remove the silly sendTerseUpdates. I was fooled by wingridproxy not

decoding updates correctly
avinationmerge
UbitUmarov 2014-08-19 09:18:29 +01:00
parent 8f0d35e59a
commit b0253362c7
1 changed files with 0 additions and 3 deletions

View File

@ -5514,7 +5514,6 @@ namespace OpenSim.Region.Framework.Scenes
continue; continue;
p.SendUpdateToAgent(this); p.SendUpdateToAgent(this);
p.SendAgentTerseUpdate(this);
p.SendAppearanceToAgent(this); p.SendAppearanceToAgent(this);
if (p.Animator != null) if (p.Animator != null)
p.Animator.SendAnimPackToClient(ControllingClient); p.Animator.SendAnimPackToClient(ControllingClient);
@ -5830,7 +5829,6 @@ namespace OpenSim.Region.Framework.Scenes
foreach (ScenePresence p in viewsToSendto) foreach (ScenePresence p in viewsToSendto)
{ {
SendUpdateToAgent(p); SendUpdateToAgent(p);
SendAgentTerseUpdate(p);
SendAppearanceToAgent(p); SendAppearanceToAgent(p);
if (Animator != null) if (Animator != null)
Animator.SendAnimPackToClient(p.ControllingClient); Animator.SendAnimPackToClient(p.ControllingClient);
@ -5847,7 +5845,6 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.Debug("[AVATAR]: viewMe: " + Lastname + "<-" + p.Lastname); // m_log.Debug("[AVATAR]: viewMe: " + Lastname + "<-" + p.Lastname);
p.SendUpdateToAgent(this); p.SendUpdateToAgent(this);
p.SendAgentTerseUpdate(this);
p.SendAppearanceToAgent(this); p.SendAppearanceToAgent(this);
if (p.Animator != null) if (p.Animator != null)
p.Animator.SendAnimPackToClient(ControllingClient); p.Animator.SendAnimPackToClient(ControllingClient);