Don't allow exceptions to propogate from FlotsamAssetCache which may occur when deleting expired files or stamping the region status file.

Changes various error level log lines to warn since these are not fatal to the operation of OpenSimulator
user_profiles
Justin Clark-Casey (justincc) 2013-02-08 21:21:20 +00:00
parent c2bf91c5e3
commit b08977ea7d
1 changed files with 59 additions and 34 deletions

View File

@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Asset
}
catch (Exception e)
{
m_log.ErrorFormat(
m_log.WarnFormat(
"[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
asset.ID, e.Message, e.StackTrace);
}
@ -339,12 +339,13 @@ namespace OpenSim.Region.CoreModules.Asset
/// Try to get an asset from the file cache.
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
/// <returns>An asset retrieved from the file cache. null if there was a problem retrieving an asset.</returns>
private AssetBase GetFromFileCache(string id)
{
AssetBase asset = null;
string filename = GetFileName(id);
if (File.Exists(filename))
{
FileStream stream = null;
@ -359,7 +360,7 @@ namespace OpenSim.Region.CoreModules.Asset
}
catch (System.Runtime.Serialization.SerializationException e)
{
m_log.ErrorFormat(
m_log.WarnFormat(
"[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}",
filename, id, e.Message, e.StackTrace);
@ -371,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Asset
}
catch (Exception e)
{
m_log.ErrorFormat(
m_log.WarnFormat(
"[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}",
filename, id, e.Message, e.StackTrace);
}
@ -469,7 +470,7 @@ namespace OpenSim.Region.CoreModules.Asset
}
catch (Exception e)
{
m_log.ErrorFormat(
m_log.WarnFormat(
"[FLOTSAM ASSET CACHE]: Failed to expire cached file {0}. Exception {1} {2}",
id, e.Message, e.StackTrace);
}
@ -520,29 +521,39 @@ namespace OpenSim.Region.CoreModules.Asset
/// <param name="purgeLine"></param>
private void CleanExpiredFiles(string dir, DateTime purgeLine)
{
foreach (string file in Directory.GetFiles(dir))
try
{
if (File.GetLastAccessTime(file) < purgeLine)
foreach (string file in Directory.GetFiles(dir))
{
File.Delete(file);
if (File.GetLastAccessTime(file) < purgeLine)
{
File.Delete(file);
}
}
// Recurse into lower tiers
foreach (string subdir in Directory.GetDirectories(dir))
{
CleanExpiredFiles(subdir, purgeLine);
}
// Check if a tier directory is empty, if so, delete it
int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length;
if (dirSize == 0)
{
Directory.Delete(dir);
}
else if (dirSize >= m_CacheWarnAt)
{
m_log.WarnFormat(
"[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration",
dir, dirSize);
}
}
// Recurse into lower tiers
foreach (string subdir in Directory.GetDirectories(dir))
catch (Exception e)
{
CleanExpiredFiles(subdir, purgeLine);
}
// Check if a tier directory is empty, if so, delete it
int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length;
if (dirSize == 0)
{
Directory.Delete(dir);
}
else if (dirSize >= m_CacheWarnAt)
{
m_log.WarnFormat("[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize);
m_log.Warn(
string.Format("[FLOTSAM ASSET CACHE]: Could not complete clean of expired files in {0}, exception ", dir), e);
}
}
@ -601,7 +612,7 @@ namespace OpenSim.Region.CoreModules.Asset
}
catch (IOException e)
{
m_log.ErrorFormat(
m_log.WarnFormat(
"[FLOTSAM ASSET CACHE]: Failed to write asset {0} to temporary location {1} (final {2}) on cache in {3}. Exception {4} {5}.",
asset.ID, tempname, filename, directory, e.Message, e.StackTrace);
@ -680,17 +691,31 @@ namespace OpenSim.Region.CoreModules.Asset
/// <summary>
/// This notes the last time the Region had a deep asset scan performed on it.
/// </summary>
/// <param name="RegionID"></param>
private void StampRegionStatusFile(UUID RegionID)
/// <param name="regionID"></param>
private void StampRegionStatusFile(UUID regionID)
{
string RegionCacheStatusFile = Path.Combine(m_CacheDirectory, "RegionStatus_" + RegionID.ToString() + ".fac");
if (File.Exists(RegionCacheStatusFile))
string RegionCacheStatusFile = Path.Combine(m_CacheDirectory, "RegionStatus_" + regionID.ToString() + ".fac");
try
{
File.SetLastWriteTime(RegionCacheStatusFile, DateTime.Now);
if (File.Exists(RegionCacheStatusFile))
{
File.SetLastWriteTime(RegionCacheStatusFile, DateTime.Now);
}
else
{
File.WriteAllText(
RegionCacheStatusFile,
"Please do not delete this file unless you are manually clearing your Flotsam Asset Cache.");
}
}
else
catch (Exception e)
{
File.WriteAllText(RegionCacheStatusFile, "Please do not delete this file unless you are manually clearing your Flotsam Asset Cache.");
m_log.Warn(
string.Format(
"[FLOTSAM ASSET CACHE]: Could not stamp region status file for region {0}. Exception ",
regionID),
e);
}
}
@ -759,7 +784,7 @@ namespace OpenSim.Region.CoreModules.Asset
}
catch (Exception e)
{
m_log.ErrorFormat(
m_log.WarnFormat(
"[FLOTSAM ASSET CACHE]: Couldn't clear asset cache directory {0} from {1}. Exception {2} {3}",
dir, m_CacheDirectory, e.Message, e.StackTrace);
}
@ -773,7 +798,7 @@ namespace OpenSim.Region.CoreModules.Asset
}
catch (Exception e)
{
m_log.ErrorFormat(
m_log.WarnFormat(
"[FLOTSAM ASSET CACHE]: Couldn't clear asset cache file {0} from {1}. Exception {1} {2}",
file, m_CacheDirectory, e.Message, e.StackTrace);
}