OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
One last try at getting the X and Y all set straight.afrisby
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67004b5b03
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b55e01b939
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@ -635,9 +635,9 @@ namespace OpenSim.Region.Terrain
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BinaryReader bs = new BinaryReader(s);
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int x, y;
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for (y = 0; y < dimensionY; y++)
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{
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for (x = 0; x < dimensionX; x++)
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{
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for (y = 0; y < dimensionY; y++)
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{
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tempMap[x,y] = (double)bs.ReadSingle();
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}
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