Code cleanup to terse update sending as given in a patch in Mantis 7813.
Thanks tqlion!LSLKeyTest
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22501ea06d
commit
b02f29300d
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@ -3557,31 +3557,16 @@ namespace OpenSim.Region.Framework.Scenes
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if (Appearance.AvatarSize != m_lastSize)
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SendAvatarDataToAllAgents();
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if (!IsSatOnObject)
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// Send terse position update if not sitting and position, velocity, or rotation
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// has changed significantly from last sent update
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if (!IsSatOnObject && (
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!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)
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|| !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE)
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|| !m_pos.ApproxEquals(m_lastPosition, POSITION_LARGETOLERANCE)
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|| (!m_pos.ApproxEquals(m_lastPosition, POSITION_SMALLTOLERANCE) && Velocity.LengthSquared() < LOWVELOCITYSQ )
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) )
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{
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// this does need to be more complex later
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Vector3 vel = Velocity;
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Vector3 dpos = m_pos - m_lastPosition;
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if( Math.Abs(vel.X - m_lastVelocity.X) > VELOCITY_TOLERANCE ||
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Math.Abs(vel.Y - m_lastVelocity.Y) > VELOCITY_TOLERANCE ||
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Math.Abs(vel.Z - m_lastVelocity.Z) > VELOCITY_TOLERANCE ||
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Math.Abs(m_bodyRot.X - m_lastRotation.X) > ROTATION_TOLERANCE ||
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Math.Abs(m_bodyRot.Y - m_lastRotation.Y) > ROTATION_TOLERANCE ||
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Math.Abs(m_bodyRot.Z - m_lastRotation.Z) > ROTATION_TOLERANCE ||
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Math.Abs(dpos.X) > POSITION_LARGETOLERANCE ||
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Math.Abs(dpos.Y) > POSITION_LARGETOLERANCE ||
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Math.Abs(dpos.Z) > POSITION_LARGETOLERANCE ||
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( (Math.Abs(dpos.X) > POSITION_SMALLTOLERANCE ||
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Math.Abs(dpos.Y) > POSITION_SMALLTOLERANCE ||
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Math.Abs(dpos.Z) > POSITION_SMALLTOLERANCE)
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&& vel.LengthSquared() < LOWVELOCITYSQ
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))
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{
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SendTerseUpdateToAllClients();
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}
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SendTerseUpdateToAllClients();
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}
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CheckForSignificantMovement();
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}
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