Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
b2e50474dc
|
@ -5199,11 +5199,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[GENERICMESSAGE] " + e);
|
||||
m_log.ErrorFormat(
|
||||
"[LLCLIENTVIEW]: Exeception when handling generic message {0}{1}", e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
m_log.Error("[GENERICMESSAGE] Not handling GenericMessage with method-type of: " + method);
|
||||
|
||||
//m_log.Debug("[LLCLIENTVIEW]: Not handling GenericMessage with method-type of: " + method);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -695,9 +695,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence))
|
||||
{
|
||||
if (packet.Header.Resent)
|
||||
m_log.Debug("[LLUDPSERVER]: Received a resend of already processed packet #" + packet.Header.Sequence + ", type: " + packet.Type);
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Received a resend of already processed packet #{0}, type {1} from {2}",
|
||||
packet.Header.Sequence, packet.Type, client.Name);
|
||||
else
|
||||
m_log.Warn("[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #" + packet.Header.Sequence + ", type: " + packet.Type);
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #{0}, type {1} from {2}",
|
||||
packet.Header.Sequence, packet.Type, client.Name);
|
||||
|
||||
// Avoid firing a callback twice for the same packet
|
||||
return;
|
||||
|
|
|
@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
itemID = group.GetFromItemID();
|
||||
}
|
||||
|
||||
SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemID, group);
|
||||
ShowAttachInUserInventory(remoteClient, AttachmentPt, itemID, group);
|
||||
|
||||
AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
|
||||
}
|
||||
|
@ -218,24 +218,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
|
||||
public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||
{
|
||||
m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
|
||||
|
||||
return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true);
|
||||
}
|
||||
|
||||
public UUID RezSingleAttachmentFromInventory(
|
||||
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
|
||||
(AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
|
||||
|
||||
SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt);
|
||||
|
||||
if (updateInventoryStatus)
|
||||
{
|
||||
if (att == null)
|
||||
{
|
||||
ShowDetachInUserInventory(itemID, remoteClient);
|
||||
}
|
||||
|
||||
SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
|
||||
else
|
||||
ShowAttachInUserInventory(att, remoteClient, itemID, AttachmentPt);
|
||||
}
|
||||
|
||||
if (null == att)
|
||||
|
@ -300,12 +300,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
return null;
|
||||
}
|
||||
|
||||
public UUID SetAttachmentInventoryStatus(
|
||||
/// <summary>
|
||||
/// Update the user inventory to the attachment of an item
|
||||
/// </summary>
|
||||
/// <param name="att"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <returns></returns>
|
||||
protected UUID ShowAttachInUserInventory(
|
||||
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
|
||||
remoteClient.Name, att.Name, itemID);
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
|
||||
// remoteClient.Name, att.Name, itemID);
|
||||
|
||||
if (!att.IsDeleted)
|
||||
AttachmentPt = att.RootPart.AttachmentPoint;
|
||||
|
@ -329,7 +337,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
/// <param name="AttachmentPt"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="att"></param>
|
||||
public void SetAttachmentInventoryStatus(
|
||||
protected void ShowAttachInUserInventory(
|
||||
IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
|
@ -387,7 +395,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
// Save avatar attachment information
|
||||
if (m_scene.AvatarFactory != null)
|
||||
{
|
||||
m_log.Debug("[ATTACHMENTS MODULE]: Dettaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
|
||||
m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
|
||||
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
|
||||
public void UpdateDatabase(UUID user, AvatarAppearance appearance)
|
||||
{
|
||||
m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
|
||||
//m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
|
||||
AvatarData adata = new AvatarData(appearance);
|
||||
m_scene.AvatarService.SetAvatar(user, adata);
|
||||
}
|
||||
|
|
|
@ -110,17 +110,6 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="remoteClient"></param>
|
||||
void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient);
|
||||
|
||||
/// <summary>
|
||||
/// Update the user inventory to the attachment of an item
|
||||
/// </summary>
|
||||
/// <param name="att"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <returns></returns>
|
||||
UUID SetAttachmentInventoryStatus(
|
||||
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
|
||||
|
||||
/// <summary>
|
||||
/// Update the user inventory to show a detach.
|
||||
/// </summary>
|
||||
|
|
|
@ -1319,6 +1319,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (m_frame % m_update_presences == 0)
|
||||
m_sceneGraph.UpdatePresences();
|
||||
|
||||
// Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client)
|
||||
if (m_frame % m_update_coarse_locations == 0)
|
||||
{
|
||||
List<Vector3> coarseLocations;
|
||||
|
@ -1336,9 +1337,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_sceneGraph.UpdatePreparePhysics();
|
||||
physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
|
||||
|
||||
// Apply any pending avatar force input to the avatar's velocity
|
||||
if (m_frame % m_update_entitymovement == 0)
|
||||
m_sceneGraph.UpdateScenePresenceMovement();
|
||||
|
||||
// Perform the main physics update. This will do the actual work of moving objects and avatars according to their
|
||||
// velocity
|
||||
int tmpPhysicsMS = Util.EnvironmentTickCount();
|
||||
if (m_frame % m_update_physics == 0)
|
||||
{
|
||||
|
|
|
@ -522,16 +522,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_parentScene.AttachmentsModule.DetachSingleAttachmentToGround(group.UUID, remoteClient);
|
||||
}
|
||||
|
||||
protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient)
|
||||
{
|
||||
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
|
||||
if (group != null)
|
||||
{
|
||||
//group.DetachToGround();
|
||||
m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
|
||||
}
|
||||
}
|
||||
|
||||
protected internal void HandleUndo(IClientAPI remoteClient, UUID primId)
|
||||
{
|
||||
if (primId != UUID.Zero)
|
||||
|
|
|
@ -1430,9 +1430,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// don't backup while it's selected or you're asking for changes mid stream.
|
||||
if (isTimeToPersist() || forcedBackup)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Storing {0}, {1} in {2}",
|
||||
Name, UUID, m_scene.RegionInfo.RegionName);
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: Storing {0}, {1} in {2}",
|
||||
// Name, UUID, m_scene.RegionInfo.RegionName);
|
||||
|
||||
SceneObjectGroup backup_group = Copy(false);
|
||||
backup_group.RootPart.Velocity = RootPart.Velocity;
|
||||
|
|
|
@ -1522,6 +1522,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
// If the agent update does move the avatar, then calculate the force ready for the velocity update,
|
||||
// which occurs later in the main scene loop
|
||||
if (update_movementflag || (update_rotation && DCFlagKeyPressed))
|
||||
{
|
||||
// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
|
||||
|
@ -3727,8 +3729,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
|
||||
UUID itemID = m_appearance.GetAttachedItem(p);
|
||||
UUID assetID = m_appearance.GetAttachedAsset(p);
|
||||
|
||||
//UUID assetID = m_appearance.GetAttachedAsset(p);
|
||||
// For some reason assetIDs are being written as Zero's in the DB -- need to track tat down
|
||||
// But they're not used anyway, the item is being looked up for now, so let's proceed.
|
||||
//if (UUID.Zero == assetID)
|
||||
|
@ -3739,17 +3741,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
try
|
||||
{
|
||||
// Rez from inventory
|
||||
UUID asset
|
||||
= m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p);
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
|
||||
p, itemID, assetID, asset);
|
||||
m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString());
|
||||
m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue