BulletSim: default PhysicsTimeStep to same as the simulator's
heartbeat timestep when running the physics engine on a separate thread. This reduces the occurance of heartbeats that happen when there is no physics step which is seen as vehicle jerkyness.cpu-performance
parent
0c971d148c
commit
b5d0ac4c42
|
@ -360,7 +360,7 @@ public static class BSParam
|
|||
new ParameterDefn<bool>("UseSeparatePhysicsThread", "If 'true', the physics engine runs independent from the simulator heartbeat",
|
||||
false ),
|
||||
new ParameterDefn<float>("PhysicsTimeStep", "If separate thread, seconds to simulate each interval",
|
||||
0.1f ),
|
||||
0.089f ),
|
||||
|
||||
new ParameterDefn<bool>("MeshSculptedPrim", "Whether to create meshes for sculpties",
|
||||
true,
|
||||
|
|
Loading…
Reference in New Issue