Fixed the order of params to GetRegionRange.
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			@ -237,8 +237,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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                    List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
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                        (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
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                        (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
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                        (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
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                        (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
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                        (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
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                    foreach (GridRegion r in regions)
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                    {
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			@ -736,8 +736,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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                // (diva note: why?? in that case we should GetRegionByPosition)
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                // But make sure: Look whether the one we requested is in there
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                List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
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                    minX * (int)Constants.RegionSize, minY * (int)Constants.RegionSize, 
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                    maxX * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize);
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                    minX * (int)Constants.RegionSize, 
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                    maxX * (int)Constants.RegionSize, 
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                    minY * (int)Constants.RegionSize, 
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                    maxY * (int)Constants.RegionSize);
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                if (regions != null)
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                {
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			@ -777,8 +779,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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        {
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            List<MapBlockData> mapBlocks = new List<MapBlockData>();
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            List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
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                (minX - 4) * (int)Constants.RegionSize, (minY - 4) * (int)Constants.RegionSize,
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                (maxX + 4) * (int)Constants.RegionSize, (maxY + 4) * (int)Constants.RegionSize);
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                (minX - 4) * (int)Constants.RegionSize, 
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                (maxX + 4) * (int)Constants.RegionSize,
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                (minY - 4) * (int)Constants.RegionSize,
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                (maxY + 4) * (int)Constants.RegionSize);
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            foreach (GridRegion r in regions)
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            {
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                MapBlockData block = new MapBlockData();
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			@ -916,8 +920,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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            List<MapBlockData> mapBlocks = new List<MapBlockData>();
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            List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
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                    (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize,
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                    (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize,
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                    (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize,
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                    (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize,
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                    (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize);
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            List<AssetBase> textures = new List<AssetBase>();
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            List<Image> bitImages = new List<Image>();
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