Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.
This, by default, enables terrain patches being sent to each avatar from the avatar away (rather than the old outside-in pattern), only sending terrain patches within the avatars view distance (making view loading quicker), and sending multiple terrain patches per protocol packet (making terrain loading and editing quicker).bullet-2.82
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@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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private String m_InitialTerrain = "pinhead-island";
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private String m_InitialTerrain = "pinhead-island";
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// If true, send terrain patch updates to clients based on their view distance
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// If true, send terrain patch updates to clients based on their view distance
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private bool m_sendTerrainUpdatesByViewDistance = false;
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private bool m_sendTerrainUpdatesByViewDistance = true;
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// Class to keep the per client collection of terrain patches that must be sent.
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// Class to keep the per client collection of terrain patches that must be sent.
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// A patch is set to 'true' meaning it should be sent to the client. Once the
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// A patch is set to 'true' meaning it should be sent to the client. Once the
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@ -1770,7 +1770,7 @@
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; If 'true' each avatar is only sent terrain patches within their view distance
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; If 'true' each avatar is only sent terrain patches within their view distance
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; This also changes the region terrain loading from 'lawn mower' to ordered around
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; This also changes the region terrain loading from 'lawn mower' to ordered around
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; the avatar outward.
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; the avatar outward.
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SendTerrainUpdatesByViewDistance = False
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SendTerrainUpdatesByViewDistance = True
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;;
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;;
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;; If you are using a simian grid frontend you can enable
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;; If you are using a simian grid frontend you can enable
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