integration
SignpostMarv 2012-08-17 14:47:53 +01:00 committed by Justin Clark-Casey (justincc)
parent e6fb458597
commit aee4353e9c
1 changed files with 1 additions and 1 deletions

View File

@ -2858,7 +2858,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SetFaceColor(Vector3 color, int face) public void SetFaceColor(Vector3 color, int face)
{ {
// The only way to get a deep copy/ If we don't do this, we can // The only way to get a deep copy/ If we don't do this, we can
// mever detect color changes further down. // never detect color changes further down.
Byte[] buf = Shape.Textures.GetBytes(); Byte[] buf = Shape.Textures.GetBytes();
Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length);
Color4 texcolor; Color4 texcolor;