* Default terrain is now a little more interesting than a flat 0m plane.
parent
7ef240e01e
commit
b4c315dcec
|
@ -134,6 +134,17 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
||||||
{
|
{
|
||||||
map = new double[Constants.RegionSize, Constants.RegionSize];
|
map = new double[Constants.RegionSize, Constants.RegionSize];
|
||||||
taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
|
taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
|
||||||
|
|
||||||
|
int x, y;
|
||||||
|
for (x = 0; x < Constants.RegionSize; x++)
|
||||||
|
{
|
||||||
|
for (y = 0; y < Constants.RegionSize; y++)
|
||||||
|
{
|
||||||
|
map[x, y] = 60.0 - // 60 = Sphere Radius
|
||||||
|
((x - (Constants.RegionSize / 2)) * (x - (Constants.RegionSize / 2)) +
|
||||||
|
(y - (Constants.RegionSize / 2)) * (y - (Constants.RegionSize / 2)));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public TerrainChannel(double[,] import)
|
public TerrainChannel(double[,] import)
|
||||||
|
|
Loading…
Reference in New Issue