use SceneObjectPart instead of var
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.csavinationmerge
parent
1eb1c1bd4b
commit
af6b242071
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@ -6252,19 +6252,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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if (parts.Count > 0)
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try
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{
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{
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try
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foreach (SceneObjectPart part in parts)
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{
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foreach (var part in parts)
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{
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SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
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}
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}
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finally
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{
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{
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SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
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}
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}
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}
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}
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finally
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{
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}
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}
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}
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private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
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private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
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@ -6658,7 +6656,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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foreach (var part in parts)
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foreach (SceneObjectPart part in parts)
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{
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{
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SetParticleSystem(part, rules);
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SetParticleSystem(part, rules);
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}
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}
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