use SceneObjectPart instead of var

Conflicts:

	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
avinationmerge
Melanie 2012-08-25 18:24:52 +01:00
parent 1eb1c1bd4b
commit af6b242071
1 changed files with 8 additions and 10 deletions

View File

@ -6252,19 +6252,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
if (parts.Count > 0)
try
{
try
{
foreach (var part in parts)
{
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
}
}
finally
foreach (SceneObjectPart part in parts)
{
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
}
}
finally
{
}
}
private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
@ -6658,7 +6656,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (var part in parts)
foreach (SceneObjectPart part in parts)
{
SetParticleSystem(part, rules);
}