Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor

0.7.2-post-fixes
Justin Clark-Casey (justincc) 2011-12-15 22:33:14 +00:00
parent 27644bcce6
commit b3cfc5b76e
1 changed files with 0 additions and 5 deletions

View File

@ -196,11 +196,6 @@ namespace OpenSim.Region.Physics.OdePlugin
// new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f,
// 0.5f); // 0.5f);
for (int i = 0; i < 11; i++)
{
m_colliderarr[i] = false;
}
// We can set taint and actual to be the same here, since the entire character will be set up when the // We can set taint and actual to be the same here, since the entire character will be set up when the
// m_tainted_isPhysical is processed. // m_tainted_isPhysical is processed.
SetTaintedCapsuleLength(size); SetTaintedCapsuleLength(size);