Cut of remote server as AppDomains and even WCF can do it better (better means less code in this case)
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									18f490a30c
								
							
						
					
					
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				| 
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			@ -33,7 +33,6 @@ using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Grid.ScriptServer.ScriptServer;
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using OpenSim.Region.ScriptEngine.Common;
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using OpenSim.Region.ScriptEngine.Common.TRPC;
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namespace OpenSim.Grid.ScriptServer
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{
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			@ -1,33 +0,0 @@
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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		||||
 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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		||||
 *       notice, this list of conditions and the following disclaimer.
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		||||
 *     * Redistributions in binary form must reproduce the above copyright
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		||||
 *       notice, this list of conditions and the following disclaimer in the
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		||||
 *       documentation and/or other materials provided with the distribution.
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		||||
 *     * Neither the name of the OpenSim Project nor the
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 *       names of its contributors may be used to endorse or promote products
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		||||
 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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    class MyBase
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    {
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    }
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}
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			@ -1,141 +0,0 @@
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
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		||||
 *       notice, this list of conditions and the following disclaimer.
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		||||
 *     * Redistributions in binary form must reproduce the above copyright
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		||||
 *       notice, this list of conditions and the following disclaimer in the
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		||||
 *       documentation and/or other materials provided with the distribution.
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		||||
 *     * Neither the name of the OpenSim Project nor the
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 *       names of its contributors may be used to endorse or promote products
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		||||
 *       derived from this software without specific prior written permission.
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		||||
 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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    public class TCPClient : TCPCommon.ClientInterface
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    {
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        public TCPClient()
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        {
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        }
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        private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
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        private int ClientCount = 0;
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        public event TCPCommon.ClientConnectedDelegate ClientConnected;
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        public event TCPCommon.DataReceivedDelegate DataReceived;
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        public event TCPCommon.DataSentDelegate DataSent;
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        public event TCPCommon.CloseDelegate Close;
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        public event TCPCommon.ConnectErrorDelegate ConnectError;
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        /// <summary>
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        /// Creates client connection
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        /// </summary>
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        public void Connect(string RemoteHost, int RemotePort)
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        {
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            Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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            IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(RemoteHost), RemotePort);
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            //newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
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            newsock.Connect(ipe);
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        }
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        public int ConnectAndReturnID(string RemoteHost, int RemotePort)
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        {
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            Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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            IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(RemoteHost), RemotePort);
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            //newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
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            newsock.Connect(ipe);
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            return ProcessConnection(newsock);
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        }
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        public void Disconnect(int ID)
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        {
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            Clients[ID].Disconnect();
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        }
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// TODO: unused
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//         void asyncConnected(IAsyncResult iar)
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//         {
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//             Socket client = (Socket)iar.AsyncState;
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//             client.EndConnect(iar);
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//             ProcessConnection(client);
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//         }
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        private int ProcessConnection(Socket client)
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        {
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            try
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            {
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                int id = ClientCount++;
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                TCPSocket S = new TCPSocket(id, client);
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                // Add to dictionary
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                Clients.Add(id, S);
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                // Add event handlers
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                S.Close += new TCPSocket.CloseDelegate(S_Close);
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                S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
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                S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
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                // Start it
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                S.Start();
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                Debug.WriteLine("Connection established: " + client.RemoteEndPoint.ToString());
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                // Fire Connected-event
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                if (ClientConnected != null)
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                    ClientConnected(id, client.RemoteEndPoint);
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                return id;
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            }
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            catch (SocketException sex)
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            {
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                if (ConnectError != null)
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                    ConnectError(sex.Message);
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            }
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            return -1;
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        }
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        void S_DataSent(int ID, int length)
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        {
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            if (DataSent != null)
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                DataSent(ID, length);
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        }
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        void S_DataReceived(int ID, byte[] data, int offset, int length)
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        {
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            if (DataReceived != null)
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                DataReceived(ID, data, offset, length);
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        }
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        void S_Close(int ID)
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        {
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            if (Close != null)
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                Close(ID);
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            Clients.Remove(ID);
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        }
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        public void Send(int clientID, byte[] data, int offset, int len)
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        {
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            Clients[clientID].Send(clientID, data, offset, len);
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        }
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    }
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}
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			@ -1,62 +0,0 @@
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSim Project nor the
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System.Net;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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    public class TCPCommon
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    {
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        public delegate void ClientConnectedDelegate(int ID, EndPoint Remote);
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        public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
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        public delegate void DataSentDelegate(int ID, int length);
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        public delegate void CloseDelegate(int ID);
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        public delegate void ConnectErrorDelegate(string Reason);
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        public interface ServerAndClientInterface
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        {
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            void Send(int clientID, byte[] data, int offset, int len);
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            event ClientConnectedDelegate ClientConnected;
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            event DataReceivedDelegate DataReceived;
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            event DataSentDelegate DataSent;
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            event CloseDelegate Close;
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        }
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        public interface ClientInterface : ServerAndClientInterface
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        {
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            event ConnectErrorDelegate ConnectError;
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            void Connect(string RemoteHost, int RemotePort);
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            void Disconnect(int ID);
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        }
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        public interface ServerInterface : ServerAndClientInterface
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        {
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            void StartListen();
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            void StopListen();
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        }
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    }
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}
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			@ -1,128 +0,0 @@
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSim Project nor the
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 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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    public class TCPServer: TCPCommon.ServerInterface
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    {
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        public readonly int LocalPort;
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        public TCPServer(int localPort)
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        {
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            LocalPort = localPort;
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        }
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        private Socket server;
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        /// <summary>
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        /// Starts listening for new connections
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        /// </summary>
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        public void StartListen()
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        {
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            server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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            IPEndPoint ipe = new IPEndPoint(IPAddress.Any, LocalPort);
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            server.Bind(ipe);
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            server.Listen(10);
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            server.BeginAccept(new AsyncCallback(AsyncAcceptConnections), server);
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        }
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        /// <summary>
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        /// Stops listening for new connections
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        /// </summary>
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        public void StopListen()
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        {
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            server.Close();
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            server = null;
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        }
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        private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
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        private int ClientCount = 0;
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        public event TCPCommon.ClientConnectedDelegate ClientConnected;
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        public event TCPCommon.DataReceivedDelegate DataReceived;
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        public event TCPCommon.DataSentDelegate DataSent;
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        public event TCPCommon.CloseDelegate Close;
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        /// <summary>
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        /// Async callback for new connections
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        /// </summary>
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        /// <param name="ar"></param>
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        private void AsyncAcceptConnections(IAsyncResult ar)
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        {
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            int id = ClientCount++;
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            Socket oldserver = (Socket)ar.AsyncState;
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            Socket client = oldserver.EndAccept(ar);
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            TCPSocket S = new TCPSocket(id, client);
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            // Add to dictionary
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            Clients.Add(id, S);
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            // Add event handlers
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            S.Close += new TCPSocket.CloseDelegate(S_Close);
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            S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
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            S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
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            // Start it
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            S.Start();
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            Debug.WriteLine("Connection received: " + client.RemoteEndPoint.ToString());
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            // Fire Connected-event
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            if (ClientConnected != null)
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                ClientConnected(id, client.RemoteEndPoint);
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        }
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        void S_DataSent(int ID, int length)
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        {
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            if (DataSent != null)
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                DataSent(ID, length);
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        }
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        void S_DataReceived(int ID, byte[] data, int offset, int length)
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        {
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            if (DataReceived != null)
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                DataReceived(ID, data, offset, length);
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        }
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        void S_Close(int ID)
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        {
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            if (Close != null)
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                Close(ID);
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            Clients.Remove(ID);
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        }
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        public void Send(int clientID, byte[] data, int offset, int len)
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        {
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            Clients[clientID].Send(clientID, data, offset, len);
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        }
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    }
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}
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						 | 
				
			
			@ -1,111 +0,0 @@
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/*
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		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Net.Sockets;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.ScriptEngine.Common.TRPC
 | 
			
		||||
{
 | 
			
		||||
    public class TCPSocket
 | 
			
		||||
    {
 | 
			
		||||
        public readonly Socket Client;
 | 
			
		||||
        public readonly int ID;
 | 
			
		||||
 | 
			
		||||
        public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
 | 
			
		||||
        public delegate void DataSentDelegate(int ID, int length);
 | 
			
		||||
        public delegate void CloseDelegate(int ID);
 | 
			
		||||
        public event DataReceivedDelegate DataReceived;
 | 
			
		||||
        public event DataSentDelegate DataSent;
 | 
			
		||||
        public event CloseDelegate Close;
 | 
			
		||||
 | 
			
		||||
        private byte[] RecvQueue = new byte[4096];
 | 
			
		||||
        private int RecvQueueSize = 4096;
 | 
			
		||||
 | 
			
		||||
        public TCPSocket(int id, Socket client)
 | 
			
		||||
        {
 | 
			
		||||
            ID = id;
 | 
			
		||||
            Client = client;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Start()
 | 
			
		||||
        {
 | 
			
		||||
            // Start listening
 | 
			
		||||
            BeginReceive();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void BeginReceive()
 | 
			
		||||
        {
 | 
			
		||||
            Client.BeginReceive(RecvQueue, 0, RecvQueueSize, SocketFlags.None, new AsyncCallback(asyncDataReceived), Client);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Callback for successful receive (or connection close)
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="ar"></param>
 | 
			
		||||
        private void asyncDataReceived(IAsyncResult ar)
 | 
			
		||||
        {
 | 
			
		||||
            Socket client = (Socket)ar.AsyncState;
 | 
			
		||||
            int recv = client.EndReceive(ar);
 | 
			
		||||
 | 
			
		||||
            // Is connection closed?
 | 
			
		||||
            if (recv == 0)
 | 
			
		||||
            {
 | 
			
		||||
                client.Close();
 | 
			
		||||
                Close(ID);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Call receive event
 | 
			
		||||
            DataReceived(ID, RecvQueue, 0, recv);
 | 
			
		||||
 | 
			
		||||
            // Start new receive
 | 
			
		||||
            BeginReceive();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Send(int clientID, byte[] data, int offset, int len)
 | 
			
		||||
        {
 | 
			
		||||
            Client.BeginSend(data, offset, len, SocketFlags.None, new AsyncCallback(asyncDataSent), Client);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Callback for successful send
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="ar"></param>
 | 
			
		||||
        void asyncDataSent(IAsyncResult ar)
 | 
			
		||||
        {
 | 
			
		||||
            Socket client = (Socket)ar.AsyncState;
 | 
			
		||||
            int sent = client.EndSend(ar);
 | 
			
		||||
            DataSent(ID, sent);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Disconnect()
 | 
			
		||||
        {
 | 
			
		||||
            Client.Close();
 | 
			
		||||
            Close(ID);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,204 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Diagnostics;
 | 
			
		||||
using System.Net;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Web;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Common.TRPC;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.ScriptEngine.Common
 | 
			
		||||
{
 | 
			
		||||
    public class TRPC_Remote
 | 
			
		||||
    {
 | 
			
		||||
        public readonly int MaxQueueSize = 1024 * 10;
 | 
			
		||||
        public readonly TCPCommon.ServerAndClientInterface TCPS;
 | 
			
		||||
 | 
			
		||||
        public delegate void ReceiveCommandDelegate(int ID, string Command, params object[] p);
 | 
			
		||||
        public event ReceiveCommandDelegate ReceiveCommand;
 | 
			
		||||
        Dictionary<string, Type> TypeDictionary = new Dictionary<string, Type>();
 | 
			
		||||
        Type[] Types =
 | 
			
		||||
        {
 | 
			
		||||
            typeof(String),
 | 
			
		||||
            typeof(Int16),
 | 
			
		||||
            typeof(Int32),
 | 
			
		||||
            typeof(Int64),
 | 
			
		||||
            typeof(Double),
 | 
			
		||||
            typeof(Decimal),
 | 
			
		||||
            typeof(Array),
 | 
			
		||||
            typeof(UUID),
 | 
			
		||||
            typeof(UInt16),
 | 
			
		||||
            typeof(UInt32),
 | 
			
		||||
            typeof(UInt64)
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        // TODO: Maybe we should move queue into TCPSocket so we won't have to keep one queue instance per connection
 | 
			
		||||
        private Dictionary<int, InQueueStruct> InQueue = new Dictionary<int, InQueueStruct>();
 | 
			
		||||
        private class InQueueStruct
 | 
			
		||||
        {
 | 
			
		||||
            public byte[] Queue;
 | 
			
		||||
            public int QueueSize;
 | 
			
		||||
            public object QueueLockObject = new object();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public TRPC_Remote(TCPCommon.ServerAndClientInterface TCPClientOrServer)
 | 
			
		||||
        {
 | 
			
		||||
            TCPS = TCPClientOrServer;
 | 
			
		||||
            TCPS.Close += new TCPCommon.CloseDelegate(TCPS_Close);
 | 
			
		||||
            TCPS.ClientConnected += new TCPCommon.ClientConnectedDelegate(TCPS_ClientConnected);
 | 
			
		||||
            TCPS.DataReceived += new TCPCommon.DataReceivedDelegate(TCPS_DataReceived);
 | 
			
		||||
            //TCPS.StartListen();
 | 
			
		||||
 | 
			
		||||
            // Make a lookup dictionary for types
 | 
			
		||||
            foreach (Type t in Types)
 | 
			
		||||
            {
 | 
			
		||||
                TypeDictionary.Add(t.ToString(), t);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        void TCPS_ClientConnected(int ID, EndPoint Remote)
 | 
			
		||||
        {
 | 
			
		||||
            // Create a incoming queue for this connection
 | 
			
		||||
            InQueueStruct iq = new InQueueStruct();
 | 
			
		||||
            iq.Queue = new byte[MaxQueueSize];
 | 
			
		||||
            iq.QueueSize = 0;
 | 
			
		||||
            InQueue.Add(ID, iq);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        void TCPS_Close(int ID)
 | 
			
		||||
        {
 | 
			
		||||
            // Remove queue
 | 
			
		||||
            InQueue.Remove(ID);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        void TCPS_DataReceived(int ID, byte[] data, int offset, int length)
 | 
			
		||||
        {
 | 
			
		||||
            // Copy new data to incoming queue
 | 
			
		||||
            lock (InQueue[ID].QueueLockObject)
 | 
			
		||||
            {
 | 
			
		||||
                Array.Copy(data, offset, InQueue[ID].Queue, InQueue[ID].QueueSize, length);
 | 
			
		||||
                InQueue[ID].QueueSize += length;
 | 
			
		||||
 | 
			
		||||
                // Process incoming queue
 | 
			
		||||
                ProcessQueue(ID);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void ProcessQueue(int ID)
 | 
			
		||||
        {
 | 
			
		||||
            // This is just a temp implementation -- not so fast :)
 | 
			
		||||
 | 
			
		||||
            InQueueStruct myIQS = InQueue[ID];
 | 
			
		||||
            if (myIQS.QueueSize == 0)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            string receivedData = Encoding.UTF8.GetString(myIQS.Queue, 0, myIQS.QueueSize);
 | 
			
		||||
            Debug.WriteLine("RAW: " + receivedData);
 | 
			
		||||
 | 
			
		||||
            byte newLine = 10;
 | 
			
		||||
            while (true)
 | 
			
		||||
            {
 | 
			
		||||
                bool ShouldProcess = false;
 | 
			
		||||
                int lineEndPos = 0;
 | 
			
		||||
 | 
			
		||||
                // Look for newline
 | 
			
		||||
                for (int i = 0; i < myIQS.QueueSize; i++)
 | 
			
		||||
                {
 | 
			
		||||
                    if (myIQS.Queue[i] == newLine)
 | 
			
		||||
                    {
 | 
			
		||||
                        ShouldProcess = true;
 | 
			
		||||
                        lineEndPos = i;
 | 
			
		||||
                        break;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // Process it?
 | 
			
		||||
                if (!ShouldProcess)
 | 
			
		||||
                    return;
 | 
			
		||||
                // Yes
 | 
			
		||||
                string cmdLine = Encoding.ASCII.GetString(myIQS.Queue, 0, lineEndPos);
 | 
			
		||||
                Debug.WriteLine("Command: " + cmdLine);
 | 
			
		||||
 | 
			
		||||
                // Fix remaining queue in an inefficient way
 | 
			
		||||
                byte[] newQueue = new byte[MaxQueueSize];
 | 
			
		||||
                Array.Copy(myIQS.Queue, lineEndPos, newQueue, 0, myIQS.QueueSize - lineEndPos);
 | 
			
		||||
                myIQS.Queue = newQueue;
 | 
			
		||||
                myIQS.QueueSize -= (lineEndPos + 1);
 | 
			
		||||
 | 
			
		||||
                // Now back to the command
 | 
			
		||||
                string[] parts = cmdLine.Split(',');
 | 
			
		||||
                if (parts.Length > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    string cmd = parts[0];
 | 
			
		||||
                    int paramCount = parts.Length - 1;
 | 
			
		||||
                    object[] param = null;
 | 
			
		||||
 | 
			
		||||
                    if (paramCount > 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        // Process all parameters (decoding them from URL encoding)
 | 
			
		||||
                        param = new object[paramCount];
 | 
			
		||||
                        for (int i = 1; i < parts.Length; i++)
 | 
			
		||||
                        {
 | 
			
		||||
                            string[] spl;
 | 
			
		||||
                            spl = HttpUtility.UrlDecode(parts[i]).Split('|');
 | 
			
		||||
                            string t = spl[0];
 | 
			
		||||
                            param[i - 1] = Convert.ChangeType(spl[1], TypeLookup(t));
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    ReceiveCommand(ID, cmd, param);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private Type TypeLookup(string t)
 | 
			
		||||
        {
 | 
			
		||||
            Type ret = TypeDictionary[t];
 | 
			
		||||
            if (ret != null)
 | 
			
		||||
                return ret;
 | 
			
		||||
            return typeof(object);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendCommand(int ID, string Command, params object[] p)
 | 
			
		||||
        {
 | 
			
		||||
            // Call PacketFactory to have it create a packet for us
 | 
			
		||||
 | 
			
		||||
            //string[] tmpP = new string[p.Length];
 | 
			
		||||
            string tmpStr = Command;
 | 
			
		||||
            for (int i = 0; i < p.Length; i++)
 | 
			
		||||
            {
 | 
			
		||||
                tmpStr += "," + p[i].GetType().ToString() + "|" + HttpUtility.UrlEncode(p[i].ToString()); // .Replace(",", "%44")
 | 
			
		||||
            }
 | 
			
		||||
            tmpStr += "\n";
 | 
			
		||||
            byte[] byteData = Encoding.UTF8.GetBytes(tmpStr);
 | 
			
		||||
            TCPS.Send(ID, byteData, 0, byteData.Length);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										72
									
								
								prebuild.xml
								
								
								
								
							
							
						
						
									
										72
									
								
								prebuild.xml
								
								
								
								
							| 
						 | 
				
			
			@ -2163,78 +2163,6 @@
 | 
			
		|||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    <Project name="OpenSim.Grid.ScriptServer" path="OpenSim/Grid/ScriptServer" type="Exe">
 | 
			
		||||
      <Configuration name="Debug">
 | 
			
		||||
        <Options>
 | 
			
		||||
          <OutputPath>../../../bin/</OutputPath>
 | 
			
		||||
        </Options>
 | 
			
		||||
      </Configuration>
 | 
			
		||||
      <Configuration name="Release">
 | 
			
		||||
        <Options>
 | 
			
		||||
          <OutputPath>../../../bin/</OutputPath>
 | 
			
		||||
        </Options>
 | 
			
		||||
      </Configuration>
 | 
			
		||||
 | 
			
		||||
      <ReferencePath>../../../bin/</ReferencePath>
 | 
			
		||||
      <ReferencePath>../../../bin/ScriptEngines/</ReferencePath>
 | 
			
		||||
      <Reference name="System" localCopy="false"/>
 | 
			
		||||
      <Reference name="System.Data" localCopy="false"/>
 | 
			
		||||
      <Reference name="System.Runtime.Remoting" localCopy="false"/>
 | 
			
		||||
      <Reference name="System.Xml" localCopy="false"/>
 | 
			
		||||
      <Reference name="OpenSim"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework.Console"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework.Communications"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework.Servers"/>
 | 
			
		||||
      <Reference name="OpenSim.Data"/>
 | 
			
		||||
      <Reference name="OpenSim.Region.Environment" />
 | 
			
		||||
      <Reference name="OpenSim.Region.ScriptEngine.Common"/>
 | 
			
		||||
      <Reference name="OpenMetaverseTypes.dll"/>
 | 
			
		||||
      <Reference name="OpenMetaverse.dll"/>
 | 
			
		||||
      <Reference name="XMLRPC.dll"/>
 | 
			
		||||
      <Reference name="Nini.dll" />
 | 
			
		||||
      <Reference name="log4net.dll"/>
 | 
			
		||||
 | 
			
		||||
      <Files>
 | 
			
		||||
        <Match pattern="*.cs" recurse="true"/>
 | 
			
		||||
      </Files>
 | 
			
		||||
    </Project>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    <Project name="OpenSim.Region.ScriptEngine.RemoteServer" path="OpenSim/Region/ScriptEngine/RemoteServer" type="Library">
 | 
			
		||||
      <Configuration name="Debug">
 | 
			
		||||
        <Options>
 | 
			
		||||
          <OutputPath>../../../../bin/ScriptEngines/</OutputPath>
 | 
			
		||||
        </Options>
 | 
			
		||||
      </Configuration>
 | 
			
		||||
      <Configuration name="Release">
 | 
			
		||||
        <Options>
 | 
			
		||||
          <OutputPath>../../../../bin/ScriptEngines/</OutputPath>
 | 
			
		||||
        </Options>
 | 
			
		||||
      </Configuration>
 | 
			
		||||
 | 
			
		||||
      <ReferencePath>../../../../bin/</ReferencePath>
 | 
			
		||||
      <ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
 | 
			
		||||
      <Reference name="System" localCopy="false"/>
 | 
			
		||||
      <Reference name="System.Data" localCopy="false"/>
 | 
			
		||||
      <Reference name="System.Xml" localCopy="false"/>
 | 
			
		||||
      <Reference name="System.Runtime.Remoting" localCopy="false"/>
 | 
			
		||||
      <Reference name="OpenSim.Region.Environment" />
 | 
			
		||||
      <Reference name="OpenMetaverseTypes.dll"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework.Console"/>
 | 
			
		||||
      <Reference name="OpenSim.Region.ScriptEngine.Common"/>
 | 
			
		||||
      <Reference name="OpenSim.Region.ScriptEngine.DotNetEngine"/>
 | 
			
		||||
      <Reference name="Nini.dll" />
 | 
			
		||||
      <Reference name="log4net.dll"/>
 | 
			
		||||
      <!-- Reference name="OpenSim.Grid.ScriptServer"/ -->
 | 
			
		||||
 | 
			
		||||
      <Files>
 | 
			
		||||
        <Match pattern="*.cs" recurse="true"/>
 | 
			
		||||
      </Files>
 | 
			
		||||
    </Project>
 | 
			
		||||
 | 
			
		||||
    <!-- Tools -->
 | 
			
		||||
    <Project name="OpenSimExport" path="OpenSim/Tools/Export" type="Exe">
 | 
			
		||||
      <Configuration name="Debug">
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue