Code cleanup to terse update sending as given in a patch in Mantis 7813.

Thanks tqlion!
LSLKeyTest
Robert Adams 2016-01-18 06:58:41 -08:00
parent 22501ea06d
commit b02f29300d
1 changed files with 9 additions and 24 deletions

View File

@ -3557,31 +3557,16 @@ namespace OpenSim.Region.Framework.Scenes
if (Appearance.AvatarSize != m_lastSize) if (Appearance.AvatarSize != m_lastSize)
SendAvatarDataToAllAgents(); SendAvatarDataToAllAgents();
if (!IsSatOnObject) // Send terse position update if not sitting and position, velocity, or rotation
// has changed significantly from last sent update
if (!IsSatOnObject && (
!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)
|| !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE)
|| !m_pos.ApproxEquals(m_lastPosition, POSITION_LARGETOLERANCE)
|| (!m_pos.ApproxEquals(m_lastPosition, POSITION_SMALLTOLERANCE) && Velocity.LengthSquared() < LOWVELOCITYSQ )
) )
{ {
// this does need to be more complex later SendTerseUpdateToAllClients();
Vector3 vel = Velocity;
Vector3 dpos = m_pos - m_lastPosition;
if( Math.Abs(vel.X - m_lastVelocity.X) > VELOCITY_TOLERANCE ||
Math.Abs(vel.Y - m_lastVelocity.Y) > VELOCITY_TOLERANCE ||
Math.Abs(vel.Z - m_lastVelocity.Z) > VELOCITY_TOLERANCE ||
Math.Abs(m_bodyRot.X - m_lastRotation.X) > ROTATION_TOLERANCE ||
Math.Abs(m_bodyRot.Y - m_lastRotation.Y) > ROTATION_TOLERANCE ||
Math.Abs(m_bodyRot.Z - m_lastRotation.Z) > ROTATION_TOLERANCE ||
Math.Abs(dpos.X) > POSITION_LARGETOLERANCE ||
Math.Abs(dpos.Y) > POSITION_LARGETOLERANCE ||
Math.Abs(dpos.Z) > POSITION_LARGETOLERANCE ||
( (Math.Abs(dpos.X) > POSITION_SMALLTOLERANCE ||
Math.Abs(dpos.Y) > POSITION_SMALLTOLERANCE ||
Math.Abs(dpos.Z) > POSITION_SMALLTOLERANCE)
&& vel.LengthSquared() < LOWVELOCITYSQ
))
{
SendTerseUpdateToAllClients();
}
} }
CheckForSignificantMovement(); CheckForSignificantMovement();
} }