Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor

avinationmerge
Tom 2011-03-21 13:31:22 -07:00
commit b70596c15c
15 changed files with 134 additions and 46 deletions

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@ -28,7 +28,7 @@ people that make the day to day of OpenSim happen.
* Diva (Crista Lopes, University of California, Irvine)
* nlin (3Di)
* Arthur Rodrigo S Valadares (IBM)
* BlueWall (James Hughes)
= Past Open Sim Developers =
These folks are alumns of the OpenSim core group, but are now

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@ -2129,17 +2129,17 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
}
catch (DllNotFoundException)
{
Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", ic.Item.Name);
Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", ic.Item.Name);
ic.Asset.Data = new Byte[0];
}
catch (IndexOutOfRangeException)
{
Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", ic.Item.Name);
Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is empty for {0}", ic.Item.Name);
ic.Asset.Data = new Byte[0];
}
catch (Exception)
{
Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", ic.Item.Name);
Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is empty for {0}", ic.Item.Name);
ic.Asset.Data = new Byte[0];
}
}

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@ -32,6 +32,7 @@ using NUnit.Framework;
using NUnit.Framework.Constraints;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Tests.Common;
using System.Data.Common;
using log4net;
@ -105,6 +106,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T001_LoadEmpty()
{
TestHelper.InMethod();
Assert.That(m_db.ExistsAsset(uuid1), Is.False);
Assert.That(m_db.ExistsAsset(uuid2), Is.False);
Assert.That(m_db.ExistsAsset(uuid3), Is.False);
@ -113,6 +116,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T010_StoreReadVerifyAssets()
{
TestHelper.InMethod();
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString());
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString());
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString());
@ -178,6 +183,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T020_CheckForWeirdCreatorID()
{
TestHelper.InMethod();
// It is expected that eventually the CreatorID might be an arbitrary string (an URI)
// rather than a valid UUID (?). This test is to make sure that the database layer does not
// attempt to convert CreatorID to GUID, but just passes it both ways as a string.

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@ -31,6 +31,7 @@ using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Tests.Common;
using System.Text;
using log4net;
using System.Reflection;
@ -106,6 +107,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T010_EstateSettingsSimpleStorage_MinimumParameterSet()
{
TestHelper.InMethod();
EstateSettingsSimpleStorage(
REGION_ID,
DataTestUtil.STRING_MIN,
@ -137,6 +140,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T011_EstateSettingsSimpleStorage_MaximumParameterSet()
{
TestHelper.InMethod();
EstateSettingsSimpleStorage(
REGION_ID,
DataTestUtil.STRING_MAX(64),
@ -168,6 +173,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T012_EstateSettingsSimpleStorage_AccurateParameterSet()
{
TestHelper.InMethod();
EstateSettingsSimpleStorage(
REGION_ID,
DataTestUtil.STRING_MAX(1),
@ -199,6 +206,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T012_EstateSettingsRandomStorage()
{
TestHelper.InMethod();
// Letting estate store generate rows to database for us
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
new PropertyScrambler<EstateSettings>()
@ -218,6 +227,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T020_EstateSettingsManagerList()
{
TestHelper.InMethod();
// Letting estate store generate rows to database for us
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
@ -237,6 +248,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T021_EstateSettingsUserList()
{
TestHelper.InMethod();
// Letting estate store generate rows to database for us
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
@ -256,6 +269,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T022_EstateSettingsGroupList()
{
TestHelper.InMethod();
// Letting estate store generate rows to database for us
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
@ -275,6 +290,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T022_EstateSettingsBanList()
{
TestHelper.InMethod();
// Letting estate store generate rows to database for us
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);

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@ -30,6 +30,7 @@ using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Tests.Common;
using log4net;
using System.Reflection;
using System.Data.Common;
@ -113,6 +114,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T001_LoadEmpty()
{
TestHelper.InMethod();
Assert.That(db.getInventoryFolder(zero), Is.Null);
Assert.That(db.getInventoryFolder(folder1), Is.Null);
Assert.That(db.getInventoryFolder(folder2), Is.Null);
@ -131,6 +134,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T010_FolderNonParent()
{
TestHelper.InMethod();
InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2);
// the folder will go in
db.addInventoryFolder(f1);
@ -141,6 +146,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T011_FolderCreate()
{
TestHelper.InMethod();
InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1);
// TODO: this is probably wrong behavior, but is what we have
// db.updateInventoryFolder(f1);
@ -153,7 +160,7 @@ namespace OpenSim.Data.Tests
db.addInventoryFolder(f1);
InventoryFolderBase f1a = db.getUserRootFolder(owner1);
Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))");
Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))");
Assert.That(name1, Is.StringMatching(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))");
}
// we now have the following tree
@ -164,6 +171,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T012_FolderList()
{
TestHelper.InMethod();
InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3);
db.addInventoryFolder(f2);
@ -178,6 +187,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T013_FolderHierarchy()
{
TestHelper.InMethod();
int n = db.getFolderHierarchy(zero).Count; // (for dbg - easier to see what's returned)
Assert.That(n, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
n = db.getFolderHierarchy(folder1).Count;
@ -191,6 +202,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T014_MoveFolder()
{
TestHelper.InMethod();
InventoryFolderBase f2 = db.getInventoryFolder(folder2);
f2.ParentID = folder3;
db.moveInventoryFolder(f2);
@ -205,6 +218,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T015_FolderHierarchy()
{
TestHelper.InMethod();
Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))");
Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))");
@ -216,6 +231,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T100_NoItems()
{
TestHelper.InMethod();
Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))");
@ -228,6 +245,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T101_CreatItems()
{
TestHelper.InMethod();
db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1));
db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2));
db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3));
@ -237,6 +256,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T102_CompareItems()
{
TestHelper.InMethod();
InventoryItemBase i1 = db.getInventoryItem(item1);
InventoryItemBase i2 = db.getInventoryItem(item2);
InventoryItemBase i3 = db.getInventoryItem(item3);
@ -254,6 +275,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T103_UpdateItem()
{
TestHelper.InMethod();
// TODO: probably shouldn't have the ability to have an
// owner of an item in a folder not owned by the user
@ -272,6 +295,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T104_RandomUpdateItem()
{
TestHelper.InMethod();
PropertyScrambler<InventoryFolderBase> folderScrambler =
new PropertyScrambler<InventoryFolderBase>()
.DontScramble(x => x.Owner)
@ -329,6 +354,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T999_StillNull()
{
TestHelper.InMethod();
// After all tests are run, these should still return no results
Assert.That(db.getInventoryFolder(zero), Is.Null);
Assert.That(db.getInventoryItem(zero), Is.Null);

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@ -35,6 +35,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using log4net;
using System.Reflection;
using System.Data.Common;
@ -120,14 +121,17 @@ namespace OpenSim.Data.Tests
string[] reg_tables = new string[] {
"prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings"
};
if (m_rebuildDB)
{
DropTables(reg_tables);
ResetMigrations("RegionStore");
}else
}
else
{
ClearTables(reg_tables);
}
}
// Test Plan
// Prims
@ -147,6 +151,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T001_LoadEmpty()
{
TestHelper.InMethod();
List<SceneObjectGroup> objs = db.LoadObjects(region1);
List<SceneObjectGroup> objs3 = db.LoadObjects(region3);
List<LandData> land = db.LoadLandObjects(region1);
@ -163,6 +169,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T010_StoreSimpleObject()
{
TestHelper.InMethod();
SceneObjectGroup sog = NewSOG("object1", prim1, region1);
SceneObjectGroup sog2 = NewSOG("object2", prim2, region1);
@ -196,6 +204,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T011_ObjectNames()
{
TestHelper.InMethod();
List<SceneObjectGroup> objs = db.LoadObjects(region1);
foreach (SceneObjectGroup sog in objs)
{
@ -208,6 +218,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T012_SceneParts()
{
TestHelper.InMethod();
UUID tmp0 = UUID.Random();
UUID tmp1 = UUID.Random();
UUID tmp2 = UUID.Random();
@ -241,6 +253,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T013_DatabasePersistency()
{
TestHelper.InMethod();
// Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data
// The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored
// The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently.
@ -416,6 +430,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T014_UpdateObject()
{
TestHelper.InMethod();
string text1 = "object1 text";
SceneObjectGroup sog = FindSOG("object1", region1);
sog.RootPart.Text = text1;
@ -518,14 +534,19 @@ namespace OpenSim.Data.Tests
Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))");
}
/// <summary>
/// Test storage and retrieval of a scene object with a large number of parts.
/// </summary>
[Test]
public void T015_LargeSceneObjects()
{
TestHelper.InMethod();
UUID id = UUID.Random();
Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>();
SceneObjectGroup sog = NewSOG("Test SOG", id, region4);
mydic.Add(sog.RootPart.UUID,sog.RootPart);
for (int i=0;i<30;i++)
for (int i = 0; i < 30; i++)
{
UUID tmp = UUID.Random();
SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
@ -545,12 +566,13 @@ namespace OpenSim.Data.Tests
mydic.Add(tmp,sop);
sog.AddPart(sop);
db.StoreObject(sog, region4);
}
db.StoreObject(sog, region4);
SceneObjectGroup retsog = FindSOG("Test SOG", region4);
SceneObjectPart[] parts = retsog.Parts;
for (int i=0;i<30;i++)
for (int i = 0; i < 30; i++)
{
SceneObjectPart cursop = mydic[parts[i].UUID];
Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition), "Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition))");
@ -565,6 +587,8 @@ namespace OpenSim.Data.Tests
//[Test]
public void T016_RandomSogWithSceneParts()
{
TestHelper.InMethod();
PropertyScrambler<SceneObjectPart> scrambler =
new PropertyScrambler<SceneObjectPart>()
.DontScramble(x => x.UUID);
@ -631,7 +655,6 @@ namespace OpenSim.Data.Tests
return sog;
}
// NOTE: it is a bad practice to rely on some of the previous tests having been run before.
// If the tests are run manually, one at a time, each starts with full class init (DB cleared).
// Even when all tests are run, NUnit 2.5+ no longer guarantee a specific test order.
@ -640,6 +663,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T020_PrimInventoryEmpty()
{
TestHelper.InMethod();
SceneObjectGroup sog = GetMySOG("object1");
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
Assert.That(t, Is.Null);
@ -659,10 +684,11 @@ namespace OpenSim.Data.Tests
db.StorePrimInventory(sog.RootPart.UUID, list);
}
[Test]
public void T021_PrimInventoryBasic()
{
TestHelper.InMethod();
SceneObjectGroup sog = GetMySOG("object1");
InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
@ -690,20 +716,19 @@ namespace OpenSim.Data.Tests
Assert.That(t2.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))");
// Removing inventory
List<TaskInventoryItem> list = new List<TaskInventoryItem>();
db.StorePrimInventory(prim1, list);
sog = FindSOG("object1", region1);
t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
Assert.That(t, Is.Null);
}
[Test]
public void T025_PrimInventoryPersistency()
{
TestHelper.InMethod();
InventoryItemBase i = new InventoryItemBase();
UUID id = UUID.Random();
i.ID = id;
@ -775,6 +800,8 @@ namespace OpenSim.Data.Tests
[ExpectedException(typeof(ArgumentException))]
public void T026_PrimInventoryMany()
{
TestHelper.InMethod();
UUID i1,i2,i3,i4;
i1 = UUID.Random();
i2 = UUID.Random();
@ -805,15 +832,18 @@ namespace OpenSim.Data.Tests
[Test]
public void T052_RemoveObject()
{
TestHelper.InMethod();
db.RemoveObject(prim1, region1);
SceneObjectGroup sog = FindSOG("object1", region1);
Assert.That(sog, Is.Null);
}
[Test]
public void T100_DefaultRegionInfo()
{
TestHelper.InMethod();
RegionSettings r1 = db.LoadRegionSettings(region1);
Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))");
@ -824,6 +854,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T101_UpdateRegionInfo()
{
TestHelper.InMethod();
int agentlimit = random.Next();
double objectbonus = random.Next();
int maturity = random.Next();
@ -923,12 +955,13 @@ namespace OpenSim.Data.Tests
Assert.That(r1a.FixedSun,Is.True);
Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))");
Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))");
}
[Test]
public void T300_NoTerrain()
{
TestHelper.InMethod();
Assert.That(db.LoadTerrain(zero), Is.Null);
Assert.That(db.LoadTerrain(region1), Is.Null);
Assert.That(db.LoadTerrain(region2), Is.Null);
@ -938,6 +971,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T301_CreateTerrain()
{
TestHelper.InMethod();
double[,] t1 = GenTerrain(height1);
db.StoreTerrain(t1, region1);
@ -950,6 +985,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T302_FetchTerrain()
{
TestHelper.InMethod();
double[,] baseterrain1 = GenTerrain(height1);
double[,] baseterrain2 = GenTerrain(height2);
double[,] t1 = db.LoadTerrain(region1);
@ -960,6 +997,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T303_UpdateTerrain()
{
TestHelper.InMethod();
double[,] baseterrain1 = GenTerrain(height1);
double[,] baseterrain2 = GenTerrain(height2);
db.StoreTerrain(baseterrain2, region1);
@ -972,6 +1011,8 @@ namespace OpenSim.Data.Tests
[Test]
public void T400_EmptyLand()
{
TestHelper.InMethod();
Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))");
Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))");
Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))");
@ -1007,25 +1048,12 @@ namespace OpenSim.Data.Tests
return true;
}
private SceneObjectGroup FindSOG(string name, UUID r)
{
List<SceneObjectGroup> objs = db.LoadObjects(r);
foreach (SceneObjectGroup sog in objs)
{
SceneObjectPart p = sog.RootPart;
if (p.Name == name) {
RegionInfo regionInfo = new RegionInfo();
regionInfo.RegionID = r;
regionInfo.RegionLocX = 0;
regionInfo.RegionLocY = 0;
Scene scene = new Scene(regionInfo);
sog.SetScene(scene);
if (sog.Name == name)
return sog;
}
}
return null;
}

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@ -633,7 +633,7 @@ namespace OpenSim.Framework.Servers.HttpServer
finally
{
// Every month or so this will wrap and give bad numbers, not really a problem
// since its just for reporting, 200ms limit can be adjusted
// since its just for reporting, tickdiff limit can be adjusted
int tickdiff = Environment.TickCount - tickstart;
if (tickdiff > 3000)
m_log.InfoFormat(

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@ -83,7 +83,7 @@ namespace OpenSim.Framework.Servers.HttpServer
/// <summary>
/// Regular expression used to match against path of the
/// incoming HTTP request. If you want to match any string
/// either use '.*' or null. To match on the emtpy string use
/// either use '.*' or null. To match on the empty string use
/// '^$'.
/// </summary>
public virtual Regex Path

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@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
public void SendProfileToClient(ScenePresence presence)
{
IClientAPI client = presence.ControllingClient;
if (m_enableWindlight)
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
{
if (presence.IsChildAgent == false)
{
@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl)
{
IClientAPI client = presence.ControllingClient;
if (m_enableWindlight)
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
{
if (presence.IsChildAgent == false)
{
@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
{
Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin");
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin");
m_commander.RegisterCommand("load", wlload);
m_commander.RegisterCommand("enable", wlenable);

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@ -188,17 +188,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
}
catch (DllNotFoundException)
{
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", id);
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id);
}
catch (IndexOutOfRangeException)
{
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id);
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
}
catch (Exception)
{
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id);
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
}
return null;

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@ -642,7 +642,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// implemented by callers.
/// </summary>
/// <param name="currentUser"></param>
/// <param name="objId"></param>
/// <param name="objId">This is a scene object group UUID</param>
/// <param name="denyOnLocked"></param>
/// <returns></returns>
protected bool GenericObjectPermission(UUID currentUser, UUID objId, bool denyOnLocked)
@ -1896,7 +1896,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
// "[PERMISSIONS]: Checking CanControlPrimMedia for {0} on {1} face {2} with control permissions {3}",
// agentID, primID, face, me.ControlPermissions);
return GenericPrimMediaPermission(part, agentID, me.ControlPermissions);
return GenericObjectPermission(agentID, part.ParentGroup.UUID, true);
}
private bool CanInteractWithPrimMedia(UUID agentID, UUID primID, int face)

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@ -3524,6 +3524,8 @@ namespace OpenSim.Region.Framework.Scenes
private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
{
reason = String.Empty;
if (Permissions.IsGod(agentID))
return true;
ILandObject land = LandChannel.GetLandObject(posX, posY);
if (land == null)
@ -5165,6 +5167,12 @@ namespace OpenSim.Region.Framework.Scenes
{
reason = "You are banned from the region";
if (Permissions.IsGod(agentID))
{
reason = String.Empty;
return true;
}
if (!AuthorizeUser(agentID, out reason))
{
// m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);

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@ -0,0 +1 @@
libsqlite version: 3.7.5

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