implement llGetScale and llSetScale
drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engineafrisby
parent
afea5f2205
commit
af6c9d355d
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@ -22,11 +22,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
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private ScriptEngine m_ScriptEngine;
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private IScriptHost m_host;
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private SceneObjectPart m_host;
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private uint m_localID;
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private LLUUID m_itemID;
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public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, IScriptHost host, uint localID, LLUUID itemID)
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public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
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{
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m_ScriptEngine = ScriptEngine;
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m_host = host;
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@ -208,8 +208,22 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); }
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public void llSetStatus(int status, int value) { return; }
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public int llGetStatus(int status) { return 0; }
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public void llSetScale(LSL_Types.Vector3 scale) { return; }
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public LSL_Types.Vector3 llGetScale() { return new LSL_Types.Vector3(); }
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public void llSetScale(LSL_Types.Vector3 scale)
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{
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// TODO: this needs to trigger a persistance save as well
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LLVector3 tmp = m_host.Scale;
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tmp.X = (float)scale.X;
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tmp.Y = (float)scale.Y;
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tmp.Z = (float)scale.Z;
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m_host.Scale = tmp;
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return;
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}
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public LSL_Types.Vector3 llGetScale()
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{
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return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
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}
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public void llSetColor(LSL_Types.Vector3 color, int face) { return; }
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public double llGetAlpha(int face) { return 0; }
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public void llSetAlpha(double alpha, int face) { return; }
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@ -257,7 +257,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// It will be up to the script itself to hook up the correct events.
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string FileName = "";
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IScriptHost m_host = World.GetSceneObjectPart(localID);
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SceneObjectPart m_host = World.GetSceneObjectPart(localID);
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try
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{
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