Fixed the order of params to GetRegionRange.

0.6.8-post-fixes
Diva Canto 2009-09-26 10:30:45 -07:00
parent 368ae02dc9
commit b5163889b9
1 changed files with 10 additions and 6 deletions

View File

@ -237,8 +237,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
foreach (GridRegion r in regions)
{
@ -736,8 +736,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// (diva note: why?? in that case we should GetRegionByPosition)
// But make sure: Look whether the one we requested is in there
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
minX * (int)Constants.RegionSize, minY * (int)Constants.RegionSize,
maxX * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize);
minX * (int)Constants.RegionSize,
maxX * (int)Constants.RegionSize,
minY * (int)Constants.RegionSize,
maxY * (int)Constants.RegionSize);
if (regions != null)
{
@ -777,8 +779,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
List<MapBlockData> mapBlocks = new List<MapBlockData>();
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(minX - 4) * (int)Constants.RegionSize, (minY - 4) * (int)Constants.RegionSize,
(maxX + 4) * (int)Constants.RegionSize, (maxY + 4) * (int)Constants.RegionSize);
(minX - 4) * (int)Constants.RegionSize,
(maxX + 4) * (int)Constants.RegionSize,
(minY - 4) * (int)Constants.RegionSize,
(maxY + 4) * (int)Constants.RegionSize);
foreach (GridRegion r in regions)
{
MapBlockData block = new MapBlockData();
@ -916,8 +920,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
List<MapBlockData> mapBlocks = new List<MapBlockData>();
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize);
List<AssetBase> textures = new List<AssetBase>();
List<Image> bitImages = new List<Image>();