improve method doc on Scene.OtherRegionUp()

this is really just to trigger panda.
0.7.2-post-fixes
Justin Clark-Casey (justincc) 2011-10-15 03:17:58 +01:00
parent 250eed5141
commit af564291f2
1 changed files with 4 additions and 4 deletions

View File

@ -864,13 +864,14 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Another region is up.
///
/// Process the fact that a neighbouring region has come up.
/// </summary>
/// <remarks>
/// We only add it to the neighbor list if it's within 1 region from here.
/// Agents may have draw distance values that cross two regions though, so
/// we add it to the notify list regardless of distance. We'll check
/// the agent's draw distance before notifying them though.
/// </summary>
/// </remarks>
/// <param name="otherRegion">RegionInfo handle for the new region.</param>
/// <returns>True after all operations complete, throws exceptions otherwise.</returns>
public override void OtherRegionUp(GridRegion otherRegion)
@ -882,7 +883,6 @@ namespace OpenSim.Region.Framework.Scenes
if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
{
// If these are cast to INT because long + negative values + abs returns invalid data
int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX);
int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY);