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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Data.Null
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{
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public class NullEstateStore : IEstateDataStore
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private string m_connectionString;
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protected virtual Assembly Assembly
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{
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get { return GetType().Assembly; }
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}
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public NullEstateStore()
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{
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}
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public NullEstateStore(string connectionString)
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{
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Initialise(connectionString);
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}
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public void Initialise(string connectionString)
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{
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m_connectionString = connectionString;
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}
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private string[] FieldList
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{
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get { return new string[0]; }
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}
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public EstateSettings LoadEstateSettings(UUID regionID, bool create)
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{
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// This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
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// The estate info is pretty empty so don't try banning anyone.
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EstateSettings oneEstate = new EstateSettings();
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oneEstate.EstateID = 1;
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return oneEstate;
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}
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public void StoreEstateSettings(EstateSettings es)
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{
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return;
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}
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public EstateSettings LoadEstateSettings(int estateID)
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{
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return new EstateSettings();
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}
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public List<EstateSettings> LoadEstateSettingsAll()
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{
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List<EstateSettings> allEstateSettings = new List<EstateSettings>();
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allEstateSettings.Add(new EstateSettings());
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return allEstateSettings;
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}
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public List<int> GetEstatesAll()
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{
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List<int> result = new List<int>();
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return result;
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}
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public List<int> GetEstates(string search)
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{
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List<int> result = new List<int>();
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return result;
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}
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public bool LinkRegion(UUID regionID, int estateID)
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{
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return false;
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}
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public List<UUID> GetRegions(int estateID)
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{
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List<UUID> result = new List<UUID>();
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return result;
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}
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public bool DeleteEstate(int estateID)
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{
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return false;
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}
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}
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}
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@ -38,6 +38,15 @@ namespace OpenSim.Data.Null
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/// </summary>
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/// </summary>
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public class NullSimulationData : ISimulationDataStore
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public class NullSimulationData : ISimulationDataStore
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{
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{
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public NullSimulationData()
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{
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}
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public NullSimulationData(string connectionString)
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{
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Initialise(connectionString);
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}
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public void Initialise(string dbfile)
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public void Initialise(string dbfile)
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{
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{
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return;
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return;
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return new List<SceneObjectGroup>();
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return new List<SceneObjectGroup>();
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}
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}
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Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>();
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public void StoreTerrain(double[,] ter, UUID regionID)
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public void StoreTerrain(double[,] ter, UUID regionID)
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{
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{
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if (m_terrains.ContainsKey(regionID))
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m_terrains.Remove(regionID);
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m_terrains.Add(regionID, ter);
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}
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}
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public double[,] LoadTerrain(UUID regionID)
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public double[,] LoadTerrain(UUID regionID)
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{
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{
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if (m_terrains.ContainsKey(regionID))
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{
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return m_terrains[regionID];
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}
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return null;
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return null;
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}
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}
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