Remove unused SceneSetupHelpers.DeleteObjectAsync().
Calling async code in automated tests is never a good idea - things become very fragile very quickly0.7.1-dev
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9d668b09ca
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@ -505,24 +505,5 @@ namespace OpenSim.Tests.Common.Setup
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return part;
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return part;
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}
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}
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/// <summary>
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/// Delete a scene object asynchronously
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="part"></param>
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/// <param name="action"></param>
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/// <param name="destinationId"></param>
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/// <param name="client"></param>
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public static void DeleteSceneObjectAsync(
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TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client)
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{
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// Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test
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AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
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sogd.Enabled = false;
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scene.DeRezObjects(client, new List<uint>() { part.LocalId }, UUID.Zero, action, destinationId);
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sogd.InventoryDeQueueAndDelete();
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}
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}
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}
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}
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}
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