fix typo
parent
e6fb458597
commit
aee4353e9c
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@ -2858,7 +2858,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SetFaceColor(Vector3 color, int face)
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{
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// The only way to get a deep copy/ If we don't do this, we can
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// mever detect color changes further down.
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// never detect color changes further down.
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Byte[] buf = Shape.Textures.GetBytes();
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Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length);
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Color4 texcolor;
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