Stop llSetPos from sending one update per child prim
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c11b3760da
commit
b60f51dafc
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@ -2771,7 +2771,7 @@ namespace OpenSim.Region.Framework.Scenes
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//we need to do a terse update even if the move wasn't allowed
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//we need to do a terse update even if the move wasn't allowed
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// so that the position is reset in the client (the object snaps back)
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// so that the position is reset in the client (the object snaps back)
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ScheduleGroupForTerseUpdate();
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RootPart.ScheduleTerseUpdate();
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}
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}
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/// <summary>
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/// <summary>
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