narrange to do basic cleanup of the CMS module

0.6.0-stable
Sean Dague 2008-09-03 18:11:44 +00:00
parent eee0fa73e0
commit af5c7e52b1
14 changed files with 2597 additions and 2261 deletions

View File

@ -1,43 +1,62 @@
#region Header
// AuraMetaEntity.cs created with MonoDevelop
// User: bongiojp at 3:03 PM 8/6/2008
//
// To change standard headers go to Edit->Preferences->Coding->Standard Headers
//
#endregion Header
using System;
using System.Collections.Generic;
using System.Drawing;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using log4net;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class AuraMetaEntity : PointMetaEntity
{
#region Constructors
//transparency of root part, NOT particle system. Should probably add support for changing particle system transparency.
public AuraMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency, LLVector3 color, LLVector3 scale) : base(scene, LocalId, groupPos, transparency)
public AuraMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency, LLVector3 color, LLVector3 scale)
: base(scene, LocalId, groupPos, transparency)
{
SetAura(color, scale);
}
public AuraMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency, LLVector3 color, LLVector3 scale) : base(scene, uuid, LocalId, groupPos, transparency)
public AuraMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency, LLVector3 color, LLVector3 scale)
: base(scene, uuid, LocalId, groupPos, transparency)
{
SetAura(color, scale);
}
#endregion Constructors
#region Private Methods
private float Average(LLVector3 values)
{
return (values.X + values.Y + values.Z)/3f;
}
#endregion Private Methods
#region Public Methods
public void SetAura(LLVector3 color, LLVector3 scale)
{
SetAura(color, Average(scale) * 2.0f);
@ -63,6 +82,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
}
SetAura(From, color, radius, burstRadius, age, burstRate, patternFlags);
}
public void SetAura(SceneObjectPart From, LLVector3 color, float radius, float burstRadius, float age, float burstRate, libsecondlife.Primitive.ParticleSystem.SourcePattern patternFlags)
{
Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
@ -110,5 +130,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
prules.CRC = 1; //activates the particle system??
From.AddNewParticleSystem(prules);
}
#endregion Public Methods
}
}

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@ -1,38 +1,52 @@
#region Header
// BeamMetaEntity.cs created with MonoDevelop
// User: bongiojp at 3:03 PM 8/6/2008
//
// To change standard headers go to Edit->Preferences->Coding->Standard Headers
//
#endregion Header
using System;
using System.Collections.Generic;
using System.Drawing;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using log4net;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class BeamMetaEntity : PointMetaEntity
{
#region Constructors
public BeamMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency, SceneObjectPart To, LLVector3 color) : base(scene, LocalId, groupPos, transparency)
public BeamMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency, SceneObjectPart To, LLVector3 color)
: base(scene, LocalId, groupPos, transparency)
{
SetBeamToUUID(To, color);
}
public BeamMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency, SceneObjectPart To, LLVector3 color) : base(scene, uuid, LocalId, groupPos, transparency)
public BeamMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency, SceneObjectPart To, LLVector3 color)
: base(scene, uuid, LocalId, groupPos, transparency)
{
SetBeamToUUID(To, color);
}
#endregion Constructors
#region Public Methods
public void SetBeamToUUID(SceneObjectPart To, LLVector3 color)
{
SceneObjectPart From = m_Entity.RootPart;
@ -94,5 +108,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
prules.CRC = 1; //activates the particle system??
From.AddNewParticleSystem(prules);
}
#endregion Public Methods
}
}

View File

@ -1,68 +1,38 @@
#region Header
// CMController.cs
// User: bongiojp
//
#endregion Header
using System;
using System.Collections.Generic;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using libsecondlife;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using log4net;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
using System.Threading;
using System.Diagnostics;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
/// <summary>
/// The controller in a Model-View-Controller framework. This controller catches actions by the avatars, creates work packets, loops through these work packets in a separate thread,
/// then dictates to the model how the data should change and dictates to the view which data should be displayed. The main mechanism for interaction is through the simchat system.
/// </summary>
public class CMController
{
/// <value>
/// The structure that defines the basic unit of work which is produced when a user sends commands to the ContentMangaementSystem.
/// </value>
private struct Work
{
public WorkType Type;
public Object Data1; //Just space for holding data.
public Object Data2; //Just more space for holding data.
public uint LocalId; //Convenient
public LLUUID UUID; //Convenient
}
/// <value>
/// Identifies what the data in struct Work should be used for.
/// </value>
private enum WorkType
{
NONE,
OBJECTATTRIBUTECHANGE,
PRIMITIVEADDED,
OBJECTDUPLICATED,
OBJECTKILLED,
UNDODID,
NEWCLIENT,
SIMCHAT
}
/// <value>
/// Used to keep track of whether a list has been produced yet and whether that list is up-to-date compard to latest revision on disk.
/// </value>
[Flags]
private enum State
{
NONE = 0,
DIRTY = 1, // The meta entities may not correctly represent the last revision.
SHOWING_CHANGES = 1<<1 // The meta entities are being shown to user.
}
#region Static Fields
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
@ -71,24 +41,32 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
/// </value>
private static OpenSim.Framework.BlockingQueue<Work> m_WorkQueue = new OpenSim.Framework.BlockingQueue<Work>();
/// <value>
/// A list of all the scenes that should be revisioned. Controller is the only class that keeps track of all scenes in the region.
/// </value>
Hashtable m_sceneList = Hashtable.Synchronized(new Hashtable());
#endregion Static Fields
#region Fields
bool init = false;
int m_channel = -1;
/// <value>
/// The estate module is used to identify which clients are estateManagers. Presently, the controller only pays attention to estate managers.
/// </value>
IEstateModule m_estateModule = null;
Thread m_thread = null;
State m_state = State.NONE;
bool init = false;
//These have to be global variables, threading doesn't allow for passing parameters. (Used in MainLoop)
CMModel m_model = null;
/// <value>
/// A list of all the scenes that should be revisioned. Controller is the only class that keeps track of all scenes in the region.
/// </value>
Hashtable m_sceneList = Hashtable.Synchronized(new Hashtable());
State m_state = State.NONE;
Thread m_thread = null;
CMView m_view = null;
int m_channel = -1;
#endregion Fields
#region Constructors
/// <summary>
/// Initializes a work thread with an initial scene. Additional scenes should be added through the RegisterNewRegion method.
@ -112,6 +90,34 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
Initialize(model, view, scene, channel);
}
#endregion Constructors
#region Private Methods
//------------------------------------------------ EVENTS ----------------------------------------------------//
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
{
}
/// <summary>
/// Searches in all scenes for a SceneObjectGroup that contains a part with a specific localID. If found, the object is returned. Else null is returned.
/// </summary>
private SceneObjectGroup GetGroupByPrim(uint localID)
{
foreach(Object currScene in m_sceneList.Values)
{
foreach (EntityBase ent in ((Scene)currScene).GetEntities())
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup)ent).HasChildPrim(localID))
return (SceneObjectGroup)ent;
}
}
}
return null;
}
private void Initialize(CMModel model, CMView view, Scene scene, int channel)
{
lock(this)
@ -126,25 +132,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
}
}
/// <summary>
/// Register a new scene object to keep track of for revisioning. Starts the controller monitoring actions of clients within the given scene.
/// </summary>
/// <param name="scene">
/// A <see cref="Scene"/>
/// </param>
public void RegisterNewRegion(Scene scene)
{
m_sceneList.Add(scene.RegionInfo.RegionID, scene);
m_log.Debug("[CONTENT MANAGEMENT] Registering new region: " + scene.RegionInfo.RegionID);
m_log.Debug("[CONTENT MANAGEMENT] Initializing Content Management System.");
scene.EventManager.OnNewClient += StartManaging;
scene.EventManager.OnRemovePresence += StopManaging;
// scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnObjectBeingRemovedFromScene += GroupBeingDeleted;
}
/// <summary>
/// Run in a thread of its own. A endless loop that consumes (or blocks on) and work queue. Thw work queue is filled through client actions.
/// </summary>
@ -199,6 +186,23 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
view.SendMetaEntitiesToNewClient(client);
}
/// <summary>
/// Only called by the MainLoop.
/// </summary>
private void ObjectAttributeChanged(CMModel model, CMView view, uint LocalId)
{
SceneObjectGroup group = null;
if ((m_state & State.SHOWING_CHANGES) > 0)
{
group = GetGroupByPrim(LocalId);
if (group != null)
{
view.DisplayAuras( model.UpdateNormalEntityEffects(group) ); //Might be a normal entity (green aura)
m_view.DisplayMetaEntity(group.UUID); //Might be a meta entity (blue aura)
}
}
}
/// <summary>
/// Only called by the MainLoop. Displays new green auras over the newly created part when a part is shift copied.
/// </summary>
@ -220,36 +224,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
}
}
/// <summary>
/// Only called by the MainLoop.
/// </summary>
private void UndoDid(CMModel model, CMView view, LLUUID uuid)
{
if ((m_state & State.SHOWING_CHANGES) > 0)
{
ContentManagementEntity ent = model.FindMetaEntityAffectedByUndo(uuid);
if (ent != null)
view.DisplayEntity(ent);
}
}
/// <summary>
/// Only called by the MainLoop.
/// </summary>
private void ObjectAttributeChanged(CMModel model, CMView view, uint LocalId)
{
SceneObjectGroup group = null;
if ((m_state & State.SHOWING_CHANGES) > 0)
{
group = GetGroupByPrim(LocalId);
if (group != null)
{
view.DisplayAuras( model.UpdateNormalEntityEffects(group) ); //Might be a normal entity (green aura)
m_view.DisplayMetaEntity(group.UUID); //Might be a meta entity (blue aura)
}
}
}
/// <summary>
/// Only called by the MainLoop.
/// </summary>
@ -263,177 +237,67 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
}
/// <summary>
/// Only called by the MainLoop. Takes the message from a user sent to the channel and executes the proper command.
/// Only called by the MainLoop.
/// </summary>
public void SimChat(CMModel model, CMView view, OSChatMessage e, int channel)
{
if (e.Channel != channel)
return;
if (e.Sender == null)
return;
m_log.Debug("[CONTENT MANAGEMENT] Message received: " + e.Message);
IClientAPI client = e.Sender;
Scene scene = (Scene) e.Scene;
string message = e.Message;
string[] args = e.Message.Split(new char[] {' '});
ScenePresence avatar = scene.GetScenePresence(client.AgentId);
if (!(m_estateModule.IsManager(avatar.UUID)))
{
m_log.Debug("[CONTENT MANAGEMENT] Message sent from non Estate Manager ... ignoring.");
view.SendSimChatMessage(scene, "You must be an estate manager to perform that action.");
return;
}
switch(args[0])
{
case "ci":
case "commit":
commit(message, scene, model, view);
break;
case "dm":
case "diff-mode":
diffmode(scene, model, view);
break;
case "rb":
case "rollback":
rollback(scene, model, view);
break;
case "help":
m_view.DisplayHelpMenu(scene);
break;
default:
view.SendSimChatMessage(scene, "Command not found: " + args[0]);
break;
}
}
/// <summary>
/// Only called from within the SimChat method. Hides all auras and meta entities,
/// retrieves the current scene object list with the most recent revision retrieved from the model for each scene,
/// then lets the view update the clients of the new objects.
/// </summary>
protected void rollback(Scene scene, CMModel model, CMView view)
private void UndoDid(CMModel model, CMView view, LLUUID uuid)
{
if ((m_state & State.SHOWING_CHANGES) > 0)
{
view.HideAllAuras();
view.HideAllMetaEntities();
ContentManagementEntity ent = model.FindMetaEntityAffectedByUndo(uuid);
if (ent != null)
view.DisplayEntity(ent);
}
}
System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity( m_sceneList, scene);
foreach(Scene currScene in proximitySceneList)
model.RollbackRegion(currScene);
#endregion Private Methods
if ((m_state & State.DIRTY) != 0 )
#region Protected Methods
protected void GroupBeingDeleted(SceneObjectGroup group)
{
model.DeleteAllMetaObjects();
foreach(Scene currScene in proximitySceneList)
model.UpdateCMEntities(currScene);
m_log.Debug("[CONTENT MANAGEMENT] Something was deleted!!!");
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTKILLED;
moreWork.Data1 = group.Copy();
m_WorkQueue.Enqueue(moreWork);
}
if ((m_state & State.SHOWING_CHANGES) > 0)
view.DisplayRecentChanges();
}
/// <summary>
/// Only called from within the SimChat method.
/// </summary>
protected void diffmode(Scene scene, CMModel model, CMView view)
protected void ObjectDuplicated(uint localID, LLVector3 offset, uint dupeFlags, LLUUID AgentID, LLUUID GroupID)
{
System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity( m_sceneList, scene);
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTDUPLICATED;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] dup queue");
}
if ((m_state & State.SHOWING_CHANGES) > 0) // TURN OFF
protected void ObjectDuplicatedOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID,
LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart,
bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates)
{
view.SendSimChatMessage(scene, "Hiding all meta objects.");
view.HideAllMetaEntities();
view.HideAllAuras();
view.SendSimChatMessage(scene, "Diff-mode = OFF");
m_state &= ~State.SHOWING_CHANGES;
return;
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTDUPLICATED;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] dup queue");
}
else // TURN ON
protected void OnNewClient(IClientAPI client)
{
if ((m_state & State.DIRTY) != 0 || m_state == State.NONE)
Work moreWork = new Work();
moreWork.Type = WorkType.NEWCLIENT;
moreWork.Data1 = client;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] new client");
}
protected void OnUnDid(IClientAPI remoteClient, LLUUID primId)
{
view.SendSimChatMessage(scene, "Hiding meta objects and replacing with latest revision");
//Hide objects from users and Forget about them
view.HideAllMetaEntities();
view.HideAllAuras();
model.DeleteAllMetaObjects();
//Recreate them from backend files
foreach(Object currScene in m_sceneList.Values)
model.UpdateCMEntities((Scene) currScene);
}
else if ((m_state & State.DIRTY) != 0) {
view.SendSimChatMessage(scene, "Forming list of meta entities with latest revision");
foreach(Scene currScene in proximitySceneList)
model.UpdateCMEntities(currScene);
}
view.SendSimChatMessage(scene, "Displaying differences between last revision and current environment");
foreach(Scene currScene in proximitySceneList)
model.CheckForNewEntitiesMissingAuras(currScene);
view.DisplayRecentChanges();
view.SendSimChatMessage(scene, "Diff-mode = ON");
m_state |= State.SHOWING_CHANGES;
m_state &= ~State.DIRTY;
}
}
/// <summary>
/// Only called from within the SimChat method.
/// </summary>
protected void commit(string message, Scene scene, CMModel model, CMView view)
{
System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity( m_sceneList, scene);
string[] args = message.Split(new char[] {' '});
char[] logMessage = {' '};
if (args.Length > 1)
{
logMessage = new char[message.Length - (args[0].Length)];
message.CopyTo(args[0].Length, logMessage, 0, message.Length - (args[0].Length));
}
m_log.Debug("[CONTENT MANAGEMENT] Saving terrain and objects of region.");
foreach(Scene currScene in proximitySceneList)
{
model.CommitRegion(currScene, new String(logMessage));
view.SendSimChatMessage(scene, "Region Saved Successfully: " + currScene.RegionInfo.RegionName);
}
view.SendSimChatMessage(scene, "Successfully saved all regions.");
m_state |= State.DIRTY;
if ((m_state & State.SHOWING_CHANGES) > 0) //DISPLAY NEW CHANGES INSTEAD OF OLD CHANGES
{
view.SendSimChatMessage(scene, "Updating differences between new revision and current environment.");
//Hide objects from users and Forget about them
view.HideAllMetaEntities();
view.HideAllAuras();
model.DeleteAllMetaObjects();
//Recreate them from backend files
foreach(Scene currScene in proximitySceneList)
{
model.UpdateCMEntities(currScene);
view.SendSimChatMessage(scene, "Finished updating differences between current scene and last revision: " + currScene.RegionInfo.RegionName);
}
//Display new objects to users1
view.DisplayRecentChanges();
view.SendSimChatMessage(scene, "Finished updating for DIFF-MODE.");
m_state &= ~(State.DIRTY);
m_state |= State.SHOWING_CHANGES;
}
Work moreWork = new Work();
moreWork.Type = WorkType.UNDODID;
moreWork.UUID = primId;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] undid");
}
/// <summary>
@ -475,28 +339,15 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
return newList;
}
/// <summary>
/// Searches in all scenes for a SceneObjectGroup that contains a part with a specific localID. If found, the object is returned. Else null is returned.
/// </summary>
private SceneObjectGroup GetGroupByPrim(uint localID)
{
foreach(Object currScene in m_sceneList.Values)
{
foreach (EntityBase ent in ((Scene)currScene).GetEntities())
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup)ent).HasChildPrim(localID))
return (SceneObjectGroup)ent;
}
}
}
return null;
}
//------------------------------------------------ EVENTS ----------------------------------------------------//
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
//This is stupid, the same information is contained in the first and second argument
protected void SimChatSent(Object x, OSChatMessage e)
{
m_log.Debug("[CONTENT MANAGEMENT] SIMCHAT SENT !!!!!!!");
m_log.Debug("[CONTENT MANAGEMENT] message was: " + e.Message);
Work moreWork = new Work();
moreWork.Type = WorkType.SIMCHAT;
moreWork.Data1 = e;
m_WorkQueue.Enqueue(moreWork);
}
/// <summary>
@ -555,94 +406,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
}
}
protected void GroupBeingDeleted(SceneObjectGroup group)
{
m_log.Debug("[CONTENT MANAGEMENT] Something was deleted!!!");
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTKILLED;
moreWork.Data1 = group.Copy();
m_WorkQueue.Enqueue(moreWork);
}
//This is stupid, the same information is contained in the first and second argument
protected void SimChatSent(Object x, OSChatMessage e)
{
m_log.Debug("[CONTENT MANAGEMENT] SIMCHAT SENT !!!!!!!");
m_log.Debug("[CONTENT MANAGEMENT] message was: " + e.Message);
Work moreWork = new Work();
moreWork.Type = WorkType.SIMCHAT;
moreWork.Data1 = e;
m_WorkQueue.Enqueue(moreWork);
}
protected void ObjectDuplicated(uint localID, LLVector3 offset, uint dupeFlags, LLUUID AgentID, LLUUID GroupID)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTDUPLICATED;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] dup queue");
}
protected void ObjectDuplicatedOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID,
LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart,
bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTDUPLICATED;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] dup queue");
}
protected void OnNewClient(IClientAPI client)
{
Work moreWork = new Work();
moreWork.Type = WorkType.NEWCLIENT;
moreWork.Data1 = client;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] new client");
}
protected void OnUnDid(IClientAPI remoteClient, LLUUID primId)
{
Work moreWork = new Work();
moreWork.Type = WorkType.UNDODID;
moreWork.UUID = primId;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] undid");
}
protected void UpdateSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] move");
}
/// <summary>
///
/// </summary>
protected void UpdateSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] rot");
}
protected void UpdateSingleScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] scale");
}
protected void UpdateMultiplePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
{
Work moreWork = new Work();
@ -680,5 +443,279 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] new parts");
}
protected void UpdateSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] move");
}
/// <summary>
///
/// </summary>
protected void UpdateSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] rot");
}
protected void UpdateSingleScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
{
Work moreWork = new Work();
moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
moreWork.LocalId = localID;
m_WorkQueue.Enqueue(moreWork);
m_log.Debug("[CONTENT MANAGEMENT] scale");
}
/// <summary>
/// Only called from within the SimChat method.
/// </summary>
protected void commit(string message, Scene scene, CMModel model, CMView view)
{
System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity( m_sceneList, scene);
string[] args = message.Split(new char[] {' '});
char[] logMessage = {' '};
if (args.Length > 1)
{
logMessage = new char[message.Length - (args[0].Length)];
message.CopyTo(args[0].Length, logMessage, 0, message.Length - (args[0].Length));
}
m_log.Debug("[CONTENT MANAGEMENT] Saving terrain and objects of region.");
foreach(Scene currScene in proximitySceneList)
{
model.CommitRegion(currScene, new String(logMessage));
view.SendSimChatMessage(scene, "Region Saved Successfully: " + currScene.RegionInfo.RegionName);
}
view.SendSimChatMessage(scene, "Successfully saved all regions.");
m_state |= State.DIRTY;
if ((m_state & State.SHOWING_CHANGES) > 0) //DISPLAY NEW CHANGES INSTEAD OF OLD CHANGES
{
view.SendSimChatMessage(scene, "Updating differences between new revision and current environment.");
//Hide objects from users and Forget about them
view.HideAllMetaEntities();
view.HideAllAuras();
model.DeleteAllMetaObjects();
//Recreate them from backend files
foreach(Scene currScene in proximitySceneList)
{
model.UpdateCMEntities(currScene);
view.SendSimChatMessage(scene, "Finished updating differences between current scene and last revision: " + currScene.RegionInfo.RegionName);
}
//Display new objects to users1
view.DisplayRecentChanges();
view.SendSimChatMessage(scene, "Finished updating for DIFF-MODE.");
m_state &= ~(State.DIRTY);
m_state |= State.SHOWING_CHANGES;
}
}
/// <summary>
/// Only called from within the SimChat method.
/// </summary>
protected void diffmode(Scene scene, CMModel model, CMView view)
{
System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity( m_sceneList, scene);
if ((m_state & State.SHOWING_CHANGES) > 0) // TURN OFF
{
view.SendSimChatMessage(scene, "Hiding all meta objects.");
view.HideAllMetaEntities();
view.HideAllAuras();
view.SendSimChatMessage(scene, "Diff-mode = OFF");
m_state &= ~State.SHOWING_CHANGES;
return;
}
else // TURN ON
{
if ((m_state & State.DIRTY) != 0 || m_state == State.NONE)
{
view.SendSimChatMessage(scene, "Hiding meta objects and replacing with latest revision");
//Hide objects from users and Forget about them
view.HideAllMetaEntities();
view.HideAllAuras();
model.DeleteAllMetaObjects();
//Recreate them from backend files
foreach(Object currScene in m_sceneList.Values)
model.UpdateCMEntities((Scene) currScene);
}
else if ((m_state & State.DIRTY) != 0) {
view.SendSimChatMessage(scene, "Forming list of meta entities with latest revision");
foreach(Scene currScene in proximitySceneList)
model.UpdateCMEntities(currScene);
}
view.SendSimChatMessage(scene, "Displaying differences between last revision and current environment");
foreach(Scene currScene in proximitySceneList)
model.CheckForNewEntitiesMissingAuras(currScene);
view.DisplayRecentChanges();
view.SendSimChatMessage(scene, "Diff-mode = ON");
m_state |= State.SHOWING_CHANGES;
m_state &= ~State.DIRTY;
}
}
/// <summary>
/// Only called from within the SimChat method. Hides all auras and meta entities,
/// retrieves the current scene object list with the most recent revision retrieved from the model for each scene,
/// then lets the view update the clients of the new objects.
/// </summary>
protected void rollback(Scene scene, CMModel model, CMView view)
{
if ((m_state & State.SHOWING_CHANGES) > 0)
{
view.HideAllAuras();
view.HideAllMetaEntities();
}
System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity( m_sceneList, scene);
foreach(Scene currScene in proximitySceneList)
model.RollbackRegion(currScene);
if ((m_state & State.DIRTY) != 0 )
{
model.DeleteAllMetaObjects();
foreach(Scene currScene in proximitySceneList)
model.UpdateCMEntities(currScene);
}
if ((m_state & State.SHOWING_CHANGES) > 0)
view.DisplayRecentChanges();
}
#endregion Protected Methods
#region Public Methods
/// <summary>
/// Register a new scene object to keep track of for revisioning. Starts the controller monitoring actions of clients within the given scene.
/// </summary>
/// <param name="scene">
/// A <see cref="Scene"/>
/// </param>
public void RegisterNewRegion(Scene scene)
{
m_sceneList.Add(scene.RegionInfo.RegionID, scene);
m_log.Debug("[CONTENT MANAGEMENT] Registering new region: " + scene.RegionInfo.RegionID);
m_log.Debug("[CONTENT MANAGEMENT] Initializing Content Management System.");
scene.EventManager.OnNewClient += StartManaging;
scene.EventManager.OnRemovePresence += StopManaging;
// scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnObjectBeingRemovedFromScene += GroupBeingDeleted;
}
/// <summary>
/// Only called by the MainLoop. Takes the message from a user sent to the channel and executes the proper command.
/// </summary>
public void SimChat(CMModel model, CMView view, OSChatMessage e, int channel)
{
if (e.Channel != channel)
return;
if (e.Sender == null)
return;
m_log.Debug("[CONTENT MANAGEMENT] Message received: " + e.Message);
IClientAPI client = e.Sender;
Scene scene = (Scene) e.Scene;
string message = e.Message;
string[] args = e.Message.Split(new char[] {' '});
ScenePresence avatar = scene.GetScenePresence(client.AgentId);
if (!(m_estateModule.IsManager(avatar.UUID)))
{
m_log.Debug("[CONTENT MANAGEMENT] Message sent from non Estate Manager ... ignoring.");
view.SendSimChatMessage(scene, "You must be an estate manager to perform that action.");
return;
}
switch(args[0])
{
case "ci":
case "commit":
commit(message, scene, model, view);
break;
case "dm":
case "diff-mode":
diffmode(scene, model, view);
break;
case "rb":
case "rollback":
rollback(scene, model, view);
break;
case "help":
m_view.DisplayHelpMenu(scene);
break;
default:
view.SendSimChatMessage(scene, "Command not found: " + args[0]);
break;
}
}
#endregion Public Methods
#region Other
/// <value>
/// Used to keep track of whether a list has been produced yet and whether that list is up-to-date compard to latest revision on disk.
/// </value>
[Flags]
private enum State
{
NONE = 0,
DIRTY = 1, // The meta entities may not correctly represent the last revision.
SHOWING_CHANGES = 1<<1 // The meta entities are being shown to user.
}
/// <value>
/// The structure that defines the basic unit of work which is produced when a user sends commands to the ContentMangaementSystem.
/// </value>
private struct Work
{
#region Fields
public Object Data1; //Just space for holding data.
public Object Data2; //Just more space for holding data.
public uint LocalId; //Convenient
public WorkType Type;
public LLUUID UUID; //Convenient
#endregion Fields
}
/// <value>
/// Identifies what the data in struct Work should be used for.
/// </value>
private enum WorkType
{
NONE,
OBJECTATTRIBUTECHANGE,
PRIMITIVEADDED,
OBJECTDUPLICATED,
OBJECTKILLED,
UNDODID,
NEWCLIENT,
SIMCHAT
}
#endregion Other
}
}

View File

@ -1,31 +1,39 @@
#region Header
// CMEntityCollection.cs created with MonoDevelop
// User: bongiojp at 10:09 AM 7/7/2008
//
// Creates, Deletes, Stores ContentManagementEntities
//
#endregion Header
using System;
using System.Collections.Generic;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using Nini.Config;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using log4net;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
using System.Threading;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class CMEntityCollection
{
// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
#region Fields
// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// Any ContentManagementEntities that represent old versions of current SceneObjectGroups or
// old versions of deleted SceneObjectGroups will be stored in this hash table.
// The LLUUID keys are from the SceneObjectGroup RootPart UUIDs
@ -35,18 +43,31 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
// The LLUUID keys are from the SceneObjectPart that they are supposed to be on.
protected Hashtable m_NewlyCreatedEntityAura = Hashtable.Synchronized(new Hashtable()); //LLUUID to AuraMetaEntity
public Hashtable Entities
#endregion Fields
#region Constructors
public CMEntityCollection()
{
get { return m_CMEntityHash; }
}
#endregion Constructors
#region Public Properties
public Hashtable Auras
{
get {return m_NewlyCreatedEntityAura; }
}
public CMEntityCollection()
{}
public Hashtable Entities
{
get { return m_CMEntityHash; }
}
#endregion Public Properties
#region Public Methods
public bool AddAura(ContentManagementEntity aura)
{
@ -64,20 +85,30 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
return true;
}
public bool RemoveNewlyCreatedEntityAura(LLUUID uuid)
// Check if there are SceneObjectGroups in the list that do not have corresponding ContentManagementGroups in the CMEntityHash
public System.Collections.ArrayList CheckForMissingEntities(System.Collections.Generic.List<EntityBase> currList)
{
if (!m_NewlyCreatedEntityAura.ContainsKey(uuid))
return false;
m_NewlyCreatedEntityAura.Remove(uuid);
return true;
}
System.Collections.ArrayList missingList = new System.Collections.ArrayList();
SceneObjectGroup temp = null;
foreach( EntityBase currObj in currList )
{
if (! (currObj is SceneObjectGroup))
continue;
temp = (SceneObjectGroup) currObj;
public bool RemoveEntity(LLUUID uuid)
if (m_CMEntityHash.ContainsKey(temp.UUID))
{
if (!m_CMEntityHash.ContainsKey(uuid))
return false;
m_CMEntityHash.Remove(uuid);
return true;
foreach(SceneObjectPart part in temp.Children.Values)
if (!((ContentManagementEntity)m_CMEntityHash[temp.UUID]).HasChildPrim(part.UUID))
missingList.Add(part);
}
else //Entire group is missing from revision. (and is a new part in region)
{
foreach(SceneObjectPart part in temp.Children.Values)
missingList.Add(part);
}
}
return missingList;
}
public void ClearAll()
@ -86,8 +117,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_NewlyCreatedEntityAura.Clear();
}
// Old uuid and new sceneobjectgroup
public AuraMetaEntity CreateAuraForNewlyCreatedEntity(SceneObjectPart part)
{
@ -119,30 +148,22 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
return ent;
}
// Check if there are SceneObjectGroups in the list that do not have corresponding ContentManagementGroups in the CMEntityHash
public System.Collections.ArrayList CheckForMissingEntities(System.Collections.Generic.List<EntityBase> currList)
public bool RemoveEntity(LLUUID uuid)
{
System.Collections.ArrayList missingList = new System.Collections.ArrayList();
SceneObjectGroup temp = null;
foreach( EntityBase currObj in currList )
{
if (! (currObj is SceneObjectGroup))
continue;
temp = (SceneObjectGroup) currObj;
if (!m_CMEntityHash.ContainsKey(uuid))
return false;
m_CMEntityHash.Remove(uuid);
return true;
}
if (m_CMEntityHash.ContainsKey(temp.UUID))
public bool RemoveNewlyCreatedEntityAura(LLUUID uuid)
{
foreach(SceneObjectPart part in temp.Children.Values)
if (!((ContentManagementEntity)m_CMEntityHash[temp.UUID]).HasChildPrim(part.UUID))
missingList.Add(part);
}
else //Entire group is missing from revision. (and is a new part in region)
{
foreach(SceneObjectPart part in temp.Children.Values)
missingList.Add(part);
}
}
return missingList;
if (!m_NewlyCreatedEntityAura.ContainsKey(uuid))
return false;
m_NewlyCreatedEntityAura.Remove(uuid);
return true;
}
#endregion Public Methods
}
}

View File

@ -1,45 +1,126 @@
#region Header
// CMModel.cs
// User: bongiojp
//
//
#endregion Header
using System;
using System.Collections.Generic;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using libsecondlife;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using log4net;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
using System.Diagnostics;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class CMModel
{
#region Static Fields
static float TimeToUpdate = 0;
static float TimeToConvertXml = 0;
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
IContentDatabase m_database = null;
#endregion Static Fields
#region Fields
/// <value>
/// The class that contains all auras and metaentities used in the CMS.
/// </value>
CMEntityCollection m_MetaEntityCollection = new CMEntityCollection();
IContentDatabase m_database = null;
#endregion Fields
#region Constructors
public CMModel()
{
}
#endregion Constructors
#region Public Properties
public CMEntityCollection MetaEntityCollection
{
get { return m_MetaEntityCollection; }
}
public CMModel()
#endregion Public Properties
#region Public Methods
/// <summary>
/// Compares the scene's object group list to the list of meta entities. If there is an object group that does not have a corresponding meta entity
/// it is a new part that must have a green aura (for diff mode).
/// Returns list of ContentManagementEntities
/// </summary>
public ArrayList CheckForNewEntitiesMissingAuras(Scene scene)
{
ArrayList missingList = null;
ArrayList newList = new ArrayList();
m_log.Debug("[CONTENT MANAGEMENT] Checking for new scene object parts in scene: " + scene.RegionInfo.RegionName);
//Check if the current scene has groups not included in the current list of MetaEntities
//If so, then the current scene's parts that are new should be marked green.
missingList = m_MetaEntityCollection.CheckForMissingEntities(scene.GetEntities());
foreach(Object missingPart in missingList)
{
if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID))
continue;
newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
}
m_log.Info("Number of missing objects found: " + newList.Count);
return newList;
}
/// <summary>
/// Uses the database to serialize all current scene objects into xml and save into a database with an accompanying log message.
/// </summary>
public void CommitRegion(Scene scene, String logMessage)
{
m_log.Debug("[CONTENT MANAG] saving " + scene.RegionInfo.RegionName + " with log message: " + logMessage + " length of message: " + logMessage.Length);
m_database.SaveRegion(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, logMessage);
m_log.Debug("[CONTENT MANAG] the region name we are dealing with heeeeeeeere: " + scene.RegionInfo.RegionName );
}
public void DeleteAllMetaObjects()
{
m_MetaEntityCollection.ClearAll();
}
public ContentManagementEntity FindMetaEntityAffectedByUndo(LLUUID uuid)
{
ContentManagementEntity ent = GetMetaGroupByPrim(uuid);
return ent;
}
//-------------------------------- HELPERS --------------------------------------------------------------------//
public ContentManagementEntity GetMetaGroupByPrim(LLUUID uuid)
{
foreach (Object ent in m_MetaEntityCollection.Entities.Values)
{
if (((ContentManagementEntity)ent).HasChildPrim(uuid))
return (ContentManagementEntity)ent;
}
return null;
}
public void Initialise(string database)
@ -63,12 +144,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_database.PostInitialise();
}
public ContentManagementEntity FindMetaEntityAffectedByUndo(LLUUID uuid)
{
ContentManagementEntity ent = GetMetaGroupByPrim(uuid);
return ent;
}
/// <summary>
/// Removes the green aura when an a new scene object group is deleted.
/// </summary>
@ -80,16 +155,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(part.UUID);
}
/// <summary>
/// Uses the database to serialize all current scene objects into xml and save into a database with an accompanying log message.
/// </summary>
public void CommitRegion(Scene scene, String logMessage)
{
m_log.Debug("[CONTENT MANAG] saving " + scene.RegionInfo.RegionName + " with log message: " + logMessage + " length of message: " + logMessage.Length);
m_database.SaveRegion(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, logMessage);
m_log.Debug("[CONTENT MANAG] the region name we are dealing with heeeeeeeere: " + scene.RegionInfo.RegionName );
}
/// <summary>
/// Retrieves the latest revision of a region in xml form,
/// converts it to scene object groups and scene presences,
@ -207,32 +272,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
scene.Backup();
}
/// <summary>
/// Detects if a scene object group from the scene list has moved or changed scale. The green aura
/// that surrounds the object is then moved or scaled with the group.
/// </summary>
public System.Collections.ArrayList UpdateNormalEntityEffects(SceneObjectGroup group)
{
System.Collections.ArrayList auraList = new System.Collections.ArrayList();
if (group == null)
return null;
foreach(SceneObjectPart part in group.Children.Values)
{
if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
{
((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new LLVector3(0,254,0), part.Scale);
((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition();
auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]);
}
}
return auraList;
}
public void DeleteAllMetaObjects()
{
m_MetaEntityCollection.ClearAll();
}
/// <summary>
/// Downloads the latest revision of the given scene and converts the xml file to CMEntities. After this method, the view can find the differences
/// and display the differences to clients.
@ -265,45 +304,29 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
TimeToUpdate += x.ElapsedMilliseconds;
m_log.Info("[FileSystemDatabase] Time spent Updating entity list for " + scene.RegionInfo.RegionName + ": " + x.ElapsedMilliseconds);
m_log.Info("[FileSystemDatabase] Time spent Updating so far: " + TimeToUpdate);
}
/// <summary>
/// Compares the scene's object group list to the list of meta entities. If there is an object group that does not have a corresponding meta entity
/// it is a new part that must have a green aura (for diff mode).
/// Returns list of ContentManagementEntities
/// Detects if a scene object group from the scene list has moved or changed scale. The green aura
/// that surrounds the object is then moved or scaled with the group.
/// </summary>
public ArrayList CheckForNewEntitiesMissingAuras(Scene scene)
public System.Collections.ArrayList UpdateNormalEntityEffects(SceneObjectGroup group)
{
ArrayList missingList = null;
ArrayList newList = new ArrayList();
m_log.Debug("[CONTENT MANAGEMENT] Checking for new scene object parts in scene: " + scene.RegionInfo.RegionName);
//Check if the current scene has groups not included in the current list of MetaEntities
//If so, then the current scene's parts that are new should be marked green.
missingList = m_MetaEntityCollection.CheckForMissingEntities(scene.GetEntities());
foreach(Object missingPart in missingList)
{
if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID))
continue;
newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
}
m_log.Info("Number of missing objects found: " + newList.Count);
return newList;
}
//-------------------------------- HELPERS --------------------------------------------------------------------//
public ContentManagementEntity GetMetaGroupByPrim(LLUUID uuid)
{
foreach (Object ent in m_MetaEntityCollection.Entities.Values)
{
if (((ContentManagementEntity)ent).HasChildPrim(uuid))
return (ContentManagementEntity)ent;
}
System.Collections.ArrayList auraList = new System.Collections.ArrayList();
if (group == null)
return null;
foreach(SceneObjectPart part in group.Children.Values)
{
if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
{
((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new LLVector3(0,254,0), part.Scale);
((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition();
auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]);
}
}
return auraList;
}
#endregion Public Methods
}
}

View File

@ -1,39 +1,119 @@
#region Header
// CMView.cs created with MonoDevelop
// User: bongiojp at 11:57 AM 7/3/2008
//
// To change standard headers go to Edit->Preferences->Coding->Standard Headers
//
#endregion Header
using System;
using System.Collections.Generic;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using log4net;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class CMView
{
#region Static Fields
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
#endregion Static Fields
#region Fields
CMModel m_model = null;
public CMView()
{}
#endregion Fields
public void Initialise(CMModel model)
#region Constructors
public CMView()
{
m_model = model;
}
public void SendMetaEntitiesToNewClient(IClientAPI client)
#endregion Constructors
#region Public Methods
// Auras To
public void DisplayAuras(CMEntityCollection auraCollection)
{
foreach( Object ent in auraCollection.Auras.Values)
((AuraMetaEntity)ent).SendFullUpdateToAll();
}
// Auras To Client
public void DisplayAuras(CMEntityCollection auraCollection, IClientAPI client)
{
foreach( Object ent in auraCollection.Auras.Values)
((AuraMetaEntity)ent).SendFullUpdate(client);
}
// Auras from List To ALL
public void DisplayAuras(ArrayList list)
{
foreach( Object ent in list)
{
m_log.Debug("[CONTENT MANAGEMENT] displaying new aura riiiiiiiiiiiight NOW");
((AuraMetaEntity)ent).SendFullUpdateToAll();
}
}
// Entities to ALL
public void DisplayEntities(CMEntityCollection entityCollection)
{
foreach( Object ent in entityCollection.Entities.Values)
((ContentManagementEntity)ent).SendFullDiffUpdateToAll();
}
// Entities to Client
public void DisplayEntities(CMEntityCollection entityCollection, IClientAPI client)
{
foreach( Object ent in entityCollection.Entities.Values)
((ContentManagementEntity)ent).SendFullDiffUpdate(client);
}
// Entities from List to ALL
public void DisplayEntities(ArrayList list)
{
foreach( Object ent in list)
((ContentManagementEntity)ent).SendFullDiffUpdateToAll();
}
// Entity to ALL
public void DisplayEntity(ContentManagementEntity ent)
{
ent.SendFullDiffUpdateToAll();
}
public void DisplayHelpMenu(Scene scene)
{
string menu = "Menu:\n";
menu += "commit (ci) - saves current state of the region to a database on the server\n";
menu += "diff-mode (dm) - displays those aspects of region that have not been saved but changed since the very last revision. Will dynamically update as you change environment.\n";
SendSimChatMessage(scene, menu);
}
public void DisplayMetaEntity(LLUUID uuid)
{
ContentManagementEntity group = m_model.GetMetaGroupByPrim(uuid);
if (group != null)
group.SendFullDiffUpdateToAll();
}
/// <summary>
@ -46,6 +126,28 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
DisplayAuras(m_model.MetaEntityCollection);
}
public void Hide(ContentManagementEntity ent)
{
ent.HideFromAll();
}
public void HideAllAuras()
{
foreach(Object obj in m_model.MetaEntityCollection.Auras.Values)
((MetaEntity)obj).HideFromAll();
}
public void HideAllMetaEntities()
{
foreach(Object obj in m_model.MetaEntityCollection.Entities.Values)
((ContentManagementEntity)obj).HideFromAll();
}
public void Initialise(CMModel model)
{
m_model = model;
}
/// <summary>
/// Figures out if the part deleted was a new scene object part or a revisioned part that's been deleted.
/// If it's a new scene object, any green aura attached to it is deleted.
@ -64,70 +166,8 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
((AuraMetaEntity)m_model.MetaEntityCollection.Auras[part.UUID]).HideFromAll();
}
// Auras To
public void DisplayAuras(CMEntityCollection auraCollection)
public void SendMetaEntitiesToNewClient(IClientAPI client)
{
foreach( Object ent in auraCollection.Auras.Values)
((AuraMetaEntity)ent).SendFullUpdateToAll();
}
// Entities to ALL
public void DisplayEntities(CMEntityCollection entityCollection)
{
foreach( Object ent in entityCollection.Entities.Values)
((ContentManagementEntity)ent).SendFullDiffUpdateToAll();
}
// Auras To Client
public void DisplayAuras(CMEntityCollection auraCollection, IClientAPI client)
{
foreach( Object ent in auraCollection.Auras.Values)
((AuraMetaEntity)ent).SendFullUpdate(client);
}
// Entities to Client
public void DisplayEntities(CMEntityCollection entityCollection, IClientAPI client)
{
foreach( Object ent in entityCollection.Entities.Values)
((ContentManagementEntity)ent).SendFullDiffUpdate(client);
}
// Entity to ALL
public void DisplayEntity(ContentManagementEntity ent)
{
ent.SendFullDiffUpdateToAll();
}
public void DisplayMetaEntity(LLUUID uuid)
{
ContentManagementEntity group = m_model.GetMetaGroupByPrim(uuid);
if (group != null)
group.SendFullDiffUpdateToAll();
}
// Auras from List To ALL
public void DisplayAuras(ArrayList list)
{
foreach( Object ent in list)
{
m_log.Debug("[CONTENT MANAGEMENT] displaying new aura riiiiiiiiiiiight NOW");
((AuraMetaEntity)ent).SendFullUpdateToAll();
}
}
// Entities from List to ALL
public void DisplayEntities(ArrayList list)
{
foreach( Object ent in list)
((ContentManagementEntity)ent).SendFullDiffUpdateToAll();
}
public void DisplayHelpMenu(Scene scene)
{
string menu = "Menu:\n";
menu += "commit (ci) - saves current state of the region to a database on the server\n";
menu += "diff-mode (dm) - displays those aspects of region that have not been saved but changed since the very last revision. Will dynamically update as you change environment.\n";
SendSimChatMessage(scene, menu);
}
public void SendSimChatMessage(Scene scene, string message)
@ -136,21 +176,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
ChatTypeEnum.Broadcast, 0, new LLVector3(0,0,0), "Content Manager", LLUUID.Zero, false);
}
public void Hide(ContentManagementEntity ent)
{
ent.HideFromAll();
}
public void HideAllMetaEntities()
{
foreach(Object obj in m_model.MetaEntityCollection.Entities.Values)
((ContentManagementEntity)obj).HideFromAll();
}
public void HideAllAuras()
{
foreach(Object obj in m_model.MetaEntityCollection.Auras.Values)
((MetaEntity)obj).HideFromAll();
}
#endregion Public Methods
}
}

View File

@ -1,128 +1,108 @@
#region Header
// ContentManagementEntity.cs
// User: bongiojp
//
//
#endregion Header
using System;
using System.Collections.Generic;
using System.Drawing;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using log4net;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class ContentManagementEntity : MetaEntity
{
#region Static Fields
static float TimeToDiff = 0;
static float TimeToCreateEntities = 0;
#endregion Static Fields
#region Fields
protected Dictionary<LLUUID, AuraMetaEntity> m_AuraEntities = new Dictionary<LLUUID, AuraMetaEntity>();
protected Dictionary<LLUUID, BeamMetaEntity> m_BeamEntities = new Dictionary<LLUUID, BeamMetaEntity>();
// The LinkNum of parts in m_Entity and m_UnchangedEntity are the same though UUID and LocalId are different.
// This can come in handy.
protected SceneObjectGroup m_UnchangedEntity = null;
protected Dictionary<LLUUID, BeamMetaEntity> m_BeamEntities = new Dictionary<LLUUID, BeamMetaEntity>();
protected Dictionary<LLUUID, AuraMetaEntity> m_AuraEntities = new Dictionary<LLUUID, AuraMetaEntity>();
/// <value>
/// Should be set to true when there is a difference between m_UnchangedEntity and the corresponding scene object group in the scene entity list.
/// </value>
bool DiffersFromSceneGroup = false;
#endregion Fields
#region Constructors
public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics)
: base(Unchanged, false)
{
m_UnchangedEntity = Unchanged.Copy(Unchanged.RootPart.OwnerID, Unchanged.RootPart.GroupID, false);
}
public ContentManagementEntity(string objectXML, Scene scene, bool physics)
: base(objectXML, scene, false)
{
m_UnchangedEntity = new SceneObjectGroup(objectXML);
}
#endregion Constructors
#region Public Properties
public SceneObjectGroup UnchangedEntity
{
get { return m_UnchangedEntity; }
}
public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics) : base(Unchanged, false)
#endregion Public Properties
#region Private Methods
/// <summary>
/// Check if an entitybase list (like that returned by scene.GetEntities() ) contains a group with the rootpart uuid that matches the current uuid.
/// </summary>
private bool ContainsKey(List<EntityBase> list, LLUUID uuid)
{
m_UnchangedEntity = Unchanged.Copy(Unchanged.RootPart.OwnerID, Unchanged.RootPart.GroupID, false);
foreach( EntityBase part in list)
if (part.UUID == uuid)
return true;
return false;
}
public ContentManagementEntity(string objectXML, Scene scene, bool physics) : base(objectXML, scene, false)
private SceneObjectGroup GetGroupByUUID(System.Collections.Generic.List<EntityBase> list, LLUUID uuid)
{
m_UnchangedEntity = new SceneObjectGroup(objectXML);
foreach (EntityBase ent in list)
{
if (ent is SceneObjectGroup)
if (ent.UUID == uuid)
return (SceneObjectGroup)ent;
}
return null;
}
public override void Hide(IClientAPI client)
{
base.Hide(client);
foreach(MetaEntity group in m_AuraEntities.Values)
group.Hide(client);
foreach(MetaEntity group in m_BeamEntities.Values)
group.Hide(client);
}
#endregion Private Methods
public override void HideFromAll()
{
base.HideFromAll();
foreach(MetaEntity group in m_AuraEntities.Values)
group.HideFromAll();
foreach(MetaEntity group in m_BeamEntities.Values)
group.HideFromAll();
}
public void SendFullDiffUpdateToAll()
{
FindDifferences();
if (DiffersFromSceneGroup)
{
SendFullUpdateToAll();
SendFullAuraUpdateToAll();
SendFullBeamUpdateToAll();
}
}
public void SendFullDiffUpdate(IClientAPI client)
{
FindDifferences();
if (DiffersFromSceneGroup)
{
SendFullUpdate(client);
SendFullAuraUpdate(client);
SendFullBeamUpdate(client);
}
}
public void SendFullBeamUpdate(IClientAPI client)
{
if (DiffersFromSceneGroup)
{
foreach(BeamMetaEntity group in m_BeamEntities.Values)
group.SendFullUpdate(client);
}
}
public void SendFullAuraUpdate(IClientAPI client)
{
if (DiffersFromSceneGroup)
{
foreach(AuraMetaEntity group in m_AuraEntities.Values)
group.SendFullUpdate(client);
}
}
public void SendFullBeamUpdateToAll()
{
if (DiffersFromSceneGroup)
{
foreach(BeamMetaEntity group in m_BeamEntities.Values)
group.SendFullUpdateToAll();
}
}
public void SendFullAuraUpdateToAll()
{
if (DiffersFromSceneGroup)
{
foreach(AuraMetaEntity group in m_AuraEntities.Values)
group.SendFullUpdateToAll();
}
}
#region Public Methods
/// <summary>
/// Search for a corresponding group UUID in the scene. If not found, then the revisioned group this CMEntity represents has been deleted. Mark the metaentity appropriately.
@ -179,6 +159,45 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
}
}
/// <summary>
/// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given UUID.
/// </summary>
public bool HasChildPrim(LLUUID uuid)
{
if (m_UnchangedEntity.Children.ContainsKey(uuid))
return true;
return false;
}
/// <summary>
/// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given LocalId.
/// </summary>
public bool HasChildPrim(uint localID)
{
foreach( SceneObjectPart part in m_UnchangedEntity.Children.Values)
if ( part.LocalId == localID )
return true;
return false;
}
public override void Hide(IClientAPI client)
{
base.Hide(client);
foreach(MetaEntity group in m_AuraEntities.Values)
group.Hide(client);
foreach(MetaEntity group in m_BeamEntities.Values)
group.Hide(client);
}
public override void HideFromAll()
{
base.HideFromAll();
foreach(MetaEntity group in m_AuraEntities.Values)
group.HideFromAll();
foreach(MetaEntity group in m_BeamEntities.Values)
group.HideFromAll();
}
/// <summary>
/// Returns true if there was a change between meta entity and the entity group, false otherwise.
/// If true is returned, it is assumed the metaentity's appearance has changed to reflect the difference (though clients haven't been updated).
@ -280,47 +299,64 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
return changed;
}
private SceneObjectGroup GetGroupByUUID(System.Collections.Generic.List<EntityBase> list, LLUUID uuid)
public void SendFullAuraUpdate(IClientAPI client)
{
foreach (EntityBase ent in list)
if (DiffersFromSceneGroup)
{
if (ent is SceneObjectGroup)
if (ent.UUID == uuid)
return (SceneObjectGroup)ent;
foreach(AuraMetaEntity group in m_AuraEntities.Values)
group.SendFullUpdate(client);
}
return null;
}
/// <summary>
/// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given UUID.
/// </summary>
public bool HasChildPrim(LLUUID uuid)
public void SendFullAuraUpdateToAll()
{
if (m_UnchangedEntity.Children.ContainsKey(uuid))
return true;
return false;
if (DiffersFromSceneGroup)
{
foreach(AuraMetaEntity group in m_AuraEntities.Values)
group.SendFullUpdateToAll();
}
}
/// <summary>
/// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given LocalId.
/// </summary>
public bool HasChildPrim(uint localID)
public void SendFullBeamUpdate(IClientAPI client)
{
foreach( SceneObjectPart part in m_UnchangedEntity.Children.Values)
if ( part.LocalId == localID )
return true;
return false;
if (DiffersFromSceneGroup)
{
foreach(BeamMetaEntity group in m_BeamEntities.Values)
group.SendFullUpdate(client);
}
}
/// <summary>
/// Check if an entitybase list (like that returned by scene.GetEntities() ) contains a group with the rootpart uuid that matches the current uuid.
/// </summary>
private bool ContainsKey(List<EntityBase> list, LLUUID uuid)
public void SendFullBeamUpdateToAll()
{
foreach( EntityBase part in list)
if (part.UUID == uuid)
return true;
return false;
if (DiffersFromSceneGroup)
{
foreach(BeamMetaEntity group in m_BeamEntities.Values)
group.SendFullUpdateToAll();
}
}
public void SendFullDiffUpdate(IClientAPI client)
{
FindDifferences();
if (DiffersFromSceneGroup)
{
SendFullUpdate(client);
SendFullAuraUpdate(client);
SendFullBeamUpdate(client);
}
}
public void SendFullDiffUpdateToAll()
{
FindDifferences();
if (DiffersFromSceneGroup)
{
SendFullUpdateToAll();
SendFullAuraUpdateToAll();
SendFullBeamUpdateToAll();
}
}
#endregion Public Methods
}
}

View File

@ -1,30 +1,68 @@
#region Header
// ContentManagementModule.cs
// User: bongiojp
#endregion Header
using System;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using Nini.Config;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using log4net;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
using System.Threading;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class ContentManagementModule : IRegionModule
{
#region Static Fields
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
CMController m_control = null;
CMModel m_model = null;
CMView m_view = null;
#endregion Static Fields
#region Fields
bool initialised = false;
bool m_posted = false;
CMController m_control = null;
bool m_enabled = false;
CMModel m_model = null;
bool m_posted = false;
CMView m_view = null;
#endregion Fields
#region Public Properties
public bool IsSharedModule
{
get { return true; }
}
public string Name
{
get { return "ContentManagementModule"; }
}
#endregion Public Properties
#region Public Methods
public void Close()
{
}
public void Initialise(Scene scene, IConfigSource source)
{
@ -95,17 +133,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
}
}
public void Close()
{}
public string Name
{
get { return "ContentManagementModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion Public Methods
}
}

View File

@ -1,71 +1,62 @@
#region Header
// FileSystemDatabase.cs
// User: bongiojp
#endregion Header
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using Slash = System.IO.Path;
using System.Reflection;
using System.Xml;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.World.Serialiser;
using OpenSim.Region.Environment.Modules.World.Terrain;
using OpenSim.Region.Environment.Scenes;
using log4net;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
using Slash=System.IO.Path;
using System.Diagnostics;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class FileSystemDatabase : IContentDatabase
{
#region Static Fields
public static float TimeToDownload = 0;
public static float TimeToSave = 0;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#endregion Static Fields
#region Fields
private string m_repodir = null;
private Dictionary<LLUUID, IRegionSerialiser> m_serialiser = new Dictionary<LLUUID, IRegionSerialiser>();
private Dictionary<LLUUID, Scene> m_scenes = new Dictionary<LLUUID, Scene>();
private Dictionary<LLUUID, IRegionSerialiser> m_serialiser = new Dictionary<LLUUID, IRegionSerialiser>();
#endregion Fields
#region Constructors
public FileSystemDatabase()
{
}
public void Initialise(Scene scene, string dir)
{
lock(this)
{
if (m_repodir == null)
m_repodir = dir;
}
lock(m_scenes)
m_scenes.Add(scene.RegionInfo.RegionID, scene);
}
#endregion Constructors
// Run once and only once.
public void PostInitialise()
{
SetupSerialiser();
m_log.Info("[FSDB]: Creating repository in " + m_repodir + ".");
CreateDirectory();
}
// called by postinitialise
private void SetupSerialiser()
{
if (m_serialiser.Count == 0)
foreach(LLUUID region in m_scenes.Keys)
m_serialiser.Add(region,
m_scenes[region].RequestModuleInterface<IRegionSerialiser>()
);
}
#region Private Methods
// called by postinitialise
private void CreateDirectory()
@ -82,65 +73,47 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
}
}
public int NumOfRegionRev(LLUUID regionid)
// called by postinitialise
private void SetupSerialiser()
{
string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
m_log.Info("[FSDB]: Reading scene dir: " + scenedir);
string[] directories = Directory.GetDirectories(scenedir);
return directories.Length;
if (m_serialiser.Count == 0)
foreach(LLUUID region in m_scenes.Keys)
m_serialiser.Add(region,
m_scenes[region].RequestModuleInterface<IRegionSerialiser>()
);
}
#endregion Private Methods
#region Public Methods
public int GetMostRecentRevision(LLUUID regionid)
{
return NumOfRegionRev(regionid);
}
public void SaveRegion(LLUUID regionid, string regionName, string logMessage)
public string GetRegionObjectHeightMap(LLUUID regionid)
{
m_log.Info("[FSDB]: ...............................");
string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
Slash.DirectorySeparatorChar + "heightmap.r32";
FileStream fs = new FileStream( filename, FileMode.Open);
StreamReader sr = new StreamReader(fs);
String result = sr.ReadToEnd();
sr.Close();
fs.Close();
return result;
}
m_log.Info("[FSDB]: checking if scene directory exists: " + scenedir);
if (!Directory.Exists(scenedir))
Directory.CreateDirectory(scenedir);
int newRevisionNum = GetMostRecentRevision(regionid)+1;
string revisiondir = scenedir + newRevisionNum + Slash.DirectorySeparatorChar;
m_log.Info("[FSDB]: checking if revision directory exists: " + revisiondir);
if (!Directory.Exists(revisiondir))
Directory.CreateDirectory(revisiondir);
try {
Stopwatch x = new Stopwatch();
x.Start();
if (m_scenes.ContainsKey(regionid))
public string GetRegionObjectHeightMap(LLUUID regionid, int revision)
{
m_serialiser[regionid].SerialiseRegion(m_scenes[regionid], revisiondir);
}
x.Stop();
TimeToSave += x.ElapsedMilliseconds;
m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk for " + regionName + ": " + x.ElapsedMilliseconds);
m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk so far: " + TimeToSave);
}
catch (Exception e)
{
m_log.ErrorFormat("[FSDB]: Serialisation of region failed: " + e);
return;
}
try {
// Finish by writing log message.
FileStream file = new FileStream(revisiondir + "log", FileMode.Create, FileAccess.ReadWrite);
StreamWriter sw = new StreamWriter(file);
sw.Write(logMessage);
sw.Close();
}
catch (Exception e)
{
m_log.ErrorFormat("[FSDB]: Failed trying to save log file " + e);
return;
}
String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
Slash.DirectorySeparatorChar + "heightmap.r32";
FileStream fs = new FileStream( filename, FileMode.Open);
StreamReader sr = new StreamReader(fs);
String result = sr.ReadToEnd();
sr.Close();
fs.Close();
return result;
}
public System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid, int revision)
@ -204,28 +177,15 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
return null;
}
public string GetRegionObjectHeightMap(LLUUID regionid)
public void Initialise(Scene scene, string dir)
{
String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
Slash.DirectorySeparatorChar + "heightmap.r32";
FileStream fs = new FileStream( filename, FileMode.Open);
StreamReader sr = new StreamReader(fs);
String result = sr.ReadToEnd();
sr.Close();
fs.Close();
return result;
lock(this)
{
if (m_repodir == null)
m_repodir = dir;
}
public string GetRegionObjectHeightMap(LLUUID regionid, int revision)
{
String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
Slash.DirectorySeparatorChar + "heightmap.r32";
FileStream fs = new FileStream( filename, FileMode.Open);
StreamReader sr = new StreamReader(fs);
String result = sr.ReadToEnd();
sr.Close();
fs.Close();
return result;
lock(m_scenes)
m_scenes.Add(scene.RegionInfo.RegionID, scene);
}
public System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(LLUUID regionid)
@ -256,5 +216,72 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
return revisionDict;
}
public int NumOfRegionRev(LLUUID regionid)
{
string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
m_log.Info("[FSDB]: Reading scene dir: " + scenedir);
string[] directories = Directory.GetDirectories(scenedir);
return directories.Length;
}
// Run once and only once.
public void PostInitialise()
{
SetupSerialiser();
m_log.Info("[FSDB]: Creating repository in " + m_repodir + ".");
CreateDirectory();
}
public void SaveRegion(LLUUID regionid, string regionName, string logMessage)
{
m_log.Info("[FSDB]: ...............................");
string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
m_log.Info("[FSDB]: checking if scene directory exists: " + scenedir);
if (!Directory.Exists(scenedir))
Directory.CreateDirectory(scenedir);
int newRevisionNum = GetMostRecentRevision(regionid)+1;
string revisiondir = scenedir + newRevisionNum + Slash.DirectorySeparatorChar;
m_log.Info("[FSDB]: checking if revision directory exists: " + revisiondir);
if (!Directory.Exists(revisiondir))
Directory.CreateDirectory(revisiondir);
try {
Stopwatch x = new Stopwatch();
x.Start();
if (m_scenes.ContainsKey(regionid))
{
m_serialiser[regionid].SerialiseRegion(m_scenes[regionid], revisiondir);
}
x.Stop();
TimeToSave += x.ElapsedMilliseconds;
m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk for " + regionName + ": " + x.ElapsedMilliseconds);
m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk so far: " + TimeToSave);
}
catch (Exception e)
{
m_log.ErrorFormat("[FSDB]: Serialisation of region failed: " + e);
return;
}
try {
// Finish by writing log message.
FileStream file = new FileStream(revisiondir + "log", FileMode.Create, FileAccess.ReadWrite);
StreamWriter sw = new StreamWriter(file);
sw.Write(logMessage);
sw.Close();
}
catch (Exception e)
{
m_log.ErrorFormat("[FSDB]: Failed trying to save log file " + e);
return;
}
}
#endregion Public Methods
}
}

View File

@ -1,84 +1,67 @@
#region Header
// GitDatabase.cs
//
//
//
#endregion Header
using System;
using System.Collections.Generic;
using System.IO;
using Slash = System.IO.Path;
using System.Reflection;
using System.Xml;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.World.Serialiser;
using OpenSim.Region.Environment.Modules.World.Terrain;
using OpenSim.Region.Environment.Scenes;
using log4net;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
using Slash=System.IO.Path;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
/// <summary>
/// Just a stub :-(
/// </summary>
public class GitDatabase : IContentDatabase
{
#region Constructors
public GitDatabase()
{
}
public void Initialise(Scene scene, String dir)
{
#endregion Constructors
#region Public Methods
public SceneObjectGroup GetMostRecentObjectRevision(LLUUID id)
{
return null;
}
public void PostInitialise()
{
}
public int NumOfObjectRev(LLUUID id)
public int GetMostRecentRevision(LLUUID regionid)
{
return 0;
}
public int NumOfRegionRev(LLUUID regionid)
{
return 0;
}
public bool InRepository(LLUUID id)
{
return false;
}
public void SaveRegion(LLUUID regionid, string regionName, string logMessage)
{
}
public System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid)
public SceneObjectGroup GetObjectRevision(LLUUID id, int revision)
{
return null;
}
public System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid, int revision)
{
return null;
}
public string GetRegionObjectXML(LLUUID regionid)
{
return null;
}
public string GetRegionObjectXML(LLUUID regionid, int revision)
public System.Collections.ArrayList GetObjectsFromRegion(LLUUID regionid, int revision)
{
return null;
}
@ -93,7 +76,36 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
return null;
}
public System.Collections.ArrayList GetObjectsFromRegion(LLUUID regionid, int revision)
public string GetRegionObjectXML(LLUUID regionid)
{
return null;
}
public string GetRegionObjectXML(LLUUID regionid, int revision)
{
return null;
}
public System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid)
{
return null;
}
public System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid, int revision)
{
return null;
}
public bool InRepository(LLUUID id)
{
return false;
}
public void Initialise(Scene scene, String dir)
{
}
public System.Collections.Generic.SortedDictionary<string, string> ListOfObjectRevisions(LLUUID id)
{
return null;
}
@ -103,28 +115,28 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
return null;
}
public int NumOfObjectRev(LLUUID id)
{
return 0;
}
public int NumOfRegionRev(LLUUID regionid)
{
return 0;
}
public void PostInitialise()
{
}
public void SaveObject(SceneObjectGroup entity)
{
}
public SceneObjectGroup GetMostRecentObjectRevision(LLUUID id)
public void SaveRegion(LLUUID regionid, string regionName, string logMessage)
{
return null;
}
public SceneObjectGroup GetObjectRevision(LLUUID id, int revision)
{
return null;
}
public System.Collections.Generic.SortedDictionary<string, string> ListOfObjectRevisions(LLUUID id)
{
return null;
}
public int GetMostRecentRevision(LLUUID regionid)
{
return 0;
}
#endregion Public Methods
}
}

View File

@ -1,18 +1,43 @@
#region Header
// IContentDatabase.cs
// User: bongiojp
//
//
//
#endregion Header
using System;
using libsecondlife;
using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public interface IContentDatabase
{
#region Methods
/// <summary>
/// Returns the most recent revision number of a region.
/// </summary>
int GetMostRecentRevision(LLUUID regionid);
string GetRegionObjectHeightMap(LLUUID regionid);
string GetRegionObjectHeightMap(LLUUID regionid, int revision);
/// <summary>
/// Retrieves the xml that describes each individual object from the last revision or specific revision of the given region.
/// </summary>
System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid);
System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid, int revision);
/// <summary>
/// Similar to the IRegionModule function. This is the function to be called before attempting to interface with the database.
/// Initialise should be called one for each region to be contained in the database. The directory should be the full path
@ -21,37 +46,25 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
void Initialise(Scene scene, String dir);
/// <summary>
/// Should be called once after Initialise has been called.
/// Returns a list of the revision numbers and corresponding log messages for a given region.
/// </summary>
void PostInitialise();
System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(LLUUID id);
/// <summary>
/// Returns the total number of revisions saved for a specific region.
/// </summary>
int NumOfRegionRev(LLUUID regionid);
/// <summary>
/// Should be called once after Initialise has been called.
/// </summary>
void PostInitialise();
/// <summary>
/// Saves the Region terrain map and objects within the region as xml to the database.
/// </summary>
void SaveRegion(LLUUID regionid, string regionName, string logMessage);
/// <summary>
/// Retrieves the xml that describes each individual object from the last revision or specific revision of the given region.
/// </summary>
System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid);
System.Collections.ArrayList GetRegionObjectXMLList(LLUUID regionid, int revision);
string GetRegionObjectHeightMap(LLUUID regionid);
string GetRegionObjectHeightMap(LLUUID regionid, int revision);
/// <summary>
/// Returns a list of the revision numbers and corresponding log messages for a given region.
/// </summary>
System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(LLUUID id);
/// <summary>
/// Returns the most recent revision number of a region.
/// </summary>
int GetMostRecentRevision(LLUUID regionid);
#endregion Methods
}
}

View File

@ -1,74 +1,58 @@
#region Header
// MetaEntity.cs
// User: bongiojp
//
// TODO:
// Create a physics manager to the meta object if there isn't one or the object knows of no scene but the user wants physics enabled.
#endregion Header
using System;
using System.Collections.Generic;
using System.Drawing;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using log4net;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class MetaEntity
{
protected static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
#region Constants
protected SceneObjectGroup m_Entity = null; // The scene object group that represents this meta entity.
protected uint m_metaLocalid;
public const float INVISIBLE = .95f;
// Settings for transparency of metaentity
public const float NONE = 0f;
public const float TRANSLUCENT = .5f;
public const float INVISIBLE = .95f;
public Scene Scene
{
get { return m_Entity.Scene; }
}
#endregion Constants
public SceneObjectPart RootPart
{
get { return m_Entity.RootPart; }
set { m_Entity.RootPart = value; }
}
#region Static Fields
public LLUUID UUID
{
get { return m_Entity.UUID; }
set { m_Entity.UUID = value; }
}
protected static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public uint LocalId
{
get { return m_Entity.LocalId; }
set { m_Entity.LocalId = value; }
}
#endregion Static Fields
public SceneObjectGroup ObjectGroup
{
get { return m_Entity; }
}
#region Fields
public Dictionary<LLUUID, SceneObjectPart> Children
{
get { return m_Entity.Children; }
set { m_Entity.Children = value; }
}
protected SceneObjectGroup m_Entity = null; // The scene object group that represents this meta entity.
protected uint m_metaLocalid;
public int PrimCount
{
get { return m_Entity.PrimCount; }
}
#endregion Fields
#region Constructors
public MetaEntity()
{
@ -94,6 +78,53 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
Initialize(physics);
}
#endregion Constructors
#region Public Properties
public Dictionary<LLUUID, SceneObjectPart> Children
{
get { return m_Entity.Children; }
set { m_Entity.Children = value; }
}
public uint LocalId
{
get { return m_Entity.LocalId; }
set { m_Entity.LocalId = value; }
}
public SceneObjectGroup ObjectGroup
{
get { return m_Entity; }
}
public int PrimCount
{
get { return m_Entity.PrimCount; }
}
public SceneObjectPart RootPart
{
get { return m_Entity.RootPart; }
set { m_Entity.RootPart = value; }
}
public Scene Scene
{
get { return m_Entity.Scene; }
}
public LLUUID UUID
{
get { return m_Entity.UUID; }
set { m_Entity.UUID = value; }
}
#endregion Public Properties
#region Protected Methods
// The metaentity objectgroup must have unique localids as well as unique uuids.
// localids are used by the client to refer to parts.
// uuids are sent to the client and back to the server to identify parts on the server side.
@ -118,26 +149,11 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_Entity.UpdateParentIDs();
m_Entity.RootPart.PhysActor = null;
m_Entity.Children = parts;
}
public void SendFullUpdate(IClientAPI client)
{
// Not sure what clientFlags should be but 0 seems to work
SendFullUpdate(client, 0);
}
public void SendFullUpdateToAll()
{
uint clientFlags = 0;
m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller)
{ m_Entity.SendFullUpdateToClient(controller, clientFlags); }
);
}
#endregion Protected Methods
public void SendFullUpdate(IClientAPI client, uint clientFlags)
{
m_Entity.SendFullUpdateToClient(client, clientFlags);
}
#region Public Methods
/// <summary>
/// Hides the metaentity from a single client.
@ -162,6 +178,25 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
);
}
public void SendFullUpdate(IClientAPI client)
{
// Not sure what clientFlags should be but 0 seems to work
SendFullUpdate(client, 0);
}
public void SendFullUpdate(IClientAPI client, uint clientFlags)
{
m_Entity.SendFullUpdateToClient(client, clientFlags);
}
public void SendFullUpdateToAll()
{
uint clientFlags = 0;
m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller)
{ m_Entity.SendFullUpdateToClient(controller, clientFlags); }
);
}
/// <summary>
/// Makes a single SceneObjectPart see through.
/// </summary>
@ -215,5 +250,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
//m_log.Info("[Content Management]: Exception thrown while accessing default face texture of object: " + e);
}
}
#endregion Public Methods
}
}

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@ -1,40 +1,54 @@
#region Header
// PointMetaEntity.cs created with MonoDevelop
// User: bongiojp at 3:03 PM 8/6/2008
//
// To change standard headers go to Edit->Preferences->Coding->Standard Headers
//
#endregion Header
using System;
using System.Collections.Generic;
using System.Drawing;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using log4net;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class PointMetaEntity : MetaEntity
{
#region Constructors
public PointMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency) : base()
public PointMetaEntity(Scene scene, uint LocalId, LLVector3 groupPos, float transparency)
: base()
{
CreatePointEntity(scene, LLUUID.Random(), LocalId, groupPos);
SetPartTransparency(m_Entity.RootPart, transparency);
}
public PointMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency) : base()
public PointMetaEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos, float transparency)
: base()
{
CreatePointEntity(scene, uuid, LocalId, groupPos);
SetPartTransparency(m_Entity.RootPart, transparency);
}
#endregion Constructors
#region Private Methods
private void CreatePointEntity(Scene scene, LLUUID uuid, uint LocalId, LLVector3 groupPos)
{
SceneObjectGroup x = new SceneObjectGroup();
@ -77,5 +91,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
m_Entity = x;
}
#endregion Private Methods
}
}

View File

@ -1,21 +1,32 @@
#region Header
// SceneObjectGroupDiff.cs
// User: bongiojp
#endregion Header
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using log4net;
using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
using System.Diagnostics;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
#region Enumerations
[Flags]
public enum Diff
{
@ -46,18 +57,26 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
SITTARGETPOSITION = 1<<23,
TEXT = 1<<24,
TOUCHNAME = 1<<25
};
}
#endregion Enumerations
public static class Difference
{
static float TimeToDiff = 0;
#region Static Fields
static float TimeToDiff = 0;
private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static int TruncateSignificant(float num, int digits)
#endregion Static Fields
#region Private Methods
private static bool AreQuaternionsEquivalent(LLQuaternion first, LLQuaternion second)
{
return (int) Math.Ceiling((Math.Truncate(num * 10 * digits)/10*digits));
// return (int) ((num * (10*digits))/10*digits);
LLVector3 firstVector = llRot2Euler(first);
LLVector3 secondVector = llRot2Euler(second);
return AreVectorsEquivalent(firstVector, secondVector);
}
private static bool AreVectorsEquivalent(LLVector3 first, LLVector3 second)
@ -71,11 +90,18 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
return false;
}
private static bool AreQuaternionsEquivalent(LLQuaternion first, LLQuaternion second)
// Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
private static double NormalizeAngle(double angle)
{
LLVector3 firstVector = llRot2Euler(first);
LLVector3 secondVector = llRot2Euler(second);
return AreVectorsEquivalent(firstVector, secondVector);
angle = angle % (Math.PI * 2);
if (angle < 0) angle = angle + Math.PI * 2;
return angle;
}
private static int TruncateSignificant(float num, int digits)
{
return (int) Math.Ceiling((Math.Truncate(num * 10 * digits)/10*digits));
// return (int) ((num * (10*digits))/10*digits);
}
// Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@ -97,13 +123,9 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
return new LLVector3(0.0f, (float)(-Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z)));
}
// Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
private static double NormalizeAngle(double angle)
{
angle = angle % (Math.PI * 2);
if (angle < 0) angle = angle + Math.PI * 2;
return angle;
}
#endregion Private Methods
#region Public Methods
/// <summary>
/// Compares the attributes (Vectors, Quaternions, Strings, etc.) between two scene object parts
@ -165,5 +187,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
return result;
}
#endregion Public Methods
}
}