File

@ -36,7 +36,8 @@ namespace OpenSim.Region.Framework.Scenes
{
public class EntityManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly DoubleDictionary<UUID, uint, EntityBase> m_entities = new DoubleDictionary<UUID, uint, EntityBase>();
public int Count

View File

@ -218,20 +218,28 @@ namespace OpenSim.Region.Framework.Scenes
private double GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity)
{
// If this is an update for our own avatar give it the highest priority
if (client.AgentId == entity.UUID)
return 0.0;
if (entity == null)
return double.NaN;
// Use group position for child prims
Vector3 entityPos = entity.AbsolutePosition;
if (entity is SceneObjectPart)
{
SceneObjectGroup group = (entity as SceneObjectPart).ParentGroup;
if (group != null)
entityPos = group.AbsolutePosition;
else
entityPos = entity.AbsolutePosition;
}
else
entityPos = entity.AbsolutePosition;
ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
if (presence != null)
{
// If this is an update for our own avatar give it the highest priority
if (presence == entity)
return 0.0;
// Use group position for child prims
Vector3 entityPos = entity.AbsolutePosition;
if (entity is SceneObjectPart)
entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
else
entityPos = entity.AbsolutePosition;
if (!presence.IsChildAgent)
{
if (entity is ScenePresence)

View File

@ -785,10 +785,16 @@ namespace OpenSim.Region.Framework.Scenes
item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
}
else
{
CreateNewInventoryItem(
remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
{
// If item is transfer or permissions are off or calling agent is allowed to copy item owner's inventory item.
if (((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0) && (m_permissions.BypassPermissions() || m_permissions.CanCopyUserInventory(remoteClient.AgentId, oldItemID)))
{
CreateNewInventoryItem(
remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID,
asset, (sbyte) item.InvType,
item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions,
item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
}
}
}
else
@ -1026,23 +1032,12 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="primLocalID"></param>
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
{
SceneObjectGroup group = GetGroupByPrim(primLocalID);
if (group != null)
{
bool fileChange = group.GetPartInventoryFileName(remoteClient, primLocalID);
if (fileChange)
{
if (XferManager != null)
{
group.RequestInventoryFile(remoteClient, primLocalID, XferManager);
}
}
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID);
}
SceneObjectPart part = GetSceneObjectPart(primLocalID);
if (part == null)
return;
if (XferManager != null)
part.Inventory.RequestInventoryFile(remoteClient, XferManager);
}
/// <summary>

View File

@ -68,6 +68,7 @@ namespace OpenSim.Region.Framework.Scenes
public delegate bool IsGodHandler(UUID user, Scene requestFromScene);
public delegate bool IsAdministratorHandler(UUID user);
public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene);
public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene);
public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene);
public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene);
public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene);
@ -90,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes
public class ScenePermissions
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
@ -130,7 +131,8 @@ namespace OpenSim.Region.Framework.Scenes
public event IssueEstateCommandHandler OnIssueEstateCommand;
public event IsGodHandler OnIsGod;
public event IsAdministratorHandler OnIsAdministrator;
public event EditParcelHandler OnEditParcel;
// public event EditParcelHandler OnEditParcel;
public event EditParcelPropertiesHandler OnEditParcelProperties;
public event SellParcelHandler OnSellParcel;
public event AbandonParcelHandler OnAbandonParcel;
public event ReclaimParcelHandler OnReclaimParcel;
@ -720,15 +722,16 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region EDIT PARCEL
public bool CanEditParcel(UUID user, ILandObject parcel)
public bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p)
{
EditParcelHandler handler = OnEditParcel;
EditParcelPropertiesHandler handler = OnEditParcelProperties;
if (handler != null)
{
Delegate[] list = handler.GetInvocationList();
foreach (EditParcelHandler h in list)
foreach (EditParcelPropertiesHandler h in list)
{
if (h(user, parcel, m_scene) == false)
if (h(user, parcel, p, m_scene) == false)
return false;
}
}
@ -1043,4 +1046,4 @@ namespace OpenSim.Region.Framework.Scenes
return true;
}
}
}
}

View File

@ -134,9 +134,9 @@ namespace OpenSim.Region.Framework.Scenes
// TODO: Possibly stop other classes being able to manipulate this directly.
private SceneGraph m_sceneGraph;
private volatile int m_bordersLocked;
private int m_RestartTimerCounter;
// private int m_RestartTimerCounter;
private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
private int m_incrementsof15seconds;
// private int m_incrementsof15seconds;
private volatile bool m_backingup;
private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes
private int m_update_events = 1;
private int m_update_backup = 200;
private int m_update_terrain = 50;
private int m_update_land = 1;
// private int m_update_land = 1;
private int m_update_coarse_locations = 50;
private int frameMS;
@ -176,6 +176,8 @@ namespace OpenSim.Region.Framework.Scenes
private object m_deleting_scene_object = new object();
private object m_cleaningAttachments = new object();
private bool m_cleaningTemps = false;
private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
private bool m_reprioritizationEnabled = true;
private double m_reprioritizationInterval = 5000.0;
@ -185,7 +187,7 @@ namespace OpenSim.Region.Framework.Scenes
private Timer m_mapGenerationTimer = new Timer();
private bool m_generateMaptiles;
private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>();
// private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>();
#endregion Fields
@ -980,8 +982,8 @@ namespace OpenSim.Region.Framework.Scenes
{
uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize);
uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize);
m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell);
//m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
// RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell);
if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
{
@ -1503,10 +1505,11 @@ namespace OpenSim.Region.Framework.Scenes
physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
// Delete temp-on-rez stuff
if (m_frame % m_update_backup == 0)
if (m_frame % 1000 == 0 && !m_cleaningTemps)
{
int tmpTempOnRezMS = Util.EnvironmentTickCount();
CleanTempObjects();
m_cleaningTemps = true;
Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; });
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
}
@ -1533,12 +1536,12 @@ namespace OpenSim.Region.Framework.Scenes
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
}
if (m_frame % m_update_land == 0)
{
int ldMS = Util.EnvironmentTickCount();
UpdateLand();
landMS = Util.EnvironmentTickCountSubtract(ldMS);
}
//if (m_frame % m_update_land == 0)
//{
// int ldMS = Util.EnvironmentTickCount();
// UpdateLand();
// landMS = Util.EnvironmentTickCountSubtract(ldMS);
//}
frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
@ -1668,13 +1671,12 @@ namespace OpenSim.Region.Framework.Scenes
private void CheckAtTargets()
{
Dictionary<UUID, SceneObjectGroup>.ValueCollection objs;
lock (m_groupsWithTargets)
{
foreach (SceneObjectGroup entry in m_groupsWithTargets.Values)
{
entry.checkAtTargets();
}
}
objs = m_groupsWithTargets.Values;
foreach (SceneObjectGroup entry in objs)
entry.checkAtTargets();
}
@ -4714,6 +4716,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
}
public void DeleteFromStorage(UUID uuid)

View File

@ -215,7 +215,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID);
if (sop != null)
{
coarseLocations.Add(sop.AbsolutePosition + sp.AbsolutePosition);
coarseLocations.Add(sop.AbsolutePosition + sp.OffsetPosition);
avatarUUIDs.Add(sp.UUID);
}
else
@ -1291,13 +1291,8 @@ namespace OpenSim.Region.Framework.Scenes
{
if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
{
// Set the new attachment point data in the object
byte attachmentPoint = group.GetAttachmentPoint();
group.UpdateGroupPosition(pos);
group.RootPart.IsAttachment = false;
group.AbsolutePosition = group.RootPart.AttachedPos;
group.SetAttachmentPoint(attachmentPoint);
group.HasGroupChanged = true;
if (m_parentScene.AttachmentsModule != null)
m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos);
}
else
{

View File

@ -80,49 +80,6 @@ namespace OpenSim.Region.Framework.Scenes
parts[i].Inventory.RemoveScriptInstances(sceneObjectBeingDeleted);
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="localID"></param>
public bool GetPartInventoryFileName(IClientAPI remoteClient, uint localID)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
return part.Inventory.GetInventoryFileName(remoteClient, localID);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
localID, Name, UUID);
}
return false;
}
/// <summary>
/// Return serialized inventory metadata for the given constituent prim
/// </summary>
/// <param name="localID"></param>
/// <param name="xferManager"></param>
public void RequestInventoryFile(IClientAPI client, uint localID, IXfer xferManager)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.Inventory.RequestInventoryFile(client, xferManager);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to request inventory data",
localID, Name, UUID);
}
}
/// <summary>
/// Add an inventory item to a prim in this group.
/// </summary>

View File

@ -3255,13 +3255,6 @@ namespace OpenSim.Region.Framework.Scenes
//}
}
public void SetAvatarOnSitTarget(UUID avatarID)
{
m_sitTargetAvatar = avatarID;
if (ParentGroup != null)
ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
}
public void SetAxisRotation(int axis, int rotate)
{
if (m_parentGroup != null)

View File

@ -46,7 +46,8 @@ namespace OpenSim.Region.Framework.Scenes
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string m_inventoryFileName = String.Empty;
private int m_inventoryFileNameSerial = 0;
private byte[] m_inventoryFileData = new byte[0];
private uint m_inventoryFileNameSerial = 0;
/// <value>
/// The part to which the inventory belongs.
@ -765,39 +766,72 @@ namespace OpenSim.Region.Framework.Scenes
return -1;
}
public string GetInventoryFileName()
private bool CreateInventoryFile()
{
if (m_inventoryFileName == String.Empty)
m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
if (m_inventoryFileNameSerial < m_inventorySerial)
if (m_inventoryFileName == String.Empty ||
m_inventoryFileNameSerial < m_inventorySerial)
{
// Something changed, we need to create a new file
m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
}
return m_inventoryFileName;
}
m_inventoryFileNameSerial = m_inventorySerial;
/// <summary>
/// Return the name with which a client can request a xfer of this prim's inventory metadata
/// </summary>
/// <param name="client"></param>
/// <param name="localID"></param>
public bool GetInventoryFileName(IClientAPI client, uint localID)
{
// m_log.DebugFormat(
// "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}",
// client.AgentId, Name, UUID);
InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
lock (m_items)
{
foreach (TaskInventoryItem item in m_items.Values)
{
UUID ownerID = item.OwnerID;
uint everyoneMask = 0;
uint baseMask = item.BasePermissions;
uint ownerMask = item.CurrentPermissions;
uint groupMask = item.GroupPermissions;
invString.AddItemStart();
invString.AddNameValueLine("item_id", item.ItemID.ToString());
invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
invString.AddPermissionsStart();
invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
invString.AddNameValueLine("owner_id", ownerID.ToString());
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
invString.AddNameValueLine("group_id", item.GroupID.ToString());
invString.AddSectionEnd();
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
invString.AddSaleStart();
invString.AddNameValueLine("sale_type", "not");
invString.AddNameValueLine("sale_price", "0");
invString.AddSectionEnd();
invString.AddNameValueLine("name", item.Name + "|");
invString.AddNameValueLine("desc", item.Description + "|");
invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
invString.AddSectionEnd();
}
}
m_inventoryFileData = Utils.StringToBytes(invString.BuildString);
if (m_inventorySerial > 0)
{
client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
Utils.StringToBytes(GetInventoryFileName()));
return true;
}
else
{
client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
return false;
}
// No need to recreate, the existing file is fine
return false;
}
/// <summary>
@ -806,77 +840,28 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="xferManager"></param>
public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
{
byte[] fileData = new byte[0];
bool changed = CreateInventoryFile();
// Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches
// what appears to happen in the Second Life protocol. If this isn't the case. then various functionality
// isn't available (such as drag from prim inventory to agent inventory)
InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
bool includeAssets = false;
if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId))
includeAssets = true;
lock (m_items)
if (m_inventorySerial == 0) // No inventory
{
foreach (TaskInventoryItem item in m_items.Values)
{
UUID ownerID = item.OwnerID;
uint everyoneMask = 0;
uint baseMask = item.BasePermissions;
uint ownerMask = item.CurrentPermissions;
uint groupMask = item.GroupPermissions;
invString.AddItemStart();
invString.AddNameValueLine("item_id", item.ItemID.ToString());
invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
invString.AddPermissionsStart();
invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
invString.AddNameValueLine("owner_id", ownerID.ToString());
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
invString.AddNameValueLine("group_id", item.GroupID.ToString());
invString.AddSectionEnd();
if (includeAssets)
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
else
invString.AddNameValueLine("asset_id", UUID.Zero.ToString());
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
invString.AddSaleStart();
invString.AddNameValueLine("sale_type", "not");
invString.AddNameValueLine("sale_price", "0");
invString.AddSectionEnd();
invString.AddNameValueLine("name", item.Name + "|");
invString.AddNameValueLine("desc", item.Description + "|");
invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
invString.AddSectionEnd();
}
client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
return;
}
fileData = Utils.StringToBytes(invString.BuildString);
// In principle, we should only do the rest if the inventory changed;
// by sending m_inventorySerial to the client, it ought to know
// that nothing changed and that it doesn't need to request the file.
// Unfortunately, it doesn't look like the client optimizes this;
// the client seems to always come back and request the Xfer,
// no matter what value m_inventorySerial has.
//m_log.Debug(Utils.BytesToString(fileData));
//m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Utils.BytesToString(fileData));
if (m_inventoryFileData.Length > 2)
// Add the file for Xfer
xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData);
if (fileData.Length > 2)
{
xferManager.AddNewFile(m_inventoryFileName, fileData);
}
// Tell the client we're ready to Xfer the file
client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
Util.StringToBytes256(m_inventoryFileName));
}
/// <summary>

View File

@ -1779,7 +1779,8 @@ namespace OpenSim.Region.Framework.Scenes
}
// Reset sit target.
if (part.GetAvatarOnSitTarget() == UUID)
part.SetAvatarOnSitTarget(UUID.Zero);
part.SitTargetAvatar = UUID.Zero;
part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
m_parentPosition = part.GetWorldPosition();
ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
@ -1883,11 +1884,12 @@ namespace OpenSim.Region.Framework.Scenes
if (SitTargetisSet && SitTargetUnOccupied)
{
part.SetAvatarOnSitTarget(UUID);
part.SitTargetAvatar = UUID;
offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z);
sitOrientation = avSitOrientation;
autopilot = false;
}
part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
pos = part.AbsolutePosition + offset;
//if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1)
@ -2301,33 +2303,6 @@ namespace OpenSim.Region.Framework.Scenes
{
// WHAT???
m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!");
// we have to reset the user's child agent connections.
// Likely, here they've lost the eventqueue for other regions so border
// crossings will fail at this point unless we reset them.
List<ulong> regions = new List<ulong>(KnownChildRegionHandles);
regions.Remove(m_scene.RegionInfo.RegionHandle);
MakeRootAgent(new Vector3(127f, 127f, 127f), true);
// Async command
if (m_scene.SceneGridService != null)
{
m_scene.SceneGridService.SendCloseChildAgentConnections(UUID, regions);
// Give the above command some time to try and close the connections.
// this is really an emergency.. so sleep, or we'll get all discombobulated.
System.Threading.Thread.Sleep(500);
}
if (m_scene.SceneGridService != null)
{
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
if (m_agentTransfer != null)
m_agentTransfer.EnableChildAgents(this);
}
return;
}
@ -2380,6 +2355,8 @@ namespace OpenSim.Region.Framework.Scenes
#region Overridden Methods
private bool sendingPrims = false;
public override void Update()
{
const float ROTATION_TOLERANCE = 0.01f;
@ -2387,7 +2364,8 @@ namespace OpenSim.Region.Framework.Scenes
const float POSITION_TOLERANCE = 0.05f;
//const int TIME_MS_TOLERANCE = 3000;
SendPrimUpdates();
if (!sendingPrims)
Util.FireAndForget(delegate { sendingPrims = true; SendPrimUpdates(); sendingPrims = false; });
if (m_isChildAgent == false)
{
@ -2415,6 +2393,7 @@ namespace OpenSim.Region.Framework.Scenes
// followed suggestion from mic bowman. reversed the two lines below.
if (m_parentID == 0 && m_physicsActor != null || m_parentID != 0) // Check that we have a physics actor or we're sitting on something
CheckForBorderCrossing();
CheckForSignificantMovement(); // sends update to the modules.
}
}
@ -3327,8 +3306,11 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 force = m_forceToApply.Value;
m_updateflag = true;
// movementvector = force;
Velocity = force;
// The magic constant 0.95f seems to make walking feel less jerky,
// probably because it hackishly accounts for the overall latency of
// these Velocity updates -- Diva
Velocity = force * .95F;
m_forceToApply = null;
}

View File

@ -1114,15 +1114,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
WriteVector(writer, "AngularVelocity", sop.AngularVelocity);
WriteVector(writer, "Acceleration", sop.Acceleration);
writer.WriteElementString("Description", sop.Description);
if (sop.Color != null)
{
writer.WriteStartElement("Color");
writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
writer.WriteElementString("A", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteEndElement();
}
writer.WriteStartElement("Color");
writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
writer.WriteElementString("A", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteEndElement();
writer.WriteElementString("Text", sop.Text);
writer.WriteElementString("SitName", sop.SitName);

View File

@ -43,13 +43,14 @@ using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Tests manipulation of scene objects by users.
/// Tests derez of scene objects by users.
/// </summary>
///
/// <remarks>
/// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
/// FIXME: These tests are very incomplete - they only test for a few conditions.
/// TODO: These tests are very incomplete - they only test for a few conditions.
/// </remarks>
[TestFixture]
public class SceneObjectUserTests
public class SceneObjectDeRezTests
{
/// <summary>
/// Test deleting an object from a scene.
@ -122,6 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
sogd.InventoryDeQueueAndDelete();
// Object should still be in the scene.
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
}

View File

@ -0,0 +1,87 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.CoreModules.Avatar.InstantMessage;
using OpenSim.Region.CoreModules.World.Permissions;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
[TestFixture]
public class SceneObjectUserGroupTests
{
/// <summary>
/// Test share with group object functionality
/// </summary>
/// <remarks>This test is not yet fully implemented</remarks>
[Test]
public void TestShareWithGroup()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
TestScene scene = SceneSetupHelpers.SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig startupConfig = configSource.AddConfig("Startup");
startupConfig.Set("serverside_object_permissions", true);
IConfig groupsConfig = configSource.AddConfig("Groups");
groupsConfig.Set("Enabled", true);
groupsConfig.Set("Module", "GroupsModule");
groupsConfig.Set("DebugEnabled", true);
SceneSetupHelpers.SetupSceneModules(
scene, configSource, new object[]
{ new PermissionsModule(),
new GroupsModule(),
new MockGroupsServicesConnector() });
TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
IGroupsModule groupsModule = scene.RequestModuleInterface<IGroupsModule>();
groupsModule.CreateGroup(client, "group1", "To boldly go", true, UUID.Zero, 5, true, true, true);
}
}
}

View File

@ -1125,6 +1125,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
}
public void SendAbortXferPacket(ulong xferID)
{
}
public void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit, int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor, int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay, int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent)
{
@ -1689,5 +1694,9 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public void StopFlying(ISceneEntity presence)
{
}
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
{
}
}
}

View File

@ -163,9 +163,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
if (m_msgTransferModule == null)
{
m_groupsEnabled = false;
m_log.Error("[GROUPS]: Could not get MessageTransferModule");
Close();
return;
m_log.Warn("[GROUPS]: Could not get MessageTransferModule");
}
}
@ -1299,7 +1297,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: MsgTo ({0}) is local, delivering directly", localClient.Name);
localClient.SendInstantMessage(msg);
}
else
else if (m_msgTransferModule != null)
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: MsgTo ({0}) is not local, delivering via TransferModule", msgTo);
m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Message Sent: {0}", success?"Succeeded":"Failed"); });

View File

@ -27,14 +27,12 @@
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
{
interface IGroupsServicesConnector
public interface IGroupsServicesConnector
{
UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID);
void UpdateGroup(UUID RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish);

View File

@ -25,34 +25,41 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Region.Framework.Interfaces
using System;
using System.Reflection;
using Nini.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
{
/// <summary>
/// Interface for an object which can send texture information to a client
/// Basic groups module tests
/// </summary>
public interface ITextureSender
[TestFixture]
public class GroupsModuleTests
{
/// <summary>
/// Are we in the process of sending the texture?
/// </summary>
bool Sending { get; set; }
/// <summary>
/// Has the texture send been cancelled?
/// </summary>
bool Cancel { get; set; }
/// <summary>
/// Update the non data properties of a texture request
/// </summary>
/// <param name="discardLevel"></param>
/// <param name="packetNumber"></param>
void UpdateRequest(int discardLevel, uint packetNumber);
/// <summary>
/// Send a texture packet to the client.
/// </summary>
/// <returns>True if the last packet has been sent, false otherwise.</returns>
bool SendTexturePacket();
[Test]
public void TestBasic()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneSetupHelpers.SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Groups");
config.Set("Enabled", true);
config.Set("Module", "GroupsModule");
config.Set("DebugEnabled", true);
SceneSetupHelpers.SetupSceneModules(
scene, configSource, new object[] { new MockGroupsServicesConnector() });
}
}
}
}

View File

@ -1,62 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SvnSerialiser")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("SvnSerialiser")]
[assembly: AssemblyCopyright("Copyright (c) 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c0893655-0c18-4dd7-8b5b-5f58ab1ec6c7")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("0.6.5.*")]
[assembly: AssemblyVersion("0.6.5.*")]
[assembly: AssemblyFileVersion("0.6.5.0")]

View File

@ -1,399 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Timers;
using log4net;
using Nini.Config;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Scenes;
using PumaCode.SvnDotNet.AprSharp;
using PumaCode.SvnDotNet.SubversionSharp;
using Slash = System.IO.Path;
namespace OpenSim.Region.Modules.SvnSerialiser
{
public class SvnBackupModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_scenes;
private Timer m_timer;
private bool m_enabled;
private bool m_installBackupOnLoad;
private IRegionSerialiserModule m_serialiser;
private bool m_svnAutoSave;
private SvnClient m_svnClient;
private string m_svndir = "SVNmodule" + Slash.DirectorySeparatorChar + "repo";
private string m_svnpass = "password";
private TimeSpan m_svnperiod = new TimeSpan(0, 0, 15, 0, 0);
private string m_svnurl = "svn://insert.Your.svn/here/";
private string m_svnuser = "username";
#region SvnModule Core
/// <summary>
/// Exports a specified scene to the SVN repo directory, then commits.
/// </summary>
/// <param name="scene">The scene to export</param>
public void SaveRegion(Scene scene)
{
List<string> svnfilenames = CreateAndAddExport(scene);
m_svnClient.Commit3(svnfilenames, true, false);
m_log.Info("[SVNBACKUP]: Region backup successful (" + scene.RegionInfo.RegionName + ").");
}
/// <summary>
/// Saves all registered scenes to the SVN repo, then commits.
/// </summary>
public void SaveAllRegions()
{
List<string> svnfilenames = new List<string>();
List<string> regions = new List<string>();
foreach (Scene scene in m_scenes)
{
svnfilenames.AddRange(CreateAndAddExport(scene));
regions.Add("'" + scene.RegionInfo.RegionName + "' ");
}
m_svnClient.Commit3(svnfilenames, true, false);
m_log.Info("[SVNBACKUP]: Server backup successful (" + String.Concat(regions.ToArray()) + ").");
}
private List<string> CreateAndAddExport(Scene scene)
{
m_log.Info("[SVNBACKUP]: Saving a region to SVN with name " + scene.RegionInfo.RegionName);
List<string> filenames = m_serialiser.SerialiseRegion(scene, m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + Slash.DirectorySeparatorChar);
try
{
m_svnClient.Add3(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID, true, false, false);
}
catch (SvnException)
{
}
List<string> svnfilenames = new List<string>();
foreach (string filename in filenames)
svnfilenames.Add(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + Slash.DirectorySeparatorChar + filename);
svnfilenames.Add(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID);
return svnfilenames;
}
public void LoadRegion(Scene scene)
{
IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>();
if (serialiser != null)
{
serialiser.LoadPrimsFromXml2(
scene,
m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID
+ Slash.DirectorySeparatorChar + "objects.xml");
scene.RequestModuleInterface<ITerrainModule>().LoadFromFile(
m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID
+ Slash.DirectorySeparatorChar + "heightmap.r32");
m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ").");
}
else
{
m_log.ErrorFormat(
"[SVNBACKUP]: Region load of {0} failed - no serialisation module available",
scene.RegionInfo.RegionName);
}
}
private void CheckoutSvn()
{
m_svnClient.Checkout2(m_svnurl, m_svndir, Svn.Revision.Head, Svn.Revision.Head, true, false);
}
private void CheckoutSvn(SvnRevision revision)
{
m_svnClient.Checkout2(m_svnurl, m_svndir, revision, revision, true, false);
}
// private void CheckoutSvnPartial(string subdir)
// {
// if (!Directory.Exists(m_svndir + Slash.DirectorySeparatorChar + subdir))
// Directory.CreateDirectory(m_svndir + Slash.DirectorySeparatorChar + subdir);
// m_svnClient.Checkout2(m_svnurl + "/" + subdir, m_svndir, Svn.Revision.Head, Svn.Revision.Head, true, false);
// }
// private void CheckoutSvnPartial(string subdir, SvnRevision revision)
// {
// if (!Directory.Exists(m_svndir + Slash.DirectorySeparatorChar + subdir))
// Directory.CreateDirectory(m_svndir + Slash.DirectorySeparatorChar + subdir);
// m_svnClient.Checkout2(m_svnurl + "/" + subdir, m_svndir, revision, revision, true, false);
// }
#endregion
#region SvnDotNet Callbacks
private SvnError SimpleAuth(out SvnAuthCredSimple svnCredentials, IntPtr baton,
AprString realm, AprString username, bool maySave, AprPool pool)
{
svnCredentials = SvnAuthCredSimple.Alloc(pool);
svnCredentials.Username = new AprString(m_svnuser, pool);
svnCredentials.Password = new AprString(m_svnpass, pool);
svnCredentials.MaySave = false;
return SvnError.NoError;
}
private SvnError GetCommitLogCallback(out AprString logMessage, out SvnPath tmpFile, AprArray commitItems, IntPtr baton, AprPool pool)
{
if (!commitItems.IsNull)
{
foreach (SvnClientCommitItem2 item in commitItems)
{
m_log.Debug("[SVNBACKUP]: ... " + Path.GetFileName(item.Path.ToString()) + " (" + item.Kind.ToString() + ") r" + item.Revision.ToString());
}
}
string msg = "Region Backup (" + System.Environment.MachineName + " at " + DateTime.UtcNow + " UTC)";
m_log.Debug("[SVNBACKUP]: Saved with message: " + msg);
logMessage = new AprString(msg, pool);
tmpFile = new SvnPath(pool);
return (SvnError.NoError);
}
#endregion
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
{
m_scenes = new List<Scene>();
m_timer = new Timer();
try
{
if (!source.Configs["SVN"].GetBoolean("Enabled", false))
return;
m_enabled = true;
m_svndir = source.Configs["SVN"].GetString("Directory", m_svndir);
m_svnurl = source.Configs["SVN"].GetString("URL", m_svnurl);
m_svnuser = source.Configs["SVN"].GetString("Username", m_svnuser);
m_svnpass = source.Configs["SVN"].GetString("Password", m_svnpass);
m_installBackupOnLoad = source.Configs["SVN"].GetBoolean("ImportOnStartup", m_installBackupOnLoad);
m_svnAutoSave = source.Configs["SVN"].GetBoolean("Autosave", m_svnAutoSave);
m_svnperiod = new TimeSpan(0, source.Configs["SVN"].GetInt("AutosavePeriod", (int) m_svnperiod.TotalMinutes), 0);
}
catch (Exception)
{
}
lock (m_scenes)
{
m_scenes.Add(scene);
}
//Only register it once, to prevent command being executed x*region times
if (m_scenes.Count == 1)
{
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
}
}
public void PostInitialise()
{
if (m_enabled == false)
return;
if (m_svnAutoSave)
{
m_timer.Interval = m_svnperiod.TotalMilliseconds;
m_timer.Elapsed += m_timer_Elapsed;
m_timer.AutoReset = true;
m_timer.Start();
}
m_log.Info("[SVNBACKUP]: Connecting to SVN server " + m_svnurl + " ...");
SetupSvnProvider();
m_log.Info("[SVNBACKUP]: Creating repository in " + m_svndir + ".");
CreateSvnDirectory();
CheckoutSvn();
SetupSerialiser();
if (m_installBackupOnLoad)
{
m_log.Info("[SVNBACKUP]: Importing latest SVN revision to scenes...");
foreach (Scene scene in m_scenes)
{
LoadRegion(scene);
}
}
}
public void Close()
{
}
public string Name
{
get { return "SvnBackupModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
private void EventManager_OnPluginConsole(string[] args)
{
if (args[0] == "svn" && args[1] == "save")
{
SaveAllRegions();
}
if (args.Length == 2)
{
if (args[0] == "svn" && args[1] == "load")
{
LoadAllScenes();
}
}
if (args.Length == 3)
{
if (args[0] == "svn" && args[1] == "load")
{
LoadAllScenes(Int32.Parse(args[2]));
}
}
if (args.Length == 3)
{
if (args[0] == "svn" && args[1] == "load-region")
{
LoadScene(args[2]);
}
}
if (args.Length == 4)
{
if (args[0] == "svn" && args[1] == "load-region")
{
LoadScene(args[2], Int32.Parse(args[3]));
}
}
}
public void LoadScene(string name)
{
CheckoutSvn();
foreach (Scene scene in m_scenes)
{
if (scene.RegionInfo.RegionName.ToLower().Equals(name.ToLower()))
{
LoadRegion(scene);
return;
}
}
m_log.Warn("[SVNBACKUP]: No region loaded - unable to find matching name.");
}
public void LoadScene(string name, int revision)
{
CheckoutSvn(new SvnRevision(revision));
foreach (Scene scene in m_scenes)
{
if (scene.RegionInfo.RegionName.ToLower().Equals(name.ToLower()))
{
LoadRegion(scene);
return;
}
}
m_log.Warn("[SVNBACKUP]: No region loaded - unable to find matching name.");
}
public void LoadAllScenes()
{
CheckoutSvn();
foreach (Scene scene in m_scenes)
{
LoadRegion(scene);
}
}
public void LoadAllScenes(int revision)
{
CheckoutSvn(new SvnRevision(revision));
foreach (Scene scene in m_scenes)
{
LoadRegion(scene);
}
}
private void m_timer_Elapsed(object sender, ElapsedEventArgs e)
{
SaveAllRegions();
}
private void SetupSerialiser()
{
if (m_scenes.Count > 0)
m_serialiser = m_scenes[0].RequestModuleInterface<IRegionSerialiserModule>();
}
private void SetupSvnProvider()
{
m_svnClient = new SvnClient();
m_svnClient.AddUsernameProvider();
m_svnClient.AddPromptProvider(new SvnAuthProviderObject.SimplePrompt(SimpleAuth), IntPtr.Zero, 2);
m_svnClient.OpenAuth();
m_svnClient.Context.LogMsgFunc2 = new SvnDelegate(new SvnClient.GetCommitLog2(GetCommitLogCallback));
}
private void CreateSvnDirectory()
{
if (!Directory.Exists(m_svndir))
Directory.CreateDirectory(m_svndir);
}
}
}

View File

@ -691,6 +691,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data)
{
}
public virtual void SendAbortXferPacket(ulong xferID)
{
}
public virtual void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit,
@ -1171,5 +1175,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void StopFlying(ISceneEntity presence)
{
}
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
{
}
}
}

View File

@ -311,7 +311,7 @@ namespace OpenSim.Region.Physics.Meshing
OSD decodedMeshOsd = new OSD();
byte[] meshBytes = new byte[physSize];
System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
byte[] decompressed = new byte[physSize * 5];
// byte[] decompressed = new byte[physSize * 5];
try
{
using (MemoryStream inMs = new MemoryStream(meshBytes))

View File

@ -375,7 +375,7 @@ namespace PrimMesher
int coordsDown = rows.Count;
int coordsAcross = rows[0].Count;
int lastColumn = coordsAcross - 1;
// int lastColumn = coordsAcross - 1;
float widthUnit = 1.0f / (coordsAcross - 1);
float heightUnit = 1.0f / (coordsDown - 1);

View File

@ -1126,6 +1126,11 @@ namespace OpenSim.Region.Physics.OdePlugin
_position.Y = vec.Y;
_position.Z = vec.Z;
// I think we need to update the taintPosition too -- Diva 12/24/10
m_taintPosition.X = vec.X;
m_taintPosition.Y = vec.Y;
m_taintPosition.Z = vec.Z;
// Did we move last? = zeroflag
// This helps keep us from sliding all over

View File

@ -287,6 +287,9 @@ namespace OpenSim.Region.Physics.OdePlugin
private OdePrim cp1;
private OdeCharacter cc2;
private OdePrim cp2;
private int tickCountFrameRun;
private int latertickcount=0;
//private int cStartStop = 0;
//private string cDictKey = "";
@ -3123,6 +3126,22 @@ namespace OpenSim.Region.Physics.OdePlugin
}
d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
}
latertickcount = Util.EnvironmentTickCount() - tickCountFrameRun;
// OpenSimulator above does 10 fps. 10 fps = means that the main thread loop and physics
// has a max of 100 ms to run theoretically.
// If the main loop stalls, it calls Simulate later which makes the tick count ms larger.
// If Physics stalls, it takes longer which makes the tick count ms larger.
if (latertickcount < 100)
m_timeDilation = 1.0f;
else
{
m_timeDilation = 100f / latertickcount;
//m_timeDilation = Math.Min((Math.Max(100 - (Util.EnvironmentTickCount() - tickCountFrameRun), 1) / 100f), 1.0f);
}
tickCountFrameRun = Util.EnvironmentTickCount();
}
return fps;

View File

@ -1001,7 +1001,7 @@ namespace OpenSim.Region.RegionCombinerModule
VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject;
VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED
VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED
VirtualRegion.Permissions.OnEditParcel += BigRegion.PermissionModule.CanEditParcel; //MAYBE FULLY IMPLEMENTED
VirtualRegion.Permissions.OnEditParcelProperties += BigRegion.PermissionModule.CanEditParcelProperties; //MAYBE FULLY IMPLEMENTED
VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage;
VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED

View File

@ -105,9 +105,9 @@ namespace OpenSim.Region.RegionCombinerModule
return m_rootScene.Permissions.CanEditObject(objectid, editorid);
}
public bool CanEditParcel(UUID user, ILandObject parcel, Scene scene)
public bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers g, Scene scene)
{
return m_rootScene.Permissions.CanEditParcel(user, parcel);
return m_rootScene.Permissions.CanEditParcelProperties(user, parcel, g);
}
public bool CanInstantMessage(UUID user, UUID target, Scene startscene)

View File

@ -6372,16 +6372,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID key;
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
if (land.OwnerID == m_host.OwnerID)
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed))
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
if (UUID.TryParse(avatar, out key))
{
entry.AgentID = key;
entry.Flags = AccessList.Access;
entry.Time = DateTime.Now.AddHours(hours);
land.ParcelAccessList.Add(entry);
if (land.LandData.ParcelAccessList.FindIndex(
delegate(ParcelManager.ParcelAccessEntry e)
{
if (e.AgentID == key && e.Flags == AccessList.Access)
return true;
return false;
}) == -1)
{
entry.AgentID = key;
entry.Flags = AccessList.Access;
entry.Time = DateTime.Now.AddHours(hours);
land.LandData.ParcelAccessList.Add(entry);
}
}
}
ScriptSleep(100);
@ -9110,7 +9119,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// according to the docs, this command only works if script owner and land owner are the same
// lets add estate owners and gods, too, and use the generic permission check.
ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (!World.Permissions.CanEditParcel(m_host.OwnerID, landObject)) return;
if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia)) return;
bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)?
byte loop = 0;
@ -9553,16 +9562,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID key;
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
if (land.OwnerID == m_host.OwnerID)
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
if (UUID.TryParse(avatar, out key))
{
entry.AgentID = key;
entry.Flags = AccessList.Ban;
entry.Time = DateTime.Now.AddHours(hours);
land.ParcelAccessList.Add(entry);
if (land.LandData.ParcelAccessList.FindIndex(
delegate(ParcelManager.ParcelAccessEntry e)
{
if (e.AgentID == key && e.Flags == AccessList.Ban)
return true;
return false;
}) == -1)
{
entry.AgentID = key;
entry.Flags = AccessList.Ban;
entry.Time = DateTime.Now.AddHours(hours);
land.LandData.ParcelAccessList.Add(entry);
}
}
}
ScriptSleep(100);
@ -9572,19 +9590,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID key;
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
if (land.OwnerID == m_host.OwnerID)
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed))
{
if (UUID.TryParse(avatar, out key))
{
foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
{
if (entry.AgentID == key && entry.Flags == AccessList.Access)
{
land.ParcelAccessList.Remove(entry);
break;
}
}
int idx = land.LandData.ParcelAccessList.FindIndex(
delegate(ParcelManager.ParcelAccessEntry e)
{
if (e.AgentID == key && e.Flags == AccessList.Access)
return true;
return false;
});
if (idx != -1)
land.LandData.ParcelAccessList.RemoveAt(idx);
}
}
ScriptSleep(100);
@ -9594,19 +9614,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID key;
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
if (land.OwnerID == m_host.OwnerID)
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
{
if (UUID.TryParse(avatar, out key))
{
foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
{
if (entry.AgentID == key && entry.Flags == AccessList.Ban)
{
land.ParcelAccessList.Remove(entry);
break;
}
}
int idx = land.LandData.ParcelAccessList.FindIndex(
delegate(ParcelManager.ParcelAccessEntry e)
{
if (e.AgentID == key && e.Flags == AccessList.Ban)
return true;
return false;
});
if (idx != -1)
land.LandData.ParcelAccessList.RemoveAt(idx);
}
}
ScriptSleep(100);

View File

@ -336,6 +336,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
internal void OSSLDeprecated(string function, string replacement)
{
OSSLShoutError(string.Format("Use of function {0} is deprecated. Use {1} instead.", function, replacement));
}
protected void ScriptSleep(int delay)
{
delay = (int)((float)delay * m_ScriptDelayFactor);
@ -347,13 +352,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//
// OpenSim functions
//
public LSL_Integer osSetTerrainHeight(int x, int y, double val)
{
CheckThreatLevel(ThreatLevel.High, "osSetTerrainHeight");
return SetTerrainHeight(x, y, val);
}
public LSL_Integer osTerrainSetHeight(int x, int y, double val)
{
CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight");
OSSLDeprecated("osTerrainSetHeight", "osSetTerrainHeight");
return SetTerrainHeight(x, y, val);
}
private LSL_Integer SetTerrainHeight(int x, int y, double val)
{
m_host.AddScriptLPS(1);
if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
OSSLError("osTerrainSetHeight: Coordinate out of bounds");
OSSLError("osSetTerrainHeight: Coordinate out of bounds");
if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
{
@ -366,13 +380,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public LSL_Float osGetTerrainHeight(int x, int y)
{
CheckThreatLevel(ThreatLevel.None, "osGetTerrainHeight");
return GetTerrainHeight(x, y);
}
public LSL_Float osTerrainGetHeight(int x, int y)
{
CheckThreatLevel(ThreatLevel.None, "osTerrainGetHeight");
OSSLDeprecated("osTerrainGetHeight", "osGetTerrainHeight");
return GetTerrainHeight(x, y);
}
private LSL_Float GetTerrainHeight(int x, int y)
{
m_host.AddScriptLPS(1);
if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
OSSLError("osTerrainGetHeight: Coordinate out of bounds");
OSSLError("osGetTerrainHeight: Coordinate out of bounds");
return World.Heightmap[x, y];
}
@ -675,21 +698,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
== World.LandChannel.GetLandObject(
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
{
// Check for hostname , attempt to make a hglink
// Check for hostname, attempt to make a HG link,
// and convert the regionName to the target region
if (regionName.Contains(".") && regionName.Contains(":"))
{
List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
// Try to link the region
if (regions != null && regions.Count > 0)
{
GridRegion regInfo = regions[0];
string[] parts = regInfo.RegionName.Split(new char[] { ':' });
if (parts.Length > 2)
regionName = parts[2];
else
regionName = parts[0];
}
string[] parts = regionName.Split(new char[] { ':' });
if (parts.Length > 2)
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];
regionName = "http://" + regionName;
}
World.RequestTeleportLocation(presence.ControllingClient, regionName,
new Vector3((float)position.x, (float)position.y, (float)position.z),
@ -1001,9 +1018,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return drawList;
}
public string osSetPenColor(string drawList, string color)
{
CheckThreatLevel(ThreatLevel.None, "osSetPenColor");
m_host.AddScriptLPS(1);
drawList += "PenColor " + color + "; ";
return drawList;
}
// Deprecated
public string osSetPenColour(string drawList, string colour)
{
CheckThreatLevel(ThreatLevel.None, "osSetPenColour");
OSSLDeprecated("osSetPenColour", "osSetPenColor");
m_host.AddScriptLPS(1);
drawList += "PenColour " + colour + "; ";
@ -1012,7 +1039,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public string osSetPenCap(string drawList, string direction, string type)
{
CheckThreatLevel(ThreatLevel.None, "osSetPenColour");
CheckThreatLevel(ThreatLevel.None, "osSetPenCap");
m_host.AddScriptLPS(1);
drawList += "PenCap " + direction + "," + type + "; ";
@ -1157,6 +1184,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public double osSunGetParam(string param)
{
CheckThreatLevel(ThreatLevel.None, "osSunGetParam");
OSSLDeprecated("osSunGetParam", "osGetSunParam");
return GetSunParam(param);
}
public double osGetSunParam(string param)
{
CheckThreatLevel(ThreatLevel.None, "osGetSunParam");
return GetSunParam(param);
}
private double GetSunParam(string param)
{
m_host.AddScriptLPS(1);
double value = 0.0;
@ -1173,6 +1210,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osSunSetParam(string param, double value)
{
CheckThreatLevel(ThreatLevel.None, "osSunSetParam");
OSSLDeprecated("osSunSetParam", "osSetSunParam");
SetSunParam(param, value);
}
public void osSetSunParam(string param, double value)
{
CheckThreatLevel(ThreatLevel.None, "osSetSunParam");
SetSunParam(param, value);
}
private void SetSunParam(string param, double value)
{
m_host.AddScriptLPS(1);
ISunModule module = World.RequestModuleInterface<ISunModule>();
@ -1198,9 +1245,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return String.Empty;
}
public void osWindParamSet(string plugin, string param, float value)
public void osSetWindParam(string plugin, string param, float value)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osWindParamSet");
CheckThreatLevel(ThreatLevel.VeryLow, "osSetWindParam");
m_host.AddScriptLPS(1);
IWindModule module = World.RequestModuleInterface<IWindModule>();
@ -1214,9 +1261,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public float osWindParamGet(string plugin, string param)
public float osGetWindParam(string plugin, string param)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osWindParamGet");
CheckThreatLevel(ThreatLevel.VeryLow, "osGetWindParam");
m_host.AddScriptLPS(1);
IWindModule module = World.RequestModuleInterface<IWindModule>();
@ -1257,7 +1304,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osParcelSetDetails(LSL_Vector pos, LSL_List rules)
{
CheckThreatLevel(ThreatLevel.High, "osParcelSetDetails");
const string functionName = "osParcelSetDetails";
CheckThreatLevel(ThreatLevel.High, functionName);
OSSLDeprecated(functionName, "osSetParcelDetails");
SetParcelDetails(pos, rules, functionName);
}
public void osSetParcelDetails(LSL_Vector pos, LSL_List rules)
{
const string functionName = "osSetParcelDetails";
CheckThreatLevel(ThreatLevel.High, functionName);
SetParcelDetails(pos, rules, functionName);
}
private void SetParcelDetails(LSL_Vector pos, LSL_List rules, string functionName)
{
m_host.AddScriptLPS(1);
// Get a reference to the land data and make sure the owner of the script
@ -1270,7 +1329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
if (! World.Permissions.CanEditParcel(m_host.OwnerID, startLandObject))
if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, startLandObject, GroupPowers.LandOptions))
{
OSSLShoutError("You do not have permission to modify the parcel");
return;
@ -1296,13 +1355,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case 2:
CheckThreatLevel(ThreatLevel.VeryHigh, "osParcelSetDetails");
CheckThreatLevel(ThreatLevel.VeryHigh, functionName);
if (UUID.TryParse(arg , out uuid))
newLand.OwnerID = uuid;
break;
case 3:
CheckThreatLevel(ThreatLevel.VeryHigh, "osParcelSetDetails");
CheckThreatLevel(ThreatLevel.VeryHigh, functionName);
if (UUID.TryParse(arg , out uuid))
newLand.GroupID = uuid;
break;

View File

@ -67,8 +67,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
bool blend, int disp, int timer, int alpha, int face);
LSL_Float osTerrainGetHeight(int x, int y);
LSL_Integer osTerrainSetHeight(int x, int y, double val);
LSL_Float osGetTerrainHeight(int x, int y);
LSL_Float osTerrainGetHeight(int x, int y); // Deprecated
LSL_Integer osSetTerrainHeight(int x, int y, double val);
LSL_Integer osTerrainSetHeight(int x, int y, double val); //Deprecated
void osTerrainFlush();
int osRegionRestart(double seconds);
@ -107,7 +109,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
string osSetFontName(string drawList, string fontName);
string osSetFontSize(string drawList, int fontSize);
string osSetPenSize(string drawList, int penSize);
string osSetPenColour(string drawList, string colour);
string osSetPenColor(string drawList, string color);
string osSetPenColour(string drawList, string colour); // Deprecated
string osSetPenCap(string drawList, string direction, string type);
string osDrawImage(string drawList, int width, int height, string imageUrl);
vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize);
@ -119,18 +122,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour);
void osSetEstateSunSettings(bool sunFixed, double sunHour);
double osGetCurrentSunHour();
double osSunGetParam(string param);
void osSunSetParam(string param, double value);
double osGetSunParam(string param);
double osSunGetParam(string param); // Deprecated
void osSetSunParam(string param, double value);
void osSunSetParam(string param, double value); // Deprecated
// Wind Module Functions
string osWindActiveModelPluginName();
void osWindParamSet(string plugin, string param, float value);
float osWindParamGet(string plugin, string param);
void osSetWindParam(string plugin, string param, float value);
float osGetWindParam(string plugin, string param);
// Parcel commands
void osParcelJoin(vector pos1, vector pos2);
void osParcelSubdivide(vector pos1, vector pos2);
void osParcelSetDetails(vector pos, LSL_List rules);
void osSetParcelDetails(vector pos, LSL_List rules);
void osParcelSetDetails(vector pos, LSL_List rules); // Deprecated
string osGetScriptEngineName();
string osGetSimulatorVersion();

View File

@ -81,11 +81,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osGetCurrentSunHour();
}
public double osGetSunParam(string param)
{
return m_OSSL_Functions.osGetSunParam(param);
}
// Deprecated
public double osSunGetParam(string param)
{
return m_OSSL_Functions.osSunGetParam(param);
}
public void osSetSunParam(string param, double value)
{
m_OSSL_Functions.osSetSunParam(param, value);
}
// Deprecated
public void osSunSetParam(string param, double value)
{
m_OSSL_Functions.osSunSetParam(param, value);
@ -97,14 +107,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
}
// Not yet plugged in as available OSSL functions, so commented out
// void osWindParamSet(string plugin, string param, float value)
// void osSetWindParam(string plugin, string param, float value)
// {
// m_OSSL_Functions.osWindParamSet(plugin, param, value);
// m_OSSL_Functions.osSetWindParam(plugin, param, value);
// }
//
// float osWindParamGet(string plugin, string param)
// float osGetWindParam(string plugin, string param)
// {
// return m_OSSL_Functions.osWindParamGet(plugin, param);
// return m_OSSL_Functions.osGetWindParam(plugin, param);
// }
public void osParcelJoin(vector pos1, vector pos2)
@ -116,7 +126,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
m_OSSL_Functions.osParcelSubdivide(pos1, pos2);
}
public void osSetParcelDetails(vector pos, LSL_List rules)
{
m_OSSL_Functions.osSetParcelDetails(pos, rules);
}
// Deprecated
public void osParcelSetDetails(vector pos, LSL_List rules)
{
m_OSSL_Functions.osParcelSetDetails(pos,rules);
@ -165,11 +180,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
blend, disp, timer, alpha, face);
}
public LSL_Float osGetTerrainHeight(int x, int y)
{
return m_OSSL_Functions.osGetTerrainHeight(x, y);
}
// Deprecated
public LSL_Float osTerrainGetHeight(int x, int y)
{
return m_OSSL_Functions.osTerrainGetHeight(x, y);
}
public LSL_Integer osSetTerrainHeight(int x, int y, double val)
{
return m_OSSL_Functions.osSetTerrainHeight(x, y, val);
}
// Deprecated
public LSL_Integer osTerrainSetHeight(int x, int y, double val)
{
return m_OSSL_Functions.osTerrainSetHeight(x, y, val);
@ -333,6 +358,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osSetPenCap(drawList, direction, type);
}
public string osSetPenColor(string drawList, string color)
{
return m_OSSL_Functions.osSetPenColor(drawList, color);
}
// Deprecated
public string osSetPenColour(string drawList, string colour)
{
return m_OSSL_Functions.osSetPenColour(drawList, colour);

View File

@ -86,7 +86,7 @@ namespace OpenSim.Services.Connectors
#region IGridService
public virtual string RegisterRegion(UUID scopeID, GridRegion regionInfo)
public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
{
Dictionary<string, object> rinfo = regionInfo.ToKeyValuePairs();
Dictionary<string, object> sendData = new Dictionary<string,object>();
@ -140,7 +140,7 @@ namespace OpenSim.Services.Connectors
return "Error communicating with grid service";
}
public virtual bool DeregisterRegion(UUID regionID)
public bool DeregisterRegion(UUID regionID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
@ -172,7 +172,7 @@ namespace OpenSim.Services.Connectors
return false;
}
public virtual List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
public List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
@ -219,7 +219,7 @@ namespace OpenSim.Services.Connectors
return rinfos;
}
public virtual GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)
public GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
@ -265,7 +265,7 @@ namespace OpenSim.Services.Connectors
return rinfo;
}
public virtual GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
@ -310,7 +310,7 @@ namespace OpenSim.Services.Connectors
return rinfo;
}
public virtual GridRegion GetRegionByName(UUID scopeID, string regionName)
public GridRegion GetRegionByName(UUID scopeID, string regionName)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
@ -351,7 +351,7 @@ namespace OpenSim.Services.Connectors
return rinfo;
}
public virtual List<GridRegion> GetRegionsByName(UUID scopeID, string name, int maxNumber)
public List<GridRegion> GetRegionsByName(UUID scopeID, string name, int maxNumber)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
@ -400,7 +400,7 @@ namespace OpenSim.Services.Connectors
return rinfos;
}
public virtual List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax)
public List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
@ -606,7 +606,7 @@ namespace OpenSim.Services.Connectors
return rinfos;
}
public virtual int GetRegionFlags(UUID scopeID, UUID regionID)
public int GetRegionFlags(UUID scopeID, UUID regionID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();

View File

@ -29,6 +29,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Net;
using System.Reflection;
using OpenSim.Framework;
@ -48,7 +49,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static UUID m_HGMapImage = new UUID("00000000-0000-1111-9999-000000000013");
private static UUID m_HGMapImage = new UUID("00000000-0000-1111-9999-000000000013");
private IAssetService m_AssetService;
@ -143,43 +144,44 @@ namespace OpenSim.Services.Connectors.Hypergrid
return true;
}
UUID m_MissingTexture = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
public UUID GetMapImage(UUID regionID, string imageURL)
public UUID GetMapImage(UUID regionID, string imageURL, string storagePath)
{
if (m_AssetService == null)
return m_MissingTexture;
{
m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: No AssetService defined. Map tile not retrieved.");
return m_HGMapImage;
}
UUID mapTile = m_HGMapImage;
string filename = string.Empty;
Bitmap bitmap = null;
try
{
WebClient c = new WebClient();
//m_log.Debug("JPEG: " + imageURL);
string filename = regionID.ToString();
c.DownloadFile(imageURL, filename + ".jpg");
Bitmap m = new Bitmap(filename + ".jpg");
string name = regionID.ToString();
filename = Path.Combine(storagePath, name + ".jpg");
c.DownloadFile(imageURL, filename);
bitmap = new Bitmap(filename);
//m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width);
byte[] imageData = OpenJPEG.EncodeFromImage(m, true);
AssetBase ass = new AssetBase(UUID.Random(), "region " + filename, (sbyte)AssetType.Texture, regionID.ToString());
byte[] imageData = OpenJPEG.EncodeFromImage(bitmap, true);
AssetBase ass = new AssetBase(UUID.Random(), "region " + name, (sbyte)AssetType.Texture, regionID.ToString());
// !!! for now
//info.RegionSettings.TerrainImageID = ass.FullID;
ass.Temporary = true;
ass.Local = true;
ass.Data = imageData;
m_AssetService.Store(ass);
// finally
return ass.FullID;
mapTile = ass.FullID;
}
catch // LEGIT: Catching problems caused by OpenJPEG p/invoke
{
m_log.Warn("[GATEKEEPER SERVICE CONNECTOR]: Failed getting/storing map image, because it is probably already in the cache");
m_log.Info("[GATEKEEPER SERVICE CONNECTOR]: Failed getting/storing map image, because it is probably already in the cache");
}
return UUID.Zero;
return mapTile;
}
public GridRegion GetHyperlinkRegion(GridRegion gatekeeper, UUID regionID)

View File

@ -104,7 +104,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
return false;
}
string uri = m_ServerURL + "/homeagent/" + aCircuit.AgentID + "/";
string uri = m_ServerURL + "homeagent/" + aCircuit.AgentID + "/";
Console.WriteLine(" >>> LoginAgentToGrid <<< " + uri);

View File

@ -87,7 +87,7 @@ namespace OpenSim.Services.Connectors
public bool DoHelloNeighbourCall(GridRegion region, RegionInfo thisRegion)
{
string uri = region.ServerURI + "/region/" + thisRegion.RegionID + "/";
string uri = region.ServerURI + "region/" + thisRegion.RegionID + "/";
//m_log.Debug(" >>> DoHelloNeighbourCall <<< " + uri);
WebRequest HelloNeighbourRequest = WebRequest.Create(uri);

View File

@ -51,50 +51,20 @@ namespace OpenSim.Services.Connectors.SimianGrid
/// Connects region registration and neighbor lookups to the SimianGrid
/// backend
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class SimianGridServiceConnector : IGridService, ISharedRegionModule
public class SimianGridServiceConnector : IGridService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private string m_serverUrl = String.Empty;
private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
private string m_ServerURI = String.Empty;
private bool m_Enabled = false;
#region ISharedRegionModule
public Type ReplaceableInterface { get { return null; } }
public void RegionLoaded(Scene scene) { }
public void PostInitialise() { }
public void Close() { }
public SimianGridServiceConnector() { }
public string Name { get { return "SimianGridServiceConnector"; } }
public void AddRegion(Scene scene)
public SimianGridServiceConnector(string serverURI)
{
if (!m_Enabled)
return;
// Every shared region module has to maintain an indepedent list of
// currently running regions
lock (m_scenes)
m_scenes[scene.RegionInfo.RegionID] = scene;
scene.RegisterModuleInterface<IGridService>(this);
m_ServerURI = serverURI.TrimEnd('/');
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
lock (m_scenes)
m_scenes.Remove(scene.RegionInfo.RegionID);
scene.UnregisterModuleInterface<IGridService>(this);
}
#endregion ISharedRegionModule
public SimianGridServiceConnector(IConfigSource source)
{
@ -103,32 +73,29 @@ namespace OpenSim.Services.Connectors.SimianGrid
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("GridServices", "");
if (name == Name)
CommonInit(source);
}
CommonInit(source);
}
private void CommonInit(IConfigSource source)
{
IConfig gridConfig = source.Configs["GridService"];
if (gridConfig != null)
if (gridConfig == null)
{
string serviceUrl = gridConfig.GetString("GridServerURI");
if (!String.IsNullOrEmpty(serviceUrl))
{
if (!serviceUrl.EndsWith("/") && !serviceUrl.EndsWith("="))
serviceUrl = serviceUrl + '/';
m_serverUrl = serviceUrl;
m_Enabled = true;
}
m_log.Error("[SIMIAN GRID CONNECTOR]: GridService missing from OpenSim.ini");
throw new Exception("Grid connector init error");
}
if (String.IsNullOrEmpty(m_serverUrl))
m_log.Info("[SIMIAN GRID CONNECTOR]: No GridServerURI specified, disabling connector");
string serviceUrl = gridConfig.GetString("GridServerURI");
if (String.IsNullOrEmpty(serviceUrl))
{
m_log.Error("[SIMIAN GRID CONNECTOR]: No Server URI named in section GridService");
throw new Exception("Grid connector init error");
}
if (!serviceUrl.EndsWith("/") && !serviceUrl.EndsWith("="))
serviceUrl = serviceUrl + '/';
m_ServerURI = serviceUrl;
m_Enabled = true;
}
#region IGridService
@ -136,11 +103,11 @@ namespace OpenSim.Services.Connectors.SimianGrid
public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
{
// Generate and upload our map tile in PNG format to the SimianGrid AddMapTile service
Scene scene;
if (m_scenes.TryGetValue(regionInfo.RegionID, out scene))
UploadMapTile(scene);
else
m_log.Warn("Registering region " + regionInfo.RegionName + " (" + regionInfo.RegionID + ") that we are not tracking");
// Scene scene;
// if (m_scenes.TryGetValue(regionInfo.RegionID, out scene))
// UploadMapTile(scene);
// else
// m_log.Warn("Registering region " + regionInfo.RegionName + " (" + regionInfo.RegionID + ") that we are not tracking");
Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0);
Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, 4096.0);
@ -171,7 +138,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
{ "ExtraData", OSDParser.SerializeJsonString(extraData) }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
OSDMap response = WebUtil.PostToService(m_ServerURI, requestArgs);
if (response["Success"].AsBoolean())
return String.Empty;
else
@ -187,7 +154,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
{ "Enabled", "0" }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
OSDMap response = WebUtil.PostToService(m_ServerURI, requestArgs);
bool success = response["Success"].AsBoolean();
if (!success)
@ -232,9 +199,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
{ "SceneID", regionID.ToString() }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
// m_log.DebugFormat("[SIMIAN GRID CONNECTOR] request region with uuid {0}",regionID.ToString());
OSDMap response = WebUtil.PostToService(m_ServerURI, requestArgs);
if (response["Success"].AsBoolean())
{
// m_log.DebugFormat("[SIMIAN GRID CONNECTOR] uuid request successful {0}",response["Name"].AsString());
return ResponseToGridRegion(response);
}
else
@ -257,15 +227,18 @@ namespace OpenSim.Services.Connectors.SimianGrid
{ "Enabled", "1" }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
// m_log.DebugFormat("[SIMIAN GRID CONNECTOR] request grid at {0}",position.ToString());
OSDMap response = WebUtil.PostToService(m_ServerURI, requestArgs);
if (response["Success"].AsBoolean())
{
// m_log.DebugFormat("[SIMIAN GRID CONNECTOR] position request successful {0}",response["Name"].AsString());
return ResponseToGridRegion(response);
}
else
{
//m_log.InfoFormat("[SIMIAN GRID CONNECTOR]: Grid service did not find a match for region at {0},{1}",
// x / Constants.RegionSize, y / Constants.RegionSize);
// m_log.InfoFormat("[SIMIAN GRID CONNECTOR]: Grid service did not find a match for region at {0},{1}",
// x / Constants.RegionSize, y / Constants.RegionSize);
return null;
}
}
@ -295,9 +268,13 @@ namespace OpenSim.Services.Connectors.SimianGrid
if (maxNumber > 0)
requestArgs["MaxNumber"] = maxNumber.ToString();
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
// m_log.DebugFormat("[SIMIAN GRID CONNECTOR] request regions with name {0}",name);
OSDMap response = WebUtil.PostToService(m_ServerURI, requestArgs);
if (response["Success"].AsBoolean())
{
// m_log.DebugFormat("[SIMIAN GRID CONNECTOR] found regions with name {0}",name);
OSDArray array = response["Scenes"] as OSDArray;
if (array != null)
{
@ -328,7 +305,10 @@ namespace OpenSim.Services.Connectors.SimianGrid
{ "Enabled", "1" }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
m_log.WarnFormat("[SIMIAN GRID CONNECTOR] request regions by range {0} to {1}",minPosition.ToString(),maxPosition.ToString());
OSDMap response = WebUtil.PostToService(m_ServerURI, requestArgs);
if (response["Success"].AsBoolean())
{
OSDArray array = response["Scenes"] as OSDArray;
@ -384,7 +364,9 @@ namespace OpenSim.Services.Connectors.SimianGrid
{ "SceneID", regionID.ToString() }
};
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
// m_log.DebugFormat("[SIMIAN GRID CONNECTOR] request region flags for {0}",regionID.ToString());
OSDMap response = WebUtil.PostToService(m_ServerURI, requestArgs);
if (response["Success"].AsBoolean())
{
return response["Enabled"].AsBoolean() ? REGION_ONLINE : 0;
@ -430,7 +412,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
// Make the remote storage request
try
{
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_serverUrl);
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI);
HttpWebResponse response = MultipartForm.Post(request, postParameters);
using (Stream responseStream = response.GetResponseStream())
@ -486,7 +468,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
if (onlyEnabled)
requestArgs["Enabled"] = "1";
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
OSDMap response = WebUtil.PostToService(m_ServerURI, requestArgs);
if (response["Success"].AsBoolean())
{
return ResponseToGridRegion(response);

View File

@ -235,6 +235,7 @@ namespace OpenSim.Services.Connectors.Simulation
m_log.Warn("[REMOTE SIMULATION CONNECTOR]: PackAgentCircuitData failed with exception: " + e.Message);
return null;
}
// Add the input arguments
args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());

View File

@ -26,7 +26,9 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
@ -51,8 +53,6 @@ namespace OpenSim.Services.GridService
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private static UUID m_HGMapImage = new UUID("00000000-0000-1111-9999-000000000013");
private static uint m_autoMappingX = 0;
private static uint m_autoMappingY = 0;
private static bool m_enableAutoMapping = false;
@ -64,6 +64,7 @@ namespace OpenSim.Services.GridService
protected UUID m_ScopeID = UUID.Zero;
protected bool m_Check4096 = true;
protected string m_MapTileDirectory = string.Empty;
// Hyperlink regions are hyperlinks on the map
public readonly Dictionary<UUID, GridRegion> m_HyperlinkRegions = new Dictionary<UUID, GridRegion>();
@ -120,16 +121,31 @@ namespace OpenSim.Services.GridService
m_Check4096 = gridConfig.GetBoolean("Check4096", true);
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", string.Empty);
m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService);
m_log.DebugFormat("[HYPERGRID LINKER]: Loaded all services...");
m_log.Debug("[HYPERGRID LINKER]: Loaded all services...");
}
if (!string.IsNullOrEmpty(m_MapTileDirectory))
{
try
{
Directory.CreateDirectory(m_MapTileDirectory);
}
catch (Exception e)
{
m_log.WarnFormat("[HYPERGRID LINKER]: Could not create map tile storage directory {0}: {1}", m_MapTileDirectory, e);
m_MapTileDirectory = string.Empty;
}
}
if (MainConsole.Instance != null)
{
MainConsole.Instance.Commands.AddCommand("hypergrid", false, "link-region",
"link-region <Xloc> <Yloc> <ServerURI> [<RemoteRegionName>]",
"Link a HyperGrid Region", RunCommand);
MainConsole.Instance.Commands.AddCommand("hypergrid", false, "link-region",
"link-region <Xloc> <Yloc> <ServerURI> [<RemoteRegionName>]",
"Link a HyperGrid Region. Examples for <ServerURI>: http://grid.net:8002/ or http://example.org/path/foo.php", RunCommand);
MainConsole.Instance.Commands.AddCommand("hypergrid", false, "link-region",
"link-region <Xloc> <Yloc> <RegionIP> <RegionPort> [<RemoteRegionName>]",
"Link a hypergrid region (deprecated)", RunCommand);
@ -244,7 +260,9 @@ namespace OpenSim.Services.GridService
GridRegion region = m_GridService.GetRegionByPosition(regInfo.ScopeID, regInfo.RegionLocX, regInfo.RegionLocY);
if (region != null)
{
m_log.WarnFormat("[HYPERGRID LINKER]: Coordinates {0}-{1} are already occupied by region {2} with uuid {3}", regInfo.RegionLocX, regInfo.RegionLocY, region.RegionName, region.RegionID);
m_log.WarnFormat("[HYPERGRID LINKER]: Coordinates {0}-{1} are already occupied by region {2} with uuid {3}",
regInfo.RegionLocX / Constants.RegionSize, regInfo.RegionLocY / Constants.RegionSize,
region.RegionName, region.RegionID);
reason = "Coordinates are already in use";
return false;
}
@ -268,41 +286,22 @@ namespace OpenSim.Services.GridService
if (!m_GatekeeperConnector.LinkRegion(regInfo, out regionID, out handle, out externalName, out imageURL, out reason))
return false;
if (regionID != UUID.Zero)
{
region = m_GridService.GetRegionByUUID(scopeID, regionID);
if (region != null)
{
m_log.DebugFormat("[HYPERGRID LINKER]: Region already exists in coordinates {0} {1}", region.RegionLocX / Constants.RegionSize, region.RegionLocY / Constants.RegionSize);
regInfo = region;
return true;
}
regInfo.RegionID = regionID;
if ( externalName == string.Empty )
regInfo.RegionName = regInfo.ServerURI;
else
regInfo.RegionName = externalName;
m_log.Debug("[HYPERGRID LINKER]: naming linked region " + regInfo.RegionName);
// Try get the map image
//regInfo.TerrainImage = m_GatekeeperConnector.GetMapImage(regionID, imageURL);
// I need a texture that works for this... the one I tried doesn't seem to be working
regInfo.TerrainImage = m_HGMapImage;
AddHyperlinkRegion(regInfo, handle);
m_log.Info("[HYPERGRID LINKER]: Successfully linked to region_uuid " + regInfo.RegionID);
}
else
if (regionID == UUID.Zero)
{
m_log.Warn("[HYPERGRID LINKER]: Unable to link region");
reason = "Remote region could not be found";
return false;
}
region = m_GridService.GetRegionByUUID(scopeID, regionID);
if (region != null)
{
m_log.DebugFormat("[HYPERGRID LINKER]: Region already exists in coordinates {0} {1}",
region.RegionLocX / Constants.RegionSize, region.RegionLocY / Constants.RegionSize);
regInfo = region;
return true;
}
uint x, y;
if (m_Check4096 && !Check4096(handle, out x, out y))
{
@ -312,7 +311,20 @@ namespace OpenSim.Services.GridService
return false;
}
m_log.Debug("[HYPERGRID LINKER]: link region succeeded");
regInfo.RegionID = regionID;
if ( externalName == string.Empty )
regInfo.RegionName = regInfo.ServerURI;
else
regInfo.RegionName = externalName;
m_log.Debug("[HYPERGRID LINKER]: naming linked region " + regInfo.RegionName);
// Get the map image
regInfo.TerrainImage = m_GatekeeperConnector.GetMapImage(regionID, imageURL, m_MapTileDirectory);
AddHyperlinkRegion(regInfo, handle);
m_log.Info("[HYPERGRID LINKER]: Successfully linked to region_uuid " + regInfo.RegionID);
return true;
}
@ -425,15 +437,14 @@ namespace OpenSim.Services.GridService
return;
}
MainConsole.Instance.Output("Region Name Region UUID");
MainConsole.Instance.Output("Location URI");
MainConsole.Instance.Output("-------------------------------------------------------------------------------");
MainConsole.Instance.Output("Region Name");
MainConsole.Instance.Output("Location Region UUID");
MainConsole.Instance.Output(new string('-', 72));
foreach (RegionData r in regions)
{
MainConsole.Instance.Output(String.Format("{0,-39} {1}\n{2,-39} {3}\n",
r.RegionName, r.RegionID,
String.Format("{0},{1} ({2},{3})", r.posX, r.posY, r.posX / 256, r.posY / 256),
"http://" + r.Data["serverIP"].ToString() + ":" + r.Data["serverHttpPort"].ToString()));
MainConsole.Instance.Output(String.Format("{0}\n{2,-32} {1}\n",
r.RegionName, r.RegionID, String.Format("{0},{1} ({2},{3})", r.posX, r.posY,
r.posX / Constants.RegionSize, r.posY / Constants.RegionSize)));
}
return;
}
@ -461,11 +472,14 @@ namespace OpenSim.Services.GridService
xloc = Convert.ToInt32(cmdparams[0]) * (int)Constants.RegionSize;
yloc = Convert.ToInt32(cmdparams[1]) * (int)Constants.RegionSize;
serverURI = cmdparams[2];
if (cmdparams.Length == 4)
remoteName = cmdparams[3];
if (cmdparams.Length > 3)
remoteName = string.Join(" ", cmdparams, 3, cmdparams.Length - 3);
string reason = string.Empty;
GridRegion regInfo;
TryCreateLink(UUID.Zero, xloc, yloc, remoteName, 0, null, serverURI, UUID.Zero, out regInfo, out reason);
if (TryCreateLink(UUID.Zero, xloc, yloc, remoteName, 0, null, serverURI, UUID.Zero, out regInfo, out reason))
MainConsole.Instance.Output("Hyperlink established");
else
MainConsole.Instance.Output("Failed to link region: " + reason);
}
private void RunHGCommand(string command, string[] cmdparams)
@ -489,18 +503,6 @@ namespace OpenSim.Services.GridService
}
}
else if (command.Equals("link-region"))
{
if (cmdparams.Length > 0 && cmdparams.Length < 5)
{
RunLinkRegionCommand(cmdparams);
}
else
{
LinkRegionCmdUsage();
}
return;
}
else if (command.Equals("link-region"))
{
if (cmdparams.Length < 3)
{
@ -516,40 +518,24 @@ namespace OpenSim.Services.GridService
}
//this should be the prefererred way of setting up hg links now
if ( cmdparams[2].StartsWith("http") && ( cmdparams.Length >= 3 && cmdparams.Length <= 5 )) {
if (cmdparams[2].StartsWith("http"))
{
RunLinkRegionCommand(cmdparams);
}
else if (cmdparams[2].Contains(":"))
{
// New format
int xloc, yloc;
string mapName;
try
string[] parts = cmdparams[2].Split(':');
if (parts.Length > 2)
{
xloc = Convert.ToInt32(cmdparams[0]);
yloc = Convert.ToInt32(cmdparams[1]);
mapName = cmdparams[2];
if (cmdparams.Length > 3)
for (int i = 3; i < cmdparams.Length; i++)
mapName += " " + cmdparams[i];
//m_log.Info(">> MapName: " + mapName);
}
catch (Exception e)
{
MainConsole.Instance.Output("[HGrid] Wrong format for link-region command: " + e.Message);
LinkRegionCmdUsage();
return;
// Insert remote region name
ArrayList parameters = new ArrayList(cmdparams);
parameters.Insert(3, parts[2]);
cmdparams = (string[])parameters.ToArray(typeof(string));
}
cmdparams[2] = "http://" + parts[0] + ':' + parts[1];
// Convert cell coordinates given by the user to meters
xloc = xloc * (int)Constants.RegionSize;
yloc = yloc * (int)Constants.RegionSize;
string reason = string.Empty;
if (TryLinkRegionToCoords(UUID.Zero, mapName, xloc, yloc, out reason) == null)
MainConsole.Instance.Output("Failed to link region: " + reason);
else
MainConsole.Instance.Output("Hyperlink established");
RunLinkRegionCommand(cmdparams);
}
else
{
@ -558,16 +544,12 @@ namespace OpenSim.Services.GridService
int xloc, yloc;
uint externalPort;
string externalHostName;
string serverURI;
try
{
xloc = Convert.ToInt32(cmdparams[0]);
yloc = Convert.ToInt32(cmdparams[1]);
externalPort = Convert.ToUInt32(cmdparams[3]);
externalHostName = cmdparams[2];
if ( cmdparams.Length == 4 ) {
}
//internalPort = Convert.ToUInt32(cmdparams[4]);
//remotingPort = Convert.ToUInt32(cmdparams[5]);
}
@ -584,27 +566,30 @@ namespace OpenSim.Services.GridService
string reason = string.Empty;
if (TryCreateLink(UUID.Zero, xloc, yloc, string.Empty, externalPort, externalHostName, UUID.Zero, out regInfo, out reason))
{
if (cmdparams.Length >= 5)
{
regInfo.RegionName = "";
for (int i = 4; i < cmdparams.Length; i++)
regInfo.RegionName += cmdparams[i] + " ";
}
// What is this? The GridRegion instance will be discarded anyway,
// which effectively ignores any local name given with the command.
//if (cmdparams.Length >= 5)
//{
// regInfo.RegionName = "";
// for (int i = 4; i < cmdparams.Length; i++)
// regInfo.RegionName += cmdparams[i] + " ";
//}
}
}
return;
}
else if (command.Equals("unlink-region"))
{
if (cmdparams.Length < 1 || cmdparams.Length > 1)
if (cmdparams.Length < 1)
{
UnlinkRegionCmdUsage();
return;
}
if (TryUnlinkRegion(cmdparams[0]))
MainConsole.Instance.Output("Successfully unlinked " + cmdparams[0]);
string region = string.Join(" ", cmdparams);
if (TryUnlinkRegion(region))
MainConsole.Instance.Output("Successfully unlinked " + region);
else
MainConsole.Instance.Output("Unable to unlink " + cmdparams[0] + ", region not found.");
MainConsole.Instance.Output("Unable to unlink " + region + ", region not found.");
}
}

View File

@ -123,42 +123,39 @@ namespace OpenSim.Services.HypergridService
externalName = m_ExternalName + ((regionName != string.Empty) ? " " + regionName : "");
imageURL = string.Empty;
reason = string.Empty;
GridRegion region = null;
m_log.DebugFormat("[GATEKEEPER SERVICE]: Request to link to {0}", (regionName == string.Empty)? "default region" : regionName);
if (!m_AllowTeleportsToAnyRegion || regionName == string.Empty)
{
List<GridRegion> defs = m_GridService.GetDefaultRegions(m_ScopeID);
if (defs != null && defs.Count > 0)
m_DefaultGatewayRegion = defs[0];
try
{
regionID = m_DefaultGatewayRegion.RegionID;
regionHandle = m_DefaultGatewayRegion.RegionHandle;
region = defs[0];
m_DefaultGatewayRegion = region;
}
catch
else
{
reason = "Grid setup problem. Try specifying a particular region here.";
m_log.DebugFormat("[GATEKEEPER SERVICE]: Unable to send information. Please specify a default region for this grid!");
return false;
}
return true;
}
GridRegion region = m_GridService.GetRegionByName(m_ScopeID, regionName);
if (region == null)
else
{
reason = "Region not found";
return false;
region = m_GridService.GetRegionByName(m_ScopeID, regionName);
if (region == null)
{
reason = "Region not found";
return false;
}
}
regionID = region.RegionID;
regionHandle = region.RegionHandle;
string regionimage = "regionImage" + region.RegionID.ToString();
regionimage = regionimage.Replace("-", "");
string regionimage = "regionImage" + regionID.ToString();
regionimage = regionimage.Replace("-", "");
imageURL = region.ServerURI + "index.php?method=" + regionimage;
return true;
@ -333,10 +330,12 @@ namespace OpenSim.Services.HypergridService
if (parts.Length < 2)
return false;
string addressee = parts[0];
m_log.DebugFormat("[GATEKEEPER SERVICE]: Verifying {0} against {1}", addressee, m_ExternalName);
char[] trailing_slash = new char[] { '/' };
string addressee = parts[0].TrimEnd(trailing_slash);
string externalname = m_ExternalName.TrimEnd(trailing_slash);
m_log.DebugFormat("[GATEKEEPER SERVICE]: Verifying {0} against {1}", addressee, externalname);
return string.Equals(addressee, m_ExternalName, StringComparison.OrdinalIgnoreCase);
return string.Equals(addressee, externalname, StringComparison.OrdinalIgnoreCase);
}
#endregion

View File

@ -101,7 +101,7 @@ namespace OpenSim.Services.Interfaces
if (str != string.Empty)
{
string[] parts = str.Split(new char[] { ';' });
Dictionary<string, object> dic = new Dictionary<string, object>();
// Dictionary<string, object> dic = new Dictionary<string, object>();
foreach (string s in parts)
{
string[] parts2 = s.Split(new char[] { '*' });

View File

@ -772,6 +772,8 @@ namespace OpenSim.Services.LLLoginService
{
aCircuit.ServiceURLs[kvp.Key] = kvp.Value;
}
if (!aCircuit.ServiceURLs[kvp.Key].ToString().EndsWith("/"))
aCircuit.ServiceURLs[kvp.Key] = aCircuit.ServiceURLs[kvp.Key] + "/";
}
// New style: service keys start with SRV_; override the previous
@ -784,6 +786,9 @@ namespace OpenSim.Services.LLLoginService
{
string keyName = serviceKey.Replace("SRV_", "");
aCircuit.ServiceURLs[keyName] = m_LoginServerConfig.GetString(serviceKey, string.Empty);
if (!aCircuit.ServiceURLs[keyName].ToString().EndsWith("/"))
aCircuit.ServiceURLs[keyName] = aCircuit.ServiceURLs[keyName] + "/";
m_log.DebugFormat("[LLLOGIN SERVICE]: found new key {0} {1}", keyName, aCircuit.ServiceURLs[keyName]);
}
}

View File

@ -0,0 +1,237 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups;
namespace OpenSim.Tests.Common.Mock
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class MockGroupsServicesConnector : ISharedRegionModule, IGroupsServicesConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name
{
get { return "MockGroupsServicesConnector"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource config)
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
m_log.DebugFormat("[MOCK GROUPS SERVICES CONNECTOR]: Adding to region {0}", scene.RegionInfo.RegionName);
scene.RegisterModuleInterface<IGroupsServicesConnector>(this);
}
public void RemoveRegion(Scene scene)
{
}
public void RegionLoaded(Scene scene)
{
}
public void PostInitialise()
{
}
public UUID CreateGroup(UUID requestingAgentID, string name, string charter, bool showInList, UUID insigniaID,
int membershipFee, bool openEnrollment, bool allowPublish,
bool maturePublish, UUID founderID)
{
return UUID.Zero;
}
public void UpdateGroup(UUID requestingAgentID, UUID groupID, string charter, bool showInList,
UUID insigniaID, int membershipFee, bool openEnrollment,
bool allowPublish, bool maturePublish)
{
}
public void AddGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
string title, ulong powers)
{
}
public void RemoveGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID)
{
}
public void UpdateGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description,
string title, ulong powers)
{
}
public GroupRecord GetGroupRecord(UUID requestingAgentID, UUID GroupID, string GroupName)
{
return null;
}
public GroupProfileData GetMemberGroupProfile(UUID requestingAgentID, UUID GroupID, UUID AgentID)
{
return default(GroupProfileData);
}
public void SetAgentActiveGroup(UUID requestingAgentID, UUID AgentID, UUID GroupID)
{
}
public void SetAgentActiveGroupRole(UUID requestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID)
{
}
public void SetAgentGroupInfo(UUID requestingAgentID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile)
{
}
public void AddAgentToGroupInvite(UUID requestingAgentID, UUID inviteID, UUID groupID, UUID roleID, UUID agentID)
{
}
public GroupInviteInfo GetAgentToGroupInvite(UUID requestingAgentID, UUID inviteID)
{
return null;
}
public void RemoveAgentToGroupInvite(UUID requestingAgentID, UUID inviteID)
{
}
public void AddAgentToGroup(UUID requestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID)
{
}
public void RemoveAgentFromGroup(UUID requestingAgentID, UUID AgentID, UUID GroupID)
{
}
public void AddAgentToGroupRole(UUID requestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID)
{
}
public void RemoveAgentFromGroupRole(UUID requestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID)
{
}
public List<DirGroupsReplyData> FindGroups(UUID requestingAgentID, string search)
{
return null;
}
public GroupMembershipData GetAgentGroupMembership(UUID requestingAgentID, UUID AgentID, UUID GroupID)
{
return null;
}
public GroupMembershipData GetAgentActiveMembership(UUID requestingAgentID, UUID AgentID)
{
return null;
}
public List<GroupMembershipData> GetAgentGroupMemberships(UUID requestingAgentID, UUID AgentID)
{
return new List<GroupMembershipData>();
}
public List<GroupRolesData> GetAgentGroupRoles(UUID requestingAgentID, UUID AgentID, UUID GroupID)
{
return null;
}
public List<GroupRolesData> GetGroupRoles(UUID requestingAgentID, UUID GroupID)
{
return null;
}
public List<GroupMembersData> GetGroupMembers(UUID requestingAgentID, UUID GroupID)
{
return null;
}
public List<GroupRoleMembersData> GetGroupRoleMembers(UUID requestingAgentID, UUID GroupID)
{
return null;
}
public List<GroupNoticeData> GetGroupNotices(UUID requestingAgentID, UUID GroupID)
{
return null;
}
public GroupNoticeInfo GetGroupNotice(UUID requestingAgentID, UUID noticeID)
{
return null;
}
public void AddGroupNotice(UUID requestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket)
{
}
public void ResetAgentGroupChatSessions(UUID agentID)
{
}
public bool hasAgentBeenInvitedToGroupChatSession(UUID agentID, UUID groupID)
{
return false;
}
public bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID)
{
return false;
}
public void AgentDroppedFromGroupChatSession(UUID agentID, UUID groupID)
{
}
public void AgentInvitedToGroupChatSession(UUID agentID, UUID groupID)
{
}
}
}

View File

@ -704,6 +704,11 @@ namespace OpenSim.Tests.Common.Mock
{
}
public virtual void SendAbortXferPacket(ulong xferID)
{
}
public virtual void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit,
int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor,
int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay,
@ -1228,5 +1233,9 @@ namespace OpenSim.Tests.Common.Mock
public void StopFlying(ISceneEntity presence)
{
}
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
{
}
}
}

View File

@ -424,9 +424,12 @@ namespace OpenSim.Tests.Common.Setup
foreach (IRegionModuleBase module in newModules)
{
module.AddRegion(scene);
module.RegionLoaded(scene);
scene.AddRegionModule(module.Name, module);
}
// RegionLoaded is fired after all modules have been appropriately added to all scenes
foreach (IRegionModuleBase module in newModules)
module.RegionLoaded(scene);
scene.SetModuleInterfaces();
}

View File

@ -1,201 +0,0 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
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the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
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of this License, Derivative Works shall not include works that remain
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"Contribution" shall mean any work of authorship, including
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The SvnDotNet libraries are Copyright (c) 2007 by PumaCode.org and
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That's all there is to it!

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@ -622,16 +622,21 @@
;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
; Module = Default
;# {MessagingEnabled} {Module:GroupsModule} {Is groups messaging enabled?} {true false} true
; MessagingEnabled = true
;; Service connectors to the Groups Service. Select one depending on
;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule} GroupsMessagingModule
; MessagingModule = GroupsMessagingModule
;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on
;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups?} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
;; The service connector to use for the GroupsModule
; ServicesConnectorModule = SimianGroupsServicesConnector
;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI?} {}
;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI} {}
;; URI for the groups services
;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
;; or http://mygridserver.com:82/Grid/ for SimianGrid
; GroupsServerURI = ""
;# {NoticesEnabled} {Module:GroupsModule} {Enable group notices?} {true false} true
@ -641,13 +646,8 @@
;; This makes the Groups modules very chatty on the console.
; DebugEnabled = false
;; Specify which messaging module to use for groups messaging and if it's
;; enabled
; MessagingModule = GroupsMessagingModule
; MessagingEnabled = true
;; XmlRpc Security settings. These must match those set on your backend
;; groups service.
;; groups service if the service is using these keys
; XmlRpcServiceReadKey = 1234
; XmlRpcServiceWriteKey = 1234

View File

@ -397,9 +397,7 @@
; sized packets and faster sending of data, but more delay in
; updating interest lists
;
;PrimTerseUpdatesPerPacket = 25
;AvatarTerseUpdatesPerPacket = 10
;PrimFullUpdatesPerPacket = 100
;PrimUpdatesPerCallback = 100
; TextureSendLimit determines how many packets will be put on
; the outgoing queue each cycle. Like the settings above, this
@ -908,17 +906,6 @@
PriceParcelRent = 1
[SVN]
Enabled = false
Directory = SVNmodule\repo
URL = "svn://your.repo.here/"
Username = "user"
Password = "password"
ImportOnStartup = false
Autosave = false
AutoSavePeriod = 15 ; Number of minutes between autosave backups
[XEngine]
; Enable this engine in this OpenSim instance
Enabled = true
@ -1117,10 +1104,12 @@
; May represent a security risk if you disable this.
OwnerOnly = true
[Hypergrid]
; Keep it false for now. Making it true requires the use of a special client in order to access inventory
safemode = false
[VivoxVoice]
; The VivoxVoice module will allow you to provide voice on your
; region(s). It uses the same voice technology as the LL grid and
@ -1179,6 +1168,7 @@
; - a value between 0 and 160, default is 10
;vivox_channel_clamping_distance = 10
[Groups]
Enabled = false
@ -1210,7 +1200,7 @@
;ServicesConnectorModule = XmlRpcGroupsServicesConnector
;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
; XmlRpc Security settings. These must match those set on your backend groups service.
; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
;XmlRpcServiceReadKey = 1234
;XmlRpcServiceWriteKey = 1234
@ -1270,4 +1260,3 @@
[Modules]
Include-modules = "addon-modules/*/config/*.ini"

View File

@ -68,6 +68,12 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
;; Perform distance check for the creation of a linked region
; Check4096 = "True"
;; Needed to display non-default map tile images for linked regions
AssetService = "OpenSim.Services.AssetService.dll:AssetService"
;; Directory for map tile images of linked regions
; MapTileDirectory = "./"
;; Next, we can specify properties of regions, including default and fallback regions
;; The syntax is: Region_<RegionName> = "<flags>"
;; or: Region_<RegionID> = "<flags>"

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View File

@ -37,6 +37,8 @@
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
; for the LocalGridServicesConnector which is used by the Remote one
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
NetworkConnector = "OpenSim.Services.Connectors.dll:GridServicesConnector"
[LibraryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"

View File

@ -42,6 +42,9 @@
GridServerURI = "http://mygridserver.com:8003"
;AllowHypergridMapSearch = true
;; Directory for map tile images of linked regions
; MapTileDirectory = "./"
[AvatarService]
;
; change this to your grid-wide grid server

View File

@ -44,12 +44,17 @@
LocalGridInventoryService = "OpenSim.Region.CoreModules.dll:RemoteXInventoryServicesConnector"
[GridService]
; RemoteGridServicesConnector instantiates a LocalGridServicesConnector,
; which in turn uses this
; RemoteGridServicesConnector instantiates a LocalGridServicesConnector,
; which in turn uses this
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
AllowHypergridMapSearch = true
NetworkConnector = "OpenSim.Services.Connectors.dll:GridServicesConnector"
; Needed to display non-default map tile images for linked regions
AssetService = "OpenSim.Services.Connectors.dll:AssetServicesConnector"
AllowHypergridMapSearch = true
[LibraryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"

View File

@ -21,7 +21,7 @@
Include-Common = "config-include/GridCommon.ini"
[Modules]
GridServices = "SimianGridServiceConnector"
GridServices = "RemoteGridServicesConnector"
PresenceServices = "SimianPresenceServiceConnector"
UserAccountServices = "SimianUserAccountServiceConnector"
AuthenticationServices = "SimianAuthenticationServiceConnector"
@ -53,7 +53,8 @@
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
NetworkConnector = "OpenSim.Services.Connectors.dll:SimianGridServiceConnector"
AllowHypergridMapSearch = true
[LibraryService]

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