Merge branch 'careminster' into careminster-presence-refactor
commit
b6674c9b76
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@ -397,29 +397,31 @@ namespace OpenSim.Region.Framework.Scenes
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itemCopy.InvType = item.InvType;
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itemCopy.Folder = recipientFolderId;
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if (Permissions.PropagatePermissions())
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if (Permissions.PropagatePermissions() && recipient != senderId)
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{
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// First, make sore base is limited to the next perms
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itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
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// By default, current equals base
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itemCopy.CurrentPermissions = itemCopy.BasePermissions;
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// If this is an object, replace current perms
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// with folded perms
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if (item.InvType == (int)InventoryType.Object)
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{
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itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
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itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13;
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}
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else
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{
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itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
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itemCopy.CurrentPermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
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itemCopy.CurrentPermissions |= (item.CurrentPermissions & 7) << 13;
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}
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itemCopy.CurrentPermissions = itemCopy.BasePermissions;
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if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit
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{
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itemCopy.BasePermissions &= item.NextPermissions;
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itemCopy.CurrentPermissions = itemCopy.BasePermissions;
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// Ensure there is no escalation
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itemCopy.CurrentPermissions &= item.NextPermissions;
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// Need slam bit on xfer
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itemCopy.CurrentPermissions |= 8;
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}
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itemCopy.NextPermissions = item.NextPermissions;
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itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
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itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
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itemCopy.EveryOnePermissions = 0;
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itemCopy.GroupPermissions = 0;
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}
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else
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{
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@ -914,12 +916,12 @@ namespace OpenSim.Region.Framework.Scenes
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if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions())
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{
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agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions;
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if (taskItem.InvType == (int)InventoryType.Object)
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agentItem.BasePermissions = taskItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13);
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else
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agentItem.BasePermissions = taskItem.BasePermissions;
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agentItem.BasePermissions &= taskItem.NextPermissions;
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agentItem.CurrentPermissions = agentItem.BasePermissions | 8;
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agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13);
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agentItem.CurrentPermissions = agentItem.BasePermissions ;
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agentItem.CurrentPermissions |= 8;
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agentItem.NextPermissions = taskItem.NextPermissions;
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agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions;
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agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions;
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@ -888,13 +888,43 @@ namespace OpenSim.Region.Framework.Scenes
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if (land != null)
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{
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//Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni.
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if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && m_userLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid)
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if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && UserLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid)
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{
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pos = land.LandData.UserLocation;
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}
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}
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}
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if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
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{
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Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
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if (pos.X < 0)
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{
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emergencyPos.X = (int)Constants.RegionSize + pos.X;
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if (!(pos.Y < 0))
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emergencyPos.Y = pos.Y;
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if (!(pos.Z < 0))
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emergencyPos.Z = pos.Z;
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}
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if (pos.Y < 0)
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{
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emergencyPos.Y = (int)Constants.RegionSize + pos.Y;
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if (!(pos.X < 0))
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emergencyPos.X = pos.X;
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if (!(pos.Z < 0))
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emergencyPos.Z = pos.Z;
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}
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if (pos.Z < 0)
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{
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emergencyPos.Z = 128;
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if (!(pos.Y < 0))
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emergencyPos.Y = pos.Y;
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if (!(pos.X < 0))
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emergencyPos.X = pos.X;
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}
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}
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if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
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{
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m_log.WarnFormat(
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@ -1191,7 +1191,6 @@
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; Service connector to Groups Service [Select One] ServicesConnectorModule
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; Simian Grid Service for Groups
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;ServicesConnectorModule = SimianGroupsServicesConnector
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;GroupsServerURI = http://mygridserver.com:82/Grid/
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