* Whoops, never saved the BulletDotNETScene.. Last commit continued.....
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4050dec682
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@ -274,7 +274,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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prim.Move(timeStep);
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}
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}
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float steps = m_world.stepSimulation(timeStep * 10, 10, WorldTimeComp);
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float steps = m_world.stepSimulation(timeStep * 1000, 10, WorldTimeComp);
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foreach (BulletDotNETCharacter chr in m_characters)
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{
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