remove the silly sendTerseUpdates. I was fooled by wingridproxy not
decoding updates correctlyavinationmerge
parent
8f0d35e59a
commit
b0253362c7
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@ -5514,7 +5514,6 @@ namespace OpenSim.Region.Framework.Scenes
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continue;
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continue;
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p.SendUpdateToAgent(this);
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p.SendUpdateToAgent(this);
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p.SendAgentTerseUpdate(this);
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p.SendAppearanceToAgent(this);
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p.SendAppearanceToAgent(this);
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if (p.Animator != null)
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if (p.Animator != null)
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p.Animator.SendAnimPackToClient(ControllingClient);
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p.Animator.SendAnimPackToClient(ControllingClient);
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@ -5830,7 +5829,6 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (ScenePresence p in viewsToSendto)
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foreach (ScenePresence p in viewsToSendto)
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{
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{
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SendUpdateToAgent(p);
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SendUpdateToAgent(p);
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SendAgentTerseUpdate(p);
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SendAppearanceToAgent(p);
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SendAppearanceToAgent(p);
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if (Animator != null)
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if (Animator != null)
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Animator.SendAnimPackToClient(p.ControllingClient);
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Animator.SendAnimPackToClient(p.ControllingClient);
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@ -5847,7 +5845,6 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.Debug("[AVATAR]: viewMe: " + Lastname + "<-" + p.Lastname);
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// m_log.Debug("[AVATAR]: viewMe: " + Lastname + "<-" + p.Lastname);
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p.SendUpdateToAgent(this);
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p.SendUpdateToAgent(this);
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p.SendAgentTerseUpdate(this);
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p.SendAppearanceToAgent(this);
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p.SendAppearanceToAgent(this);
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if (p.Animator != null)
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if (p.Animator != null)
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p.Animator.SendAnimPackToClient(ControllingClient);
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p.Animator.SendAnimPackToClient(ControllingClient);
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