Remove a core undo call that we don't need.

avinationmerge
Melanie 2012-09-27 17:16:39 +01:00
parent 62d7350ae4
commit b52311b8f8
1 changed files with 0 additions and 2 deletions

View File

@ -3488,8 +3488,6 @@ namespace OpenSim.Region.Framework.Scenes
PhysicsActor pa = m_rootPart.PhysActor;
RootPart.StoreUndoState(true);
if (Scene != null)
{
scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X));