The beginnings of a UserAppearance container
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Information about a particular user known to the userserver
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/// </summary>
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public class UserAppearance
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{
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// these are guessed at by the list here -
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// http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
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// correct them over time for when were are wrong.
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public const int BODY = 0;
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public const int SKIN = 1;
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public const int HAIR = 2;
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public const int EYES = 3;
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public const int SHIRT = 4;
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public const int PANTS = 5;
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public const int SHOES = 6;
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public const int SOCKS = 7;
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public const int JACKET = 8;
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public const int GLOVES = 9;
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public const int UNDERSHIRT = 10;
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public const int UNDERPANTS = 11;
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public const int SKIRT = 12;
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private const int MAX_WEARABLES = 13;
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private static LLUUID BODY_ASSET = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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private static LLUUID BODY_ITEM = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
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private static LLUUID SKIN_ASSET = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
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private static LLUUID SKIN_ITEM = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
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private static LLUUID SHIRT_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111110");
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private static LLUUID SHIRT_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
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private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120");
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private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
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private AvatarWearable[] wearables;
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public UserAppearance()
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{
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wearables = new AvatarWearable[MAX_WEARABLES];
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for (int i = 0; i < MAX_WEARABLES; i++)
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{
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// this makes them all null
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wearables[i] = new AvatarWearable();
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}
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}
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public void SetDefaultWearables()
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{
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wearables[BODY].AssetID = BODY_ASSET;
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wearables[BODY].ItemID = BODY_ITEM;
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wearables[SKIN].AssetID = SKIN_ASSET;
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wearables[SKIN].ItemID = SKIN_ITEM;
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wearables[SHIRT].AssetID = SHIRT_ASSET;
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wearables[SHIRT].ItemID = SHIRT_ITEM;
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wearables[PANTS].AssetID = PANTS_ASSET;
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wearables[PANTS].ItemID = PANTS_ITEM;
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}
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}
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}
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