* Took a stab at #388
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@ -33,6 +33,7 @@ using System.Threading;
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using System.Reflection;
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using System.Reflection;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using libsecondlife;
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using libsecondlife;
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using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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{
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@ -282,7 +283,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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return;
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return;
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}
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}
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foreach (LLUUID itemID in new System.Collections.ArrayList(myScriptEngine.myScriptManager.GetScriptKeys(localID)))
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Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys = myScriptEngine.myScriptManager.GetScriptKeys(localID);
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foreach ( LLUUID itemID in scriptKeys )
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{
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{
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// Add to each script in that object
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// Add to each script in that object
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// TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
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// TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
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