Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)
Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right. Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)afrisby
parent
252b48fb3e
commit
b7134c834c
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@ -333,6 +333,8 @@ namespace OpenSim
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m_log.Error(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
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m_log.Error(" alert general [Message] - send an alert to all users.");
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m_log.Error("backup - trigger a simulator backup");
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m_log.Error("load-xml [filename] - load prims from XML");
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m_log.Error("save-xml [filename] - save prims to XML");
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m_log.Error("script - manually trigger scripts? or script commands?");
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m_log.Error("show uptime - show simulator startup and uptime.");
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m_log.Error("show users - show info about connected users.");
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@ -508,15 +508,15 @@ namespace OpenSim.Region.Environment.Scenes
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public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
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{
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Primitive prim = null;
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bool hasPrim = false;
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foreach (EntityBase ent in Entities.Values)
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{
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if (ent is SceneObjectGroup)
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{
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//prim = ((SceneObject)ent).HasChildPrim(localID);
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if (prim != null)
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
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if (hasPrim != false)
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{
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prim.UpdateSinglePosition(pos);
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((SceneObjectGroup)ent).UpdateSinglePosition(pos, localID);
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break;
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}
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}
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@ -610,6 +610,8 @@ namespace OpenSim.Region.Environment.Scenes
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{
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SceneObjectGroup obj = new SceneObjectGroup(this,
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this.m_regionHandle, aPrimNode.OuterXml);
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//if we want this to be a import method then we need new uuids for the object to avoid any clashes
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//obj.RegenerateFullIDs();
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AddEntity(obj);
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primCount++;
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}
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@ -251,11 +251,11 @@ namespace OpenSim.Region.Environment.Scenes
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public new SceneObjectGroup Copy()
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{
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SceneObjectGroup dupe = (SceneObjectGroup)this.MemberwiseClone();
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dupe.m_parts = new Dictionary<LLUUID, SceneObjectPart>();
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dupe.m_parts.Clear();
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dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
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dupe.m_scene = m_scene;
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dupe.m_regionHandle = this.m_regionHandle;
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dupe.CopyRootPart(this.m_rootPart);
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List<SceneObjectPart> partList = new List<SceneObjectPart>(this.m_parts.Values);
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@ -291,6 +291,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void CopyPart(SceneObjectPart part)
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{
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SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate());
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newPart.SetParent(this);
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this.m_parts.Add(newPart.UUID, newPart);
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this.SetPartAsNonRoot(newPart);
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}
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@ -431,6 +432,9 @@ namespace OpenSim.Region.Environment.Scenes
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public void LinkToGroup(SceneObjectGroup objectGroup)
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{
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SceneObjectPart linkPart = objectGroup.m_rootPart;
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Axiom.Math.Vector3 oldGroupPosition = new Vector3(linkPart.GroupPosition.X, linkPart.GroupPosition.Y, linkPart.GroupPosition.Z);
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Axiom.Math.Quaternion oldRootRotation = new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y, linkPart.RotationOffset.Z);
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linkPart.OffsetPosition = linkPart.GroupPosition - this.AbsolutePosition;
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linkPart.GroupPosition = this.AbsolutePosition;
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@ -450,20 +454,39 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (part.UUID != objectGroup.m_rootPart.UUID)
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{
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this.LinkNonRootPart(part);
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this.LinkNonRootPart(part, oldGroupPosition, oldRootRotation);
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}
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}
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m_scene.EventManager.OnBackup -= objectGroup.ProcessBackup;
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m_scene.DeleteEntity(objectGroup.UUID);
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objectGroup.DeleteParts();
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this.ScheduleGroupForFullUpdate();
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}
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private void LinkNonRootPart(SceneObjectPart part)
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private void LinkNonRootPart(SceneObjectPart part, Vector3 oldGroupPosition, Quaternion oldGroupRotation)
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{
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part.SetParent(this);
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part.ParentID = this.m_rootPart.LocalID;
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this.m_parts.Add(part.UUID, part);
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Vector3 axiomOldPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z);
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axiomOldPos = oldGroupRotation * axiomOldPos;
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axiomOldPos += oldGroupPosition;
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LLVector3 oldAbsolutePosition = new LLVector3(axiomOldPos.x, axiomOldPos.y, axiomOldPos.z);
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part.OffsetPosition = oldAbsolutePosition - this.AbsolutePosition;
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Quaternion axiomRootRotation = new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z);
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Vector3 axiomPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z);
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axiomPos = axiomRootRotation.Inverse() * axiomPos;
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part.OffsetPosition = new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z);
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Quaternion axiomPartRotation = new Quaternion(part.RotationOffset.W, part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z);
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axiomPartRotation = oldGroupRotation * axiomPartRotation;
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axiomPartRotation = axiomRootRotation.Inverse() * axiomPartRotation;
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part.RotationOffset = new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w);
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}
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/// <summary>
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@ -669,7 +692,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void UpdateGroupPosition(LLVector3 pos)
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{
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this.AbsolutePosition = pos;
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this.ScheduleGroupForTerseUpdate();
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}
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/// <summary>
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@ -720,6 +743,7 @@ namespace OpenSim.Region.Environment.Scenes
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pos.X = newPos.X;
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pos.Y = newPos.Y;
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pos.Z = newPos.Z;
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this.ScheduleGroupForTerseUpdate();
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}
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#endregion
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@ -859,7 +883,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="part"></param>
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internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part)
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{
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if (m_rootPart == part)
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if (m_rootPart.UUID == part.UUID)
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{
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part.SendFullUpdateToClient(remoteClient, AbsolutePosition);
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}
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/// <param name="part"></param>
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internal void SendPartTerseUpdate(IClientAPI remoteClient, SceneObjectPart part)
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{
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if (m_rootPart == part)
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if (m_rootPart.UUID == part.UUID)
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{
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part.SendTerseUpdateToClient(remoteClient, AbsolutePosition);
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}
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@ -932,6 +956,14 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void RegenerateFullIDs()
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{
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foreach (SceneObjectPart part in this.m_parts.Values)
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{
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part.UUID = LLUUID.Random();
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}
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}
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public LLUUID GetPartsFullID(uint localID)
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{
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SceneObjectPart part = this.GetChildPrim(localID);
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@ -984,6 +1016,12 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void DeleteParts()
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{
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this.m_rootPart = null;
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this.m_parts.Clear();
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}
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public override void SetText(string text, Vector3 color, double alpha)
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{
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Text = text;
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Loading…
Reference in New Issue