Merge branch 'avination' into careminster
commit
b62cc3ce0a
|
@ -229,12 +229,14 @@ namespace OpenSim.Framework
|
|||
|
||||
public class ControllerData
|
||||
{
|
||||
public UUID ObjectID;
|
||||
public UUID ItemID;
|
||||
public uint IgnoreControls;
|
||||
public uint EventControls;
|
||||
|
||||
public ControllerData(UUID item, uint ignore, uint ev)
|
||||
public ControllerData(UUID obj, UUID item, uint ignore, uint ev)
|
||||
{
|
||||
ObjectID = obj;
|
||||
ItemID = item;
|
||||
IgnoreControls = ignore;
|
||||
EventControls = ev;
|
||||
|
@ -248,6 +250,7 @@ namespace OpenSim.Framework
|
|||
public OSDMap PackUpdateMessage()
|
||||
{
|
||||
OSDMap controldata = new OSDMap();
|
||||
controldata["object"] = OSD.FromUUID(ObjectID);
|
||||
controldata["item"] = OSD.FromUUID(ItemID);
|
||||
controldata["ignore"] = OSD.FromInteger(IgnoreControls);
|
||||
controldata["event"] = OSD.FromInteger(EventControls);
|
||||
|
@ -258,6 +261,8 @@ namespace OpenSim.Framework
|
|||
|
||||
public void UnpackUpdateMessage(OSDMap args)
|
||||
{
|
||||
if (args["object"] != null)
|
||||
ObjectID = args["object"].AsUUID();
|
||||
if (args["item"] != null)
|
||||
ItemID = args["item"].AsUUID();
|
||||
if (args["ignore"] != null)
|
||||
|
@ -306,6 +311,7 @@ namespace OpenSim.Framework
|
|||
|
||||
public AgentGroupData[] Groups;
|
||||
public Animation[] Anims;
|
||||
public Animation DefaultAnim = null;
|
||||
|
||||
public UUID GranterID;
|
||||
public UUID ParentPart;
|
||||
|
@ -392,6 +398,11 @@ namespace OpenSim.Framework
|
|||
args["animations"] = anims;
|
||||
}
|
||||
|
||||
if (DefaultAnim != null)
|
||||
{
|
||||
args["default_animation"] = DefaultAnim.PackUpdateMessage();
|
||||
}
|
||||
|
||||
if (Appearance != null)
|
||||
args["packed_appearance"] = Appearance.Pack();
|
||||
|
||||
|
@ -589,6 +600,18 @@ namespace OpenSim.Framework
|
|||
}
|
||||
}
|
||||
|
||||
if (args["default_animation"] != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
DefaultAnim = new Animation((OSDMap)args["default_animation"]);
|
||||
}
|
||||
catch
|
||||
{
|
||||
DefaultAnim = null;
|
||||
}
|
||||
}
|
||||
|
||||
//if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
|
||||
//{
|
||||
// OSDArray textures = (OSDArray)(args["agent_textures"]);
|
||||
|
|
|
@ -466,6 +466,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0));
|
||||
}
|
||||
|
||||
|
||||
|
||||
private struct avtocrossInfo
|
||||
{
|
||||
public ScenePresence av;
|
||||
public uint ParentID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The absolute position of this scene object in the scene
|
||||
/// </summary>
|
||||
|
@ -517,15 +525,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// We unparent the SP quietly so that it won't
|
||||
// be made to stand up
|
||||
|
||||
List<avtocrossInfo> avsToCross = new List<avtocrossInfo>();
|
||||
|
||||
foreach (ScenePresence av in m_linkedAvatars)
|
||||
{
|
||||
avtocrossInfo avinfo = new avtocrossInfo();
|
||||
SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID);
|
||||
if (parentPart != null)
|
||||
av.ParentUUID = parentPart.UUID;
|
||||
|
||||
avinfo.av = av;
|
||||
avinfo.ParentID = av.ParentID;
|
||||
avsToCross.Add(avinfo);
|
||||
|
||||
av.ParentID = 0;
|
||||
}
|
||||
|
||||
// m_linkedAvatars.Clear();
|
||||
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
|
||||
|
||||
// Normalize
|
||||
|
@ -541,7 +558,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// If it's deleted, crossing was successful
|
||||
if (IsDeleted)
|
||||
{
|
||||
foreach (ScenePresence av in m_linkedAvatars)
|
||||
// foreach (ScenePresence av in m_linkedAvatars)
|
||||
foreach (avtocrossInfo avinfo in avsToCross)
|
||||
{
|
||||
ScenePresence av = avinfo.av;
|
||||
if (!av.IsInTransit) // just in case...
|
||||
{
|
||||
m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val);
|
||||
|
||||
|
@ -550,9 +571,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync;
|
||||
d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
|
||||
}
|
||||
|
||||
else
|
||||
m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val);
|
||||
}
|
||||
avsToCross.Clear();
|
||||
return;
|
||||
}
|
||||
else // cross failed, put avas back ??
|
||||
{
|
||||
foreach (avtocrossInfo avinfo in avsToCross)
|
||||
{
|
||||
ScenePresence av = avinfo.av;
|
||||
av.ParentUUID = UUID.Zero;
|
||||
av.ParentID = avinfo.ParentID;
|
||||
// m_linkedAvatars.Add(av);
|
||||
}
|
||||
}
|
||||
avsToCross.Clear();
|
||||
|
||||
}
|
||||
else if (RootPart.PhysActor != null)
|
||||
{
|
||||
|
@ -565,6 +601,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f);
|
||||
}
|
||||
}
|
||||
|
||||
/* don't see the need but worse don't see where is restored to false if things stay in
|
||||
foreach (SceneObjectPart part in m_parts.GetArray())
|
||||
{
|
||||
|
@ -640,9 +677,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
agent.ParentPart = null;
|
||||
agent.ParentPosition = Vector3.Zero;
|
||||
// agent.ParentUUID = UUID.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
agent.ParentUUID = UUID.Zero;
|
||||
|
||||
// agent.Reset();
|
||||
// else // Not successful
|
||||
// agent.RestoreInCurrentScene();
|
||||
|
@ -1787,7 +1827,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
});
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void AddScriptLPS(int count)
|
||||
|
@ -2069,6 +2108,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
dupe.m_isBackedUp = false;
|
||||
dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
|
||||
|
||||
// new group as no sitting avatars
|
||||
dupe.m_linkedAvatars = new List<ScenePresence>();
|
||||
|
||||
// Warning, The following code related to previousAttachmentStatus is needed so that clones of
|
||||
// attachments do not bordercross while they're being duplicated. This is hacktastic!
|
||||
// Normally, setting AbsolutePosition will bordercross a prim if it's outside the region!
|
||||
|
|
|
@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
struct ScriptControllers
|
||||
{
|
||||
public UUID objectID;
|
||||
public UUID itemID;
|
||||
public ScriptControlled ignoreControls;
|
||||
public ScriptControlled eventControls;
|
||||
|
@ -756,7 +757,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_movementAnimationUpdateCounter = 0;
|
||||
if (Animator != null)
|
||||
{
|
||||
if(ParentID == 0 && !SitGround) // skip it if sitting
|
||||
// If the parentID == 0 we are not sitting
|
||||
// if !SitGournd then we are not sitting on the ground
|
||||
// Fairly straightforward, now here comes the twist
|
||||
// if ParentUUID is NOT UUID.Zero, we are looking to
|
||||
// be sat on an object that isn't there yet. Should
|
||||
// be treated as if sat.
|
||||
if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting
|
||||
Animator.UpdateMovementAnimations();
|
||||
}
|
||||
else
|
||||
|
@ -923,6 +930,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
AbsolutePosition = pos;
|
||||
|
||||
if (m_teleportFlags == TeleportFlags.Default)
|
||||
{
|
||||
Vector3 vel = Velocity;
|
||||
AddToPhysicalScene(isFlying);
|
||||
if (PhysicsActor != null)
|
||||
PhysicsActor.SetMomentum(vel);
|
||||
}
|
||||
else
|
||||
AddToPhysicalScene(isFlying);
|
||||
|
||||
if (ForceFly)
|
||||
|
@ -974,6 +989,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will
|
||||
// stall on the border crossing since the existing child agent will still have the last movement
|
||||
// recorded, which stops the input from being processed.
|
||||
|
||||
MovementFlag = 0;
|
||||
|
||||
m_scene.EventManager.TriggerOnMakeRootAgent(this);
|
||||
|
@ -1014,6 +1030,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// as teleporting back
|
||||
TeleportFlags = TeleportFlags.Default;
|
||||
|
||||
MovementFlag = 0;
|
||||
|
||||
// It looks like Animator is set to null somewhere, and MakeChild
|
||||
// is called after that. Probably in aborted teleports.
|
||||
if (Animator == null)
|
||||
|
@ -1021,6 +1039,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
else
|
||||
Animator.ResetAnimations();
|
||||
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",
|
||||
// Name, UUID, m_scene.RegionInfo.RegionName);
|
||||
|
@ -1047,9 +1066,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
|
||||
PhysicsActor.OnOutOfBounds -= OutOfBoundsCall;
|
||||
m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
|
||||
PhysicsActor.UnSubscribeEvents();
|
||||
PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
|
||||
PhysicsActor.UnSubscribeEvents();
|
||||
m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
|
||||
PhysicsActor = null;
|
||||
}
|
||||
// else
|
||||
|
@ -1885,6 +1904,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ParentID != 0)
|
||||
{
|
||||
SceneObjectPart part = ParentPart;
|
||||
UnRegisterSeatControls(part.ParentGroup.UUID);
|
||||
|
||||
TaskInventoryDictionary taskIDict = part.TaskInventory;
|
||||
if (taskIDict != null)
|
||||
{
|
||||
|
@ -3212,7 +3233,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
foreach (ScriptControllers c in scriptedcontrols.Values)
|
||||
{
|
||||
controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls);
|
||||
controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls);
|
||||
}
|
||||
cAgent.Controllers = controls;
|
||||
}
|
||||
|
@ -3223,6 +3244,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
cAgent.Anims = Animator.Animations.ToArray();
|
||||
}
|
||||
catch { }
|
||||
cAgent.DefaultAnim = Animator.Animations.DefaultAnimation;
|
||||
|
||||
// Attachment objects
|
||||
List<SceneObjectGroup> attachments = GetAttachments();
|
||||
|
@ -3302,6 +3324,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (ControllerData c in cAgent.Controllers)
|
||||
{
|
||||
ScriptControllers sc = new ScriptControllers();
|
||||
sc.objectID = c.ObjectID;
|
||||
sc.itemID = c.ItemID;
|
||||
sc.ignoreControls = (ScriptControlled)c.IgnoreControls;
|
||||
sc.eventControls = (ScriptControlled)c.EventControls;
|
||||
|
@ -3316,6 +3339,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object?
|
||||
if (cAgent.Anims != null)
|
||||
Animator.Animations.FromArray(cAgent.Anims);
|
||||
if (cAgent.DefaultAnim != null)
|
||||
Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero);
|
||||
|
||||
if (cAgent.AttachmentObjects != null && cAgent.AttachmentObjects.Count > 0)
|
||||
{
|
||||
|
@ -3791,10 +3816,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID)
|
||||
{
|
||||
SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID);
|
||||
if (p == null)
|
||||
return;
|
||||
|
||||
ScriptControllers obj = new ScriptControllers();
|
||||
obj.ignoreControls = ScriptControlled.CONTROL_ZERO;
|
||||
obj.eventControls = ScriptControlled.CONTROL_ZERO;
|
||||
|
||||
obj.objectID = p.ParentGroup.UUID;
|
||||
obj.itemID = Script_item_UUID;
|
||||
if (pass_on == 0 && accept == 0)
|
||||
{
|
||||
|
@ -3843,6 +3873,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ControllingClient.SendTakeControls(int.MaxValue, false, false);
|
||||
}
|
||||
|
||||
private void UnRegisterSeatControls(UUID obj)
|
||||
{
|
||||
List<UUID> takers = new List<UUID>();
|
||||
|
||||
foreach (ScriptControllers c in scriptedcontrols.Values)
|
||||
{
|
||||
if (c.objectID == obj)
|
||||
takers.Add(c.itemID);
|
||||
}
|
||||
foreach (UUID t in takers)
|
||||
{
|
||||
UnRegisterControlEventsToScript(0, t);
|
||||
}
|
||||
}
|
||||
|
||||
public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID)
|
||||
{
|
||||
ScriptControllers takecontrols;
|
||||
|
|
|
@ -168,6 +168,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
m_density = density;
|
||||
m_mass = 80f; // sure we have a default
|
||||
|
||||
// force lower density for testing
|
||||
m_density = 3.0f;
|
||||
|
||||
|
||||
mu = parent_scene.AvatarFriction;
|
||||
|
||||
walkDivisor = walk_divisor;
|
||||
|
@ -1184,7 +1188,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// destroy avatar capsule and related ODE data
|
||||
AvatarGeomAndBodyDestroy();
|
||||
}
|
||||
|
||||
m_freemove = false;
|
||||
m_isPhysical = NewStatus;
|
||||
}
|
||||
}
|
||||
|
@ -1236,7 +1240,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
+ (Amotor == IntPtr.Zero ? "Amotor " : ""));
|
||||
}
|
||||
}
|
||||
|
||||
m_freemove = false;
|
||||
m_pidControllerActive = true;
|
||||
}
|
||||
else
|
||||
|
@ -1250,6 +1254,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (Body != IntPtr.Zero)
|
||||
d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z);
|
||||
_position = newPos;
|
||||
m_freemove = false;
|
||||
m_pidControllerActive = true;
|
||||
}
|
||||
|
||||
|
@ -1260,6 +1265,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
private void changeVelocity(Vector3 newVel)
|
||||
{
|
||||
m_pidControllerActive = true;
|
||||
m_freemove = false;
|
||||
_target_velocity = newVel;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue