let minimum wqburst be a bit larger than MTU
parent
a8dc07ff5c
commit
ae70f61a64
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@ -351,7 +351,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public int GetPacketsQueuedCount(ThrottleOutPacketType throttleType)
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public int GetPacketsQueuedCount(ThrottleOutPacketType throttleType)
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{
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{
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int icat = (int)throttleType;
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int icat = (int)throttleType;
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if (icat > 0 && icat < THROTTLE_CATEGORY_COUNT)
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if ((int)throttleType > 0 && icat < THROTTLE_CATEGORY_COUNT)
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return m_packetOutboxes[icat].Count;
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return m_packetOutboxes[icat].Count;
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else
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else
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return 0;
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return 0;
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@ -437,7 +437,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Make sure none of the throttles are set below our packet MTU,
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// Make sure none of the throttles are set below our packet MTU,
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// otherwise a throttle could become permanently clogged
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// otherwise a throttle could become permanently clogged
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/* not using floats
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/* now using floats
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resend = Math.Max(resend, LLUDPServer.MTU);
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resend = Math.Max(resend, LLUDPServer.MTU);
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land = Math.Max(land, LLUDPServer.MTU);
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land = Math.Max(land, LLUDPServer.MTU);
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wind = Math.Max(wind, LLUDPServer.MTU);
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wind = Math.Max(wind, LLUDPServer.MTU);
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@ -104,8 +104,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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get { return m_burst; }
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get { return m_burst; }
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set {
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set {
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float rate = (value < 0 ? 0 : value);
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float rate = (value < 0 ? 0 : value);
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if (rate < m_minimumDripRate)
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if (rate < 1.5f * m_minimumDripRate)
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rate = m_minimumDripRate;
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rate = 1.5f * m_minimumDripRate;
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else if (rate > m_minimumDripRate * m_quantumsPerBurst)
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else if (rate > m_minimumDripRate * m_quantumsPerBurst)
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rate = m_minimumDripRate * m_quantumsPerBurst;
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rate = m_minimumDripRate * m_quantumsPerBurst;
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