Merge branch 'prephysics' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into prephysics

dsg
Dan Lake 2011-01-19 13:02:50 -08:00
commit b02d3090b3
13 changed files with 322 additions and 32 deletions

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@ -386,6 +386,14 @@ namespace OpenSim.Framework
public string RemotingAddress;
public UUID ScopeID = UUID.Zero;
//SYMMETRIC SYNC
//IP:port for the symmetric sync listener this actor is configured to connect to
private string m_syncListenerAddr = String.Empty;
private int m_syncListenerPort;
//IP:port for the avatar sync server this actor is configured to connect to
private string m_serverAddr = String.Empty;
private int m_serverPort;
//end of SYMMETRIC SYNC
// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
@ -676,6 +684,25 @@ namespace OpenSim.Framework
get { return Util.UIntsToLong((RegionLocX * (uint) Constants.RegionSize), (RegionLocY * (uint) Constants.RegionSize)); }
}
//SYMMETRIC SYNC
public string SyncListenerAddress
{
get { return m_syncListenerAddr; }
}
public int SyncListenerPort
{
get { return m_syncListenerPort; }
}
public string ServerIPAddress
{
get { return m_serverAddr; }
}
public int ServerPort
{
get { return m_serverPort; }
}
//end of SYMMETRIC SYNC
public void SetEndPoint(string ipaddr, int port)
{
IPAddress tmpIP = IPAddress.Parse(ipaddr);
@ -830,6 +857,21 @@ namespace OpenSim.Framework
// Multi-tenancy
//
ScopeID = new UUID(config.GetString("ScopeID", UUID.Zero.ToString()));
// SYMMETRIC SYNC
m_syncListenerAddr = config.GetString("SyncListenerIPAddress", String.Empty);
m_syncListenerPort = config.GetInt("SyncListenerPort", -1);
//if either IP or port is not configured, we set IP to empty to raise warning later
if (m_syncListenerPort == -1)
m_syncListenerAddr = String.Empty;
m_serverAddr = config.GetString("ServerIPAddress", String.Empty);
m_serverPort = config.GetInt("ServerPort", -1);
if (m_serverPort == -1)
m_serverAddr = String.Empty;
// end of SYMMETRIC SYNC
}
private void WriteNiniConfig(IConfigSource source)

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@ -69,10 +69,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_active = true;
m_scene.RegionSyncEnabled = true;
m_scene.RegionSyncMode = "client";
string serverAddrDefault = syncConfig.GetString("ServerIPAddress", "127.0.0.1");
m_serveraddr = syncConfig.GetString(scene.RegionInfo.RegionName+"_ServerIPAddress", serverAddrDefault);
int serverPortDefault = syncConfig.GetInt("ServerPort", 13000);
m_serverport = syncConfig.GetInt(scene.RegionInfo.RegionName+"_ServerPort", serverPortDefault);
//string serverAddrDefault = syncConfig.GetString("ServerIPAddress", "127.0.0.1");
//m_serveraddr = syncConfig.GetString(scene.RegionInfo.RegionName+"_ServerIPAddress", serverAddrDefault);
//int serverPortDefault = syncConfig.GetInt("ServerPort", 13000);
//m_serverport = syncConfig.GetInt(scene.RegionInfo.RegionName+"_ServerPort", serverPortDefault);
m_scene.RegisterModuleInterface<IRegionSyncClientModule>(this);
m_symsync = syncConfig.GetBoolean("SymSync", false);
@ -230,7 +232,16 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private void Start()
{
m_serveraddr = m_scene.RegionInfo.ServerIPAddress;
m_serverport = m_scene.RegionInfo.ServerPort;
if (m_serveraddr.Equals(String.Empty) || m_serverport == -1)
{
m_log.Warn("[REGION SYNC CLIENT MODULE] No IP or port of RegionSyncServer has been configured. Shut down.");
m_active = false;
return;
}
lock (m_client_lock)
{
if (m_client != null)

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@ -97,10 +97,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_statsWriter = File.AppendText(syncstats);
//Get sync server info for Client Manager actors
string serverAddr = scene.RegionInfo.RegionName + "_ServerIPAddress";
m_serveraddr = syncConfig.GetString(serverAddr, IPAddrUnknown);
string serverPort = scene.RegionInfo.RegionName + "_ServerPort";
m_serverport = syncConfig.GetInt(serverPort, PortUnknown);
//string serverAddr = scene.RegionInfo.RegionName + "_ServerIPAddress";
//m_serveraddr = syncConfig.GetString(serverAddr, IPAddrUnknown);
//string serverPort = scene.RegionInfo.RegionName + "_ServerPort";
//m_serverport = syncConfig.GetInt(serverPort, PortUnknown);
// Client manager load balancing
m_maxClientsPerManager = syncConfig.GetInt("MaxClientsPerManager", 100);
DefaultPort++;
@ -154,6 +155,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
//end of SYMMETRIC SYNC
// Start the server and listen for RegionSyncClients
m_serveraddr = m_scene.RegionInfo.ServerIPAddress;
m_serverport = m_scene.RegionInfo.ServerPort;
m_log.Debug("[REGION SYNC SERVER MODULE] to start server on " + m_serveraddr + ":" + m_serverport);
if (!m_serveraddr.Equals(IPAddrUnknown) && m_serverport != PortUnknown)
{
m_log.Warn("[REGION SYNC SERVER MODULE] Starting RegionSyncServer");

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@ -89,8 +89,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//Register for local Scene events
m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation;
m_scene.EventManager.OnObjectBeingRemovedFromScene += new EventManager.ObjectBeingRemovedFromScene(RegionSyncModule_OnObjectBeingRemovedFromScene);
//m_scene.EventManager.OnObjectBeingRemovedFromScene += new EventManager.ObjectBeingRemovedFromScene(RegionSyncModule_OnObjectBeingRemovedFromScene);
LogHeader += "-" + scene.RegionInfo.RegionName;
}
//Called after AddRegion() has been called for all region modules of the scene
@ -376,7 +377,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/////////////////////////////////////////////////////////////////////////////////////////
private static int PortUnknown = -1;
private static string IPAddrUnknown = "";
private static string IPAddrUnknown = String.Empty;
private ILog m_log;
//private bool m_active = true;
@ -562,8 +563,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
m_log.Debug("reading in " + m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress" + " and " + m_scene.RegionInfo.RegionName + "_SyncListenerPort");
string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName+"_SyncListenerIPAddress", IPAddrUnknown);
int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName+"_SyncListenerPort", PortUnknown);
//string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName+"_SyncListenerIPAddress", IPAddrUnknown);
//int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName+"_SyncListenerPort", PortUnknown);
string addr = m_scene.RegionInfo.SyncListenerAddress;
int port = m_scene.RegionInfo.SyncListenerPort;
m_log.Warn(LogHeader + ", listener addr: " + addr + ", port: " + port);
@ -585,8 +589,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
//For now, we assume there is only one remote listener to connect to. Later on,
//we may need to modify the code to read in multiple listeners.
string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress", IPAddrUnknown);
int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName + "_SyncListenerPort", PortUnknown);
//string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress", IPAddrUnknown);
//int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName + "_SyncListenerPort", PortUnknown);
string addr = m_scene.RegionInfo.SyncListenerAddress;
int port = m_scene.RegionInfo.SyncListenerPort;
if (!addr.Equals(IPAddrUnknown) && port != PortUnknown)
{
RegionSyncListenerInfo info = new RegionSyncListenerInfo(addr, port);
@ -882,6 +890,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
return;
}
//EVENTS PROCESSING
case SymmetricSyncMessage.MsgType.NewScript:
case SymmetricSyncMessage.MsgType.UpdateScript:
case SymmetricSyncMessage.MsgType.ScriptReset:
case SymmetricSyncMessage.MsgType.ChatFromClient:
@ -1040,6 +1049,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
switch (msg.Type)
{
case SymmetricSyncMessage.MsgType.NewScript:
HandleRemoteEvent_OnNewScript(init_actorID, evSeqNum, data);
break;
case SymmetricSyncMessage.MsgType.UpdateScript:
HandleRemoteEvent_OnUpdateScript(init_actorID, evSeqNum, data);
break;
@ -1070,9 +1082,54 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
}
/// <summary>
///
/// </summary>
/// <param name="actorID">the ID of the actor that initiates the event</param>
/// <param name="evSeqNum">sequence num of the event from the actor</param>
/// <param name="data">OSDMap data of event args</param>
private void HandleRemoteEvent_OnNewScript(string actorID, ulong evSeqNum, OSDMap data)
{
m_log.Debug(LogHeader + ", " + m_actorID + ": received NewScript");
UUID agentID = data["agentID"].AsUUID();
UUID primID = data["primID"].AsUUID();
UUID itemID = data["itemID"].AsUUID();
string sogXml = data["sog"].AsString();
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogXml);
SceneObjectPart part = null;
foreach (SceneObjectPart prim in sog.Parts)
{
if(prim.UUID.Equals(primID)){
part = prim;
break;
}
}
if(part == null)
{
m_log.Warn(LogHeader+": part "+primID+" not exist in the serialized object, do nothing");
return;
}
//Update the object first
Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
if (updateResult == Scene.ObjectUpdateResult.Updated || updateResult == Scene.ObjectUpdateResult.New)
{
m_log.Debug(LogHeader + ": TriggerNewScriptLocally");
//Next, trigger creating the new script
SceneObjectPart localPart = m_scene.GetSceneObjectPart(primID);
m_scene.EventManager.TriggerNewScriptLocally(agentID, localPart, itemID);
}
}
/// <summary>
/// Special actions for remote event UpdateScript
/// </summary>
/// <param name="actorID">the ID of the actor that initiates the event</param>
/// <param name="evSeqNum">sequence num of the event from the actor</param>
/// <param name="data">OSDMap data of event args</param>
private void HandleRemoteEvent_OnUpdateScript(string actorID, ulong evSeqNum, OSDMap data)
{
@ -1089,7 +1146,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
/// <summary>
/// Special actions for remote event UpdateScript
/// Special actions for remote event ScriptReset
/// </summary>
/// <param name="data">OSDMap data of event args</param>
private void HandleRemoteEvent_OnScriptReset(string actorID, ulong evSeqNum, OSDMap data)
@ -1273,7 +1330,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/// only be triggered by an object removal that is initiated locally.
/// </summary>
/// <param name="sog"></param>
private void RegionSyncModule_OnObjectBeingRemovedFromScene(SceneObjectGroup sog)
//private void RegionSyncModule_OnObjectBeingRemovedFromScene(SceneObjectGroup sog)
public void SendDeleteObject(SceneObjectGroup sog)
{
//m_log.DebugFormat("RegionSyncModule_OnObjectBeingRemovedFromScene called at time {0}:{1}:{2}", DateTime.Now.Minute, DateTime.Now.Second, DateTime.Now.Millisecond);
@ -1295,13 +1353,20 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
switch (ev)
{
case EventManager.EventNames.NewScript:
if (evArgs.Length < 3)
{
m_log.Error(LogHeader + " not enough event args for NewScript");
return;
}
OnLocalNewScript((UUID)evArgs[0], (SceneObjectPart)evArgs[1], (UUID)evArgs[2]);
return;
case EventManager.EventNames.UpdateScript:
if (evArgs.Length < 5)
{
m_log.Error(LogHeader + " not enough event args for UpdateScript");
return;
}
m_log.Debug(LogHeader + " PublishSceneEvent UpdateScript");
OnLocalUpdateScript((UUID)evArgs[0], (UUID)evArgs[1], (UUID)evArgs[2], (bool)evArgs[3], (UUID)evArgs[4]);
return;
case EventManager.EventNames.ScriptReset:
@ -1342,6 +1407,32 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
}
/// <summary>
/// The handler for (locally initiated) event OnNewScript: triggered by client's RezSript packet, publish it to other actors.
/// </summary>
/// <param name="clientID">ID of the client who creates the new script</param>
/// <param name="part">the prim that contains the new script</param>
private void OnLocalNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
{
m_log.Debug(LogHeader + " RegionSyncModule_OnLocalNewScript");
SceneObjectGroup sog = part.ParentGroup;
if(sog==null){
m_log.Warn(LogHeader + ": part " + part.UUID + " not in an SceneObjectGroup yet. Will not propagating new script event");
//sog = new SceneObjectGroup(part);
return;
}
//For simplicity, we just leverage a SOP's serialization method to transmit the information of new inventory item for the script).
//This can certainly be optimized later (e.g. only sending serialization of the inventory item)
OSDMap data = new OSDMap();
data["agentID"] = OSD.FromUUID(clientID);
data["primID"] = OSD.FromUUID(part.UUID);
data["itemID"] = OSD.FromUUID(itemID); //id of the new inventory item of the part
data["sog"] = OSD.FromString(SceneObjectSerializer.ToXml2Format(sog));
SendSceneEvent(SymmetricSyncMessage.MsgType.NewScript, data);
}
/// <summary>
/// The handler for (locally initiated) event OnUpdateScript: publish it to other actors.
/// </summary>

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@ -89,8 +89,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//for local OnUpdateScript, we'll handle it the same way as a remove OnUpdateScript.
//RegionSyncModule will capture a locally initiated OnUpdateScript event and publish it to other actors.
m_scene.EventManager.OnNewScript += ScriptEngine_OnNewScript;
m_scene.EventManager.OnUpdateScript += ScriptEngine_OnUpdateScript;
//m_scene.EventManager.OnUpdateScriptBySync += ScriptEngine_OnUpdateScript;
LogHeader += "-" + m_actorID + "-" + m_scene.RegionInfo.RegionName;
}
//Called after AddRegion() has been called for all region modules of the scene.
@ -182,6 +185,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_scene.DeleteAllSceneObjects();
}
public void ScriptEngine_OnNewScript(UUID agentID, SceneObjectPart part, UUID itemID)
{
m_log.Debug(LogHeader + " ScriptEngine_OnUpdateScript");
m_scene.SymSync_OnNewScript(agentID, itemID, part);
}
//Assumption, when this function is triggered, the new script asset has already been saved.
public void ScriptEngine_OnUpdateScript(UUID agentID, UUID itemID, UUID primID, bool isScriptRunning, UUID newAssetID)
{

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@ -34,6 +34,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//RegionStatus,
ActorID,
//events
NewScript,
UpdateScript,
ScriptReset,
ChatFromClient,

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@ -63,7 +63,7 @@ namespace OpenSim.Region.Framework.Interfaces
//void SendUpdatesToSynchronizeState(List<SceneObjectGroup> sog);
void SendSceneUpdates();
void SendTerrainUpdates(string lastUpdateActorID);
//void SendDeleteObject(SceneObjectGroup sog);
void SendDeleteObject(SceneObjectGroup sog);
//For propogating scene events to other actors
void PublishSceneEvent(EventManager.EventNames ev, Object[] evArgs);

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@ -50,6 +50,7 @@ namespace OpenSim.Region.Framework.Scenes
//the events that we'll handle specially in sym-sync
public enum EventNames
{
NewScript,
UpdateScript,
ScriptReset,
ChatFromClient, //chats from avatars
@ -65,6 +66,30 @@ namespace OpenSim.Region.Framework.Scenes
m_scene = scene;
}
#region UpdateScript
//triggered by client.OnRezScript
public override void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
{
//publish the event to other actors who are intersted in it
if (m_scene.RegionSyncModule != null)
{
Object[] eventArgs = new Object[3];
eventArgs[0] = (Object)clientID;
eventArgs[1] = (Object)part;
eventArgs[2] = (Object)itemID;
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.NewScript, eventArgs);
}
//trigger event locally,
TriggerNewScriptLocally(clientID, part, itemID);
}
//public void TriggerNewScriptLocally(UUID clientID, UUID itemId, UUID primId, UUID newAssetID)
public void TriggerNewScriptLocally(UUID clientID, SceneObjectPart part, UUID itemID)
{
base.TriggerNewScript(clientID, part, itemID);
}
#endregion //UpdateScript
#region UpdateScript
public override void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
{
@ -80,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.UpdateScript, eventArgs);
}
//trigger event locally, as the legacy code does
//trigger event locally,
TriggerUpdateScriptLocally(clientId, itemId, primId, isScriptRunning, newAssetID);
}
public void TriggerUpdateScriptLocally(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
@ -2378,8 +2403,32 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
//OnUpdateTaskInventoryScriptAsset: triggered after Scene receives client's upload of updated script and stores it as asset
public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);
public event NewScript OnNewScript;
public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
{
NewScript handlerNewScript = OnNewScript;
if (handlerNewScript != null)
{
foreach (NewScript d in handlerNewScript.GetInvocationList())
{
try
{
d(clientID, part, itemID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerNewScript failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
//TriggerUpdateScript: triggered after Scene receives client's upload of updated script and stores it as asset
public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID);
public event UpdateScript OnUpdateScript;
public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)

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@ -310,7 +310,7 @@ namespace OpenSim.Region.Framework.Scenes
* */
//SYMMETRIC SYNC: Distributed Scene Graph implementation
m_log.Debug("Scene.Inventory: to call EventManager.TriggerUpdateTaskInventoryScriptAsset, agentID: " + remoteClient.AgentId);
m_log.Debug("Scene.Inventory: to call EventManager.TriggerUpdateScript, agentID: " + remoteClient.AgentId);
//Trigger OnUpdateScript event.
EventManager.TriggerUpdateScript(remoteClient.AgentId, itemId, primId, isScriptRunning, item.AssetID);
@ -369,6 +369,14 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region SYMMETRIC SYNC
public void SymSync_OnNewScript(UUID avatarID, UUID itemID, SceneObjectPart part)
{
TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
part.Inventory.CreateScriptInstance(item, 0, false, DefaultScriptEngine, 0);
part.ParentGroup.ResumeScripts();
}
//only a script engine actor is supposed to call this function
public ArrayList SymSync_OnUpdateScript(UUID avatarID, UUID itemID, UUID primID, bool isScriptRunning, UUID newAssetID)
{
@ -376,6 +384,17 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart part = GetSceneObjectPart(primID);
SceneObjectGroup group = part.ParentGroup;
if (null == group)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
itemID, primID);
return new ArrayList();
}
if (isScriptRunning)
{
m_log.Debug("To RemoveScriptInstance");
@ -385,6 +404,16 @@ namespace OpenSim.Region.Framework.Scenes
// Retrieve item
TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemID);
if (null == item)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for caps script update "
+ " but the item does not exist in this inventory",
itemID, part.Name, part.UUID);
return new ArrayList();
}
// Update item with new asset
item.AssetID = newAssetID;
group.UpdateInventoryItem(item);
@ -1642,6 +1671,10 @@ namespace OpenSim.Region.Framework.Scenes
return;
part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
part.GetProperties(remoteClient);
//SYMMETRIC SYNC
/* Original OpenSim code, commented out
// TODO: switch to posting on_rez here when scripts
// have state in inventory
part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
@ -1649,8 +1682,26 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
// item.inventoryName, localID, remoteClient.Name);
part.GetProperties(remoteClient);
//part.GetProperties(remoteClient);
part.ParentGroup.ResumeScripts();
* */
if (RegionSyncModule != null)
{
part.SyncInfoUpdate();
EventManager.TriggerNewScript(remoteClient.AgentId, part, copyID);
}
else
{
part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
// m_log.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
// item.inventoryName, localID, remoteClient.Name);
//part.GetProperties(remoteClient);
part.ParentGroup.ResumeScripts();
}
//end of SYMMETRIC SYNC
}
else
{
@ -1709,8 +1760,25 @@ namespace OpenSim.Region.Framework.Scenes
part.Inventory.AddInventoryItem(taskItem, false);
part.GetProperties(remoteClient);
part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
part.ParentGroup.ResumeScripts();
//SYMMETRIC SYNC
//part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
//part.ParentGroup.ResumeScripts();
if (RegionSyncModule != null)
{
part.SyncInfoUpdate();
EventManager.TriggerNewScript(remoteClient.AgentId, part, taskItem.ItemID);
}
else
{
part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
// m_log.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
// item.inventoryName, localID, remoteClient.Name);
//part.GetProperties(remoteClient);
part.ParentGroup.ResumeScripts();
}
//end of SYMMETRIC SYNC
}
}

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@ -69,8 +69,6 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerOnChatBroadcast(this, args);
else
EventManager.TriggerOnChatFromWorld(this, args);
m_log.Debug("end of SimChat");
}
/// <summary>

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@ -662,8 +662,7 @@ namespace OpenSim.Region.Framework.Scenes
if (UnlinkSceneObject(group, false))
{
//For object removals caused by remote events (by other actors), do not trigger local event ObjectBeingRemovedFromScene
//EventManager.TriggerObjectBeingRemovedFromScene(group);
EventManager.TriggerObjectBeingRemovedFromScene(group);
EventManager.TriggerParcelPrimCountTainted();
}
@ -2430,8 +2429,16 @@ namespace OpenSim.Region.Framework.Scenes
{
part.SyncInfoUpdate();
}
//end of SYMMETRIC SYNC
*
* */
//Propagate the RemovedObject message
if (RegionSyncModule != null)
{
RegionSyncModule.SendDeleteObject(group);
}
//end of SYMMETRIC SYNC
}
/// <summary>
@ -3592,9 +3599,12 @@ namespace OpenSim.Region.Framework.Scenes
ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); });
//SYMMETRIC SYNC: object remove should be handled through RegionSyncModule
// REGION SYNC
/*
if( IsSyncedServer() )
RegionSyncServerModule.DeleteObject(m_regionHandle, localID, part);
* */
}
#endregion

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@ -1163,7 +1163,8 @@ namespace OpenSim.Region.Framework.Scenes
Scene.RegionSyncServerModule.DeleteObject(part.RegionHandle, part.LocalId, part);
//return;
}
* */
* */
//end of SYMMETRIC SYNC
Scene.ForEachScenePresence(delegate(ScenePresence avatar)
{

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@ -539,6 +539,9 @@ namespace OpenSim.Region.Framework.Scenes
//m_inventorySerial += 2;
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
//SYMMETRIC SYNC: add ScheduleFullUpdate to enable synchronization across actors
m_part.ScheduleFullUpdate();
}
/// <summary>