Cut of remote server as AppDomains and even WCF can do it better (better means less code in this case)
parent
18f490a30c
commit
b41acfb4cf
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@ -33,7 +33,6 @@ using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Grid.ScriptServer.ScriptServer;
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using OpenSim.Region.ScriptEngine.Common;
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using OpenSim.Region.ScriptEngine.Common.TRPC;
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namespace OpenSim.Grid.ScriptServer
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{
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@ -1,33 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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class MyBase
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{
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}
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}
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@ -1,141 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPClient : TCPCommon.ClientInterface
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{
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public TCPClient()
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{
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}
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private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
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private int ClientCount = 0;
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public event TCPCommon.ClientConnectedDelegate ClientConnected;
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public event TCPCommon.DataReceivedDelegate DataReceived;
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public event TCPCommon.DataSentDelegate DataSent;
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public event TCPCommon.CloseDelegate Close;
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public event TCPCommon.ConnectErrorDelegate ConnectError;
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/// <summary>
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/// Creates client connection
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/// </summary>
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public void Connect(string RemoteHost, int RemotePort)
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{
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Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(RemoteHost), RemotePort);
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//newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
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newsock.Connect(ipe);
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}
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public int ConnectAndReturnID(string RemoteHost, int RemotePort)
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{
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Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(RemoteHost), RemotePort);
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//newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
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newsock.Connect(ipe);
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return ProcessConnection(newsock);
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}
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public void Disconnect(int ID)
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{
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Clients[ID].Disconnect();
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}
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// TODO: unused
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// void asyncConnected(IAsyncResult iar)
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// {
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// Socket client = (Socket)iar.AsyncState;
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// client.EndConnect(iar);
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// ProcessConnection(client);
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// }
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private int ProcessConnection(Socket client)
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{
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try
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{
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int id = ClientCount++;
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TCPSocket S = new TCPSocket(id, client);
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// Add to dictionary
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Clients.Add(id, S);
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// Add event handlers
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S.Close += new TCPSocket.CloseDelegate(S_Close);
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S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
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S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
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// Start it
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S.Start();
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Debug.WriteLine("Connection established: " + client.RemoteEndPoint.ToString());
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// Fire Connected-event
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if (ClientConnected != null)
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ClientConnected(id, client.RemoteEndPoint);
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return id;
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}
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catch (SocketException sex)
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{
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if (ConnectError != null)
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ConnectError(sex.Message);
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}
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return -1;
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}
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void S_DataSent(int ID, int length)
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{
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if (DataSent != null)
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DataSent(ID, length);
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}
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void S_DataReceived(int ID, byte[] data, int offset, int length)
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{
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if (DataReceived != null)
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DataReceived(ID, data, offset, length);
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}
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void S_Close(int ID)
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{
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if (Close != null)
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Close(ID);
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Clients.Remove(ID);
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Clients[clientID].Send(clientID, data, offset, len);
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}
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}
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}
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@ -1,62 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Net;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPCommon
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{
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public delegate void ClientConnectedDelegate(int ID, EndPoint Remote);
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public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
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public delegate void DataSentDelegate(int ID, int length);
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public delegate void CloseDelegate(int ID);
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public delegate void ConnectErrorDelegate(string Reason);
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public interface ServerAndClientInterface
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{
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void Send(int clientID, byte[] data, int offset, int len);
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event ClientConnectedDelegate ClientConnected;
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event DataReceivedDelegate DataReceived;
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event DataSentDelegate DataSent;
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event CloseDelegate Close;
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}
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public interface ClientInterface : ServerAndClientInterface
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{
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event ConnectErrorDelegate ConnectError;
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void Connect(string RemoteHost, int RemotePort);
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void Disconnect(int ID);
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}
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public interface ServerInterface : ServerAndClientInterface
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{
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void StartListen();
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void StopListen();
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}
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}
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}
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@ -1,128 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPServer: TCPCommon.ServerInterface
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{
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public readonly int LocalPort;
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public TCPServer(int localPort)
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{
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LocalPort = localPort;
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}
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private Socket server;
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/// <summary>
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/// Starts listening for new connections
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/// </summary>
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public void StartListen()
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{
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server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Any, LocalPort);
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server.Bind(ipe);
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server.Listen(10);
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server.BeginAccept(new AsyncCallback(AsyncAcceptConnections), server);
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}
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/// <summary>
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/// Stops listening for new connections
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/// </summary>
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public void StopListen()
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{
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server.Close();
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server = null;
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}
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private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
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private int ClientCount = 0;
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public event TCPCommon.ClientConnectedDelegate ClientConnected;
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public event TCPCommon.DataReceivedDelegate DataReceived;
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public event TCPCommon.DataSentDelegate DataSent;
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public event TCPCommon.CloseDelegate Close;
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/// <summary>
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/// Async callback for new connections
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/// </summary>
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/// <param name="ar"></param>
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private void AsyncAcceptConnections(IAsyncResult ar)
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{
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int id = ClientCount++;
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Socket oldserver = (Socket)ar.AsyncState;
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Socket client = oldserver.EndAccept(ar);
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TCPSocket S = new TCPSocket(id, client);
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// Add to dictionary
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Clients.Add(id, S);
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// Add event handlers
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S.Close += new TCPSocket.CloseDelegate(S_Close);
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S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
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S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
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// Start it
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S.Start();
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Debug.WriteLine("Connection received: " + client.RemoteEndPoint.ToString());
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// Fire Connected-event
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if (ClientConnected != null)
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ClientConnected(id, client.RemoteEndPoint);
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}
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void S_DataSent(int ID, int length)
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{
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if (DataSent != null)
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DataSent(ID, length);
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}
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void S_DataReceived(int ID, byte[] data, int offset, int length)
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{
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if (DataReceived != null)
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DataReceived(ID, data, offset, length);
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}
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void S_Close(int ID)
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{
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if (Close != null)
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Close(ID);
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Clients.Remove(ID);
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Clients[clientID].Send(clientID, data, offset, len);
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}
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}
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}
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@ -1,111 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*/
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using System;
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using System.Net.Sockets;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPSocket
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{
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public readonly Socket Client;
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public readonly int ID;
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public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
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public delegate void DataSentDelegate(int ID, int length);
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public delegate void CloseDelegate(int ID);
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public event DataReceivedDelegate DataReceived;
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public event DataSentDelegate DataSent;
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public event CloseDelegate Close;
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private byte[] RecvQueue = new byte[4096];
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private int RecvQueueSize = 4096;
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public TCPSocket(int id, Socket client)
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{
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ID = id;
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Client = client;
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}
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public void Start()
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{
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// Start listening
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BeginReceive();
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}
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private void BeginReceive()
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{
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Client.BeginReceive(RecvQueue, 0, RecvQueueSize, SocketFlags.None, new AsyncCallback(asyncDataReceived), Client);
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}
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/// <summary>
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/// Callback for successful receive (or connection close)
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/// </summary>
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/// <param name="ar"></param>
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private void asyncDataReceived(IAsyncResult ar)
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{
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Socket client = (Socket)ar.AsyncState;
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int recv = client.EndReceive(ar);
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// Is connection closed?
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if (recv == 0)
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{
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client.Close();
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Close(ID);
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return;
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}
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// Call receive event
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DataReceived(ID, RecvQueue, 0, recv);
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// Start new receive
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BeginReceive();
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Client.BeginSend(data, offset, len, SocketFlags.None, new AsyncCallback(asyncDataSent), Client);
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}
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/// <summary>
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/// Callback for successful send
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/// </summary>
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/// <param name="ar"></param>
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void asyncDataSent(IAsyncResult ar)
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{
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Socket client = (Socket)ar.AsyncState;
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int sent = client.EndSend(ar);
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DataSent(ID, sent);
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}
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public void Disconnect()
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{
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Client.Close();
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Close(ID);
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}
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}
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}
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@ -1,204 +0,0 @@
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/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Web;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.ScriptEngine.Common.TRPC;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Common
|
||||
{
|
||||
public class TRPC_Remote
|
||||
{
|
||||
public readonly int MaxQueueSize = 1024 * 10;
|
||||
public readonly TCPCommon.ServerAndClientInterface TCPS;
|
||||
|
||||
public delegate void ReceiveCommandDelegate(int ID, string Command, params object[] p);
|
||||
public event ReceiveCommandDelegate ReceiveCommand;
|
||||
Dictionary<string, Type> TypeDictionary = new Dictionary<string, Type>();
|
||||
Type[] Types =
|
||||
{
|
||||
typeof(String),
|
||||
typeof(Int16),
|
||||
typeof(Int32),
|
||||
typeof(Int64),
|
||||
typeof(Double),
|
||||
typeof(Decimal),
|
||||
typeof(Array),
|
||||
typeof(UUID),
|
||||
typeof(UInt16),
|
||||
typeof(UInt32),
|
||||
typeof(UInt64)
|
||||
};
|
||||
|
||||
// TODO: Maybe we should move queue into TCPSocket so we won't have to keep one queue instance per connection
|
||||
private Dictionary<int, InQueueStruct> InQueue = new Dictionary<int, InQueueStruct>();
|
||||
private class InQueueStruct
|
||||
{
|
||||
public byte[] Queue;
|
||||
public int QueueSize;
|
||||
public object QueueLockObject = new object();
|
||||
}
|
||||
|
||||
public TRPC_Remote(TCPCommon.ServerAndClientInterface TCPClientOrServer)
|
||||
{
|
||||
TCPS = TCPClientOrServer;
|
||||
TCPS.Close += new TCPCommon.CloseDelegate(TCPS_Close);
|
||||
TCPS.ClientConnected += new TCPCommon.ClientConnectedDelegate(TCPS_ClientConnected);
|
||||
TCPS.DataReceived += new TCPCommon.DataReceivedDelegate(TCPS_DataReceived);
|
||||
//TCPS.StartListen();
|
||||
|
||||
// Make a lookup dictionary for types
|
||||
foreach (Type t in Types)
|
||||
{
|
||||
TypeDictionary.Add(t.ToString(), t);
|
||||
}
|
||||
}
|
||||
|
||||
void TCPS_ClientConnected(int ID, EndPoint Remote)
|
||||
{
|
||||
// Create a incoming queue for this connection
|
||||
InQueueStruct iq = new InQueueStruct();
|
||||
iq.Queue = new byte[MaxQueueSize];
|
||||
iq.QueueSize = 0;
|
||||
InQueue.Add(ID, iq);
|
||||
}
|
||||
|
||||
void TCPS_Close(int ID)
|
||||
{
|
||||
// Remove queue
|
||||
InQueue.Remove(ID);
|
||||
}
|
||||
|
||||
void TCPS_DataReceived(int ID, byte[] data, int offset, int length)
|
||||
{
|
||||
// Copy new data to incoming queue
|
||||
lock (InQueue[ID].QueueLockObject)
|
||||
{
|
||||
Array.Copy(data, offset, InQueue[ID].Queue, InQueue[ID].QueueSize, length);
|
||||
InQueue[ID].QueueSize += length;
|
||||
|
||||
// Process incoming queue
|
||||
ProcessQueue(ID);
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessQueue(int ID)
|
||||
{
|
||||
// This is just a temp implementation -- not so fast :)
|
||||
|
||||
InQueueStruct myIQS = InQueue[ID];
|
||||
if (myIQS.QueueSize == 0)
|
||||
return;
|
||||
|
||||
string receivedData = Encoding.UTF8.GetString(myIQS.Queue, 0, myIQS.QueueSize);
|
||||
Debug.WriteLine("RAW: " + receivedData);
|
||||
|
||||
byte newLine = 10;
|
||||
while (true)
|
||||
{
|
||||
bool ShouldProcess = false;
|
||||
int lineEndPos = 0;
|
||||
|
||||
// Look for newline
|
||||
for (int i = 0; i < myIQS.QueueSize; i++)
|
||||
{
|
||||
if (myIQS.Queue[i] == newLine)
|
||||
{
|
||||
ShouldProcess = true;
|
||||
lineEndPos = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Process it?
|
||||
if (!ShouldProcess)
|
||||
return;
|
||||
// Yes
|
||||
string cmdLine = Encoding.ASCII.GetString(myIQS.Queue, 0, lineEndPos);
|
||||
Debug.WriteLine("Command: " + cmdLine);
|
||||
|
||||
// Fix remaining queue in an inefficient way
|
||||
byte[] newQueue = new byte[MaxQueueSize];
|
||||
Array.Copy(myIQS.Queue, lineEndPos, newQueue, 0, myIQS.QueueSize - lineEndPos);
|
||||
myIQS.Queue = newQueue;
|
||||
myIQS.QueueSize -= (lineEndPos + 1);
|
||||
|
||||
// Now back to the command
|
||||
string[] parts = cmdLine.Split(',');
|
||||
if (parts.Length > 0)
|
||||
{
|
||||
string cmd = parts[0];
|
||||
int paramCount = parts.Length - 1;
|
||||
object[] param = null;
|
||||
|
||||
if (paramCount > 0)
|
||||
{
|
||||
// Process all parameters (decoding them from URL encoding)
|
||||
param = new object[paramCount];
|
||||
for (int i = 1; i < parts.Length; i++)
|
||||
{
|
||||
string[] spl;
|
||||
spl = HttpUtility.UrlDecode(parts[i]).Split('|');
|
||||
string t = spl[0];
|
||||
param[i - 1] = Convert.ChangeType(spl[1], TypeLookup(t));
|
||||
}
|
||||
}
|
||||
|
||||
ReceiveCommand(ID, cmd, param);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Type TypeLookup(string t)
|
||||
{
|
||||
Type ret = TypeDictionary[t];
|
||||
if (ret != null)
|
||||
return ret;
|
||||
return typeof(object);
|
||||
}
|
||||
|
||||
public void SendCommand(int ID, string Command, params object[] p)
|
||||
{
|
||||
// Call PacketFactory to have it create a packet for us
|
||||
|
||||
//string[] tmpP = new string[p.Length];
|
||||
string tmpStr = Command;
|
||||
for (int i = 0; i < p.Length; i++)
|
||||
{
|
||||
tmpStr += "," + p[i].GetType().ToString() + "|" + HttpUtility.UrlEncode(p[i].ToString()); // .Replace(",", "%44")
|
||||
}
|
||||
tmpStr += "\n";
|
||||
byte[] byteData = Encoding.UTF8.GetBytes(tmpStr);
|
||||
TCPS.Send(ID, byteData, 0, byteData.Length);
|
||||
}
|
||||
}
|
||||
}
|
72
prebuild.xml
72
prebuild.xml
|
@ -2163,78 +2163,6 @@
|
|||
|
||||
|
||||
|
||||
|
||||
<Project name="OpenSim.Grid.ScriptServer" path="OpenSim/Grid/ScriptServer" type="Exe">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<ReferencePath>../../../bin/ScriptEngines/</ReferencePath>
|
||||
<Reference name="System" localCopy="false"/>
|
||||
<Reference name="System.Data" localCopy="false"/>
|
||||
<Reference name="System.Runtime.Remoting" localCopy="false"/>
|
||||
<Reference name="System.Xml" localCopy="false"/>
|
||||
<Reference name="OpenSim"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenSim.Region.Environment" />
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Common"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
<Project name="OpenSim.Region.ScriptEngine.RemoteServer" path="OpenSim/Region/ScriptEngine/RemoteServer" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../bin/</ReferencePath>
|
||||
<ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
|
||||
<Reference name="System" localCopy="false"/>
|
||||
<Reference name="System.Data" localCopy="false"/>
|
||||
<Reference name="System.Xml" localCopy="false"/>
|
||||
<Reference name="System.Runtime.Remoting" localCopy="false"/>
|
||||
<Reference name="OpenSim.Region.Environment" />
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Common"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.DotNetEngine"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
<!-- Reference name="OpenSim.Grid.ScriptServer"/ -->
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<!-- Tools -->
|
||||
<Project name="OpenSimExport" path="OpenSim/Tools/Export" type="Exe">
|
||||
<Configuration name="Debug">
|
||||
|
|
Loading…
Reference in New Issue