Remove a core undo call that we don't need.
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62d7350ae4
commit
b52311b8f8
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@ -3488,8 +3488,6 @@ namespace OpenSim.Region.Framework.Scenes
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PhysicsActor pa = m_rootPart.PhysActor;
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RootPart.StoreUndoState(true);
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if (Scene != null)
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{
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scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X));
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