Provide an option to allow remote calls to the CreateUser method on the UserAccountService
Default is false, as before. Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces. Only Ruths can be created at present. Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service.0.7.2-post-fixes
parent
c06cd3b2b9
commit
b7fcd6871e
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@ -55,7 +55,7 @@ namespace OpenSim.Server.Handlers.UserAccounts
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Object[] args = new Object[] { config };
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m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(service, args);
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server.AddStreamHandler(new UserAccountServerPostHandler(m_UserAccountService));
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server.AddStreamHandler(new UserAccountServerPostHandler(m_UserAccountService, serverConfig));
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}
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}
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}
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@ -38,6 +38,7 @@ using System.Xml.Serialization;
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using System.Collections.Generic;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.UserAccountService;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenMetaverse;
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@ -49,11 +50,18 @@ namespace OpenSim.Server.Handlers.UserAccounts
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IUserAccountService m_UserAccountService;
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private bool m_AllowCreateUser = false;
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public UserAccountServerPostHandler(IUserAccountService service) :
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public UserAccountServerPostHandler(IUserAccountService service)
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: this(service, null) {}
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public UserAccountServerPostHandler(IUserAccountService service, IConfig config) :
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base("POST", "/accounts")
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{
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m_UserAccountService = service;
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if (config != null)
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m_AllowCreateUser = config.GetBoolean("AllowCreateUser", m_AllowCreateUser);
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}
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public override byte[] Handle(string path, Stream requestData,
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@ -81,6 +89,11 @@ namespace OpenSim.Server.Handlers.UserAccounts
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switch (method)
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{
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case "createuser":
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if (m_AllowCreateUser)
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return CreateUser(request);
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else
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break;
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case "getaccount":
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return GetAccount(request);
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case "getaccounts":
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@ -123,16 +136,20 @@ namespace OpenSim.Server.Handlers.UserAccounts
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if (UUID.TryParse(request["UserID"].ToString(), out userID))
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account = m_UserAccountService.GetUserAccount(scopeID, userID);
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}
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else if (request.ContainsKey("Email") && request["Email"] != null)
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{
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account = m_UserAccountService.GetUserAccount(scopeID, request["Email"].ToString());
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}
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else if (request.ContainsKey("FirstName") && request.ContainsKey("LastName") &&
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request["FirstName"] != null && request["LastName"] != null)
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{
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account = m_UserAccountService.GetUserAccount(scopeID, request["FirstName"].ToString(), request["LastName"].ToString());
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}
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if (account == null)
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{
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result["result"] = "null";
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}
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else
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{
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result["result"] = account.ToKeyValuePairs();
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@ -180,6 +197,47 @@ namespace OpenSim.Server.Handlers.UserAccounts
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return FailureResult();
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}
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byte[] CreateUser(Dictionary<string, object> request)
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{
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if (!
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request.ContainsKey("FirstName")
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&& request.ContainsKey("LastName")
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&& request.ContainsKey("Password"))
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return FailureResult();
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Dictionary<string, object> result = new Dictionary<string, object>();
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UUID scopeID = UUID.Zero;
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if (request.ContainsKey("ScopeID") && !UUID.TryParse(request["ScopeID"].ToString(), out scopeID))
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return FailureResult();
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UUID principalID = UUID.Random();
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if (request.ContainsKey("UserID") && !UUID.TryParse(request["UserID"].ToString(), out principalID))
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return FailureResult();
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string firstName = request["FirstName"].ToString();
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string lastName = request["LastName"].ToString();
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string password = request["Password"].ToString();
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string email = "";
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if (request.ContainsKey("Email"))
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email = request["Email"].ToString();
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UserAccount createdUserAccount = null;
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if (m_UserAccountService is UserAccountService)
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createdUserAccount
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= ((UserAccountService)m_UserAccountService).CreateUser(
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scopeID, principalID, firstName, lastName, password, email);
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if (createdUserAccount == null)
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return FailureResult();
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result["result"] = createdUserAccount.ToKeyValuePairs();
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return ResultToBytes(result);
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}
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private byte[] SuccessResult()
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{
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XmlDocument doc = new XmlDocument();
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@ -505,8 +505,10 @@ namespace OpenSim.Services.UserAccountService
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firstName, lastName);
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}
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else
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{
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
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firstName, lastName);
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}
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if (m_InventoryService != null)
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{
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@ -516,13 +518,19 @@ namespace OpenSim.Services.UserAccountService
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
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firstName, lastName);
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}
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else if (m_CreateDefaultAvatarEntries)
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else
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{
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CreateDefaultAppearanceEntries(account.PrincipalID);
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}
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m_log.DebugFormat(
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"[USER ACCOUNT SERVICE]; Created user inventory for {0} {1}", firstName, lastName);
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}
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m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName);
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if (m_CreateDefaultAvatarEntries)
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CreateDefaultAppearanceEntries(account.PrincipalID);
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}
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m_log.InfoFormat(
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"[USER ACCOUNT SERVICE]: Account {0} {1} {2} created successfully",
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firstName, lastName, account.PrincipalID);
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}
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else
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{
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@ -166,14 +166,17 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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; AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
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;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
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;; Default is false
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;; If you enable this you will also need to uncomment the AvatarService line above
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; CreateDefaultAvatarEntries = false
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;; Allow the service to process HTTP create user calls.
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;; Default is false.
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; AllowCreateUser = false
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[GridUserService]
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; for the server connector
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@ -149,7 +149,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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; AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
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;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
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@ -157,6 +157,10 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
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;; If you enable this you will also need to uncomment the AvatarService line above
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; CreateDefaultAvatarEntries = false
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;; Allow the service to process HTTP create user calls.
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;; Default is false.
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; AllowCreateUser = false
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[GridUserService]
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; for the server connector
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@ -1326,6 +1326,7 @@
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<Reference name="OpenSim.Server.Base"/>
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<Reference name="OpenSim.Services.Base"/>
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<Reference name="OpenSim.Services.Interfaces"/>
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<Reference name="OpenSim.Services.UserAccountService"/>
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<Reference name="XMLRPC" path="../../../bin/"/>
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<Reference name="Nini" path="../../../bin/"/>
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<Reference name="log4net" path="../../../bin/"/>
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