Merge branch 'master' of /home/opensim/var/repo/opensim
commit
b5db5d7a57
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@ -41,236 +41,186 @@ namespace OpenSim.Framework
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#region SL / file extension / content-type conversions
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#region SL / file extension / content-type conversions
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private class TypeMapping
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{
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private sbyte assetType;
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private InventoryType inventoryType;
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private string contentType;
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private string contentType2;
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private string extension;
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public sbyte AssetTypeCode
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{
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get { return assetType; }
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}
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public object AssetType
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{
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get {
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if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
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return (OpenMetaverse.AssetType)assetType;
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else
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return OpenMetaverse.AssetType.Unknown;
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}
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}
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public InventoryType InventoryType
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{
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get { return inventoryType; }
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}
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public string ContentType
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{
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get { return contentType; }
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}
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public string ContentType2
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{
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get { return contentType2; }
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}
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public string Extension
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{
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get { return extension; }
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}
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private TypeMapping(sbyte assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
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{
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this.assetType = assetType;
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this.inventoryType = inventoryType;
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this.contentType = contentType;
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this.contentType2 = contentType2;
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this.extension = extension;
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}
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public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
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: this((sbyte)assetType, inventoryType, contentType, contentType2, extension)
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{
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}
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public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension)
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: this((sbyte)assetType, inventoryType, contentType, null, extension)
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{
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}
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}
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/// <summary>
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/// Maps between AssetType, InventoryType and Content-Type.
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/// Where more than one possibility exists, the first one takes precedence. E.g.:
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/// AssetType "AssetType.Texture" -> Content-Type "image-xj2c"
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/// Content-Type "image/x-j2c" -> InventoryType "InventoryType.Texture"
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/// </summary>
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private static TypeMapping[] MAPPINGS = new TypeMapping[] {
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new TypeMapping(AssetType.Unknown, InventoryType.Unknown, "application/octet-stream", "bin"),
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new TypeMapping(AssetType.Texture, InventoryType.Texture, "image/x-j2c", "image/jp2", "j2c"),
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new TypeMapping(AssetType.Texture, InventoryType.Snapshot, "image/x-j2c", "image/jp2", "j2c"),
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new TypeMapping(AssetType.TextureTGA, InventoryType.Texture, "image/tga", "tga"),
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new TypeMapping(AssetType.ImageTGA, InventoryType.Texture, "image/tga", "tga"),
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new TypeMapping(AssetType.ImageJPEG, InventoryType.Texture, "image/jpeg", "jpg"),
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new TypeMapping(AssetType.Sound, InventoryType.Sound, "audio/ogg", "application/ogg", "ogg"),
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new TypeMapping(AssetType.SoundWAV, InventoryType.Sound, "audio/x-wav", "wav"),
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new TypeMapping(AssetType.CallingCard, InventoryType.CallingCard, "application/vnd.ll.callingcard", "application/x-metaverse-callingcard", "callingcard"),
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new TypeMapping(AssetType.Landmark, InventoryType.Landmark, "application/vnd.ll.landmark", "application/x-metaverse-landmark", "landmark"),
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new TypeMapping(AssetType.Clothing, InventoryType.Wearable, "application/vnd.ll.clothing", "application/x-metaverse-clothing", "clothing"),
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new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
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new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
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new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"),
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new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
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new TypeMapping(AssetType.RootFolder, InventoryType.RootCategory, "application/vnd.ll.rootfolder", "rootfolder"),
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new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"),
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new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"),
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new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"),
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new TypeMapping(AssetType.TrashFolder, InventoryType.Folder, "application/vnd.ll.trashfolder", "trashfolder"),
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new TypeMapping(AssetType.SnapshotFolder, InventoryType.Folder, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
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new TypeMapping(AssetType.LostAndFoundFolder, InventoryType.Folder, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
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new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"),
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new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"),
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new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"),
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new TypeMapping(AssetType.FavoriteFolder, InventoryType.Unknown, "application/vnd.ll.favoritefolder", "favoritefolder"),
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new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"),
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new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"),
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new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
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new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"),
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new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
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new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm")
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};
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private static Dictionary<sbyte, string> asset2Content;
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private static Dictionary<sbyte, string> asset2Extension;
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private static Dictionary<InventoryType, string> inventory2Content;
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private static Dictionary<string, sbyte> content2Asset;
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private static Dictionary<string, InventoryType> content2Inventory;
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static SLUtil()
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{
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asset2Content = new Dictionary<sbyte, string>();
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asset2Extension = new Dictionary<sbyte, string>();
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inventory2Content = new Dictionary<InventoryType, string>();
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content2Asset = new Dictionary<string, sbyte>();
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content2Inventory = new Dictionary<string, InventoryType>();
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foreach (TypeMapping mapping in MAPPINGS)
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{
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sbyte assetType = mapping.AssetTypeCode;
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if (!asset2Content.ContainsKey(assetType))
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asset2Content.Add(assetType, mapping.ContentType);
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if (!asset2Extension.ContainsKey(assetType))
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asset2Extension.Add(assetType, mapping.Extension);
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if (!inventory2Content.ContainsKey(mapping.InventoryType))
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inventory2Content.Add(mapping.InventoryType, mapping.ContentType);
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if (!content2Asset.ContainsKey(mapping.ContentType))
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content2Asset.Add(mapping.ContentType, assetType);
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if (!content2Inventory.ContainsKey(mapping.ContentType))
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content2Inventory.Add(mapping.ContentType, mapping.InventoryType);
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if (mapping.ContentType2 != null)
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{
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if (!content2Asset.ContainsKey(mapping.ContentType2))
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content2Asset.Add(mapping.ContentType2, assetType);
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if (!content2Inventory.ContainsKey(mapping.ContentType2))
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content2Inventory.Add(mapping.ContentType2, mapping.InventoryType);
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}
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}
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}
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public static string SLAssetTypeToContentType(int assetType)
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public static string SLAssetTypeToContentType(int assetType)
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{
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{
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switch ((AssetType)assetType)
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string contentType;
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{
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if (!asset2Content.TryGetValue((sbyte)assetType, out contentType))
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case AssetType.Texture:
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contentType = asset2Content[(sbyte)AssetType.Unknown];
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return "image/x-j2c";
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return contentType;
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case AssetType.Sound:
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return "audio/ogg";
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case AssetType.CallingCard:
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return "application/vnd.ll.callingcard";
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case AssetType.Landmark:
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return "application/vnd.ll.landmark";
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case AssetType.Clothing:
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return "application/vnd.ll.clothing";
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case AssetType.Object:
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return "application/vnd.ll.primitive";
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case AssetType.Notecard:
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return "application/vnd.ll.notecard";
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case AssetType.Folder:
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return "application/vnd.ll.folder";
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case AssetType.RootFolder:
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return "application/vnd.ll.rootfolder";
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case AssetType.LSLText:
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return "application/vnd.ll.lsltext";
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case AssetType.LSLBytecode:
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return "application/vnd.ll.lslbyte";
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case AssetType.TextureTGA:
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case AssetType.ImageTGA:
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return "image/tga";
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case AssetType.Bodypart:
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return "application/vnd.ll.bodypart";
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case AssetType.TrashFolder:
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return "application/vnd.ll.trashfolder";
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case AssetType.SnapshotFolder:
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return "application/vnd.ll.snapshotfolder";
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case AssetType.LostAndFoundFolder:
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return "application/vnd.ll.lostandfoundfolder";
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case AssetType.SoundWAV:
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return "audio/x-wav";
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case AssetType.ImageJPEG:
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return "image/jpeg";
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case AssetType.Animation:
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return "application/vnd.ll.animation";
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case AssetType.Gesture:
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return "application/vnd.ll.gesture";
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case AssetType.Simstate:
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return "application/x-metaverse-simstate";
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case AssetType.FavoriteFolder:
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return "application/vnd.ll.favoritefolder";
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case AssetType.Link:
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return "application/vnd.ll.link";
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case AssetType.LinkFolder:
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return "application/vnd.ll.linkfolder";
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case AssetType.CurrentOutfitFolder:
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return "application/vnd.ll.currentoutfitfolder";
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case AssetType.OutfitFolder:
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return "application/vnd.ll.outfitfolder";
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case AssetType.MyOutfitsFolder:
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return "application/vnd.ll.myoutfitsfolder";
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case AssetType.Unknown:
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default:
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return "application/octet-stream";
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}
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}
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}
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public static string SLInvTypeToContentType(int invType)
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public static string SLInvTypeToContentType(int invType)
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{
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{
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switch ((InventoryType)invType)
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string contentType;
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{
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if (!inventory2Content.TryGetValue((InventoryType)invType, out contentType))
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case InventoryType.Animation:
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contentType = inventory2Content[InventoryType.Unknown];
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return "application/vnd.ll.animation";
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return contentType;
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case InventoryType.CallingCard:
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return "application/vnd.ll.callingcard";
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case InventoryType.Folder:
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return "application/vnd.ll.folder";
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case InventoryType.Gesture:
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return "application/vnd.ll.gesture";
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case InventoryType.Landmark:
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return "application/vnd.ll.landmark";
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case InventoryType.LSL:
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return "application/vnd.ll.lsltext";
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case InventoryType.Notecard:
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return "application/vnd.ll.notecard";
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case InventoryType.Attachment:
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case InventoryType.Object:
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return "application/vnd.ll.primitive";
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case InventoryType.Sound:
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return "audio/ogg";
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case InventoryType.Snapshot:
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case InventoryType.Texture:
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return "image/x-j2c";
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case InventoryType.Wearable:
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return "application/vnd.ll.clothing";
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default:
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return "application/octet-stream";
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}
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}
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}
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public static sbyte ContentTypeToSLAssetType(string contentType)
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public static sbyte ContentTypeToSLAssetType(string contentType)
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{
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{
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switch (contentType)
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sbyte assetType;
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{
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if (!content2Asset.TryGetValue(contentType, out assetType))
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case "image/x-j2c":
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assetType = (sbyte)AssetType.Unknown;
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case "image/jp2":
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return (sbyte)assetType;
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return (sbyte)AssetType.Texture;
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case "application/ogg":
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case "audio/ogg":
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return (sbyte)AssetType.Sound;
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case "application/vnd.ll.callingcard":
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case "application/x-metaverse-callingcard":
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return (sbyte)AssetType.CallingCard;
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case "application/vnd.ll.landmark":
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case "application/x-metaverse-landmark":
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return (sbyte)AssetType.Landmark;
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case "application/vnd.ll.clothing":
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case "application/x-metaverse-clothing":
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return (sbyte)AssetType.Clothing;
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case "application/vnd.ll.primitive":
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case "application/x-metaverse-primitive":
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return (sbyte)AssetType.Object;
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case "application/vnd.ll.notecard":
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case "application/x-metaverse-notecard":
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return (sbyte)AssetType.Notecard;
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case "application/vnd.ll.folder":
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return (sbyte)AssetType.Folder;
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case "application/vnd.ll.rootfolder":
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return (sbyte)AssetType.RootFolder;
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case "application/vnd.ll.lsltext":
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case "application/x-metaverse-lsl":
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return (sbyte)AssetType.LSLText;
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case "application/vnd.ll.lslbyte":
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case "application/x-metaverse-lso":
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return (sbyte)AssetType.LSLBytecode;
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case "image/tga":
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// Note that AssetType.TextureTGA will be converted to AssetType.ImageTGA
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return (sbyte)AssetType.ImageTGA;
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case "application/vnd.ll.bodypart":
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case "application/x-metaverse-bodypart":
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return (sbyte)AssetType.Bodypart;
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case "application/vnd.ll.trashfolder":
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return (sbyte)AssetType.TrashFolder;
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case "application/vnd.ll.snapshotfolder":
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return (sbyte)AssetType.SnapshotFolder;
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case "application/vnd.ll.lostandfoundfolder":
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return (sbyte)AssetType.LostAndFoundFolder;
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case "audio/x-wav":
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return (sbyte)AssetType.SoundWAV;
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case "image/jpeg":
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|
||||||
return (sbyte)AssetType.ImageJPEG;
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|
||||||
case "application/vnd.ll.animation":
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|
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case "application/x-metaverse-animation":
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|
||||||
return (sbyte)AssetType.Animation;
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|
||||||
case "application/vnd.ll.gesture":
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||||||
case "application/x-metaverse-gesture":
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return (sbyte)AssetType.Gesture;
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case "application/x-metaverse-simstate":
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|
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return (sbyte)AssetType.Simstate;
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case "application/vnd.ll.favoritefolder":
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|
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return (sbyte)AssetType.FavoriteFolder;
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|
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case "application/vnd.ll.link":
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|
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return (sbyte)AssetType.Link;
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case "application/vnd.ll.linkfolder":
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|
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return (sbyte)AssetType.LinkFolder;
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||||||
case "application/vnd.ll.currentoutfitfolder":
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|
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return (sbyte)AssetType.CurrentOutfitFolder;
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|
||||||
case "application/vnd.ll.outfitfolder":
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|
||||||
return (sbyte)AssetType.OutfitFolder;
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|
||||||
case "application/vnd.ll.myoutfitsfolder":
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|
||||||
return (sbyte)AssetType.MyOutfitsFolder;
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|
||||||
case "application/octet-stream":
|
|
||||||
default:
|
|
||||||
return (sbyte)AssetType.Unknown;
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|
||||||
}
|
|
||||||
}
|
}
|
||||||
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|
||||||
public static sbyte ContentTypeToSLInvType(string contentType)
|
public static sbyte ContentTypeToSLInvType(string contentType)
|
||||||
{
|
{
|
||||||
switch (contentType)
|
InventoryType invType;
|
||||||
{
|
if (!content2Inventory.TryGetValue(contentType, out invType))
|
||||||
case "image/x-j2c":
|
invType = InventoryType.Unknown;
|
||||||
case "image/jp2":
|
return (sbyte)invType;
|
||||||
case "image/tga":
|
}
|
||||||
case "image/jpeg":
|
|
||||||
return (sbyte)InventoryType.Texture;
|
public static string SLAssetTypeToExtension(int assetType)
|
||||||
case "application/ogg":
|
{
|
||||||
case "audio/ogg":
|
string extension;
|
||||||
case "audio/x-wav":
|
if (!asset2Extension.TryGetValue((sbyte)assetType, out extension))
|
||||||
return (sbyte)InventoryType.Sound;
|
extension = asset2Extension[(sbyte)AssetType.Unknown];
|
||||||
case "application/vnd.ll.callingcard":
|
return extension;
|
||||||
case "application/x-metaverse-callingcard":
|
|
||||||
return (sbyte)InventoryType.CallingCard;
|
|
||||||
case "application/vnd.ll.landmark":
|
|
||||||
case "application/x-metaverse-landmark":
|
|
||||||
return (sbyte)InventoryType.Landmark;
|
|
||||||
case "application/vnd.ll.clothing":
|
|
||||||
case "application/x-metaverse-clothing":
|
|
||||||
case "application/vnd.ll.bodypart":
|
|
||||||
case "application/x-metaverse-bodypart":
|
|
||||||
return (sbyte)InventoryType.Wearable;
|
|
||||||
case "application/vnd.ll.primitive":
|
|
||||||
case "application/x-metaverse-primitive":
|
|
||||||
return (sbyte)InventoryType.Object;
|
|
||||||
case "application/vnd.ll.notecard":
|
|
||||||
case "application/x-metaverse-notecard":
|
|
||||||
return (sbyte)InventoryType.Notecard;
|
|
||||||
case "application/vnd.ll.folder":
|
|
||||||
return (sbyte)InventoryType.Folder;
|
|
||||||
case "application/vnd.ll.rootfolder":
|
|
||||||
return (sbyte)InventoryType.RootCategory;
|
|
||||||
case "application/vnd.ll.lsltext":
|
|
||||||
case "application/x-metaverse-lsl":
|
|
||||||
case "application/vnd.ll.lslbyte":
|
|
||||||
case "application/x-metaverse-lso":
|
|
||||||
return (sbyte)InventoryType.LSL;
|
|
||||||
case "application/vnd.ll.trashfolder":
|
|
||||||
case "application/vnd.ll.snapshotfolder":
|
|
||||||
case "application/vnd.ll.lostandfoundfolder":
|
|
||||||
return (sbyte)InventoryType.Folder;
|
|
||||||
case "application/vnd.ll.animation":
|
|
||||||
case "application/x-metaverse-animation":
|
|
||||||
return (sbyte)InventoryType.Animation;
|
|
||||||
case "application/vnd.ll.gesture":
|
|
||||||
case "application/x-metaverse-gesture":
|
|
||||||
return (sbyte)InventoryType.Gesture;
|
|
||||||
case "application/x-metaverse-simstate":
|
|
||||||
return (sbyte)InventoryType.Snapshot;
|
|
||||||
case "application/octet-stream":
|
|
||||||
default:
|
|
||||||
return (sbyte)InventoryType.Unknown;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion SL / file extension / content-type conversions
|
#endregion SL / file extension / content-type conversions
|
||||||
|
|
|
@ -214,16 +214,13 @@ namespace OpenSim.Framework.Tests
|
||||||
|
|
||||||
for (int i = 0; i < contenttypes.Length; i++)
|
for (int i = 0; i < contenttypes.Length; i++)
|
||||||
{
|
{
|
||||||
if (SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == 18)
|
int expected;
|
||||||
{
|
if (contenttypes[i] == "image/tga")
|
||||||
Assert.That(contenttypes[i] == "image/tga");
|
expected = 12; // if we know only the content-type "image/tga", then we assume the asset type is TextureTGA; not ImageTGA
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
expected = assettypes[i];
|
||||||
Assert.That(SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == assettypes[i],
|
Assert.AreEqual(expected, SLUtil.ContentTypeToSLAssetType(contenttypes[i]),
|
||||||
"Expecting {0} but got {1}", assettypes[i],
|
String.Format("Incorrect AssetType mapped from Content-Type {0}", contenttypes[i]));
|
||||||
SLUtil.ContentTypeToSLAssetType(contenttypes[i]));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int[] inventorytypes = new int[] {-1,0,1,2,3,6,7,8,9,10,15,17,18,20};
|
int[] inventorytypes = new int[] {-1,0,1,2,3,6,7,8,9,10,15,17,18,20};
|
||||||
|
@ -237,7 +234,7 @@ namespace OpenSim.Framework.Tests
|
||||||
"application/vnd.ll.primitive",
|
"application/vnd.ll.primitive",
|
||||||
"application/vnd.ll.notecard",
|
"application/vnd.ll.notecard",
|
||||||
"application/vnd.ll.folder",
|
"application/vnd.ll.folder",
|
||||||
"application/octet-stream",
|
"application/vnd.ll.rootfolder",
|
||||||
"application/vnd.ll.lsltext",
|
"application/vnd.ll.lsltext",
|
||||||
"image/x-j2c",
|
"image/x-j2c",
|
||||||
"application/vnd.ll.primitive",
|
"application/vnd.ll.primitive",
|
||||||
|
@ -247,7 +244,8 @@ namespace OpenSim.Framework.Tests
|
||||||
|
|
||||||
for (int i=0;i<inventorytypes.Length;i++)
|
for (int i=0;i<inventorytypes.Length;i++)
|
||||||
{
|
{
|
||||||
Assert.That(SLUtil.SLInvTypeToContentType(inventorytypes[i]) == invcontenttypes[i], "Expected {0}, Got {1}", invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i]));
|
Assert.AreEqual(invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i]),
|
||||||
|
String.Format("Incorrect Content-Type mapped from InventoryType {0}", inventorytypes[i]));
|
||||||
}
|
}
|
||||||
|
|
||||||
invcontenttypes = new string[]
|
invcontenttypes = new string[]
|
||||||
|
@ -280,7 +278,8 @@ namespace OpenSim.Framework.Tests
|
||||||
|
|
||||||
for (int i = 0; i < invtypes.Length; i++)
|
for (int i = 0; i < invtypes.Length; i++)
|
||||||
{
|
{
|
||||||
Assert.That(SLUtil.ContentTypeToSLInvType(invcontenttypes[i]) == invtypes[i], "Expected {0}, Got {1}", invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i]));
|
Assert.AreEqual(invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i]),
|
||||||
|
String.Format("Incorrect InventoryType mapped from Content-Type {0}", invcontenttypes[i]));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -87,7 +87,6 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#region JSONRequest
|
#region JSONRequest
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -216,7 +215,9 @@ namespace OpenSim.Framework
|
||||||
reqnum,url,method,tickdiff,tickdata);
|
reqnum,url,method,tickdiff,tickdata);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.DebugFormat("[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage);
|
m_log.DebugFormat(
|
||||||
|
"[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage);
|
||||||
|
|
||||||
return ErrorResponseMap(errorMessage);
|
return ErrorResponseMap(errorMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -357,7 +358,8 @@ namespace OpenSim.Framework
|
||||||
reqnum,url,method,tickdiff,tickdata);
|
reqnum,url,method,tickdiff,tickdata);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.WarnFormat("[WEB UTIL]: <{0}> form request failed: {1}",reqnum,errorMessage);
|
m_log.WarnFormat("[WEB UTIL]: <{0}> form request to {1} failed: {2}", reqnum, url, errorMessage);
|
||||||
|
|
||||||
return ErrorResponseMap(errorMessage);
|
return ErrorResponseMap(errorMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -771,12 +773,16 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}", verb, requestUrl, e.Status, e.Message);
|
m_log.ErrorFormat(
|
||||||
|
"[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}",
|
||||||
|
verb, requestUrl, e.Status, e.Message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with exception {2}", verb, requestUrl, e);
|
m_log.ErrorFormat(
|
||||||
|
"[ASYNC REQUEST]: Request {0} {1} failed with exception {2}{3}",
|
||||||
|
verb, requestUrl, e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
|
|
||||||
// m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
|
// m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
|
||||||
|
@ -788,7 +794,8 @@ namespace OpenSim.Framework
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}", verb, requestUrl, e);
|
"[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}{3}",
|
||||||
|
verb, requestUrl, e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
|
|
||||||
}, null);
|
}, null);
|
||||||
|
@ -841,7 +848,8 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: " + e.ToString(), requestUrl);
|
m_log.DebugFormat(
|
||||||
|
"[FORMS]: exception occured {0} {1}: {2}{3}", verb, requestUrl, e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
|
@ -867,7 +875,9 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[FORMS]: exception occured on receiving reply " + e.ToString());
|
m_log.DebugFormat(
|
||||||
|
"[FORMS]: Exception occured on receiving {0} {1}: {2}{3}",
|
||||||
|
verb, requestUrl, e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
|
@ -880,7 +890,7 @@ namespace OpenSim.Framework
|
||||||
catch (System.InvalidOperationException)
|
catch (System.InvalidOperationException)
|
||||||
{
|
{
|
||||||
// This is what happens when there is invalid XML
|
// This is what happens when there is invalid XML
|
||||||
m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving request");
|
m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving {0} {1}", verb, requestUrl);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return respstring;
|
return respstring;
|
||||||
|
@ -938,7 +948,10 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SynchronousRestObjectRequester]: exception in sending data to {0}: {1}", requestUrl, e);
|
m_log.DebugFormat(
|
||||||
|
"[SynchronousRestObjectRequester]: Exception in making request {0} {1}: {2}{3}",
|
||||||
|
verb, requestUrl, e.Message, e.StackTrace);
|
||||||
|
|
||||||
return deserial;
|
return deserial;
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
|
@ -960,7 +973,11 @@ namespace OpenSim.Framework
|
||||||
respStream.Close();
|
respStream.Close();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_log.DebugFormat("[SynchronousRestObjectRequester]: Oops! no content found in response stream from {0} {1}", requestUrl, verb);
|
{
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[SynchronousRestObjectRequester]: Oops! no content found in response stream from {0} {1}",
|
||||||
|
verb, requestUrl);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (WebException e)
|
catch (WebException e)
|
||||||
|
@ -971,17 +988,21 @@ namespace OpenSim.Framework
|
||||||
return deserial;
|
return deserial;
|
||||||
else
|
else
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[SynchronousRestObjectRequester]: WebException {0} {1} {2} {3}",
|
"[SynchronousRestObjectRequester]: WebException for {0} {1} {2}: {3} {4}",
|
||||||
requestUrl, typeof(TResponse).ToString(), e.Message, e.StackTrace);
|
verb, requestUrl, typeof(TResponse).ToString(), e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
catch (System.InvalidOperationException)
|
catch (System.InvalidOperationException)
|
||||||
{
|
{
|
||||||
// This is what happens when there is invalid XML
|
// This is what happens when there is invalid XML
|
||||||
m_log.DebugFormat("[SynchronousRestObjectRequester]: Invalid XML {0} {1}", requestUrl, typeof(TResponse).ToString());
|
m_log.DebugFormat(
|
||||||
|
"[SynchronousRestObjectRequester]: Invalid XML from {0} {1} {2}",
|
||||||
|
verb, requestUrl, typeof(TResponse).ToString());
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SynchronousRestObjectRequester]: Exception on response from {0} {1}", requestUrl, e);
|
m_log.DebugFormat(
|
||||||
|
"[SynchronousRestObjectRequester]: Exception on response from {0} {1}: {2}{3}",
|
||||||
|
verb, requestUrl, e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
|
|
||||||
return deserial;
|
return deserial;
|
||||||
|
|
|
@ -235,7 +235,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
|
|
||||||
if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
|
if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[CAPS]: Unauthorized CAPS client");
|
m_log.DebugFormat(
|
||||||
|
"[CAPS]: Unauthorized CAPS client {0} from {1}",
|
||||||
|
m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
|
||||||
|
|
||||||
return string.Empty;
|
return string.Empty;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -916,7 +916,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
||||||
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
||||||
|
|
||||||
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
|
m_log.DebugFormat(
|
||||||
|
"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} from {1}",
|
||||||
|
uccp.CircuitCode.Code, buffer.RemoteEndPoint);
|
||||||
|
|
||||||
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||||
|
|
||||||
|
@ -1350,7 +1352,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[LLUDPSERVER]: Dropping incoming {0} packet for dead client {1}", packet.Type, udpClient.AgentID);
|
m_log.DebugFormat(
|
||||||
|
"[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
|
||||||
|
packet.Type, udpClient.AgentID, m_scene.RegionInfo.RegionName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -178,7 +178,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
destinationRegionName = sp.Scene.RegionInfo.RegionName;
|
destinationRegionName = sp.Scene.RegionInfo.RegionName;
|
||||||
|
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation for {0} to {1} within existing region {2}",
|
"[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
|
||||||
sp.Name, position, destinationRegionName);
|
sp.Name, position, destinationRegionName);
|
||||||
|
|
||||||
// Teleport within the same region
|
// Teleport within the same region
|
||||||
|
@ -231,7 +231,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
GridRegion finalDestination = GetFinalDestination(reg);
|
GridRegion finalDestination = GetFinalDestination(reg);
|
||||||
if (finalDestination == null)
|
if (finalDestination == null)
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent.");
|
m_log.WarnFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
|
||||||
|
sp.Name, sp.UUID);
|
||||||
|
|
||||||
sp.ControllingClient.SendTeleportFailed("Problem at destination");
|
sp.ControllingClient.SendTeleportFailed("Problem at destination");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -320,10 +323,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
|
if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
|
||||||
|
{
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
|
||||||
|
sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[ENTITY TRANSFER MODULE]: Request Teleport to {0} ({1}) {2}/{3}",
|
"[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2} to {3} ({4}) {5}/{6}",
|
||||||
|
sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName,
|
||||||
reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
|
reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
|
||||||
|
|
||||||
uint newRegionX = (uint)(reg.RegionHandle >> 40);
|
uint newRegionX = (uint)(reg.RegionHandle >> 40);
|
||||||
|
@ -444,7 +454,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
|
capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
SetInTransit(sp.UUID);
|
SetInTransit(sp.UUID);
|
||||||
|
|
||||||
// Let's send a full update of the agent. This is a synchronous call.
|
// Let's send a full update of the agent. This is a synchronous call.
|
||||||
|
@ -656,7 +665,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
public virtual void TeleportHome(UUID id, IClientAPI client)
|
public virtual void TeleportHome(UUID id, IClientAPI client)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
|
m_log.DebugFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
|
||||||
|
|
||||||
//OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId);
|
//OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId);
|
||||||
GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString());
|
GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString());
|
||||||
|
@ -671,14 +681,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})",
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})",
|
||||||
regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize);
|
client.Name, regionInfo.RegionName, regionInfo.RegionCoordX, regionInfo.RegionCoordY);
|
||||||
|
|
||||||
// a little eekie that this goes back to Scene and with a forced cast, will fix that at some point...
|
// a little eekie that this goes back to Scene and with a forced cast, will fix that at some point...
|
||||||
((Scene)(client.Scene)).RequestTeleportLocation(
|
((Scene)(client.Scene)).RequestTeleportLocation(
|
||||||
client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt,
|
client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt,
|
||||||
(uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
|
(uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.",
|
||||||
|
client.Name, client.AgentId);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -1362,19 +1378,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
// after a cross here
|
// after a cross here
|
||||||
Thread.Sleep(500);
|
Thread.Sleep(500);
|
||||||
|
|
||||||
Scene m_scene = sp.Scene;
|
Scene scene = sp.Scene;
|
||||||
|
|
||||||
uint x, y;
|
m_log.DebugFormat(
|
||||||
Utils.LongToUInts(reg.RegionHandle, out x, out y);
|
"[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})",
|
||||||
x = x / Constants.RegionSize;
|
sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY);
|
||||||
y = y / Constants.RegionSize;
|
|
||||||
m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")");
|
|
||||||
|
|
||||||
string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
|
string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
|
||||||
|
|
||||||
string reason = String.Empty;
|
string reason = String.Empty;
|
||||||
|
|
||||||
bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
|
bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
|
||||||
|
|
||||||
if (regionAccepted && newAgent)
|
if (regionAccepted && newAgent)
|
||||||
{
|
{
|
||||||
|
@ -1391,7 +1405,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
|
||||||
"and EstablishAgentCommunication with seed cap {4}",
|
"and EstablishAgentCommunication with seed cap {4}",
|
||||||
m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
|
scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
|
||||||
|
|
||||||
eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
|
eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
|
||||||
eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
|
eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
|
||||||
|
@ -1402,10 +1416,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
// TODO: make Event Queue disablable!
|
// TODO: make Event Queue disablable!
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString());
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!regionAccepted)
|
if (!regionAccepted)
|
||||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Region {0} did not accept agent: {1}", reg.RegionName, reason);
|
m_log.WarnFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
|
||||||
|
reg.RegionName, sp.Name, sp.UUID, reason);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -201,7 +201,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
public override void TeleportHome(UUID id, IClientAPI client)
|
public override void TeleportHome(UUID id, IClientAPI client)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
|
m_log.DebugFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
|
||||||
|
|
||||||
// Let's find out if this is a foreign user or a local user
|
// Let's find out if this is a foreign user or a local user
|
||||||
IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
|
IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
|
||||||
|
|
|
@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
{
|
{
|
||||||
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
|
// m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
|
||||||
return s.NewUserConnection(aCircuit, teleportFlags, out reason);
|
return s.NewUserConnection(aCircuit, teleportFlags, out reason);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -209,9 +209,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
{
|
{
|
||||||
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
"[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||||
s.RegionInfo.RegionName, destination.RegionHandle);
|
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||||
|
|
||||||
s.IncomingChildAgentDataUpdate(cAgentData);
|
s.IncomingChildAgentDataUpdate(cAgentData);
|
||||||
return true;
|
return true;
|
||||||
|
@ -281,7 +281,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
{
|
{
|
||||||
if (s.RegionInfo.RegionID == origin)
|
if (s.RegionInfo.RegionID == origin)
|
||||||
{
|
{
|
||||||
m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
|
// m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
|
||||||
AgentTransferModule.AgentArrivedAtDestination(id);
|
AgentTransferModule.AgentArrivedAtDestination(id);
|
||||||
return true;
|
return true;
|
||||||
// return s.IncomingReleaseAgent(id);
|
// return s.IncomingReleaseAgent(id);
|
||||||
|
|
|
@ -297,10 +297,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
if (checkPermissions.Contains("T") && !canTransfer)
|
if (checkPermissions.Contains("T") && !canTransfer)
|
||||||
partPermitted = false;
|
partPermitted = false;
|
||||||
|
|
||||||
|
// If the user is the Creator of the object then it can always be included in the OAR
|
||||||
|
bool creator = (obj.CreatorID.Guid == user.Guid);
|
||||||
|
if (creator)
|
||||||
|
partPermitted = true;
|
||||||
|
|
||||||
//string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
|
//string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
|
||||||
//m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, permitted={8}",
|
//m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}",
|
||||||
// name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
|
// name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
|
||||||
// permissionClass, checkPermissions, canCopy, canTransfer, permitted);
|
// permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted);
|
||||||
|
|
||||||
if (!partPermitted)
|
if (!partPermitted)
|
||||||
{
|
{
|
||||||
|
|
|
@ -134,6 +134,36 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
|
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
|
||||||
bool Say(UUID agentID, Scene scene, string text);
|
bool Say(UUID agentID, Scene scene, string text);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the NPC to say something.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentID">The UUID of the NPC</param>
|
||||||
|
/// <param name="scene"></param>
|
||||||
|
/// <param name="text"></param>
|
||||||
|
/// <param name="channel"></param>
|
||||||
|
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
|
||||||
|
bool Say(UUID agentID, Scene scene, string text, int channel);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the NPC to shout something.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentID">The UUID of the NPC</param>
|
||||||
|
/// <param name="scene"></param>
|
||||||
|
/// <param name="text"></param>
|
||||||
|
/// <param name="channel"></param>
|
||||||
|
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
|
||||||
|
bool Shout(UUID agentID, Scene scene, string text, int channel);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the NPC to whisper something.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentID">The UUID of the NPC</param>
|
||||||
|
/// <param name="scene"></param>
|
||||||
|
/// <param name="text"></param>
|
||||||
|
/// <param name="channel"></param>
|
||||||
|
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
|
||||||
|
bool Whisper(UUID agentID, Scene scene, string text, int channel);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sit the NPC.
|
/// Sit the NPC.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -1988,7 +1988,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (permissionToTake)
|
if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete))
|
||||||
{
|
{
|
||||||
m_asyncSceneObjectDeleter.DeleteToInventory(
|
m_asyncSceneObjectDeleter.DeleteToInventory(
|
||||||
action, destinationID, deleteGroups, remoteClient,
|
action, destinationID, deleteGroups, remoteClient,
|
||||||
|
|
|
@ -103,6 +103,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public bool m_trustBinaries;
|
public bool m_trustBinaries;
|
||||||
public bool m_allowScriptCrossings;
|
public bool m_allowScriptCrossings;
|
||||||
public bool m_useFlySlow;
|
public bool m_useFlySlow;
|
||||||
|
public bool m_useTrashOnDelete = true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Temporarily setting to trigger appearance resends at 60 second intervals.
|
/// Temporarily setting to trigger appearance resends at 60 second intervals.
|
||||||
|
@ -709,6 +710,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_clampPrimSize = true;
|
m_clampPrimSize = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
|
||||||
m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
|
m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
|
||||||
m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
|
m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
|
||||||
m_dontPersistBefore =
|
m_dontPersistBefore =
|
||||||
|
@ -3215,8 +3217,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[SCENE]: Removing {0} agent {1} from region {2}",
|
"[SCENE]: Removing {0} agent {1} {2} from region {2}",
|
||||||
(isChildAgent ? "child" : "root"), agentID, RegionInfo.RegionName);
|
(isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
|
||||||
|
|
||||||
m_sceneGraph.removeUserCount(!isChildAgent);
|
m_sceneGraph.removeUserCount(!isChildAgent);
|
||||||
|
|
||||||
|
@ -3794,41 +3796,41 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc);
|
return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
// /// <summary>
|
||||||
/// The Grid has requested that we log-off a user. Log them off.
|
// /// The Grid has requested that we log-off a user. Log them off.
|
||||||
/// </summary>
|
// /// </summary>
|
||||||
/// <param name="AvatarID">Unique ID of the avatar to log-off</param>
|
// /// <param name="AvatarID">Unique ID of the avatar to log-off</param>
|
||||||
/// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param>
|
// /// <param name="RegionSecret">SecureSessionID of the user, or the RegionSecret text when logging on to the grid</param>
|
||||||
/// <param name="message">message to display to the user. Reason for being logged off</param>
|
// /// <param name="message">message to display to the user. Reason for being logged off</param>
|
||||||
public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message)
|
// public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message)
|
||||||
{
|
// {
|
||||||
ScenePresence loggingOffUser = GetScenePresence(AvatarID);
|
// ScenePresence loggingOffUser = GetScenePresence(AvatarID);
|
||||||
if (loggingOffUser != null)
|
// if (loggingOffUser != null)
|
||||||
{
|
// {
|
||||||
UUID localRegionSecret = UUID.Zero;
|
// UUID localRegionSecret = UUID.Zero;
|
||||||
bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret);
|
// bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret);
|
||||||
|
//
|
||||||
// Region Secret is used here in case a new sessionid overwrites an old one on the user server.
|
// // Region Secret is used here in case a new sessionid overwrites an old one on the user server.
|
||||||
// Will update the user server in a few revisions to use it.
|
// // Will update the user server in a few revisions to use it.
|
||||||
|
//
|
||||||
if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret))
|
// if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret))
|
||||||
{
|
// {
|
||||||
m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles);
|
// m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, loggingOffUser.KnownRegionHandles);
|
||||||
loggingOffUser.ControllingClient.Kick(message);
|
// loggingOffUser.ControllingClient.Kick(message);
|
||||||
// Give them a second to receive the message!
|
// // Give them a second to receive the message!
|
||||||
Thread.Sleep(1000);
|
// Thread.Sleep(1000);
|
||||||
loggingOffUser.ControllingClient.Close();
|
// loggingOffUser.ControllingClient.Close();
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate");
|
// m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate");
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString());
|
// m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString());
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Triggered when an agent crosses into this sim. Also happens on initial login.
|
/// Triggered when an agent crosses into this sim. Also happens on initial login.
|
||||||
|
|
|
@ -1142,7 +1142,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
|
if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI);
|
m_log.DebugFormat(
|
||||||
|
"[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
|
||||||
|
client.Name, client.AgentId, m_callbackURI);
|
||||||
|
|
||||||
Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
|
Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
|
||||||
m_callbackURI = null;
|
m_callbackURI = null;
|
||||||
}
|
}
|
||||||
|
@ -1690,9 +1693,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (pos.Z - terrainHeight < 0.2)
|
if (pos.Z - terrainHeight < 0.2)
|
||||||
pos.Z = terrainHeight;
|
pos.Z = terrainHeight;
|
||||||
|
|
||||||
m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
"[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}",
|
// "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}",
|
||||||
Name, pos, terrainHeight, m_scene.RegionInfo.RegionName);
|
// Name, pos, terrainHeight, m_scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
if (noFly)
|
if (noFly)
|
||||||
Flying = false;
|
Flying = false;
|
||||||
|
|
|
@ -76,22 +76,27 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
|
|
||||||
public void Say(string message)
|
public void Say(string message)
|
||||||
{
|
{
|
||||||
SendOnChatFromClient(message, ChatTypeEnum.Say);
|
SendOnChatFromClient(0, message, ChatTypeEnum.Say);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Shout(string message)
|
public void Say(int channel, string message)
|
||||||
{
|
{
|
||||||
SendOnChatFromClient(message, ChatTypeEnum.Shout);
|
SendOnChatFromClient(channel, message, ChatTypeEnum.Say);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Whisper(string message)
|
public void Shout(int channel, string message)
|
||||||
{
|
{
|
||||||
SendOnChatFromClient(message, ChatTypeEnum.Whisper);
|
SendOnChatFromClient(channel, message, ChatTypeEnum.Shout);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Whisper(int channel, string message)
|
||||||
|
{
|
||||||
|
SendOnChatFromClient(channel, message, ChatTypeEnum.Whisper);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Broadcast(string message)
|
public void Broadcast(string message)
|
||||||
{
|
{
|
||||||
SendOnChatFromClient(message, ChatTypeEnum.Broadcast);
|
SendOnChatFromClient(0, message, ChatTypeEnum.Broadcast);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GiveMoney(UUID target, int amount)
|
public void GiveMoney(UUID target, int amount)
|
||||||
|
@ -146,10 +151,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
|
|
||||||
#region Internal Functions
|
#region Internal Functions
|
||||||
|
|
||||||
private void SendOnChatFromClient(string message, ChatTypeEnum chatType)
|
private void SendOnChatFromClient(int channel, string message, ChatTypeEnum chatType)
|
||||||
{
|
{
|
||||||
OSChatMessage chatFromClient = new OSChatMessage();
|
OSChatMessage chatFromClient = new OSChatMessage();
|
||||||
chatFromClient.Channel = 0;
|
chatFromClient.Channel = channel;
|
||||||
chatFromClient.From = Name;
|
chatFromClient.From = Name;
|
||||||
chatFromClient.Message = message;
|
chatFromClient.Message = message;
|
||||||
chatFromClient.Position = StartPos;
|
chatFromClient.Position = StartPos;
|
||||||
|
|
|
@ -211,6 +211,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Say(UUID agentID, Scene scene, string text)
|
public bool Say(UUID agentID, Scene scene, string text)
|
||||||
|
{
|
||||||
|
return Say(agentID, scene, text, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Say(UUID agentID, Scene scene, string text, int channel)
|
||||||
{
|
{
|
||||||
lock (m_avatars)
|
lock (m_avatars)
|
||||||
{
|
{
|
||||||
|
@ -219,7 +224,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
ScenePresence sp;
|
ScenePresence sp;
|
||||||
scene.TryGetScenePresence(agentID, out sp);
|
scene.TryGetScenePresence(agentID, out sp);
|
||||||
|
|
||||||
m_avatars[agentID].Say(text);
|
m_avatars[agentID].Say(channel, text);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Shout(UUID agentID, Scene scene, string text, int channel)
|
||||||
|
{
|
||||||
|
lock (m_avatars)
|
||||||
|
{
|
||||||
|
if (m_avatars.ContainsKey(agentID))
|
||||||
|
{
|
||||||
|
ScenePresence sp;
|
||||||
|
scene.TryGetScenePresence(agentID, out sp);
|
||||||
|
|
||||||
|
m_avatars[agentID].Shout(channel, text);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -246,6 +269,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool Whisper(UUID agentID, Scene scene, string text, int channel)
|
||||||
|
{
|
||||||
|
lock (m_avatars)
|
||||||
|
{
|
||||||
|
if (m_avatars.ContainsKey(agentID))
|
||||||
|
{
|
||||||
|
ScenePresence sp;
|
||||||
|
scene.TryGetScenePresence(agentID, out sp);
|
||||||
|
|
||||||
|
m_avatars[agentID].Whisper(channel, text);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public bool Stand(UUID agentID, Scene scene)
|
public bool Stand(UUID agentID, Scene scene)
|
||||||
{
|
{
|
||||||
lock (m_avatars)
|
lock (m_avatars)
|
||||||
|
|
|
@ -351,7 +351,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
UUID ownerID = ti.OwnerID;
|
UUID ownerID = ti.OwnerID;
|
||||||
|
|
||||||
//OSSL only may be used if objet is in the same group as the parcel
|
//OSSL only may be used if object is in the same group as the parcel
|
||||||
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
|
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
|
||||||
{
|
{
|
||||||
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
|
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
|
||||||
|
@ -729,11 +729,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
|
// For safety, we add another permission check here, and don't rely only on the standard OSSL permissions
|
||||||
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
||||||
{
|
{
|
||||||
MainConsole.Instance.RunCommand(command);
|
MainConsole.Instance.RunCommand(command);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2538,6 +2540,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
|
|
||||||
public void osNpcSay(LSL_Key npc, string message)
|
public void osNpcSay(LSL_Key npc, string message)
|
||||||
|
{
|
||||||
|
osNpcSay(npc, 0, message);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void osNpcSay(LSL_Key npc, int channel, string message)
|
||||||
{
|
{
|
||||||
CheckThreatLevel(ThreatLevel.High, "osNpcSay");
|
CheckThreatLevel(ThreatLevel.High, "osNpcSay");
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
@ -2550,7 +2557,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
module.Say(npcId, World, message);
|
module.Say(npcId, World, message, channel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void osNpcShout(LSL_Key npc, int channel, string message)
|
||||||
|
{
|
||||||
|
CheckThreatLevel(ThreatLevel.High, "osNpcShout");
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||||
|
if (module != null)
|
||||||
|
{
|
||||||
|
UUID npcId = new UUID(npc.m_string);
|
||||||
|
|
||||||
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
|
return;
|
||||||
|
|
||||||
|
module.Shout(npcId, World, message, channel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2635,6 +2659,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void osNpcWhisper(LSL_Key npc, int channel, string message)
|
||||||
|
{
|
||||||
|
CheckThreatLevel(ThreatLevel.High, "osNpcWhisper");
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||||
|
if (module != null)
|
||||||
|
{
|
||||||
|
UUID npcId = new UUID(npc.m_string);
|
||||||
|
|
||||||
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
|
return;
|
||||||
|
|
||||||
|
module.Whisper(npcId, World, message, channel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Save the current appearance of the script owner permanently to the named notecard.
|
/// Save the current appearance of the script owner permanently to the named notecard.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -2786,21 +2827,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
World.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
World.ForEachRootScenePresence(delegate(ScenePresence sp)
|
if (sp.Firstname == FirstName && sp.Lastname == SurName)
|
||||||
{
|
{
|
||||||
if (sp.Firstname == FirstName && sp.Lastname == SurName)
|
// kick client...
|
||||||
{
|
if (alert != null)
|
||||||
// kick client...
|
sp.ControllingClient.Kick(alert);
|
||||||
if (alert != null)
|
|
||||||
sp.ControllingClient.Kick(alert);
|
|
||||||
|
|
||||||
// ...and close on our side
|
// ...and close on our side
|
||||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
sp.Scene.IncomingCloseAgent(sp.UUID);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void osCauseDamage(string avatar, double damage)
|
public void osCauseDamage(string avatar, double damage)
|
||||||
|
|
|
@ -217,11 +217,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
void osNpcSetRot(LSL_Key npc, rotation rot);
|
void osNpcSetRot(LSL_Key npc, rotation rot);
|
||||||
void osNpcStopMoveToTarget(LSL_Key npc);
|
void osNpcStopMoveToTarget(LSL_Key npc);
|
||||||
void osNpcSay(key npc, string message);
|
void osNpcSay(key npc, string message);
|
||||||
|
void osNpcSay(key npc, int channel, string message);
|
||||||
|
void osNpcShout(key npc, int channel, string message);
|
||||||
void osNpcSit(key npc, key target, int options);
|
void osNpcSit(key npc, key target, int options);
|
||||||
void osNpcStand(LSL_Key npc);
|
void osNpcStand(LSL_Key npc);
|
||||||
void osNpcRemove(key npc);
|
void osNpcRemove(key npc);
|
||||||
void osNpcPlayAnimation(LSL_Key npc, string animation);
|
void osNpcPlayAnimation(LSL_Key npc, string animation);
|
||||||
void osNpcStopAnimation(LSL_Key npc, string animation);
|
void osNpcStopAnimation(LSL_Key npc, string animation);
|
||||||
|
void osNpcWhisper(key npc, int channel, string message);
|
||||||
|
|
||||||
LSL_Key osOwnerSaveAppearance(string notecard);
|
LSL_Key osOwnerSaveAppearance(string notecard);
|
||||||
LSL_Key osAgentSaveAppearance(key agentId, string notecard);
|
LSL_Key osAgentSaveAppearance(key agentId, string notecard);
|
||||||
|
|
|
@ -580,6 +580,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
m_OSSL_Functions.osNpcSay(npc, message);
|
m_OSSL_Functions.osNpcSay(npc, message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void osNpcSay(key npc, int channel, string message)
|
||||||
|
{
|
||||||
|
m_OSSL_Functions.osNpcSay(npc, channel, message);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void osNpcShout(key npc, int channel, string message)
|
||||||
|
{
|
||||||
|
m_OSSL_Functions.osNpcShout(npc, channel, message);
|
||||||
|
}
|
||||||
|
|
||||||
public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
|
public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
|
||||||
{
|
{
|
||||||
m_OSSL_Functions.osNpcSit(npc, target, options);
|
m_OSSL_Functions.osNpcSit(npc, target, options);
|
||||||
|
@ -605,6 +616,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
m_OSSL_Functions.osNpcStopAnimation(npc, animation);
|
m_OSSL_Functions.osNpcStopAnimation(npc, animation);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void osNpcWhisper(key npc, int channel, string message)
|
||||||
|
{
|
||||||
|
m_OSSL_Functions.osNpcWhisper(npc, channel, message);
|
||||||
|
}
|
||||||
|
|
||||||
public LSL_Key osOwnerSaveAppearance(string notecard)
|
public LSL_Key osOwnerSaveAppearance(string notecard)
|
||||||
{
|
{
|
||||||
return m_OSSL_Functions.osOwnerSaveAppearance(notecard);
|
return m_OSSL_Functions.osOwnerSaveAppearance(notecard);
|
||||||
|
|
|
@ -337,6 +337,13 @@
|
||||||
; OpenJPEG if false
|
; OpenJPEG if false
|
||||||
; UseCSJ2K = true
|
; UseCSJ2K = true
|
||||||
|
|
||||||
|
|
||||||
|
; Use "Trash" folder for items deleted from the scene
|
||||||
|
; When set to True (the default) items deleted from the scene will be
|
||||||
|
; stored in the user's trash or lost and found folder. When set to
|
||||||
|
; False items will be removed from the scene permanently
|
||||||
|
UseTrashOnDelete = True
|
||||||
|
|
||||||
; Persist avatar baked textures
|
; Persist avatar baked textures
|
||||||
; Persisting baked textures can speed up login and region border
|
; Persisting baked textures can speed up login and region border
|
||||||
; crossings especially with large numbers of users, though it
|
; crossings especially with large numbers of users, though it
|
||||||
|
|
Loading…
Reference in New Issue